Fix: apply Nanum Coding font, change animal(incompleted)
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@@ -1,32 +1,17 @@
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TypingExamination.prototype = Object.create(Phaser.State.prototype);
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TypingExamination.constructor = TypingExamination;
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TypingExamination.GAME_TIME_SEC = 60 * 5; // 5 minutes
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TypingExamination.SPACE_INDICATOR = "ˇ"; // "ᵔ"; // "ᵕ"; // "ˣ"; // "ᵛ"; // " · ";
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TypingExamination.TYPING_CONTENT_PREVIEW_COUNT = 4; // 3;
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TypingExamination.TYPING_CONTENT_DONE_COUNT = 4; // 3;
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TypingExamination.TYPING_COUNT_PLUS_ENTER = 1;
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TypingExamination.OFFSET_RIGHT_ALIGN = 10;
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TypingExamination.WORD_COUNT_FOR_STAGE = 10;
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TypingExamination.COLOR_CONTENT_INPUT = "#dddddd";
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TypingExamination.COLOR_CONTENT_RIGHT = "#ffff4d";
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TypingExamination.STAGE_BACKGROUND_COLOR = "#4d4d4d";
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TypingExamination.INPUT_CONTENT_BACKGROUND_COLOR = "#333333";
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TypingExamination.STAGE_BACKGROUND_COLOR_HEX = 0x4d4d4d;
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TypingExamination.INPUT_CONTENT_BACKGROUND_COLOR_HEX = 0x333333;
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function TypingExamination() {
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}
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TypingExamination.prototype.preload = function() {
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game.load.image('icon_fullscreen', '../../../resources/image/icon/fullscreen_white.png');
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Animal.loadResources();
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game.load.script('webfont', '//ajax.googleapis.com/ajax/libs/webfont/1.4.7/webfont.js');
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}
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TypingExamination.prototype.create = function() {
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// for developing
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// sessionStorageManager.setMaestroName("삼화초");
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@@ -75,8 +60,21 @@ TypingExamination.prototype.create = function() {
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this.averageTypingSpeedText = new AverageTypingSpeed();
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// bottom ui
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var screenBottomUI = new ScreenBottomUI();
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screenBottomUI.printLeftTextWithAppHighestRecord(sessionStorageManager.getAppHighestRecord());
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screenBottomUI.printCenterText(sessionStorageManager.getPlayingAppKoreanName());
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screenBottomUI.printRightText(sessionStorageManager.getPlayerName());
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// this.countDown();
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}
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TypingExamination.prototype.fontLoaded = function() {
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// this.animalList = new AnimalList(90);
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this.makeAnimalRecordList();
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// this.animalRecordList.hide();
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this.animalRecordList.applyLoadedFont();
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this.animalList = new AnimalList(90);
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// typing content
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var CONTENT_TEXT_WIDTH = 800;
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@@ -89,7 +87,7 @@ TypingExamination.prototype.create = function() {
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var TYPING_CONTENT_X = 50;
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var TYPING_CONTENT_Y = 390;
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var TYPING_CONTENT_Y = 320; // 390;
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var RECORD_POSITION_X = 990;
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var INPUT_TEXT_OFFSET_X = 10;
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@@ -104,7 +102,7 @@ TypingExamination.prototype.create = function() {
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// current text
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textStyleBasic.font = "38px Courier New";
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textStyleBasic.font = "38px Nanum Gothic Coding";
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this.textTypedContentBack = game.add.text(
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TYPING_CONTENT_X, TYPING_CONTENT_Y,
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"", textStyleBasic
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@@ -177,7 +175,7 @@ TypingExamination.prototype.create = function() {
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TYPING_CONTENT_Y - TYPING_OFFSET_Y - i * TYPING_TEXT_OFFSET_HEIGHT + CONTENT_UNDERLINE_OFFSET
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);
