Fix: move round_rect_button.js to src/lib/js

This commit is contained in:
2018-05-03 16:20:29 +09:00
parent f1a263b882
commit 6cd48f238d
7 changed files with 4 additions and 5 deletions
Binary file not shown.

Before

Width:  |  Height:  |  Size: 4.9 KiB

-19
View File
@@ -1,19 +0,0 @@
<!DOCTYPE html>
<html>
<head>
<script src="//code.jquery.com/jquery-1.11.0.min.js"></script>
<!-- <script src="https://labs.phaser.io/build/phaser-arcade-physics.min.js"></script> -->
<script src="https://cdn.jsdelivr.net/npm/phaser@3.6.0/dist/phaser.min.js"></script>
</head>
<body>
<div id="PhaserSample" style="text-align:center;" />
<script>
$(document).ready(function(){
$.getScript( "phaser_sample_main.js", function() {});
});
</script>
<!-- <script src="./phaser_sample.js"></script> -->
</body>
</html>
@@ -1,47 +0,0 @@
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
physics: {
default: 'arcade',
arcade: {
gravity: { y: 200 }
}
},
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('http://labs.phaser.io');
this.load.image('sky', 'assets/skies/space3.png');
this.load.image('logo', 'assets/sprites/phaser3-logo.png');
this.load.image('red', 'assets/particles/red.png');
}
function create ()
{
this.add.image(400, 300, 'sky');
var particles = this.add.particles('red');
var emitter = particles.createEmitter({
speed: 100,
scale: { start: 1, end: 0 },
blendMode: 'ADD'
});
var logo = this.physics.add.image(400, 100, 'logo');
logo.setVelocity(100, 200);
logo.setBounce(1, 1);
logo.setCollideWorldBounds(true);
emitter.startFollow(logo);
}
Binary file not shown.

Before

Width:  |  Height:  |  Size: 39 KiB

+2 -2
View File
@@ -19,13 +19,13 @@
<script src="//code.jquery.com/jquery-1.11.0.min.js"></script>
<script src="https://code.jquery.com/jquery-3.3.1.slim.min.js"></script>
-->
<script src="https://cdnjs.cloudflare.com/ajax/libs/phaser/2.6.2/phaser.js"></script>
<!-- <script src="../../resources/js/phaser.min.js"></script> -->
<script src="./round_rect_button.js"></script>
<script src="../../src/game/lib/js/round_rect_button.js"></script>
<script src="./round_rect_button_main.js"></script>
</head>
-150
View File
@@ -1,150 +0,0 @@
class RoundRectButtonSetting {
constructor(width, height, roundAmount) {
this.width = width;
this.height = height;
this.roundAmount = 0;
if(typeof roundAmount === "undefined") {
let shorterSide = width > height ? height : width;
this.roundAmount = shorterSide * 0.1;
} else {
this.roundAmount = roundAmount;
}
this.buttonColors = RoundRectButtonSetting.DEFAULT_BUTTON_COLORS;
this.textColors = RoundRectButtonSetting.DEFAULT_TEXT_COLORS;
this.fontStyle = RoundRectButtonSetting.DEFAULT_TEXT_FONT;
};
}
RoundRectButtonSetting.DEFAULT_BUTTON_COLORS = {
out: 0xffffff,
over: 0xddffdd,
down: 0xaaffaa,
disabled: 0x333333
};
RoundRectButtonSetting.DEFAULT_TEXT_COLORS = {
out: "#000",
over: "#333",
down: "#666",
disabled: "#999"
};
RoundRectButtonSetting.DEFAULT_TEXT_FONT = {
font: "30px Arial",
align: "center",
fill: "#fff"
};
RoundRectButtonSetting.DEFAULT_LINE_SPACING = -10; // pixels
class RoundRectButton {
constructor(roundRectSetting, buttonText, clickEvent) {
this.setting = roundRectSetting;
this.clickEvent = clickEvent;
this.button = this.makeSprite();
this.text = this.makeText(buttonText);
this.button.addChild(this.text);
this.button.anchor.setTo(0.5, 0.5);
this.inputEnabled = true;
this.setEventMethod();
this.mouseOut();
}
setEventMethod() {
this.button.events.onInputOver.add(function() {
this.mouseOver();
}, this);
this.button.events.onInputOut.add(function() {
this.mouseOut();
}, this);
this.button.events.onInputDown.add(function() {
this.mouseDown();
if(this.clickEvent) {
this.clickEvent();
}
}, this);
this.button.events.onInputUp.add(function() {
this.mouseOver();
}, this);
}
makeSprite() {
let btnTexture = new Phaser.Graphics()
.beginFill(RoundRectButton.white)
.drawRoundedRect(0, 0, this.setting.width, this.setting.height, this.setting.roundAmount)
.endFill()
.generateTexture();
return game.add.sprite(0, 0, btnTexture);
}
makeText(textContent) {
let btnText = game.add.text(0, 0, textContent, this.setting.fontStyle);
btnText.anchor.setTo(0.5);
btnText.lineSpacing = RoundRectButtonSetting.DEFAULT_LINE_SPACING;
return btnText;
}
mouseOut() {
this.button.tint = this.setting.buttonColors.out;
this.text.fill = this.setting.textColors.out;
}
mouseOver() {
this.button.tint = this.setting.buttonColors.over;
this.text.fill = this.setting.textColors.over;
}
mouseDown() {
this.button.tint = this.setting.buttonColors.down;
this.text.fill = this.setting.textColors.down;
}
buttonDisabled() {
this.button.tint = this.setting.buttonColors.disabled;
this.text.fill = this.setting.textColors.disabled;
}
move(x, y) {
this.button.x = x;
this.button.y = y;
}
get inputEnabled() {
return this.button.inputEnabled;
}
set inputEnabled(isEnabled) {
this.button.inputEnabled = isEnabled;
if(isEnabled === true) {
this.mouseOut();
} else {
this.buttonDisabled();
}
}
set lineSpacing(spacingInPixels) {
this.text.lineSpacing = spacingInPixels;
}
}
RoundRectButton.defaultRoundAmount = 10;
RoundRectButton.white = 0xffffff;
Binary file not shown.

Before

Width:  |  Height:  |  Size: 5.7 KiB