Fix: typing test app bug, code revised
This commit is contained in:
@@ -109,6 +109,16 @@ Hand.prototype.unhighlightOffFinger = function() {
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}
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Hand.loadResources = function() {
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game.load.image('hand_palm', '../../../resources/image/ui/hand_palm.png');
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game.load.image('hand_thumb', '../../../resources/image/ui/hand_thumb.png');
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game.load.image('hand_index_finger', '../../../resources/image/ui/hand_index_finger.png');
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game.load.image('hand_middle_finger', '../../../resources/image/ui/hand_middle_finger.png');
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game.load.image('hand_little_finger', '../../../resources/image/ui/hand_little_finger.png');
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game.load.image('hand_ring_finger', '../../../resources/image/ui/hand_ring_finger.png');
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}
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Hand.DEFAULT_Y_PX = 540; // 680;
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@@ -260,4 +270,5 @@ RightHand.prototype.moveColumn = function(rowNo, key) {
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}
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RightHand.DEFAULT_X_PX = 810;
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@@ -1,14 +1,14 @@
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var Loading = {
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preload: function() {
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// this.game.load.image('loadingbar', './image/phaser.png');
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// game.load.image('loadingbar', './image/phaser.png');
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},
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create: function() {
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// var userID = sessionStorage.getItem("UserID");
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// console.log("userID : " + userID);
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// this.game.stage.backgroundColor = '#4d4d4d';
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// game.stage.backgroundColor = '#4d4d4d';
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// // Progress report
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// this.textProgress = game.add.text(game.world.centerX, 100, '로딩중 . . .', textStyleBasic);
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@@ -20,50 +20,44 @@ var Loading = {
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// this.preloadBar.anchor.setTo(0.5);
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// this.preloadBar.alpha = 0;
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this.game.load.onFileComplete.add(this.fileComplete, this);
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this.game.load.onLoadComplete.add(this.loadComplete, this);
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game.load.onFileComplete.add(this.fileComplete, this);
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game.load.onLoadComplete.add(this.loadComplete, this);
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this.startLoading();
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},
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startLoading: function() {
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this.game.load.image('icon_fullscreen', '../../../resources/image/icon/fullscreen_white.png');
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this.game.load.image('hand_palm', '../../../resources/image/ui/hand_palm.png');
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this.game.load.image('hand_thumb', '../../../resources/image/ui/hand_thumb.png');
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this.game.load.image('hand_index_finger', '../../../resources/image/ui/hand_index_finger.png');
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this.game.load.image('hand_middle_finger', '../../../resources/image/ui/hand_middle_finger.png');
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this.game.load.image('hand_little_finger', '../../../resources/image/ui/hand_little_finger.png');
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this.game.load.image('hand_ring_finger', '../../../resources/image/ui/hand_ring_finger.png');
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game.load.image('icon_fullscreen', '../../../resources/image/icon/fullscreen_white.png');
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Hand.loadResources();
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Animal.loadResources();
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// this.game.load.image('hand_left', '../../../resources/image/ui/hand_left.png');
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// this.game.load.image('hand_right', '../../../resources/image/ui/hand_right.png');
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// this.game.load.image('a', '../../../resources/image/icon/fullscreen_white.png');
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// this.game.load.image('b', '../../../resources/image/icon/fullscreen_white.png');
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// this.game.load.image('c', '../../../resources/image/icon/fullscreen_white.png');
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// this.game.load.image('d', '../../../resources/image/icon/fullscreen_white.png');
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// this.game.load.image('a', './image/phaser.png');
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// this.game.load.image('b', './image/phaser.png');
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// this.game.load.image('c', './image/phaser.png');
