Add: Google webfonts
This commit is contained in:
@@ -3,10 +3,31 @@
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var CONTENT_ID = "MainMenu";
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var game = new Phaser.Game(
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GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y,
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Phaser.CANVAS, CONTENT_ID
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);
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game.state.add('MainMenu', MainMenu);
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WebFontConfig = {
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// 'active' means all requested fonts have finished loading
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// We set a 1 second delay before calling 'createText'.
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// For some reason if we don't the browser cannot render the text the first time it's created.
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active: function() { game.time.events.add(Phaser.Timer.SECOND * 0, fontLoaded, this); },
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// The Google Fonts we want to load (specify as many as you like in the array)
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google: {
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families: ['Nanum Gothic', 'Nanum Gothic Coding', 'Nanum Brush Script']
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// families: ['Nanum Brush Script']
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}
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};
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var mainMenu = new MainMenu();
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game.state.add('MainMenu', mainMenu);
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game.state.start('MainMenu');
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function fontLoaded() {
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console.log("fontLoaded #1");
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mainMenu.fontLoaded();
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}
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+279
-240
@@ -1,246 +1,285 @@
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var MainMenu = {
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MainMenu.prototype = Object.create(Phaser.State.prototype);
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MainMenu.constructor = MainMenu;
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preload: function() {
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game.load.image('tile_choco', '../../../resources/image/background/tile_choco.png');
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game.load.image('icon_fullscreen', '../../../resources/image/icon/fullscreen_white.png');
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},
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function MainMenu() {
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}
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create: function() {
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game.stage.backgroundColor = '#4d4d4d';
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MainMenu.prototype.preload = function() {
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// game.load.image('tile_choco', '../../../resources/image/background/tile_choco.png');
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game.load.script('webfont', '//ajax.googleapis.com/ajax/libs/webfont/1.4.7/webfont.js');
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}
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// keyboard shortcut
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this.keyboardShortcut = new KeyboardShortcut();
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this.keyboardShortcut.addCallback(
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Phaser.KeyCode.ESC, // keyCode
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null, // keyDownHandler
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(function() { this.back(); }).bind(this), // keyUpHandler
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"menu_app" // callerClassName
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// fontLoaded, create method for Google WebFonts test
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/*
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MainMenu.prototype.fontLoaded = function() {
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console.log("fontLoaded");
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// this.loadingImage.alpha = 0;
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// this.text.font = 'Nanum Gothic';
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// text2.font = 'Nanum Brush Script';
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// this.text3.font = 'Nanum Brush Script';
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}
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MainMenu.prototype.create = function() {
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console.log("create");
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game.stage.backgroundColor = '#4d4d4d';
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this.loadingImage = game.add.sprite(GAME_SCREEN_SIZE.x / 2, GAME_SCREEN_SIZE.y / 2, "tile_choco");
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this.text = game.add.text(game.world.centerX, game.world.centerY - 150, "- phaser -\n나눔 고딕 웹 폰트\ngoogle web fonts");
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this.text.anchor.setTo(0.5);
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this.text.fontSize = 60;
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this.text2 = game.add.text(game.world.centerX, game.world.centerY, "기본 default 글꼴");
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this.text2.anchor.setTo(0.5);
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this.text2.fontSize = 60;
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this.text3 = game.add.text(game.world.centerX, game.world.centerY + 150, "- phaser -\n나눔 브러시 스크립트 웹 폰트\ngoogle web fonts");
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this.text3.anchor.setTo(0.5);
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this.text3.fontSize = 60;
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}
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*/
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MainMenu.prototype.create = function() {
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game.stage.backgroundColor = '#4d4d4d';
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}
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MainMenu.prototype.fontLoaded = function() {
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// keyboard shortcut
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this.keyboardShortcut = new KeyboardShortcut();
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this.keyboardShortcut.addCallback(
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Phaser.KeyCode.ESC, // keyCode
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null, // keyDownHandler
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(function() { this.back(); }).bind(this), // keyUpHandler
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"menu_app" // callerClassName
