Fix: change animal record list
This commit is contained in:
@@ -165,6 +165,7 @@ Animal.ANIMATION_TYPE_DAMAGE = 1;
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Animal.SPRITE_WIDTH = 100;
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Animal.SPRITE_DAMAGE_WIDTH = 50;
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Animal.SPRITE_HEIGHT = 100;
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Animal.SPRITE_DAMAGE_HEIGHT = 50;
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Animal.HIDE_POS_Y = 1000;
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@@ -1,114 +0,0 @@
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function AnimalList(posY) {
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this.animals = [];
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this.activeAnimalIndex = -1;
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var animalCount = Animal.SPECIES_DATA.length;
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var lineWidth = GAME_SCREEN_SIZE.x - AnimalList.MARGIN_X * 2;
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// console.log("lineWidth : " + lineWidth);
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var offsetAnimal = lineWidth / (animalCount - 1);
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// console.log("animalCount : " + animalCount);
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// console.log("offsetAnimal : " + offsetAnimal);
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this.activeAnimalIndex = 0;
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var bg = game.add.graphics();
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bg.beginFill(AnimalList.COLOR_BG, 1);
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bg.drawRect(0, posY - 30, GAME_SCREEN_SIZE.x, 80);
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this.recordTextList = this.makeRecordTextList(posY);
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for(var i = 0; i < animalCount; i++) {
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this.animals[i] = new Animal(
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Animal.TYPE_ICON,
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i,
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AnimalList.MARGIN_X + offsetAnimal * i,
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posY
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);
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this.inactivate(i);
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}
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this.activate(this.activeAnimalIndex);
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this.tweenAnimation(Animal.ANIMATION_TYPE_DAMAGE);
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}
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AnimalList.prototype.activate = function(index) {
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this.inactivate(this.activeAnimalIndex);
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this.activeAnimalIndex = index;
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this.animals[this.activeAnimalIndex].setScale(2);
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this.animals[index].setAlpha(1);
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this.animate(this.activeAnimalIndex);
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this.recordTextList[index].addColor(AnimalList.COLOR_SCORE_CLEARED_TEXT, 0);
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}
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AnimalList.prototype.inactivate = function(index) {
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this.animals[index].stopAnimation();
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this.animals[index].setScale(1);
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this.animals[index].setAlpha(AnimalList.ALPHA_INACTIVE);
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this.recordTextList[index].addColor(AnimalList.COLOR_SCORE_DEFAULT_TEXT, 0);
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}
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AnimalList.prototype.makeRecordTextList = function(posY) {
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var animalCount = Animal.SPECIES_DATA.length;
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var lineWidth = GAME_SCREEN_SIZE.x - AnimalList.MARGIN_X * 2;
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// console.log("lineWidth : " + lineWidth);
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var offsetAnimal = lineWidth / (animalCount - 1);
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var titleTextStyle = { font: "16px Arial", fill: "#fff", align: "center"};
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var typingCount = 0;
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var animalData = null;
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var recordTextList = new Array();
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for(var i = 0; i < animalCount; i++) {
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animalData = Animal.SPECIES_DATA[i];
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if(isTypingPracticeApp())
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typingCount = RecordUtil.getRecordValueWithUnit(animalData.practiceTypingCount, 1);
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else
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typingCount = RecordUtil.getRecordValueWithUnit(animalData.testTypingCount, 1);
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var recordText = game.add.text(
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AnimalList.MARGIN_X + offsetAnimal * i,
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posY + AnimalList.RECORD_TEXT_OFFSET_Y,
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typingCount, titleTextStyle
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);
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recordText.anchor.set(0.5);
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recordText.addColor(AnimalList.COLOR_SCORE_DEFAULT_TEXT, 0);
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recordText.stroke = "#333";
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recordText.strokeThickness = 3;
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recordText.setShadow(1, 1, 'rgba(0, 0, 0, 0.5)', 2);
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recordTextList.push(recordText);
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}
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return recordTextList;
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}
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AnimalList.prototype.animate = function(index) {
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var animalData = Animal.SPECIES_DATA[index];
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this.animals[index].startAnimation(animalData);
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}
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AnimalList.prototype.stopAnimation = function() {
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this.animals[this.activeAnimalIndex].stopAnimation();
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}