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// this.game.load.image('d', './image/phaser.png');
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// this.game.load.image('e', './image/phaser.png');
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// this.game.load.image('g', './image/phaser.png');
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// this.game.load.image('e', './image/phaser.png');
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// this.game.load.image('f', './image/phaser.png');
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// this.game.load.image('g', './image/phaser.png');
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// this.game.load.image('h', './image/phaser.png');
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// game.load.image('hand_left', '../../../resources/image/ui/hand_left.png');
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// game.load.image('hand_right', '../../../resources/image/ui/hand_right.png');
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// game.load.image('a', '../../../resources/image/icon/fullscreen_white.png');
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// game.load.image('b', '../../../resources/image/icon/fullscreen_white.png');
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// game.load.image('c', '../../../resources/image/icon/fullscreen_white.png');
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// game.load.image('d', '../../../resources/image/icon/fullscreen_white.png');
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// game.load.image('a', './image/phaser.png');
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// game.load.image('b', './image/phaser.png');
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// game.load.image('c', './image/phaser.png');
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// game.load.image('d', './image/phaser.png');
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// game.load.image('e', './image/phaser.png');
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// game.load.image('g', './image/phaser.png');
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// game.load.image('e', './image/phaser.png');
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// game.load.image('f', './image/phaser.png');
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// game.load.image('g', './image/phaser.png');
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// game.load.image('h', './image/phaser.png');
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// this.game.load.image('phaser', './image/phaser.png');
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// this.game.load.spritesheet('button', './image/button_basic.png', 200, 100);
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// this.game.load.image('star', './image/star_particle.png');
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// this.game.load.image('medal_gold', './image/medal_gold.png');
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// this.game.load.image('medal_silver', './image/medal_silver.png');
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// this.game.load.image('medal_bronze', './image/medal_bronze.png');
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// game.load.image('phaser', './image/phaser.png');
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// game.load.spritesheet('button', './image/button_basic.png', 200, 100);
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// game.load.image('star', './image/star_particle.png');
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// game.load.image('medal_gold', './image/medal_gold.png');
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// game.load.image('medal_silver', './image/medal_silver.png');
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// game.load.image('medal_bronze', './image/medal_bronze.png');
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this.game.load.start();
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game.load.start();
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},
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fileComplete: function(progress, cacheKey, success, totalLoaded, totalFiles) {
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@@ -1,14 +1,14 @@
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var Loading = {
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preload: function() {
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// this.game.load.image('loadingbar', './image/phaser.png');
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// game.load.image('loadingbar', './image/phaser.png');
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},
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create: function() {
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// var userID = sessionStorage.getItem("UserID");
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// console.log("userID : " + userID);
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// this.game.stage.backgroundColor = '#4d4d4d';
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// game.stage.backgroundColor = '#4d4d4d';
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// // Progress report
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// this.textProgress = game.add.text(game.world.centerX, 100, '로딩중 . . .', textStyleBasic);
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@@ -20,41 +20,41 @@ var Loading = {
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// this.preloadBar.anchor.setTo(0.5);
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// this.preloadBar.alpha = 0;
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this.game.load.onFileComplete.add(this.fileComplete, this);
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this.game.load.onLoadComplete.add(this.loadComplete, this);
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game.load.onFileComplete.add(this.fileComplete, this);
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game.load.onLoadComplete.add(this.loadComplete, this);
