Fix: apply IE code style
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@@ -287,7 +287,7 @@ var Game = {
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this.card_selected_edge.alpha = 0;
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this.card_selected_edge.alpha = 0;
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},
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},
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cardClicked(col, row) {
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cardClicked: function(col, row) {
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var index = this.getCardIndex(col, row);
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var index = this.getCardIndex(col, row);
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if(this.isCardSelectEdgeActivated() == false) { // card select edge is not activated
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if(this.isCardSelectEdgeActivated() == false) { // card select edge is not activated
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@@ -330,45 +330,45 @@ var Game = {
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},
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},
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isSelectedBefore(col, row) {
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isSelectedBefore: function(col, row) {
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if(this.selectedCardCol == col && this.selectedCardRow == row)
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if(this.selectedCardCol == col && this.selectedCardRow == row)
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return true;
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return true;
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return false;
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return false;
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},
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},
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getCardIndex(col, row) {
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getCardIndex: function(col, row) {
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return index = row * DudeCard.MAX_CARD_COLUMN_NO + col;
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return index = row * DudeCard.MAX_CARD_COLUMN_NO + col;
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},
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},
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isFrontCard(col, row) {
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isFrontCard: function(col, row) {
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return this.cards[this.getCardIndex(col, row)].isFront();
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return this.cards[this.getCardIndex(col, row)].isFront();
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},
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},
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flipToFront(col, row) {
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flipToFront: function(col, row) {
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var index = row * DudeCard.MAX_CARD_COLUMN_NO + col;
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var index = row * DudeCard.MAX_CARD_COLUMN_NO + col;
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this.cards[this.getCardIndex(col, row)].flipToFront();
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this.cards[this.getCardIndex(col, row)].flipToFront();
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},
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},
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flipToBack(col, row) {
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flipToBack: function(col, row) {
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this.cards[this.getCardIndex(col, row)].flipToBack();
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this.cards[this.getCardIndex(col, row)].flipToBack();
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},
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},
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clearCards(col, row) {
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clearCards: function(col, row) {
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var index = this.getCardIndex(col, row);
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var index = this.getCardIndex(col, row);
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this.cards[index].hide();
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this.cards[index].hide();
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index = this.selectedCardRow * DudeCard.MAX_CARD_COLUMN_NO + this.selectedCardCol;
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index = this.selectedCardRow * DudeCard.MAX_CARD_COLUMN_NO + this.selectedCardCol;
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this.cards[index].hide();
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this.cards[index].hide();
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},
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},
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resetCards(col, row) {
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resetCards: function(col, row) {
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var index = this.getCardIndex(col, row);
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var index = this.getCardIndex(col, row);
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this.cards[index].show(col, row);
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this.cards[index].show(col, row);
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index = this.selectedCardRow * DudeCard.MAX_CARD_COLUMN_NO + this.selectedCardCol;
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index = this.selectedCardRow * DudeCard.MAX_CARD_COLUMN_NO + this.selectedCardCol;
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this.cards[index].hide(this.selectedCardCol, this.selectedCardRow);
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this.cards[index].hide(this.selectedCardCol, this.selectedCardRow);
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},
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},
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showSelectedCard(col, row) {
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showSelectedCard: function(col, row) {
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this.isCardSelected = true;
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this.isCardSelected = true;
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var index = this.getCardIndex(col, row);
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var index = this.getCardIndex(col, row);
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@@ -471,7 +471,7 @@ var Game = {
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setOpenCardInfo(col, row) {
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setOpenCardInfo: function(col, row) {
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var cardIndex = this.getCardIndex(col, row);
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var cardIndex = this.getCardIndex(col, row);
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for(var i = 0; i < 2; i++) {
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for(var i = 0; i < 2; i++) {
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@@ -484,7 +484,7 @@ var Game = {
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}
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}
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},
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},
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resetOpenCardInfo(col, row) {
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resetOpenCardInfo: function(col, row) {
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var cardIndex = this.getCardIndex(col, row);
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var cardIndex = this.getCardIndex(col, row);
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for(var i = 0; i < 2; i++) {
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for(var i = 0; i < 2; i++) {
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@@ -495,7 +495,7 @@ var Game = {
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}
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}
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},
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},
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isOpenedCard(col, row) {
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isOpenedCard: function(col, row) {
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var cardIndex = this.getCardIndex(col, row);
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var cardIndex = this.getCardIndex(col, row);
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for(var i = 0; i < 2; i++) {
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for(var i = 0; i < 2; i++) {
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if(this.openCardInfoIndex[i] == cardIndex)
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if(this.openCardInfoIndex[i] == cardIndex)
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