Add: Google webfonts
This commit is contained in:
@@ -3,10 +3,31 @@
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var CONTENT_ID = "MainMenu";
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var game = new Phaser.Game(
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GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y,
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Phaser.CANVAS, CONTENT_ID
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);
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game.state.add('MainMenu', MainMenu);
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WebFontConfig = {
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// 'active' means all requested fonts have finished loading
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// We set a 1 second delay before calling 'createText'.
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// For some reason if we don't the browser cannot render the text the first time it's created.
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active: function() { game.time.events.add(Phaser.Timer.SECOND * 0, fontLoaded, this); },
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// The Google Fonts we want to load (specify as many as you like in the array)
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google: {
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families: ['Nanum Gothic', 'Nanum Gothic Coding', 'Nanum Brush Script']
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// families: ['Nanum Brush Script']
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}
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};
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var mainMenu = new MainMenu();
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game.state.add('MainMenu', mainMenu);
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game.state.start('MainMenu');
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function fontLoaded() {
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console.log("fontLoaded #1");
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mainMenu.fontLoaded();
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}
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@@ -1,13 +1,52 @@
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var MainMenu = {
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MainMenu.prototype = Object.create(Phaser.State.prototype);
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MainMenu.constructor = MainMenu;
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preload: function() {
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game.load.image('tile_choco', '../../../resources/image/background/tile_choco.png');
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game.load.image('icon_fullscreen', '../../../resources/image/icon/fullscreen_white.png');
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},
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function MainMenu() {
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}
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MainMenu.prototype.preload = function() {
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// game.load.image('tile_choco', '../../../resources/image/background/tile_choco.png');
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game.load.script('webfont', '//ajax.googleapis.com/ajax/libs/webfont/1.4.7/webfont.js');
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}
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// fontLoaded, create method for Google WebFonts test
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/*
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MainMenu.prototype.fontLoaded = function() {
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console.log("fontLoaded");
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// this.loadingImage.alpha = 0;
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// this.text.font = 'Nanum Gothic';
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// text2.font = 'Nanum Brush Script';
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// this.text3.font = 'Nanum Brush Script';
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}
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MainMenu.prototype.create = function() {
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console.log("create");
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create: function() {
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game.stage.backgroundColor = '#4d4d4d';
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this.loadingImage = game.add.sprite(GAME_SCREEN_SIZE.x / 2, GAME_SCREEN_SIZE.y / 2, "tile_choco");
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this.text = game.add.text(game.world.centerX, game.world.centerY - 150, "- phaser -\n나눔 고딕 웹 폰트\ngoogle web fonts");
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this.text.anchor.setTo(0.5);
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this.text.fontSize = 60;
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this.text2 = game.add.text(game.world.centerX, game.world.centerY, "기본 default 글꼴");
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this.text2.anchor.setTo(0.5);
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this.text2.fontSize = 60;
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this.text3 = game.add.text(game.world.centerX, game.world.centerY + 150, "- phaser -\n나눔 브러시 스크립트 웹 폰트\ngoogle web fonts");
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this.text3.anchor.setTo(0.5);
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this.text3.fontSize = 60;
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}
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*/
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MainMenu.prototype.create = function() {
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game.stage.backgroundColor = '#4d4d4d';
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}
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MainMenu.prototype.fontLoaded = function() {
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// keyboard shortcut
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this.keyboardShortcut = new KeyboardShortcut();
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this.keyboardShortcut.addCallback(
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@@ -47,14 +86,14 @@ var MainMenu = {
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this.loadAppData();
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},
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}
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back: function() {
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MainMenu.prototype.back = function() {
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sessionStorageManager.clear();
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location.href = '../../web/client/login.html';
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},
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}
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loadAllowEditEnterCode: function(screenTopUI) {
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MainMenu.prototype.loadAllowEditEnterCode = function(screenTopUI) {
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var dbConnectManager = new DBConnectManager();
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dbConnectManager.requestAllowEditEnterCode(
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sessionStorageManager.getMaestroID(),
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@@ -72,9 +111,9 @@ var MainMenu = {
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this.loadFailed(replyJSON);
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}).bind(this)
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);
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},
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}
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loadAppData: function() {
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MainMenu.prototype.loadAppData = function() {
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var dbConnectManager = new DBConnectManager();
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dbConnectManager.requestMenuAppList(
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sessionStorageManager.getMaestroID(),
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@@ -85,9 +124,9 @@ var MainMenu = {
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this.loadFailed(replyJSON);
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}).bind(this)
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);
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},
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}
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loadSucceeded: function(replyJSON) {
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MainMenu.prototype.loadSucceeded = function(replyJSON) {
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// console.log(replyJSON);
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this.makeMouseAppButtons(
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@@ -100,18 +139,18 @@ var MainMenu = {
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replyJSON.TypingAppList,
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replyJSON.TypingActiveAppList
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);
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},
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}
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hasApp: function(appID, appList) {
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MainMenu.prototype.hasApp = function(appID, appList) {
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for(var i = 0; i < appList.length; i++) {
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if(appList[i].AppID === appID)
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return true;
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}
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return false;
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},
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}
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makeMouseAppButtons: function(appList, activeAppList) {
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MainMenu.prototype.makeMouseAppButtons = function(appList, activeAppList) {
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// console.log(appList);
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var mouseAppCount = Object.keys(appList).length;
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@@ -131,13 +170,14 @@ var MainMenu = {
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KoreanName: app.KoreanName