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);
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// bg
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game.add.graphics()
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.beginFill(MainColor.LIGHT_CHOCO_HEX, 1)
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.drawRect(0, 0,GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y);
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// top ui
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// var screenTopUI = new ScreenTopUI();
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// screenTopUI.makeBackButton( (function() { this.back(); }).bind(this) );
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// screenTopUI.makeFullScreenButton();
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// this.loadAllowEditEnterCode(screenTopUI);
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// bottom ui
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var screenBottomUI = new ScreenBottomUI();
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// ScreenBottomUI.printLeftText("게임 진행 정보");
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// var playingAppName = appInfoManager.getAppNameKorean(sessionStorageManager.playingAppName);
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// ScreenBottomUI.printCenterText(playingAppName);
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screenBottomUI.printCenterText("메뉴");
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screenBottomUI.printRightText(sessionStorageManager.getPlayerName());
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new WelcomePlayerText(sessionStorageManager.getPlayerName());
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if(isExperiencePlayerAccount()) {
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game.time.events.add(Phaser.Timer.SECOND * 2.5,
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(function() { new NoticeExperiencePlayerText(); } ),
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this
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);
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// bg
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game.add.graphics()
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.beginFill(MainColor.LIGHT_CHOCO_HEX, 1)
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.drawRect(0, 0,GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y);
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// top ui
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// var screenTopUI = new ScreenTopUI();
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// screenTopUI.makeBackButton( (function() { this.back(); }).bind(this) );
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// screenTopUI.makeFullScreenButton();
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// this.loadAllowEditEnterCode(screenTopUI);
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// bottom ui
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var screenBottomUI = new ScreenBottomUI();
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// ScreenBottomUI.printLeftText("게임 진행 정보");
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// var playingAppName = appInfoManager.getAppNameKorean(sessionStorageManager.playingAppName);
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// ScreenBottomUI.printCenterText(playingAppName);
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screenBottomUI.printCenterText("메뉴");
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screenBottomUI.printRightText(sessionStorageManager.getPlayerName());
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new WelcomePlayerText(sessionStorageManager.getPlayerName());
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if(isExperiencePlayerAccount()) {
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game.time.events.add(Phaser.Timer.SECOND * 2.5,
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(function() { new NoticeExperiencePlayerText(); } ),
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this
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);
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}
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this.loadAppData();
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},
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back: function() {
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sessionStorageManager.clear();
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location.href = '../../web/client/login.html';
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},
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loadAllowEditEnterCode: function(screenTopUI) {
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var dbConnectManager = new DBConnectManager();
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dbConnectManager.requestAllowEditEnterCode(
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sessionStorageManager.getMaestroID(),
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(function(replyJSON) {
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if(replyJSON["AllowEditEnterCode"] == "1") {
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screenTopUI.makeSetupButton( (function() {
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console.log("setup");
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location.href = '../../web/client/setup.html';
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}).bind(this) );
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}
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}).bind(this),
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(function(replyJSON) {
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this.loadFailed(replyJSON);
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}).bind(this)
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);
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},
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loadAppData: function() {
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var dbConnectManager = new DBConnectManager();
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dbConnectManager.requestMenuAppList(
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sessionStorageManager.getMaestroID(),
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(function(replyJSON) {
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this.loadSucceeded(replyJSON);
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}).bind(this),
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(function(replyJSON) {
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this.loadFailed(replyJSON);
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}).bind(this)
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);
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},
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loadSucceeded: function(replyJSON) {
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// console.log(replyJSON);
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this.makeMouseAppButtons(
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replyJSON.MouseAppList,
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replyJSON.MouseActiveAppList
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);
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this.makeTypingButtons(