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this.startLoading();
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},
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startLoading: function() {
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this.game.load.image('icon_fullscreen', '../../../resources/image/icon/fullscreen_white.png');
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game.load.image('icon_fullscreen', '../../../resources/image/icon/fullscreen_white.png');
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Animal.loadResources();
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// this.game.load.image('a', '../../../resources/image/icon/fullscreen_white.png');
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// this.game.load.image('b', '../../../resources/image/icon/fullscreen_white.png');
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// this.game.load.image('c', '../../../resources/image/icon/fullscreen_white.png');
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// this.game.load.image('d', '../../../resources/image/icon/fullscreen_white.png');
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// this.game.load.image('a', './image/phaser.png');
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// this.game.load.image('b', './image/phaser.png');
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// this.game.load.image('c', './image/phaser.png');
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// this.game.load.image('d', './image/phaser.png');
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// this.game.load.image('e', './image/phaser.png');
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// this.game.load.image('g', './image/phaser.png');
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// this.game.load.image('e', './image/phaser.png');
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// this.game.load.image('f', './image/phaser.png');
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// this.game.load.image('g', './image/phaser.png');
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// this.game.load.image('h', './image/phaser.png');
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// game.load.image('a', '../../../resources/image/icon/fullscreen_white.png');
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// game.load.image('b', '../../../resources/image/icon/fullscreen_white.png');
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// game.load.image('c', '../../../resources/image/icon/fullscreen_white.png');
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// game.load.image('d', '../../../resources/image/icon/fullscreen_white.png');
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// game.load.image('a', './image/phaser.png');
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// game.load.image('b', './image/phaser.png');
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// game.load.image('c', './image/phaser.png');
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// game.load.image('d', './image/phaser.png');
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// game.load.image('e', './image/phaser.png');
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// game.load.image('g', './image/phaser.png');
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// game.load.image('e', './image/phaser.png');
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// game.load.image('f', './image/phaser.png');
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// game.load.image('g', './image/phaser.png');
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// game.load.image('h', './image/phaser.png');
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// this.game.load.image('phaser', './image/phaser.png');
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// this.game.load.spritesheet('button', './image/button_basic.png', 200, 100);
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// this.game.load.image('star', './image/star_particle.png');
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// this.game.load.image('medal_gold', './image/medal_gold.png');
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// this.game.load.image('medal_silver', './image/medal_silver.png');
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// this.game.load.image('medal_bronze', './image/medal_bronze.png');
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// game.load.image('phaser', './image/phaser.png');
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// game.load.spritesheet('button', './image/button_basic.png', 200, 100);
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// game.load.image('star', './image/star_particle.png');
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// game.load.image('medal_gold', './image/medal_gold.png');
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// game.load.image('medal_silver', './image/medal_silver.png');
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// game.load.image('medal_bronze', './image/medal_bronze.png');
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this.game.load.start();
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game.load.start();
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},
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fileComplete: function(progress, cacheKey, success, totalLoaded, totalFiles) {
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@@ -161,24 +161,17 @@ var TypingPractice = {
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},
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initTypingData: function() {
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var typingTextMan = new TypingTextManager();
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var typingPracticeContents = this.loadLetters();
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// console.log(typingPracticeContents);
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// typingTextMan.makePracticeContents(typingPracticeContents, 30);
