Add: animal icon for typing app button

This commit is contained in:
2018-09-02 18:33:18 +09:00
parent a291c18ea1
commit 5de2b1daa8
31 changed files with 124 additions and 48 deletions
+9 -7
View File
@@ -47,14 +47,14 @@ class Animal {
tweenAnimation(animationType) {
switch(animationType) {
case Animal.ANIMATION_TYPE_CHANGE:
this.sprite.width = 70;
this.sprite.height = 70;
game.add.tween(this.sprite).to( { width: 50, height: 50 }, 500, Phaser.Easing.Bounce.Out, true);
this.sprite.width = 200;
this.sprite.height = 200;
game.add.tween(this.sprite).to( { width: 150, height: 150 }, 500, Phaser.Easing.Bounce.Out, true);
break;
case Animal.ANIMATION_TYPE_DAMAGE:
this.sprite.width = 100;
game.add.tween(this.sprite).to( { width: 50 }, 500, Phaser.Easing.Bounce.In, true);
this.sprite.width = 200;
game.add.tween(this.sprite).to( { width: 150 }, 500, Phaser.Easing.Bounce.In, true);
// game.add.tween(this.sprite).to( { width: 50 }, 500, Phaser.Easing.Elastic.Out, true);
break;
@@ -71,8 +71,8 @@ class Animal {
if(this.sprite === null) {
this.sprite = game.add.sprite(this.posX, this.posY, this.spriteFrameNames.run1);
this.sprite.anchor.set(0.5);
this.sprite.width = 50;
this.sprite.height = 50;
this.sprite.width = 150;
this.sprite.height = 150;
}
this.stopAnimation();
@@ -103,6 +103,8 @@ class Animal {
static loadResources() {
game.load.image('snail_shadow', '../../../resources/image/character/animal/snail/shadow.png');
game.load.image('snail_icon', '../../../resources/image/character/animal/snail/run2.png');
game.load.image('snail_run1', '../../../resources/image/character/animal/snail/run1.png');
game.load.image('snail_run2', '../../../resources/image/character/animal/snail/run2.png');