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replyJSON.TypingPracticeAppCount,
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replyJSON.TypingTestAppCount,
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replyJSON.TypingAppList,
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replyJSON.TypingActiveAppList
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);
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},
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hasApp: function(appID, appList) {
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for(var i = 0; i < appList.length; i++) {
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if(appList[i].AppID === appID)
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return true;
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}
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return false;
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},
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makeMouseAppButtons: function(appList, activeAppList) {
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// console.log(appList);
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var mouseAppCount = Object.keys(appList).length;
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for(var i = 0; i < mouseAppCount; i++) {
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var posX = this.getButtonPosX(i, mouseAppCount);
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var posY = this.getButtonPosY(i, mouseAppCount, GameAppButton.BUTTON_UPPER_POS_Y);
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var app = appList[i];
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var gameAppButton = new GameAppButton(
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posX, posY,
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GameAppButton.TYPE_MOUSE_APP,
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RoundRectButton.NONE_ICON, app.KoreanName,
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{
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AppID: app.AppID,
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AppName: app.AppName,
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KoreanName: app.KoreanName
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}
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);
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if(!this.hasApp(app.AppID, activeAppList))
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gameAppButton.setInputEnabled(false);
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}
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},
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makeTypingButtons: function(typingPracticeAppCount, typingTestAppCount, appList, activeAppList) {
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// console.log(typingPracticeAppCount);
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// console.log(typingTestAppCount);
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// console.log(appList);
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var isTypingPracticeAppExist = typingPracticeAppCount > 0 ? true : false;
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var isTypingTestAppExist = typingTestAppCount > 0 ? true : false;
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var typingAppTotalCount = Object.keys(appList).length;
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var typingAppIndex = 0;
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// typing tab buttons
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var typingPracticeTabButton = new TypingTabButton(
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TypingTabButton.PRACTICE_BUTTON_POS_X, TypingTabButton.BUTTON_POS_Y,
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"", "타자 연습",
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(function() {
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location.href = '../../web/client/menu_typing_practice.html';
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})
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);
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if(typingPracticeAppCount === 0)
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typingPracticeTabButton.setInputEnabled(false);
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var typingTestTabButton = new TypingTabButton(
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TypingTabButton.TEST_BUTTON_POS_X, TypingTabButton.BUTTON_POS_Y,
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"", "타자 시험",
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(function() {
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location.href = '../../web/client/menu_typing_test.html';
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})
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);
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if(typingTestAppCount === 0)
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typingTestTabButton.setInputEnabled(false);
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// typing app buttons
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for(var typingButtonIndex = 0; typingButtonIndex < typingAppTotalCount; typingButtonIndex++) {
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var posX = this.getButtonPosX(
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typingButtonIndex, typingAppTotalCount
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);
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var posY = this.getButtonPosY(
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typingButtonIndex, typingAppTotalCount, GameAppButton.BUTTON_LOWER_POS_Y
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);
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var app = appList[typingAppIndex];
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var isKoreanTypingApp = app.AppID < 32 ? true : false;
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var gameAppButton = new GameAppButton(
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posX, posY, GameAppButton.TYPE_TYPING_APP,
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RoundRectButton.NONE_ICON, // "icon_fullscreen",
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// (isKoreanTypingApp ? "(한글)" : "(영문)") + "\n" + app.KoreanName,
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app.KoreanName,
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{
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AppID: app.AppID,
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AppName: app.AppName,
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KoreanName: app.KoreanName
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}
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);
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if(!this.hasApp(app.AppID, activeAppList))
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gameAppButton.setInputEnabled(false);
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typingAppIndex++;
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}
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},
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getButtonPosX: function(index, buttonCount) {
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var gap = GameAppButton.BUTTON_WIDTH + GameAppButton.BUTTON_GAP;
