Add: BackButton
This commit is contained in:
@@ -0,0 +1,28 @@
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class BackButton {
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constructor(clickEvent) {
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let setting = new RoundRectButtonSetting(50, 50);
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setting.setStrokeColor(
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0x884444,
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0xaa6666,
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0xaa6666,
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0x333333
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);
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setting.setButtonColor(
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0xddaaaa,
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0xffdddd,
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0xffdddd,
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0x666666
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);
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setting.setTextColor(
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"#844",
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"#a66",
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"#a66",
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"#333"
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);
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this.button = new RoundRectButton(setting, "<", clickEvent);
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this.button.move(30, 30);
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}
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}
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@@ -10,14 +10,45 @@ class RoundRectButtonSetting {
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} else {
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this.roundAmount = roundAmount;
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}
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this.strokeWidth = RoundRectButtonSetting.DEFAULT_STROKE_WIDTH_PX;
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this.strokeColors = RoundRectButtonSetting.DEFAULT_STROKE_COLORS;
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this.buttonColors = RoundRectButtonSetting.DEFAULT_BUTTON_COLORS;
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this.textColors = RoundRectButtonSetting.DEFAULT_TEXT_COLORS;
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this.fontStyle = RoundRectButtonSetting.DEFAULT_TEXT_FONT;
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};
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setStrokeColor(out, over, down, disabled) {
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this.strokeColors.out = out;
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this.strokeColors.over = over;
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this.strokeColors.odownut = down;
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this.strokeColors.disabled = disabled;
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}
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setButtonColor(out, over, down, disabled) {
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this.buttonColors.out = out;
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this.buttonColors.over = over;
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this.buttonColors.odownut = down;
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this.buttonColors.disabled = disabled;
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}
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setTextColor(out, over, down, disabled) {
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this.textColors.out = out;
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this.textColors.over = over;
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this.textColors.odownut = down;
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this.textColors.disabled = disabled;
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}
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}
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RoundRectButtonSetting.DEFAULT_STROKE_COLORS = {
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out: 0x666666,
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over: 0x333333,
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down: 0x333333,
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disabled: 0x666666
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};
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RoundRectButtonSetting.DEFAULT_BUTTON_COLORS = {
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out: 0xffffff,
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over: 0xddffdd,
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@@ -34,11 +65,13 @@ RoundRectButtonSetting.DEFAULT_TEXT_COLORS = {
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RoundRectButtonSetting.DEFAULT_TEXT_FONT = {
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font: "30px Arial",
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align: "center",
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boundsAlignH: "center", // left, center. right
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boundsAlignV: "middle", // top, middle, bottom
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fill: "#fff"
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};
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RoundRectButtonSetting.DEFAULT_LINE_SPACING_PX = -10; // pixels
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RoundRectButtonSetting.DEFAULT_TEXT_LINE_SPACING_PX = -10; // in pixel
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RoundRectButtonSetting.DEFAULT_STROKE_WIDTH_PX = 5; // in pixel
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@@ -47,54 +80,52 @@ class RoundRectButton {
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this.setting = roundRectSetting;
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this.clickEvent = clickEvent;
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this.button = this.makeSprite();
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this.buttonStroke = this.makeButtonStroke();
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// this.buttonStroke.anchor.setTo(0.5, 0.5);
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this.buttonStroke.inputEnabled = true;
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this.setEventMethod(this.buttonStroke);
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this.text = this.makeText(buttonText);
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this.button = this.makeButtonSprite();
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this.button.addChild(this.text);
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this.button.anchor.setTo(0.5, 0.5);
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this.inputEnabled = true;
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this.setEventMethod();
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// this.button.anchor.setTo(0.5, 0.5);
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this.button.inputEnabled = true;
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this.setEventMethod(this.button);
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this.mouseOut();
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}
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setEventMethod() {
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this.button.events.onInputOver.add(function() {
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this.mouseOver();
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}, this);
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this.button.events.onInputOut.add(function() {
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this.mouseOut();
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}, this);
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this.button.events.onInputDown.add(function() {
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setEventMethod(target) {
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target.events.onInputOver.add(function() { this.mouseOver(); }, this);
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target.events.onInputOut.add(function() { this.mouseOut(); }, this);
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target.events.onInputDown.add(function() {
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this.mouseDown();
