Fix: apply RoundRectButton
This commit is contained in:
@@ -16,8 +16,7 @@ function isReleaseMode() {
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}
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const GAME_SCREEN_SIZE = { x: 1024, y: 768
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}
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const GAME_SCREEN_SIZE = { x: 1024, y: 768 }
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let playerName;
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@@ -1,4 +1,6 @@
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var InputTypeText = function(x, y) {
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class InputTypeText {
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constructor(x, y) {
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var bmd = game.add.bitmapData(400, 50);
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var myInput = game.add.sprite(x, y, bmd);
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@@ -22,46 +24,13 @@ var InputTypeText = function(x, y) {
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myInput.events.onInputUp.add(this.inputFocus, this);
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return myInput;
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};
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}
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InputTypeText.prototype = {
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inputFocus: function(sprite){
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inputFocus(sprite){
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sprite.canvasInput.focus();
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}
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};
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/*
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var inputFocus = function(sprite){
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sprite.canvasInput.focus();
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}
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var createInput = function(x, y){
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var bmd = game.add.bitmapData(400, 50);
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var myInput = game.add.sprite(x, y, bmd);
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myInput.canvasInput = new CanvasInput({
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canvas: bmd.canvas,
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fontSize: 30,
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fontFamily: 'Arial',
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fontColor: '#212121',
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fontWeight: 'bold',
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width: 400,
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padding: 8,
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borderWidth: 1,
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borderColor: '#000',
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borderRadius: 3,
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boxShadow: '1px 1px 0px #fff',
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innerShadow: '0px 0px 5px rgba(0, 0, 0, 0.5)',
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placeHolder: 'Enter message here...'
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});
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myInput.inputEnabled = true;
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myInput.input.useHandCursor = true;
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myInput.events.onInputUp.add(this.inputFocus, this);
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return myInput;
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}
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*/
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/*!
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* CanvasInput v1.2.0
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+29
-42
@@ -1,22 +1,30 @@
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/////////////////////////////
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// Login
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var Login = {
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let Login = {
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self: {},
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create: function() {
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var self = this;
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self = this;
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this.game.stage.backgroundColor = '#4d4d4d';
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var phaser = game.add.image(game.world.centerX, game.world.centerY, 'phaser');
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phaser.anchor.set(0.5);
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phaser.alpha = 0.1;
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game.stage.backgroundColor = '#4d4d4d';
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// let phaser = game.add.image(game.world.centerX, game.world.centerY, 'phaser');
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// phaser.anchor.set(0.5);
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// phaser.alpha = 0.1;
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// game.stage.backgroundColor = '#4d4d4d';
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this.makeInputTypeTexts();
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this.makeButton();
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},
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makeInputTypeTexts: function() {
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// name
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var textX = this.game.world.centerX - 360;
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var inputX = this.game.world.centerX + 60;
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var nameTextY = 340;
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let textX = this.game.world.centerX - 360;
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let inputX = this.game.world.centerX + 60;
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const nameTextY = 340;
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game.add.text(textX, nameTextY, "이름 :", textStyleBasic)
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.setTextBounds(0, 0, 200, 0)
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.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2)
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@@ -35,7 +43,7 @@ var Login = {
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}
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// birthday
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var birthdayTextY = 400;
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const birthdayTextY = 400;
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game.add.text(textX, birthdayTextY, "생년월일 :", textStyleBasic)
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.setTextBounds(0, 0, 200, 0)
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.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2)
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@@ -53,43 +61,21 @@ var Login = {
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}
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}
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this.inputTextName.canvasInput.focus();
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// this.inputTextBirthday.canvasInput.focus();
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},
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// start button
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/*
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var textStyle = { font: "bold 32px Arial", fill: "#fff", align: "center", boundsAlignH: "center", boundsAlignV: "middle" };
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var buttonText = game.add.text(0, 0, "시작", textStyle);
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buttonText.addColor("#a0d", 0);
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buttonText.anchor.setTo(0.5, 0.4);
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var startButton = game.add.button(game.world.centerX, game.world.centerY + 140, 'button', this.startMenu, this, 2, 1, 0);
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startButton.anchor.set(0.5);
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startButton.inputEnabled = true;
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startButton.input.priorityId = 1;
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startButton.input.useHandCursor = true;
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startButton.addChild(buttonText);
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*/
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makeButton: function() {
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let setting = new RoundRectButtonSetting(200, 100);
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setting.fontStyle = {
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fontSize: "30px",
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align: "center",
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fontWeight: "",
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stroke: "red",
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strokeThickness: 5
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};
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setting.fontStyle.fontWeight = "bold";
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let startButton = new RoundRectButton(setting, "둥근 모서리\n버튼", this.startMenu);
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let startButton = new RoundRectButton(setting, "시작", this.startMenu);
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startButton.move(game.world.centerX, game.world.centerY + 140);
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},
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startMenu: function() {
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var self = this;
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playerName = this.inputTextName.canvasInput._value;
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var birthday = this.inputTextBirthday.canvasInput._value;
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playerName = self.inputTextName.canvasInput._value;
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let birthday = self.inputTextBirthday.canvasInput._value;
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xhr = new XMLHttpRequest();
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xhr.onreadystatechange = function() {
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@@ -98,12 +84,13 @@ var Login = {
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// console.log("xhr.status : " + xhr.status);
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if(xhr.readyState == 4 && xhr.status == 200) {
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// console.log(xhr.responseText);
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var jsonData = JSON.parse(xhr.responseText);
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let jsonData = JSON.parse(xhr.responseText);
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// console.log(JSON.stringify(jsonData));
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// console.log(jsonData);
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if(jsonData != null && jsonData["UserID"] != null) {
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// login successed
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self.loginSucceeded(jsonData);
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} else {
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// login failed
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@@ -113,12 +100,12 @@ var Login = {
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}
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xhr.open('POST', 'login.php', true);
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xhr.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded');
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var param = 'name=' + playerName + '&birthday=' + birthday;
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let param = 'name=' + playerName + '&birthday=' + birthday;
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// console.log(param);
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xhr.send(param);
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/*
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var params = {
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let params = {
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'name': this.inputTextName.canvasInput._value,
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'birthday': this.inputTextBirthday.canvasInput._value
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};
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@@ -126,7 +113,7 @@ var Login = {
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console.log(JSON.stringify(params));
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xhr.setRequestHeader("Content-type", "application/json");
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// var data = JSON.stringify({"name":"박지상","birthday":"760621","test":101});
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// let data = JSON.stringify({"name":"박지상","birthday":"760621","test":101});
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xhr.send(data);
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xhr.send(JSON.stringify(params));
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@@ -2,7 +2,8 @@
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// Main game
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var game = new Phaser.Game(1000, 800, Phaser.CANVAS, "RoundRectButton",
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{preload:preload, create:create, update:update, render:render});
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{preload:preload, create:create, update:update, render:render}
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);
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function preload() {
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// game.load.image('phaser', '../../resources/image/phaser.png');
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