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var maxColumnNum = Math.floor( (game.world.width - GameAppButton.MARGIN_VERTICAL) / gap );
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// console.log("maxColumnNum : " + maxColumnNum);
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var rowCount = Math.ceil(buttonCount / maxColumnNum);
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// console.log("rowCount : " + rowCount);
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var columnIndex = index % maxColumnNum;
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// console.log("columnIndex : " + columnIndex);
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var rowIndex = Math.floor(index / maxColumnNum);
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// console.log("rowIndex : " + rowIndex);
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var columnCountForThisRow = 0;
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if(rowIndex < rowCount - 1)
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columnCountForThisRow = maxColumnNum;
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else
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columnCountForThisRow = buttonCount - (maxColumnNum * rowIndex);
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// console.log("columnCountForThisRow : " + columnCountForThisRow);
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var startX = game.world.width / 2 - ( (gap / 2) * (columnCountForThisRow - 1) );
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return startX + gap * columnIndex;
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},
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getButtonPosY: function(index, buttonCount, startPosY) {
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var gap = GameAppButton.BUTTON_HEIGHT + GameAppButton.BUTTON_GAP;
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var maxColumnNum = Math.floor( (game.world.width - GameAppButton.MARGIN_VERTICAL) / gap );
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// console.log("maxColumnNum : " + maxColumnNum);
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var rowCount = Math.ceil(buttonCount / maxColumnNum);
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// console.log("rowCount : " + rowCount);
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var rowIndex = Math.floor(index / maxColumnNum);
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// console.log("rowIndex : " + rowIndex);
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var startY = startPosY - ( (gap / 2) * (rowCount - 1) );
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return startY + gap * rowIndex;
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},
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loadFailed: function(replyJSON) {
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// console.log('login failed, jsonData : ' + JSON.stringify(replyJSON));
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}
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this.loadAppData();
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}
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MainMenu.prototype.back = function() {
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sessionStorageManager.clear();
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location.href = '../../web/client/login.html';
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}
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MainMenu.prototype.loadAllowEditEnterCode = function(screenTopUI) {
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var dbConnectManager = new DBConnectManager();
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dbConnectManager.requestAllowEditEnterCode(
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sessionStorageManager.getMaestroID(),
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(function(replyJSON) {
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if(replyJSON["AllowEditEnterCode"] == "1") {
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screenTopUI.makeSetupButton( (function() {
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console.log("setup");
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location.href = '../../web/client/setup.html';
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}).bind(this) );
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}
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}).bind(this),
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(function(replyJSON) {
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this.loadFailed(replyJSON);
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}).bind(this)
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);
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}
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MainMenu.prototype.loadAppData = function() {
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var dbConnectManager = new DBConnectManager();
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dbConnectManager.requestMenuAppList(
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sessionStorageManager.getMaestroID(),
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(function(replyJSON) {
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this.loadSucceeded(replyJSON);
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}).bind(this),
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(function(replyJSON) {
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this.loadFailed(replyJSON);
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}).bind(this)
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);
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}
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MainMenu.prototype.loadSucceeded = function(replyJSON) {
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// console.log(replyJSON);
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this.makeMouseAppButtons(
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replyJSON.MouseAppList,
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replyJSON.MouseActiveAppList
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);
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this.makeTypingButtons(
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replyJSON.TypingPracticeAppCount,
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replyJSON.TypingTestAppCount,
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replyJSON.TypingAppList,
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replyJSON.TypingActiveAppList
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);
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}
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MainMenu.prototype.hasApp = function(appID, appList) {
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for(var i = 0; i < appList.length; i++) {
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if(appList[i].AppID === appID)
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return true;
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}
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return false;
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}
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MainMenu.prototype.makeMouseAppButtons = function(appList, activeAppList) {
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// console.log(appList);