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// this.typingRandomContents = typingTextMan.getContents();
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this.typingRandomContents = typingPracticeContents;
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// console.log(this.typingRandomContents);
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this.typingContentLength = this.typingRandomContents.length;
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this.typingRandomLetters = this.loadLetters();
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// console.log(this.typingRandomLetters);
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this.typingRandomLettersLength = this.typingRandomLetters.length;
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this.typingIndex = 0;
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},
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shuffleLettetFollowingFKey: function(wordList) {
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var typingTextMan = new TypingTextManager();
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var shuffleLetters = TypingTextManager.shuffledArray(wordList);
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var letters = [];
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var shuffleLetters = typingTextMan.getShuffledArray(wordList);
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for(var i = 0; i < shuffleLetters.length; i++) {
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if(isKoreanTypingApp())
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letters.push("ㄹ");
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@@ -192,10 +185,9 @@ var TypingPractice = {
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},
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shuffleLettetFollowingJKey: function(wordList) {
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var typingTextMan = new TypingTextManager();
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var shuffleLetters = TypingTextManager.shuffledArray(wordList);
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var letters = [];
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var shuffleLetters = typingTextMan.getShuffledArray(wordList);
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for(var i = 0; i < shuffleLetters.length; i++) {
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letters.push(shuffleLetters[i]);
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@@ -223,10 +215,9 @@ var TypingPractice = {
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},
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shuffleLettetFollowingFJKey: function(wordList) {
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// var typingTextMan = new TypingTextManager();
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var shuffleLetters = TypingTextManager.shuffledArray(wordList);
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var letters = [];
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var shuffleLetters = TypingTextManager.shuffledArray(wordList);
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for(var i = 0; i < shuffleLetters.length; i++) {
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if(this.isLeftHandLetter(shuffleLetters[i])) {
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letters.push(shuffleLetters[i]);
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@@ -266,7 +257,7 @@ var TypingPractice = {
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allLetters = allLetters.concat(englishLeftUpperWordList);
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allLetters = allLetters.concat(englishRightUpperWordList);
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allLetters = allLetters.concat(englishLeftLowerWordList);
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allLetters = allLetters.concat(["m"); // englishRightLowerWordList);
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allLetters = allLetters.concat(["m"]); // englishRightLowerWordList);
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allLetters = allLetters.concat(englishSecondFingerWordList);
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}
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@@ -278,14 +269,16 @@ var TypingPractice = {
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var letters = [];
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if(isKoreanTypingApp()) {
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letters = letters.concat(["ㄹ", "ㅓ"]);
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letters = letters.concat(["ㄹ", "ㅓ", "ㄹ", "ㅓ", "ㄹ", "ㅓ"]);
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letters = letters.concat(this.shuffleLettetFollowingJKey(koreanBasicLeftWordList));
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letters = letters.concat(this.shuffleLettetFollowingFKey(koreanBasicRightWordList));
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letters = letters.concat(["ㄹ", "ㅓ", "ㄹ", "ㅓ", "ㄹ", "ㅓ"]);
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letters = letters.concat(this.shuffleLettetFollowingJKey(koreanLeftUpperWordList));
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letters = letters.concat(this.shuffleLettetFollowingFKey(koreanRightUpperWordList));
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letters = letters.concat(this.shuffleLettetFollowingJKey(koreanLeftLowerWordList));
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letters = letters.concat(["ㄹ", "ㅓ", "ㄹ", "ㅓ", "ㄹ", "ㅓ"]);
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// letters = letters.concat(this.shuffleLettetFollowingFKey(koreanRightLowerWordList));
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letters = letters.concat(this.shuffleLettetFollowingFJKey(koreanSecondFingerWordList.concat("ㅡ")));
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@@ -298,14 +291,16 @@ var TypingPractice = {
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}
