Fix: maestro html ES6 -> ES5
This commit is contained in:
+81
-88
@@ -1,101 +1,94 @@
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class PlayerListRow {
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constructor(playerID, playerName, enterCode, editButton, deleteButton) {
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this.playerID = playerID;
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this.playerName = playerName;
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this.enterCode = enterCode;
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this.editButton = editButton;
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this.deleteButton = deleteButton;
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}
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function PlayerListRow(playerID, playerName, enterCode, editButton, deleteButton) {
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this.playerID = playerID;
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this.playerName = playerName;
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this.enterCode = enterCode;
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this.editButton = editButton;
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this.deleteButton = deleteButton;
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}
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class PlayerList {
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constructor(tagDiv, playerListManager) {
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let self = this;
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this.playerListManager = playerListManager;
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// console.log(tagDiv);
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// console.log(playerListManager);
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function PlayerList(tagDiv, playerListManager) {
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var self = this;
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this.playerListManager = playerListManager;
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// console.log(tagDiv);
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// console.log(playerListManager);
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this.playerCount = 0;
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this.activePageNo = 1;
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this.playerCount = 0;
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this.activePageNo = 1;
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// let id_list = tagDiv.find(".player_id");
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let id_list = tagDiv.find(".player-list");
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// console.log(id_list);
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// var id_list = tagDiv.find(".player_id");
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var id_list = tagDiv.find(".player-list");
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// console.log(id_list);
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this.listRows = new Array();
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for(let i = 0; i < id_list.length; i++) {
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this.listRows[i] = new PlayerListRow(
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id_list[i].getElementsByClassName("player_id"),
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id_list[i].getElementsByClassName("player_name"),
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id_list[i].getElementsByClassName("player_entercode"),
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id_list[i].getElementsByClassName("player_edit"),
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id_list[i].getElementsByClassName("player_delete")
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);
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this.listRows = new Array();
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for(var i = 0; i < id_list.length; i++) {
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this.listRows[i] = new PlayerListRow(
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id_list[i].getElementsByClassName("player_id"),
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id_list[i].getElementsByClassName("player_name"),
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id_list[i].getElementsByClassName("player_entercode"),
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id_list[i].getElementsByClassName("player_edit"),
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id_list[i].getElementsByClassName("player_delete")
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);
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$(this.listRows[i].editButton).click(function() {
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playerListManager.editPlayer(this);
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})
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$(this.listRows[i].editButton).click(function() {
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playerListManager.editPlayer(this);
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})
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$(this.listRows[i].deleteButton).click(function() {
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playerListManager.deletePlayer(this);
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})
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// console.log(this.listRows[i]);
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// console.log(this.listRows[i].playerName.val());
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$(this.listRows[i].deleteButton).click(function() {
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playerListManager.deletePlayer(this);
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})
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// console.log(this.listRows[i]);
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// console.log(this.listRows[i].playerName.val());
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this.disableItem(this.listRows[i]);
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}
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}
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PlayerList.prototype.disableItem = function(item) {
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$(item.playerID).empty();
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$(item.playerName).prop("disabled", true);
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$(item.enterCode).prop("disabled", true);
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// $(item.playerName).prop("readonly", true);
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// $(item.enterCode).prop("readonly", true);
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$(item.editButton).prop("disabled", true);
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$(item.deleteButton).prop("disabled", true);
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}
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PlayerList.prototype.enableItem = function(item) {
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$(item.playerName).prop("disabled", false);
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$(item.enterCode).prop("disabled", false);
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// $(item.playerName).prop("readonly", false);
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// $(item.enterCode).prop("readonly", false);
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$(item.editButton).prop("disabled", false);
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$(item.deleteButton).prop("disabled", false);
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}
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PlayerList.prototype.updatePlayerList = function(jsonData) {
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if(jsonData === null) {
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for(var i = 0; i < 10; i++) {
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$(this.listRows[i].playerName).val("");
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$(this.listRows[i].enterCode).val("");
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this.disableItem(this.listRows[i]);
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}
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return;
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}
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for(var i = 0; i < 10; i++) {
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$(this.listRows[i].playerID).empty();
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if(i < jsonData.length) {
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$(this.listRows[i].playerID).append(jsonData[i]["playerID"]);
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$(this.listRows[i].playerName).val(jsonData[i]["playerName"]);
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$(this.listRows[i].enterCode).val(jsonData[i]["enterCode"]);
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this.enableItem(this.listRows[i]);
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} else {
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$(this.listRows[i].playerName).val("");
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$(this.listRows[i].enterCode).val("");
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this.disableItem(this.listRows[i]);
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}
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}
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disableItem(item) {
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$(item.playerID).empty();
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$(item.playerName).prop("disabled", true);
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$(item.enterCode).prop("disabled", true);
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// $(item.playerName).prop("readonly", true);
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// $(item.enterCode).prop("readonly", true);
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$(item.editButton).prop("disabled", true);
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$(item.deleteButton).prop("disabled", true);
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}
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enableItem(item) {
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$(item.playerName).prop("disabled", false);
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$(item.enterCode).prop("disabled", false);
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// $(item.playerName).prop("readonly", false);
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// $(item.enterCode).prop("readonly", false);
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$(item.editButton).prop("disabled", false);
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$(item.deleteButton).prop("disabled", false);
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}
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updatePlayerList(jsonData) {
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if(jsonData === null) {
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for(let i = 0; i < 10; i++) {
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$(this.listRows[i].playerName).val("");
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$(this.listRows[i].enterCode).val("");
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this.disableItem(this.listRows[i]);
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}
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return;
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}
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for(let i = 0; i < 10; i++) {
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$(this.listRows[i].playerID).empty();
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if(i < jsonData.length) {
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$(this.listRows[i].playerID).append(jsonData[i]["playerID"]);
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$(this.listRows[i].playerName).val(jsonData[i]["playerName"]);
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$(this.listRows[i].enterCode).val(jsonData[i]["enterCode"]);
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this.enableItem(this.listRows[i]);
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} else {
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$(this.listRows[i].playerName).val("");
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$(this.listRows[i].enterCode).val("");
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this.disableItem(this.listRows[i]);
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}
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}
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}
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}
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