Fix: AlienTimer bug, change heart image

This commit is contained in:
2018-09-07 10:32:48 +09:00
parent 0858981690
commit 7573ac032d
6 changed files with 11 additions and 10 deletions
-2
View File
@@ -4,10 +4,8 @@
class AnnounceBox {
constructor(x, y) {
console.log("x : " + x + ", y : " + y);
this.posX = x;
this.posY = y;
}
drawText(posX, posY, text) {
+7 -4
View File
@@ -12,12 +12,12 @@ class HeartGauge {
() => { this.onChangeMaxCountListener(); }
);
let startPosX = 950;
let startPosX = GAME_SCREEN_SIZE.x - HeartGauge.GAP * 4;
let posY = 30;
for(let i = 0; i < HeartManager.HEART_MAX_COUNT; i++) {
let heart = game.add.sprite(startPosX - i * 30, posY, "heart_full");
let heart = game.add.sprite(startPosX - i * HeartGauge.GAP, posY, "heart_full");
heart.anchor.set(0.5);
heart.scale.set(1);
heart.scale.set(HeartGauge.HEART_SCALE);
heart.alpha = 0;
this.hearts.push(heart);
}
@@ -45,4 +45,7 @@ class HeartGauge {
this.hearts[i].alpha = 1;
}
}
}
}
HeartGauge.GAP = 35;
HeartGauge.HEART_SCALE = 0.6;