Fix: highlight animal record text

This commit is contained in:
2019-05-17 10:38:17 +09:00
parent 483f230b8b
commit 6b343ef2a4
3 changed files with 20 additions and 11 deletions
+19 -9
View File
@@ -1,5 +1,4 @@
function AnimalList(y) {
this.defaultPositionY = y;
function AnimalList(posY) {
this.animals = [];
this.activeAnimalIndex = -1;
@@ -14,14 +13,17 @@ function AnimalList(y) {
var bg = game.add.graphics();
bg.beginFill(AnimalList.COLOR_BG, 1);
bg.drawRect(0, y - 30, GAME_SCREEN_SIZE.x, 80);
bg.drawRect(0, posY - 30, GAME_SCREEN_SIZE.x, 80);
this.recordTextList = this.makeRecordTextList(posY);
console.log(this.recordTextList);
for(var i = 0; i < animalCount; i++) {
this.animals[i] = new Animal(
Animal.TYPE_ICON,
i,
AnimalList.MARGIN_X + offsetAnimal * i,
y
posY
);
this.inactivate(i);
}
@@ -38,16 +40,20 @@ AnimalList.prototype.activate = function(index) {
this.animals[this.activeAnimalIndex].setScale(2);
this.animals[index].setAlpha(1);
this.animate(this.activeAnimalIndex);
this.recordTextList[index].addColor(AnimalList.COLOR_SCORE_CLEARED_TEXT, 0);
}
AnimalList.prototype.inactivate = function(index) {
this.animals[index].stopAnimation();
this.animals[index].setScale(1);
this.animals[index].setAlpha(AnimalList.ALPHA_INACTIVE);
this.recordTextList[index].addColor(AnimalList.COLOR_SCORE_DEFAULT_TEXT, 0);
}
AnimalList.prototype.printScore = function(type) {
AnimalList.prototype.makeRecordTextList = function(posY) {
var animalCount = Animal.SPECIES_DATA.length;
var lineWidth = GAME_SCREEN_SIZE.x - AnimalList.MARGIN_X * 2;
// console.log("lineWidth : " + lineWidth);
@@ -56,16 +62,17 @@ AnimalList.prototype.printScore = function(type) {
var titleTextStyle = { font: "16px Arial", fill: "#fff", align: "center"};
var typingCount = 0;
var animalData = null;
var recordTextList = new Array();
for(var i = 0; i < animalCount; i++) {
animalData = Animal.SPECIES_DATA[i];
if(type == AnimalList.TYPE_PRACTICE)
if(isTypingPracticeApp())
typingCount = RecordUtil.getRecordValueWithUnit(animalData.practiceTypingCount, 1);
else
typingCount = RecordUtil.getRecordValueWithUnit(animalData.testTypingCount, 1);
var recordText = game.add.text(
AnimalList.MARGIN_X + offsetAnimal * i,
this.defaultPositionY + AnimalList.RECORD_TEXT_OFFSET_Y,
posY + AnimalList.RECORD_TEXT_OFFSET_Y,
typingCount, titleTextStyle
);
recordText.anchor.set(0.5);
@@ -73,7 +80,10 @@ AnimalList.prototype.printScore = function(type) {
recordText.stroke = "#333";
recordText.strokeThickness = 3;
recordText.setShadow(1, 1, 'rgba(0, 0, 0, 0.5)', 2);
recordTextList.push(recordText);
}
return recordTextList;
}
@@ -103,6 +113,6 @@ AnimalList.ALPHA_INACTIVE = 0.3;
AnimalList.TYPE_PRACTICE = 0;
AnimalList.TYPE_TEST = 1;
AnimalList.COLOR_BG = 0x444444; // "0x77aadd"; //0x99ccff;
AnimalList.COLOR_SCORE_DEFAULT_TEXT = "#dddddd"; //"#bbddff";
AnimalList.COLOR_BG = 0x545454; // "0x77aadd"; //0x99ccff;
AnimalList.COLOR_SCORE_DEFAULT_TEXT = "#999999"; // "#dddddd"; //"#bbddff";
AnimalList.COLOR_SCORE_CLEARED_TEXT = "#ffffff";
+1 -1
View File
@@ -37,7 +37,7 @@ var TypingPractice = {
var typingContentBG = new TypingContentBG();
typingContentBG.makePracticeContentBG();
this.animalList = new AnimalList(100);
this.animalList = new AnimalList(90);
var TYPING_CONTENT_Y = 200;
-1
View File
@@ -42,7 +42,6 @@ var TypingTest = {
typingContentBG.makeTestContentBG();
this.animalList = new AnimalList(90);
this.animalList.printScore(AnimalList.TYPE_TEST);
var TYPING_CONTENT_Y = 230; // 320;