Add: God's next chocoball

This commit is contained in:
2019-05-10 09:11:30 +09:00
parent 3e2ebf4797
commit 668dfd49fa
4 changed files with 77 additions and 16 deletions
+47 -8
View File
@@ -32,6 +32,7 @@ var Game = {
// init game elements
this.initVariables();
this.drawObjects();
// bottom ui
@@ -46,9 +47,13 @@ var Game = {
},
initVariables: function() {
this.nextNumber = 1;
this.firstChocoballArray = this.makeChocoballArray(1, 25);
this.secondChocoballArray = this.makeChocoballArray(26, 50);
},
drawObjects: function() {
this.chocoballs = new Array();
for(var i = 0; i < 25; i++) {
var chocoball = new Chocoball(
@@ -59,9 +64,39 @@ var Game = {
this.chocoballs.push(chocoball);
}
this.god = new God(game.world.width - 120, Game.GOD_POSITION_Y + 100, this);
var graphics = game.add.graphics(0, 0);
var triangleStartX = God.POSITION_X;
var triangleStartY = God.POSITION_Y - 220;
var triangleHalfWidth = 20;
var triangleHeight = 40;
graphics.beginFill(0xFFFFFF);
graphics.lineStyle(20, 0x000000);
graphics.moveTo(triangleStartX, triangleStartY);
graphics.lineTo(triangleStartX + triangleHalfWidth, triangleStartY - triangleHeight);
graphics.lineTo(triangleStartX - triangleHalfWidth, triangleStartY - triangleHeight);
graphics.lineTo(triangleStartX, triangleStartY);
graphics.endFill();
this.nextNumber = 1;
graphics.lineStyle(10, 0x000000);
graphics.beginFill(0xFFFFFF);
graphics.drawCircle(God.POSITION_X, God.POSITION_Y - 340, 200);
graphics.endFill();
graphics.beginFill(0xFFFFFF);
graphics.lineStyle(0);
graphics.moveTo(triangleStartX, triangleStartY);
graphics.lineTo(triangleStartX + triangleHalfWidth, triangleStartY - triangleHeight);
graphics.lineTo(triangleStartX - triangleHalfWidth, triangleStartY - triangleHeight);
graphics.lineTo(triangleStartX, triangleStartY);
graphics.endFill();
this.nextChocoball = new Chocoball(
100,
(function(chocoball) { console.log("no event") }).bind(this)
);
this.nextChocoball.setNumber(this.nextNumber);
this.god = new God(God.POSITION_X, God.POSITION_Y, this);
},
makeChocoballArray(firstNumber, lastNumber) {
@@ -87,17 +122,21 @@ var Game = {
if(chocoball.number == 1)
this.stopWatch.start();
if(chocoball.number != this.nextNumber) {
console.log("wrong");
return;
} else {
if(chocoball.number == this.nextNumber) {
this.nextNumber++;
this.god.animateHappy();
} else {
console.log("wrong");
this.god.animateAngry();
return;
}
if(chocoball.number < 25)
if(chocoball.number < 25) {
chocoball.setNumber(this.secondChocoballArray[chocoball.index]);
else
this.nextChocoball.setNumber(this.nextNumber);
} else {
chocoball.setActive(false);
}
if(chocoball.number == 50) {
console.log("game clear");