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var mouseAppCount = Object.keys(appList).length;
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for(var i = 0; i < mouseAppCount; i++) {
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var posX = this.getButtonPosX(i, mouseAppCount);
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var posY = this.getButtonPosY(i, mouseAppCount, GameAppButton.BUTTON_UPPER_POS_Y);
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var app = appList[i];
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var gameAppButton = new GameAppButton(
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posX, posY,
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GameAppButton.TYPE_MOUSE_APP,
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RoundRectButton.NONE_ICON, app.KoreanName,
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{
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AppID: app.AppID,
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AppName: app.AppName,
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KoreanName: app.KoreanName
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}
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);
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gameAppButton.text.font = "Nanum Brush Script";
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if(!this.hasApp(app.AppID, activeAppList))
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gameAppButton.setInputEnabled(false);
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}
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}
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MainMenu.prototype.makeTypingButtons = function(typingPracticeAppCount, typingTestAppCount, appList, activeAppList) {
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// console.log(typingPracticeAppCount);
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// console.log(typingTestAppCount);
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// console.log(appList);
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var isTypingPracticeAppExist = typingPracticeAppCount > 0 ? true : false;
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var isTypingTestAppExist = typingTestAppCount > 0 ? true : false;
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var typingAppTotalCount = Object.keys(appList).length;
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var typingAppIndex = 0;
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|
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// typing tab buttons
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var typingPracticeTabButton = new TypingTabButton(
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TypingTabButton.PRACTICE_BUTTON_POS_X, TypingTabButton.BUTTON_POS_Y,
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"", "타자 연습",
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(function() {
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location.href = '../../web/client/menu_typing_practice.html';
|
||||
})
|
||||
);
|
||||
if(typingPracticeAppCount === 0)
|
||||
typingPracticeTabButton.setInputEnabled(false);
|
||||
|
||||
var typingTestTabButton = new TypingTabButton(
|
||||
TypingTabButton.TEST_BUTTON_POS_X, TypingTabButton.BUTTON_POS_Y,
|
||||
"", "타자 시험",
|
||||
(function() {
|
||||
location.href = '../../web/client/menu_typing_test.html';
|
||||
})
|
||||
);
|
||||
if(typingTestAppCount === 0)
|
||||
typingTestTabButton.setInputEnabled(false);
|
||||
|
||||
|
||||
// typing app buttons
|
||||
for(var typingButtonIndex = 0; typingButtonIndex < typingAppTotalCount; typingButtonIndex++) {
|
||||
|
||||
var posX = this.getButtonPosX(
|
||||
typingButtonIndex, typingAppTotalCount
|
||||
);
|
||||
var posY = this.getButtonPosY(
|
||||
typingButtonIndex, typingAppTotalCount, GameAppButton.BUTTON_LOWER_POS_Y
|
||||
);
|
||||
|
||||
var app = appList[typingAppIndex];
|
||||
var isKoreanTypingApp = app.AppID < 32 ? true : false;
|
||||
|
||||
var gameAppButton = new GameAppButton(
|
||||
posX, posY, GameAppButton.TYPE_TYPING_APP,
|
||||
RoundRectButton.NONE_ICON, // "icon_fullscreen",
|
||||
// (isKoreanTypingApp ? "(한글)" : "(영문)") + "\n" + app.KoreanName,
|
||||
app.KoreanName,
|
||||
{
|
||||
AppID: app.AppID,
|
||||
AppName: app.AppName,
|
||||
KoreanName: app.KoreanName
|
||||
}
|
||||
);
|
||||
|
||||
if(!this.hasApp(app.AppID, activeAppList))
|
||||
gameAppButton.setInputEnabled(false);
|
||||
|
||||
typingAppIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
MainMenu.prototype.getButtonPosX = function(index, buttonCount) {
|
||||
var gap = GameAppButton.BUTTON_WIDTH + GameAppButton.BUTTON_GAP;
|
||||
var maxColumnNum = Math.floor( (game.world.width - GameAppButton.MARGIN_VERTICAL) / gap );
|
||||
// console.log("maxColumnNum : " + maxColumnNum);
|
||||
var rowCount = Math.ceil(buttonCount / maxColumnNum);
|
||||
// console.log("rowCount : " + rowCount);
|
||||
|
||||
var columnIndex = index % maxColumnNum;
|
||||
// console.log("columnIndex : " + columnIndex);
|
||||
var rowIndex = Math.floor(index / maxColumnNum);
|
||||
// console.log("rowIndex : " + rowIndex);
|
||||
|
||||
var columnCountForThisRow = 0;
|
||||
if(rowIndex < rowCount - 1)
|
||||
columnCountForThisRow = maxColumnNum;
|
||||
else
|
||||
columnCountForThisRow = buttonCount - (maxColumnNum * rowIndex);
|
||||
// console.log("columnCountForThisRow : " + columnCountForThisRow);
|
||||
|
||||
var startX = game.world.width / 2 - ( (gap / 2) * (columnCountForThisRow - 1) );
|
||||
return startX + gap * columnIndex;
|
||||
}
|
||||
|
||||
MainMenu.prototype.getButtonPosY = function(index, buttonCount, startPosY) {
|
||||
var gap = GameAppButton.BUTTON_HEIGHT + GameAppButton.BUTTON_GAP;
|
||||
var maxColumnNum = Math.floor( (game.world.width - GameAppButton.MARGIN_VERTICAL) / gap );
|
||||
// console.log("maxColumnNum : " + maxColumnNum);
|
||||
var rowCount = Math.ceil(buttonCount / maxColumnNum);
|
||||
// console.log("rowCount : " + rowCount);
|
||||
|
||||
var rowIndex = Math.floor(index / maxColumnNum);
|
||||
// console.log("rowIndex : " + rowIndex);
|
||||
|
||||
var startY = startPosY - ( (gap / 2) * (rowCount - 1) );
|
||||
return startY + gap * rowIndex;
|
||||
}
|
||||
|
||||
MainMenu.prototype.loadFailed = function(replyJSON) {
|
||||
// console.log('login failed, jsonData : ' + JSON.stringify(replyJSON));
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<title>Phaser text test</title>
|
||||
|
||||
<style>
|
||||
body{
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
canvas{
|
||||
margin: 0 auto;
|
||||
}
|
||||
</style>
|
||||
|
||||
<!--
|
||||
<script src="//code.jquery.com/jquery-1.11.0.min.js"></script>
|
||||
<script src="https://code.jquery.com/jquery-3.3.1.slim.min.js"></script>
|
||||
-->
|
||||
|
||||
<script src="https://cdnjs.cloudflare.com/ajax/libs/phaser/2.6.2/phaser.js"></script>
|
||||
<!-- <script src="../../resources/js/phaser.min.js"></script> -->
|
||||
|
||||
<script src="./google_webfonts.js"></script>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div id="google_webfonts" style="text-align:center;" />
|
||||
</body>
|
||||
</html>
|
||||
Executable
+87
@@ -0,0 +1,87 @@
|
||||
|
||||
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'google_webfonts', { preload: preload, create: create });
|
||||
|
||||
// The Google WebFont Loader will look for this object, so create it before loading the script.
