Fix: show english alphabet pronounce in typing practice
This commit is contained in:
@@ -48,6 +48,14 @@ var TypingPractice = {
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.addColor(TypingPractice.COLOR_CONTENT_INPUT, 0);
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.addColor(TypingPractice.COLOR_CONTENT_INPUT, 0);
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this.textTypingContent.anchor.set(0.5);
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this.textTypingContent.anchor.set(0.5);
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this.pronounceText = this.makeDefaultText(game.world.centerX, TYPING_CONTENT_Y + 80);
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this.pronounceText.style.fill = MainColor.LIGHT_CHOCO_STRING;
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this.pronounceText.addColor(MainColor.CHOCO_STRING, 2);
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this.pronounceText.setShadow(1, 1, 'rgba(0, 0, 0, 1)', 1);
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// this.pronounceText.stroke = MainColor.BLACK_STRING;
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// this.pronounceText.strokeThickness = 1;
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this.textTypingBracket = game.add.text(game.world.centerX, TYPING_CONTENT_Y, "[ ]", textStyleBasic)
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this.textTypingBracket = game.add.text(game.world.centerX, TYPING_CONTENT_Y, "[ ]", textStyleBasic)
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.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2)
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.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2)
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.addColor(TypingPractice.COLOR_BRACKET, 0);
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.addColor(TypingPractice.COLOR_BRACKET, 0);
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@@ -192,6 +200,18 @@ var TypingPractice = {
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},
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},
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makeDefaultText: function(x, y) {
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var defaultText = game.add.text(x, y, "");
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defaultText.anchor.set(0.5, 0.5);
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// defaultText.font = "Nanum Gothic Coding";
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defaultText.font = "Times New Roman";
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defaultText.fontSize = 26;
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defaultText.fontWeight = "normal";
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defaultText.style.fill = "white";
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return defaultText;
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},
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loadPracticeContent: function() {
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loadPracticeContent: function() {
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var appName = "";
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var appName = "";
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if(isTypingTestApp())
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if(isTypingTestApp())
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@@ -283,6 +303,35 @@ var TypingPractice = {
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return testContent;
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return testContent;
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},
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},
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isEnglishAlphabet: function(letter) {
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var patternEnglishAlphabet = /[a-zA-Z]/;
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if(patternEnglishAlphabet.test(letter))
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return true;
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else
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return false;
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},
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getPronounce: function(letter) {
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var pronounceArray = [
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"에이", "비", "씨", "디", "이", "에프", "지", "에이치", "아이",
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"제이", "케이", "엘", "엠", "엔", "오", "피", "큐", "알",
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"에스", "티", "유", "브이", "더블유", "엑스", "와이", "지(제트)"
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];
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var lowercaseLetter = letter.toLowerCase();
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var letterIndex = lowercaseLetter.charCodeAt(0) - "a".charCodeAt(0);
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return pronounceArray[letterIndex];
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},
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showPronounceText: function(letter) {
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if(!this.isEnglishAlphabet(letter)) {
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this.pronounceText.text = "";
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return;
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}
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this.pronounceText.text = letter.toUpperCase() + " " + this.getPronounce(letter);
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},
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showTypingPracticeContents: function() {
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showTypingPracticeContents: function() {
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for(var i = 0; i < TypingPractice.TYPING_CONTENT_DONE_COUNT; i++) {
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for(var i = 0; i < TypingPractice.TYPING_CONTENT_DONE_COUNT; i++) {
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var doneIndex = this.typingIndex - i - 1;
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var doneIndex = this.typingIndex - i - 1;
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@@ -299,6 +348,7 @@ var TypingPractice = {
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}
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}
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this.textTypingContent.text = this.typingRandomContents[this.typingIndex];
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this.textTypingContent.text = this.typingRandomContents[this.typingIndex];
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this.showPronounceText(this.textTypingContent.text);
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for(var i = 0; i < TypingPractice.TYPING_CONTENT_PREVIEW_COUNT; i++) {
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for(var i = 0; i < TypingPractice.TYPING_CONTENT_PREVIEW_COUNT; i++) {
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var previewIndex = this.typingIndex + i + 1;
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var previewIndex = this.typingIndex + i + 1;
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@@ -41,7 +41,8 @@
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<script src="../../game/lib/global/global_variables.js"></script>
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<script src="../../game/lib/global/global_variables.js"></script>
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<!-- library source files -->
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<!-- library source files -->
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<!-- <script src="../../game/lib/keyboard_shortcut.js"></script> -->
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<script src="../../game/lib/color/main_color.js"></script>
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<script src="../../game/lib/util/string_util.js"></script>
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<script src="../../game/lib/util/string_util.js"></script>
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<script src="../../game/lib/util/number_util.js"></script>
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<script src="../../game/lib/util/number_util.js"></script>
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<script src="../../game/lib/util/record_util.js"></script>
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<script src="../../game/lib/util/record_util.js"></script>
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