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if(this.clickEvent) {
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this.clickEvent();
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}
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}, this);
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this.button.events.onInputUp.add(function() {
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this.mouseOver();
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}, this);
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target.events.onInputUp.add(function() { this.mouseOver(); }, this);
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}
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makeSprite() {
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const STROKE_WIDTH_PX = 5;
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let width = this.setting.width - STROKE_WIDTH_PX * 2;
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let height = this.setting.height - STROKE_WIDTH_PX * 2;
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let innerRoundAmount = this.setting.roundAmount * (width / this.setting.width);
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console.log("this.setting.roundAmount " + this.setting.roundAmount);
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console.log("innerRoundAmount " + innerRoundAmount);
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makeButtonStroke() {
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let btnTexture = new Phaser.Graphics()
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.beginFill(0xaaaaaa)
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.beginFill(0xffffff)
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.drawRoundedRect(0, 0, this.setting.width, this.setting.height, this.setting.roundAmount)
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.endFill()
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.generateTexture();
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return game.add.sprite(0, 0, btnTexture);
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}
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makeButtonSprite() {
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let width = this.setting.width - this.setting.strokeWidth * 2;
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let height = this.setting.height - this.setting.strokeWidth * 2;
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let innerRoundAmount = this.setting.roundAmount * (width / this.setting.width);
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let btnTexture = new Phaser.Graphics()
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.beginFill(0xffffff)
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.drawRoundedRect(STROKE_WIDTH_PX, STROKE_WIDTH_PX, width, height, innerRoundAmount)
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.drawRoundedRect(this.setting.strokeWidth, this.setting.strokeWidth, width, height, innerRoundAmount)
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.endFill()
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.generateTexture();
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@@ -102,39 +133,48 @@ class RoundRectButton {
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}
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makeText(textContent) {
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let btnText = game.add.text(0, 0, textContent, this.setting.fontStyle);
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btnText.anchor.setTo(0.5);
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btnText.lineSpacing = RoundRectButtonSetting.DEFAULT_LINE_SPACING_PX;
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let btnText = game.add.text(0, 0, textContent, this.setting.fontStyle)
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.setTextBounds(0, 0, this.setting.width, this.setting.height);
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btnText.lineSpacing = RoundRectButtonSetting.DEFAULT_TEXT_LINE_SPACING_PX;
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// btnText.anchor.setTo(0.5);
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return btnText;
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}
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mouseOut() {
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this.button.tint = this.setting.buttonColors.out;
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this.text.fill = this.setting.textColors.out;
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this.buttonStroke.tint = this.setting.strokeColors.out;
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this.button.tint = this.setting.buttonColors.out;
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}
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mouseOver() {
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this.button.tint = this.setting.buttonColors.over;
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this.text.fill = this.setting.textColors.over;
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this.buttonStroke.tint = this.setting.strokeColors.over;
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this.button.tint = this.setting.buttonColors.over;
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}
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mouseDown() {
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this.button.tint = this.setting.buttonColors.down;
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this.text.fill = this.setting.textColors.down;
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this.buttonStroke.tint = this.setting.strokeColors.down;
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this.button.tint = this.setting.buttonColors.down;
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}
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buttonDisabled() {
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this.button.tint = this.setting.buttonColors.disabled;
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this.text.fill = this.setting.textColors.disabled;
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this.buttonStroke.tint = this.setting.strokeColors.disabled;
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this.button.tint = this.setting.buttonColors.disabled;
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}
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move(x, y) {
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this.button.x = x;
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this.button.y = y;
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this.buttonStroke.x = x - this.setting.width / 2;
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this.buttonStroke.y = y - this.setting.height / 2;
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this.button.x = x - this.setting.width / 2+ this.setting.strokeWidth;
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this.button.y = y - this.setting.height / 2+ this.setting.strokeWidth;
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}
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get inputEnabled() {
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@@ -142,6 +182,7 @@ class RoundRectButton {
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}
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set inputEnabled(isEnabled) {
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this.buttonStroke.inputEnabled = isEnabled;
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this.button.inputEnabled = isEnabled;
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if(isEnabled === true) {
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@@ -18,11 +18,6 @@ class ScreenBottom {
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.beginFill(0xffffff, 0.1)
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.drawRect(0, this.bottomAreaPositionY, game.world.width, this.BOTTOM_BAR_HEIGHT);
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this.printBottomLeftText(playerName);
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this.printBottomCenterText("메뉴");
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this.printBottomRightText(playerName);
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let textStyleInfo = textStyleBasic; //$.extend( {}, textStyleBasic);
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textStyleInfo.font = "32px Arial";
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textStyleInfo.align = "right";
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