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AnimalList.prototype.tweenAnimation = function(animationType) {
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this.animals[this.activeAnimalIndex].tweenAnimation(animationType);
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}
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AnimalList.MARGIN_X = 100;
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AnimalList.ALPHA_INACTIVE = 0.1;
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// AnimalList.ANIMAL_LIST_POS_Y = 90;
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AnimalList.RECORD_TEXT_OFFSET_Y = 36;
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AnimalList.ALPHA_INACTIVE = 0.3;
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AnimalList.COLOR_BG = 0x545454; // "0x77aadd"; //0x99ccff;
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AnimalList.COLOR_SCORE_DEFAULT_TEXT = "#999999"; // "#dddddd"; //"#bbddff";
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AnimalList.COLOR_SCORE_CLEARED_TEXT = "#ffffff";
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@@ -4,26 +4,23 @@ function AnimalRecordList(type) {
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this.posY = 0;
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this.animals = [];
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this.texts = new Array();
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this.activeAnimalIndex = -1;
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this.activeAnimalIndex = 0;
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/*
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var bgColor = AnimalRecordList.COLOR_BG;
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var posY = AnimalRecordList.ANIMAL_LIST_POS_Y;
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if(this.type === AnimalRecordList.TYPE_MENU) {
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bgColor = MainColor.LIGHT_CHOCO_HEX;
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posY = AnimalRecordList.ANIMAL_LIST_MENU_POS_Y;
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}
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*/
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var bgColor = MainColor.LIGHT_CHOCO_HEX;
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var posY = AnimalRecordList.ANIMAL_LIST_MENU_POS_Y;
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this.posY = posY;
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this.texts = new Array();
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var bgColor = MainColor.LIGHT_CHOCO_HEX;
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if(this.type === Animal.TYPE_MENU) {
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bgColor = MainColor.LIGHT_CHOCO_HEX;
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this.posY = AnimalRecordList.ANIMAL_LIST_MENU_POS_Y;
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}
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else {
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bgColor = TypingExamination.STAGE_BACKGROUND_COLOR_HEX;
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this.posY = AnimalRecordList.ANIMAL_LIST_EXAM_POS_Y;
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}
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game.add.graphics()
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.beginFill(bgColor, 1)
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.drawRect(0, posY, game.world.width, 80);
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.drawRect(0, this.posY, game.world.width, 80);
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// make animals and score texts
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@@ -39,18 +36,27 @@ function AnimalRecordList(type) {
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}
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AnimalRecordList.prototype.makeAnimals = function(animalCount, lineWidth, offsetAnimal) {
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var posY = 0;
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if(this.type === Animal.TYPE_MENU)
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posY = AnimalRecordList.ANIMAL_LIST_MENU_POS_Y + AnimalRecordList.ANIMAL_OFFSET_Y;
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else
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posY = AnimalRecordList.ANIMAL_LIST_EXAM_POS_Y + AnimalRecordList.ANIMAL_OFFSET_Y;
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for(var i = 0; i < animalCount; i++) {
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this.animals[i] = new Animal(
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Animal.TYPE_ICON,
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i,
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AnimalRecordList.MARGIN_X + offsetAnimal * i,
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AnimalRecordList.ANIMAL_LIST_MENU_POS_Y + AnimalRecordList.ANIMAL_OFFSET_Y
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posY
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);
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// this.inactivate(i);
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if(this.type === Animal.TYPE_EXAM)
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this.inactivate(i);
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}
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// this.activate(this.activeAnimalIndex);
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// this.tweenAnimation(Animal.ANIMATION_TYPE_DAMAGE);
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if(this.type === Animal.TYPE_EXAM) {
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this.activate(this.activeAnimalIndex);
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this.tweenAnimation(Animal.ANIMATION_TYPE_DAMAGE);
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}
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}
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AnimalRecordList.prototype.makeScoreTexts = function(animalCount, lineWidth, offsetAnimal) {
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@@ -147,7 +153,7 @@ AnimalRecordList.prototype.applyLoadedFont = function() {
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}
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AnimalRecordList.POS_Y = 800;
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AnimalRecordList.POS_Y = 780;
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AnimalRecordList.HIDE_POS_Y = 1000;
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AnimalRecordList.MARGIN_X = 100;
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@@ -158,6 +164,7 @@ AnimalRecordList.ALPHA_INACTIVE = 0.3;
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AnimalRecordList.ANIMAL_LIST_MENU_POS_Y = 690; // 70; //640;
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AnimalRecordList.ANIMAL_LIST_EXAM_POS_Y = 638;
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AnimalRecordList.ANIMAL_OFFSET_Y = 30;
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AnimalRecordList.RECORD_TEXT_MENU_OFFSET_Y = 35;
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AnimalRecordList.COLOR_SCORE_MENU_DEFAULT_TEXT = MainColor.OLD_LACE_STRING;
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