Fix: stop watch for 1to50
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@@ -27,22 +27,7 @@ var Game = {
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screenTopUI.makeBackButton( (function() { this.back(); }).bind(this) );
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screenTopUI.makeFullScreenButton();
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this.scoreManager = new ScoreManager();
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this.scoreBoard = new ScoreBoard();
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this.scoreManager.addOnChangeScoreListener(
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(function(score) {
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sessionStorageManager.setRecord(score);
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this.scoreBoard.printScore(NumberUtil.numberWithCommas(score));
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}).bind(this)
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);
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this.scoreManager.addOnChangeHighScoreListener(
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(function(highScore) {
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// console.log(highScore);
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// sessionStorageManager.setAppHighestRecord(highScore);
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sessionStorageManager.setIsNewBestRecrd(true);
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// this.screenBottomUI.printLeftTextWithAppHighestRecord(sessionStorageManager.getAppHighestRecord());
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}).bind(this)
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);
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this.stopWatch = new StopWatch(game);
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this.initVariables();
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@@ -73,10 +58,16 @@ var Game = {
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startGame: function() {
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this.startStage();
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this.stopWatch.start();
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},
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startStage: function() {
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gameClear: function() {
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var recordTime = this.stopWatch.stop();
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sessionStorageManager.setRecord(recordTime);
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if(!isExperienceMaestroAccount())
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this.updateResultRecord();
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game.time.events.add(Game.GAME_OVER_WAIT_TIME_MS, this.goResult, this);
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},
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timeOver: function() {
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@@ -84,7 +75,12 @@ var Game = {
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if(!isExperienceMaestroAccount())
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this.updateResultRecord();
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game.time.events.add(Phaser.Timer.SECOND * 2, this.goResult, this);
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var recordTime = this.stopWatch.stop();
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sessionStorageManager.setRecord(recordTime);
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if(!isExperienceMaestroAccount())
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this.updateResultRecord();
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game.time.events.add(Game.GAME_OVER_WAIT_TIME_MS, this.goResult, this);
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},
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updateResultRecord: function() {
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@@ -105,5 +101,6 @@ var Game = {
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}
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Game.GAME_OVER_WAIT_TIME_MS = 3000;
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// Game.GAME_TIME_SEC = 60;
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// Game.NEXT_STAGE_DELAY_MS = 500;
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@@ -0,0 +1,88 @@
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function StopWatch() {
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this.ellapsedTime = 0;
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// this.startTime = 0;
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this.isPaused = true;
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var fontStyle = StopWatch.DEFAULT_TEXT_FONT;
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this.timerText = game.add.text(game.world.centerX, 35, "", fontStyle);
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this.timerText.anchor.set(0.5);
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this.printTime();
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// var grd = this.label.context.createLinearGradient(0, 0, 0, StopWatch.FONT_HEIGHT_PX);
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// grd.addColorStop(0, '#8ED6FF');
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// grd.addColorStop(1, '#004CB3');
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// this.label.fill = grd;
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// this.scoreText.fill = grd;
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// this.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
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// this.label.stroke = '#000';
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// this.label.strokeThickness = 3;
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this.timerEvent = null;
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}
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StopWatch.prototype.start = function() {
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this.isPaused = false;
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// this.startTime = game.time.totalElapsedSeconds();
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this.ellapsedTimer = game.time.create(false);
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this.timerEvent = this.ellapsedTimer.loop(10, this.updateTimer, this);
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this.ellapsedTimer.start();
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this.printTime();
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// this.timerEvent = game.time.events.loop(Phaser.Timer.SECOND / 100, this.updateTimer, this);
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}
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StopWatch.prototype.pause = function() {
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this.isPaused = true;
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}
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StopWatch.prototype.resume = function() {
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this.isPaused = false;
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}
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StopWatch.prototype.stop = function() {
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// var recordTime = game.time.totalElapsedSeconds() - this.startTime;
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this.removeTimer();
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// return recordTime;
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return this.ellapsedTime;
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}
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StopWatch.prototype.updateTimer = function() {
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if(this.isPaused == true)
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return;
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// this.ellapsedTime = game.time.totalElapsedSeconds() - this.startTime;
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this.ellapsedTime += 0.01;
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this.printTime();
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}
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StopWatch.prototype.printTime = function() {
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this.timerText.text = RecordUtil.getRecordValueWithUnit(
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this.ellapsedTime, sessionStorageManager.getPlayingAppID()
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);
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}
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StopWatch.prototype.removeTimer = function() {
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game.time.events.remove(this.timerEvent);
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if(this.timerEvent)
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this.timerEvent = null;
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this.ellapsedTimer.stop();
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this.ellapsedTimer = null;
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}
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StopWatch.FONT_HEIGHT_PX = 70;
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StopWatch.DEFAULT_TEXT_FONT = {
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font: "38px Arial",
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align: "center",
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boundsAlignH: "center", // left, center. right
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boundsAlignV: "middle", // top, middle, bottom
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fill: "#fff"
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};
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