Add: timer buttons - clear, play, pause
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@@ -15,39 +15,42 @@ function InputScore(chart) {
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bar.drawRect(0, inputScorePosY, GAME_SCREEN_SIZE.x, 70);
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var subjectTextSetting = this.makeInputTextSetting(300, "과목 입력");
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this.subjectText = this.makeInputText(20, inputScorePosY + 10, subjectTextSetting);
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// contents
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var setting = new RoundRectButtonSetting(0, 0, 0, 0);
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setting.strokeWidthPx = 5;
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setting.x = 60;
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setting.y = inputScorePosY + 35;
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setting.width = 100;
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setting.height = 50;
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setting.fontStyle.fontSize = 24;
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this.subjectButton = new RoundRectButton(
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setting,
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null, "과목",
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(function() { console.log("과목 선택"); }).bind(this)
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);
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var subjectTextSetting = this.makeInputTextSetting(280, "과목 입력");
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this.subjectText = this.makeInputText(120, inputScorePosY + 10, subjectTextSetting);
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this.subjectText.setText(this.subject);
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var setting = new RoundRectButtonSetting(0, 0, 0, 0);
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setting.fontStyle.boundsAlignH = "left"; // left, center. right
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setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom
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setting.strokeWidthPx = 5;
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var titleTextStyle = { font: "36px Arial", fill: "#fff", align: "center"};
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this.titleText = game.add.text(350, inputScorePosY + 40, "과목", titleTextStyle);
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this.titleText = game.add.text(440, inputScorePosY + 40, "점수", titleTextStyle);
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this.titleText.anchor.set(0, 0.5);
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// subject input text
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// var inputTextSetting = this.makeInputTextSetting(200, "점수 입력");
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var recordTextSetting = this.makeInputTextSetting(150, "점수 입력");
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this.recordText = this.makeInputText(game.world.centerX - 50, inputScorePosY + 10, recordTextSetting);
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// this.subjectText.setText(this.subject);
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this.recordText = this.makeInputText(game.world.centerX, inputScorePosY + 10, recordTextSetting);
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this.titleText = game.add.text(640, inputScorePosY + 40, "점", titleTextStyle);
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this.titleText = game.add.text(game.world.centerX + 190, inputScorePosY + 40, "마에", titleTextStyle);
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this.titleText.anchor.set(0, 0.5);
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var passwordTextSetting = this.makeInputTextSetting(150, "비밀번호");
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var passwordTextSetting = this.makeInputTextSetting(110, "비밀번호");
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passwordTextSetting.type = PhaserInput.InputType.password;
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this.passwordText = this.makeInputText(GAME_SCREEN_SIZE.x - 330, inputScorePosY + 10, passwordTextSetting);
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this.passwordText = this.makeInputText(game.world.centerX + 260, inputScorePosY + 10, passwordTextSetting);
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// set timer buttons
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setting.x = GAME_SCREEN_SIZE.x - 80;
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setting.x = GAME_SCREEN_SIZE.x - 60;
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setting.y = inputScorePosY + 35;
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setting.width = 100;
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setting.height = 50;
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