Add: hands
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@@ -65,7 +65,7 @@ class TypingPractice {
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this.shiftKey = game.input.keyboard.addKey(Phaser.Keyboard.SHIFT);
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/*
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/*
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this.hand_left = game.add.image(370, 680, "hand_left");
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this.hand_left.scale.set(2);
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this.hand_left.anchor.set(0.5);
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@@ -79,7 +79,10 @@ class TypingPractice {
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mask.drawRect(100, 300, 1028, 400);
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this.hand_left.mask = mask;
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this.hand_right.mask = mask;
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*/
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*/
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this.leftHand = new LeftHand(this.keyMapper);
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this.rightHand = new RightHand(this.keyMapper);
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// bottom
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@@ -237,7 +240,6 @@ class TypingPractice {
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if(prevText === undefined)
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return;
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console.log("hide : " + prevText);
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this.keyboard.hideHighlight(prevText);
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}
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@@ -246,8 +248,14 @@ class TypingPractice {
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if(typingText === undefined)
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return;
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console.log("show : " + typingText);
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this.keyboard.showHighlight(typingText);
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this.keyboard.showHighlight(typingText, this.leftHand, this.rightHand);
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// let key = this.keyboard.getKeyOfText(typingText);
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// if(key.handSide == KeyButton.LEFT_HAND) {
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// this.leftHand.moveRow(key.row);
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// } else if(key.handSide == KeyButton.LEFT_HAND) {
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// this.rightHand.moveRow(key.row);
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// }
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}
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