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}
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);
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gameAppButton.text.font = "Nanum Brush Script";
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if(!this.hasApp(app.AppID, activeAppList))
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gameAppButton.setInputEnabled(false);
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}
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},
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}
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makeTypingButtons: function(typingPracticeAppCount, typingTestAppCount, appList, activeAppList) {
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MainMenu.prototype.makeTypingButtons = function(typingPracticeAppCount, typingTestAppCount, appList, activeAppList) {
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// console.log(typingPracticeAppCount);
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// console.log(typingTestAppCount);
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// console.log(appList);
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@@ -201,9 +241,9 @@ var MainMenu = {
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typingAppIndex++;
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}
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},
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}
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getButtonPosX: function(index, buttonCount) {
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MainMenu.prototype.getButtonPosX = function(index, buttonCount) {
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var gap = GameAppButton.BUTTON_WIDTH + GameAppButton.BUTTON_GAP;
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var maxColumnNum = Math.floor( (game.world.width - GameAppButton.MARGIN_VERTICAL) / gap );
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// console.log("maxColumnNum : " + maxColumnNum);
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@@ -224,9 +264,9 @@ var MainMenu = {
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var startX = game.world.width / 2 - ( (gap / 2) * (columnCountForThisRow - 1) );
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return startX + gap * columnIndex;
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},
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}
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getButtonPosY: function(index, buttonCount, startPosY) {
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MainMenu.prototype.getButtonPosY = function(index, buttonCount, startPosY) {
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var gap = GameAppButton.BUTTON_HEIGHT + GameAppButton.BUTTON_GAP;
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var maxColumnNum = Math.floor( (game.world.width - GameAppButton.MARGIN_VERTICAL) / gap );
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// console.log("maxColumnNum : " + maxColumnNum);
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@@ -238,9 +278,8 @@ var MainMenu = {
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var startY = startPosY - ( (gap / 2) * (rowCount - 1) );
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return startY + gap * rowIndex;
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},
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loadFailed: function(replyJSON) {
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// console.log('login failed, jsonData : ' + JSON.stringify(replyJSON));
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}
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}
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MainMenu.prototype.loadFailed = function(replyJSON) {
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// console.log('login failed, jsonData : ' + JSON.stringify(replyJSON));
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}
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@@ -0,0 +1,32 @@
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8">
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<title>Phaser text test</title>
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<style>
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body{
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padding: 0;
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margin: 0;
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}
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canvas{
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margin: 0 auto;
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}
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</style>
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<!--
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<script src="//code.jquery.com/jquery-1.11.0.min.js"></script>
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<script src="https://code.jquery.com/jquery-3.3.1.slim.min.js"></script>
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-->
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<script src="https://cdnjs.cloudflare.com/ajax/libs/phaser/2.6.2/phaser.js"></script>
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<!-- <script src="../../resources/js/phaser.min.js"></script> -->
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<script src="./google_webfonts.js"></script>
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</head>
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<body>
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<div id="google_webfonts" style="text-align:center;" />
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</body>
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</html>
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Executable
+87
@@ -0,0 +1,87 @@
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'google_webfonts', { preload: preload, create: create });
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// The Google WebFont Loader will look for this object, so create it before loading the script.
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WebFontConfig = {
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// 'active' means all requested fonts have finished loading
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// We set a 1 second delay before calling 'createText'.
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// For some reason if we don't the browser cannot render the text the first time it's created.
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active: function() { game.time.events.add(Phaser.Timer.SECOND, createText, this); },
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// The Google Fonts we want to load (specify as many as you like in the array)
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// nanumGothic: {
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// families: ['Nanum Gothic'] // ['Revalia']
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// },
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google: {
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families: ['Nanum Gothic', 'Nanum Brush Script'] // ['Revalia']
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}
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};
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function preload() {
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// Load the Google WebFont Loader script
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game.load.script('webfont', '//ajax.googleapis.com/ajax/libs/webfont/1.4.7/webfont.js');
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}
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var text = null;
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var grd;
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function create() {
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game.stage.setBackgroundColor(0x2d2d2d);
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}
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function createText() {
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text = game.add.text(game.world.centerX, game.world.centerY - 150, "- phaser -\n나눔 고딕 웹 폰트\ngoogle web fonts");
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text.anchor.setTo(0.5);
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// text.font = 'Nanum Gothic';
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text.fontSize = 60;
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text2 = game.add.text(game.world.centerX, game.world.centerY, "기본 default 글꼴");
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text2.anchor.setTo(0.5);
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// text2.font = 'Nanum Brush Script';
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text2.fontSize = 60;
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text3 = game.add.text(game.world.centerX, game.world.centerY + 150, "- phaser -\n나눔 고딕 웹 폰트\ngoogle web fonts");
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text3.anchor.setTo(0.5);
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text3.font = 'Nanum Brush Script';
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text3.fontSize = 60;
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// x0, y0 - x1, y1
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grd = text.context.createLinearGradient(0, 0, 0, text.canvas.height);
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grd.addColorStop(0, '#8ED6FF');
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grd.addColorStop(1, '#004CB3');
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text.fill = grd;
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text.align = 'center';
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text.stroke = '#000000';
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text.strokeThickness = 2;
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text.setShadow(5, 5, 'rgba(0,0,0,0.5)', 5);
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text.inputEnabled = true;
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text.input.enableDrag();
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text.events.onInputOver.add(over, this);
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text.events.onInputOut.add(out, this);
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}
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function out() {
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text.fill = grd;
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}
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function over() {
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text.fill = '#ff00ff';
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}
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