Fix: move round_rect_button.js to src/lib/js
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<!DOCTYPE html>
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<html>
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<head>
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<script src="//code.jquery.com/jquery-1.11.0.min.js"></script>
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<!-- <script src="https://labs.phaser.io/build/phaser-arcade-physics.min.js"></script> -->
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<script src="https://cdn.jsdelivr.net/npm/phaser@3.6.0/dist/phaser.min.js"></script>
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</head>
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<body>
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<div id="PhaserSample" style="text-align:center;" />
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<script>
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$(document).ready(function(){
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$.getScript( "phaser_sample_main.js", function() {});
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});
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</script>
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<!-- <script src="./phaser_sample.js"></script> -->
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</body>
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</html>
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var config = {
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type: Phaser.AUTO,
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width: 800,
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height: 600,
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physics: {
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default: 'arcade',
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arcade: {
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gravity: { y: 200 }
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}
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},
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scene: {
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preload: preload,
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create: create
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}
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};
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var game = new Phaser.Game(config);
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function preload ()
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{
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this.load.setBaseURL('http://labs.phaser.io');
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this.load.image('sky', 'assets/skies/space3.png');
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this.load.image('logo', 'assets/sprites/phaser3-logo.png');
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this.load.image('red', 'assets/particles/red.png');
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}
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function create ()
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{
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this.add.image(400, 300, 'sky');
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var particles = this.add.particles('red');
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var emitter = particles.createEmitter({
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speed: 100,
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scale: { start: 1, end: 0 },
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blendMode: 'ADD'
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});
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var logo = this.physics.add.image(400, 100, 'logo');
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logo.setVelocity(100, 200);
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logo.setBounce(1, 1);
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logo.setCollideWorldBounds(true);
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emitter.startFollow(logo);
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}
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