Add: RoundRectButton icon
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@@ -0,0 +1,47 @@
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class FullscreenButton {
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constructor(game) {
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this.game = game;
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this.game.scale.fullScreenScaleMode = Phaser.ScaleManager.EXACT_FIT;
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let setting = new RoundRectButtonSetting(50, 50);
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setting.fontStyle.boundsAlignH = "center"; // left, center. right
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setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom
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setting.setStrokeColor(
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0x884444,
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0xaa6666,
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0xaa6666,
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0x333333
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);
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setting.setButtonColor(
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0xddaaaa,
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0xffdddd,
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0xffdddd,
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0x666666
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);
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setting.setTextColor(
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"#844",
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"#a66",
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"#a66",
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"#333"
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);
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let button = new RoundRectButton(setting, "", () => this.clickEvent());
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button.move(this.game.world.width - 30, 30);
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let icon_fullscreen = game.add.sprite(0, 0, 'icon_fullscreen');
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icon_fullscreen.width = 20;
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icon_fullscreen.height = 20;
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button.setIcon(icon_fullscreen);
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}
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clickEvent() {
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if(this.game.scale.isFullScreen) {
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this.game.scale.stopFullScreen();
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} else {
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this.game.scale.startFullScreen();
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}
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}
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}
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@@ -146,29 +146,50 @@ class RoundRectButton {
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return btnText;
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}
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setIcon(icon) {
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this.buttonIcon = this.button.addChild(icon);
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this.buttonIcon.x = this.button.width / 2;
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this.buttonIcon.y = this.button.height / 2;
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this.buttonIcon.anchor.setTo(0.5, 0.5);
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this.mouseOut();
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}
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mouseOut() {
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this.text.fill = this.setting.textColors.out;
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this.buttonStroke.tint = this.setting.strokeColors.out;
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this.button.tint = this.setting.buttonColors.out;
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if(typeof this.buttonIcon !== "undefined") {
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this.buttonIcon.tint = this.setting.strokeColors.out;
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}
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}
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mouseOver() {
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this.text.fill = this.setting.textColors.over;
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this.buttonStroke.tint = this.setting.strokeColors.over;
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this.button.tint = this.setting.buttonColors.over;
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if(typeof this.buttonIcon !== "undefined") {
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this.buttonIcon.tint = this.setting.strokeColors.over;
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}
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}
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mouseDown() {
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this.text.fill = this.setting.textColors.down;
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this.buttonStroke.tint = this.setting.strokeColors.down;
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this.button.tint = this.setting.buttonColors.down;
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if(typeof this.buttonIcon !== "undefined") {
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this.buttonIcon.tint = this.setting.strokeColors.down;
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}
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}
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buttonDisabled() {
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this.text.fill = this.setting.textColors.disabled;
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this.buttonStroke.tint = this.setting.strokeColors.disabled;
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this.button.tint = this.setting.buttonColors.disabled;
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if(typeof this.buttonIcon !== "undefined") {
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this.buttonIcon.tint = this.setting.strokeColors.disabled;
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}
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}
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@@ -71,6 +71,11 @@ let Login = {
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let startButton = new RoundRectButton(setting, "시작", this.startMenu);
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startButton.move(game.world.centerX, game.world.centerY + 140);
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icon_fullscreen = game.add.sprite(0, 0, 'icon_fullscreen');
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icon_fullscreen.width = 20;
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icon_fullscreen.height = 20;
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startButton.setIcon(icon_fullscreen);
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},
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startMenu: function() {
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@@ -3,16 +3,25 @@
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let MenuApp = {
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preload: function() {
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game.load.image('icon_fullscreen', '../../../resources/image/icon/fullscreen_white.png');
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},
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create: function() {
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this.game.stage.backgroundColor = '#4d4d4d';
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let backButton = new BackButton( () => {
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sessionStorage.removeItem("playerName");
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sessionStorage.removeItem("playerUserID");
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location.href = '../../web/client/login.html';
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});
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let fullscreenButton = new FullscreenButton(this.game);
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let screenBottom = new ScreenBottom(game);
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screenBottom.makeBottomLine();
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screenBottom.printBottomLeftText("게임 진행 정보");
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// screenBottom.printBottomLeftText("게임 진행 정보");
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screenBottom.printBottomCenterText("메뉴");
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screenBottom.printBottomRightText(playerName);
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