|
||||
WebFontConfig = {
|
||||
|
||||
// 'active' means all requested fonts have finished loading
|
||||
// We set a 1 second delay before calling 'createText'.
|
||||
// For some reason if we don't the browser cannot render the text the first time it's created.
|
||||
active: function() { game.time.events.add(Phaser.Timer.SECOND, createText, this); },
|
||||
|
||||
// The Google Fonts we want to load (specify as many as you like in the array)
|
||||
// nanumGothic: {
|
||||
// families: ['Nanum Gothic'] // ['Revalia']
|
||||
// },
|
||||
google: {
|
||||
families: ['Nanum Gothic', 'Nanum Brush Script'] // ['Revalia']
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
function preload() {
|
||||
|
||||
// Load the Google WebFont Loader script
|
||||
game.load.script('webfont', '//ajax.googleapis.com/ajax/libs/webfont/1.4.7/webfont.js');
|
||||
|
||||
}
|
||||
|
||||
var text = null;
|
||||
var grd;
|
||||
|
||||
function create() {
|
||||
|
||||
game.stage.setBackgroundColor(0x2d2d2d);
|
||||
|
||||
}
|
||||
|
||||
function createText() {
|
||||
|
||||
text = game.add.text(game.world.centerX, game.world.centerY - 150, "- phaser -\n나눔 고딕 웹 폰트\ngoogle web fonts");
|
||||
text.anchor.setTo(0.5);
|
||||
|
||||
// text.font = 'Nanum Gothic';
|
||||
text.fontSize = 60;
|
||||
|
||||
text2 = game.add.text(game.world.centerX, game.world.centerY, "기본 default 글꼴");
|
||||
text2.anchor.setTo(0.5);
|
||||
|
||||
// text2.font = 'Nanum Brush Script';
|
||||
text2.fontSize = 60;
|
||||
|
||||
text3 = game.add.text(game.world.centerX, game.world.centerY + 150, "- phaser -\n나눔 고딕 웹 폰트\ngoogle web fonts");
|
||||
text3.anchor.setTo(0.5);
|
||||
|
||||
text3.font = 'Nanum Brush Script';
|
||||
text3.fontSize = 60;
|
||||
|
||||
// x0, y0 - x1, y1
|
||||
grd = text.context.createLinearGradient(0, 0, 0, text.canvas.height);
|
||||
grd.addColorStop(0, '#8ED6FF');
|
||||
grd.addColorStop(1, '#004CB3');
|
||||
text.fill = grd;
|
||||
|
||||
text.align = 'center';
|
||||
text.stroke = '#000000';
|
||||
text.strokeThickness = 2;
|
||||
text.setShadow(5, 5, 'rgba(0,0,0,0.5)', 5);
|
||||
|
||||
text.inputEnabled = true;
|
||||
text.input.enableDrag();
|
||||
|
||||
text.events.onInputOver.add(over, this);
|
||||
text.events.onInputOut.add(out, this);
|
||||
|
||||
}
|
||||
|
||||
function out() {
|
||||
|
||||
text.fill = grd;
|
||||
|
||||
}
|
||||
|
||||
function over() {
|
||||
|
||||
text.fill = '#ff00ff';
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user