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textStyleBasic.font = "38px Courier New";
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textStyleBasic.font = "38px Nanum Gothic Coding";
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this.textTypingContentsDone[i] = game.add.text(
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TYPING_CONTENT_X, TYPING_CONTENT_Y - TYPING_OFFSET_Y - i * TYPING_TEXT_OFFSET_HEIGHT,
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"", textStyleBasic
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@@ -212,7 +210,7 @@ TypingExamination.prototype.create = function() {
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TYPING_CONTENT_Y + TYPING_OFFSET_Y + TYPING_PREVIEW_OFFSET_Y + i * TYPING_TEXT_OFFSET_HEIGHT + CONTENT_UNDERLINE_OFFSET
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);
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textStyleBasic.font = "38px Courier New";
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textStyleBasic.font = "38px Nanum Gothic Coding";
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this.textTypingContentPreview[i] = game.add.text(
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TYPING_CONTENT_X,
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TYPING_CONTENT_Y + TYPING_OFFSET_Y + TYPING_PREVIEW_OFFSET_Y + i * TYPING_TEXT_OFFSET_HEIGHT,
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@@ -236,8 +234,8 @@ TypingExamination.prototype.create = function() {
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this.inputTextContent.canvasInput.focus();
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this.inputTextContent.canvasInput.fontSize(BIG_FONT_SIZE);
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// this.inputTextContent.canvasInput.fontWeight("");
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this.inputTextContent.canvasInput.fontFamily("Courier New");
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// this.inputTextContent.canvasInput.fontFamily("Courier New");
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this.inputTextContent.canvasInput.fontFamily("Nanum Gothic Coding");
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// this.inputTextContent.canvasInput.fontFamily("Nanum Gothic Coding");
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this.inputTextContent.canvasInput.placeHolder("");
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// inputTextContent.canvasInput._onkeydown = this.checkInputText;
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// inputTextContent.canvasInput._onkeyup = function() {
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@@ -247,17 +245,7 @@ TypingExamination.prototype.create = function() {
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// : checkTypingContents is called onkeyup and onkeydown
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}).bind(this);
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// bottom ui
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var screenBottomUI = new ScreenBottomUI();
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screenBottomUI.printLeftTextWithAppHighestRecord(sessionStorageManager.getAppHighestRecord());
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screenBottomUI.printCenterText(sessionStorageManager.getPlayingAppKoreanName());
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screenBottomUI.printRightText(sessionStorageManager.getPlayerName());
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this.loadExaminationContent();
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// this.countDown();
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}
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/*
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@@ -291,6 +279,11 @@ tweenCountDown() {
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}
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*/
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TypingExamination.prototype.makeAnimalRecordList = function() {
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this.animalRecordList = new AnimalRecordList(AnimalRecordList.TYPE_MENU);
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this.animalRecordList.printScore(Animal.TYPE_PRACTICE);
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}
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TypingExamination.prototype.back = function() {
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sessionStorageManager.resetPlayingAppData();
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@@ -629,7 +622,6 @@ TypingExamination.prototype.setTimeTypingStart = function() {
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}
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/*
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TypingExamination.GAME_TIME_SEC = 60 * 5; // 5 minutes
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TypingExamination.SPACE_INDICATOR = "ˇ"; // "ᵔ"; // "ᵕ"; // "ˣ"; // "ᵛ"; // " · ";
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@@ -648,5 +640,4 @@ TypingExamination.COLOR_CONTENT_RIGHT = "#ffff4d";
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TypingExamination.STAGE_BACKGROUND_COLOR = "#4d4d4d";
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TypingExamination.INPUT_CONTENT_BACKGROUND_COLOR = "#333333";
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TypingExamination.STAGE_BACKGROUND_COLOR_HEX = 0x4d4d4d;
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TypingExamination.INPUT_CONTENT_BACKGROUND_COLOR_HEX = 0x333333;
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*/
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TypingExamination.INPUT_CONTENT_BACKGROUND_COLOR_HEX = 0x333333;
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