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}
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else { // isEnglishTypingApp
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letters = letters.concat(["f", "j"]);
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letters = letters.concat(["f", "j", "f", "j", "f", "j"]);
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letters = letters.concat(this.shuffleLettetFollowingJKey(englishBasicLeftWordList));
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letters = letters.concat(this.shuffleLettetFollowingFKey(englishBasicRightWordList));
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letters = letters.concat(["f", "j", "f", "j", "f", "j"]);
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letters = letters.concat(this.shuffleLettetFollowingJKey(englishLeftUpperWordList));
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letters = letters.concat(this.shuffleLettetFollowingFKey(englishRightUpperWordList));
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letters = letters.concat(this.shuffleLettetFollowingJKey(englishLeftLowerWordList));
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letters = letters.concat(["f", "j", "f", "j", "f", "j"]);
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// letters = letters.concat(this.shuffleLettetFollowingFKey(englishRightLowerWordList));
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letters = letters.concat(this.shuffleLettetFollowingFJKey(englishSecondFingerWordList.concat("m")));
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@@ -317,8 +312,7 @@ var TypingPractice = {
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letters = letters.concat(this.suffleAllLetters());
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}
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}
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console.log(letters);
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// console.log(letters);
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return letters;
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},
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@@ -329,28 +323,28 @@ var TypingPractice = {
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if(doneIndex < 0) {
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this.textTypingContentsDone[i].text = "";
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} else {
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this.textTypingContentsDone[i].text = this.typingRandomContents[doneIndex];
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this.textTypingContentsDone[i].text = this.typingRandomLetters[doneIndex];
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}
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}
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if(this.typingIndex == this.typingContentLength) {
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if(this.typingIndex == this.typingRandomLettersLength) {
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this.textTypingContent.text = "";
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return;
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}
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this.textTypingContent.text = this.typingRandomContents[this.typingIndex];
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this.textTypingContent.text = this.typingRandomLetters[this.typingIndex];
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for(var i = 0; i < TypingPractice.TYPING_CONTENT_PREVIEW_COUNT; i++) {
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var previewIndex = this.typingIndex + i + 1;
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if(previewIndex < this.typingRandomContents.length)
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this.textTypingContentPreview[i].text = this.typingRandomContents[previewIndex];
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if(previewIndex < this.typingRandomLetters.length)
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this.textTypingContentPreview[i].text = this.typingRandomLetters[previewIndex];
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else
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this.textTypingContentPreview[i].text = "";
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}
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},
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hideHighlightKey: function() {
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var prevText = this.typingRandomContents[this.typingIndex];
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var prevText = this.typingRandomLetters[this.typingIndex];
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if(prevText === undefined)
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return;
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@@ -358,7 +352,7 @@ var TypingPractice = {
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},
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showHighlightKey: function() {
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var typingText = this.typingRandomContents[this.typingIndex];
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var typingText = this.typingRandomLetters[this.typingIndex];
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if(typingText === undefined)
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return;
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@@ -387,7 +381,7 @@ var TypingPractice = {
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checkTypingContents: function(evnet) {
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var inputContent = event.key;
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var typingContent = this.typingRandomContents[this.typingIndex];
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var typingContent = this.typingRandomLetters[this.typingIndex];
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if(this.isKeyPressed(inputContent, typingContent)) {
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// this.typingScore.increase();
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@@ -395,7 +389,7 @@ var TypingPractice = {
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this.playNextContent();
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if(this.typingIndex === this.typingContentLength) {
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if(this.typingIndex === this.typingRandomLettersLength) {
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// this.goResult();
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}
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} else {
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@@ -1,14 +1,14 @@
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var Loading = {
|
||||
|
||||
preload: function() {
|
||||
// this.game.load.image('loadingbar', './image/phaser.png');
|
||||
// game.load.image('loadingbar', './image/phaser.png');
|
||||
},
|
||||
|
||||
create: function() {
|
||||
// var userID = sessionStorage.getItem("UserID");
|
||||
// console.log("userID : " + userID);
|
||||
|
||||
// this.game.stage.backgroundColor = '#4d4d4d';
|
||||
// game.stage.backgroundColor = '#4d4d4d';
|
||||
|
||||
// // Progress report
|
||||
// this.textProgress = game.add.text(game.world.centerX, 100, '로딩중 . . .', textStyleBasic);
|
||||
@@ -20,50 +20,44 @@ var Loading = {
|
||||
// this.preloadBar.anchor.setTo(0.5);
|
||||
// this.preloadBar.alpha = 0;
|
||||
|
||||
this.game.load.onFileComplete.add(this.fileComplete, this);
|
||||
this.game.load.onLoadComplete.add(this.loadComplete, this);
|
||||
game.load.onFileComplete.add(this.fileComplete, this);
|
||||
game.load.onLoadComplete.add(this.loadComplete, this);
|
||||
|
||||
this.startLoading();
|
||||
},
|
||||
|
||||
startLoading: function() {
|
||||
this.game.load.image('icon_fullscreen', '../../../resources/image/icon/fullscreen_white.png');
|
||||
game.load.image('icon_fullscreen', '../../../resources/image/icon/fullscreen_white.png');
|
||||
|
||||
this.game.load.image('hand_palm', '../../../resources/image/ui/hand_palm.png');
|
||||
this.game.load.image('hand_thumb', '../../../resources/image/ui/hand_thumb.png');
|
||||
this.game.load.image('hand_index_finger', '../../../resources/image/ui/hand_index_finger.png');
|
||||
this.game.load.image('hand_middle_finger', '../../../resources/image/ui/hand_middle_finger.png');
|
||||
this.game.load.image('hand_little_finger', '../../../resources/image/ui/hand_little_finger.png');
|
||||
this.game.load.image('hand_ring_finger', '../../../resources/image/ui/hand_ring_finger.png');
|
||||
|
||||
Animal.loadResources();
|
||||
// Hand.loadResources();
|
||||
// Animal.loadResources();
|
||||
|
||||
|
||||
// this.game.load.image('hand_left', '../../../resources/image/ui/hand_left.png');
|
||||
// this.game.load.image('hand_right', '../../../resources/image/ui/hand_right.png');
|
||||
// this.game.load.image('a', '../../../resources/image/icon/fullscreen_white.png');
|
||||
// this.game.load.image('b', '../../../resources/image/icon/fullscreen_white.png');
|
||||
// this.game.load.image('c', '../../../resources/image/icon/fullscreen_white.png');
|
||||
// this.game.load.image('d', '../../../resources/image/icon/fullscreen_white.png');
|
||||
// this.game.load.image('a', './image/phaser.png');
|
||||
// this.game.load.image('b', './image/phaser.png');
|
||||
// this.game.load.image('c', './image/phaser.png');
|
||||
// this.game.load.image('d', './image/phaser.png');
|
||||
// this.game.load.image('e', './image/phaser.png');
|
||||
// this.game.load.image('g', './image/phaser.png');
|
||||
// this.game.load.image('e', './image/phaser.png');
|
||||
// this.game.load.image('f', './image/phaser.png');
|
||||
// this.game.load.image('g', './image/phaser.png');
|
||||
// this.game.load.image('h', './image/phaser.png');
|
||||
// game.load.image('hand_left', '../../../resources/image/ui/hand_left.png');
|
||||
// game.load.image('hand_right', '../../../resources/image/ui/hand_right.png');
|
||||
// game.load.image('a', '../../../resources/image/icon/fullscreen_white.png');
|
||||
// game.load.image('b', '../../../resources/image/icon/fullscreen_white.png');
|
||||
// game.load.image('c', '../../../resources/image/icon/fullscreen_white.png');
|
||||
// game.load.image('d', '../../../resources/image/icon/fullscreen_white.png');
|
||||
// game.load.image('a', './image/phaser.png');
|
||||
// game.load.image('b', './image/phaser.png');
|
||||
// game.load.image('c', './image/phaser.png');
|
||||
// game.load.image('d', './image/phaser.png');
|
||||
// game.load.image('e', './image/phaser.png');
|
||||
// game.load.image('g', './image/phaser.png');
|
||||
// game.load.image('e', './image/phaser.png');
|
||||
// game.load.image('f', './image/phaser.png');
|
||||
// game.load.image('g', './image/phaser.png');
|
||||
// game.load.image('h', './image/phaser.png');
|
||||
|
||||
// this.game.load.image('phaser', './image/phaser.png');
|
||||
// this.game.load.spritesheet('button', './image/button_basic.png', 200, 100);
|
||||
// this.game.load.image('star', './image/star_particle.png');
|
||||
// this.game.load.image('medal_gold', './image/medal_gold.png');
|
||||
// this.game.load.image('medal_silver', './image/medal_silver.png');
|
||||
// this.game.load.image('medal_bronze', './image/medal_bronze.png');
|
||||
// game.load.image('phaser', './image/phaser.png');
|
||||
// game.load.spritesheet('button', './image/button_basic.png', 200, 100);
|
||||
// game.load.image('star', './image/star_particle.png');
|
||||
// game.load.image('medal_gold', './image/medal_gold.png');
|
||||
// game.load.image('medal_silver', './image/medal_silver.png');
|
||||
// game.load.image('medal_bronze', './image/medal_bronze.png');
|
||||
|
||||
this.game.load.start();
|
||||
game.load.start();
|
||||
},
|
||||
|
||||
fileComplete: function(progress, cacheKey, success, totalLoaded, totalFiles) {
|
||||
|
||||
Reference in New Issue
Block a user