Fix: startTime, resetTime
This commit is contained in:
+115
-51
@@ -6,9 +6,6 @@ function Timer() {
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bar.beginFill(0x202020);
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bar.beginFill(0x202020);
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bar.drawRect(0, 60, GAME_SCREEN_SIZE.x, 240);
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bar.drawRect(0, 60, GAME_SCREEN_SIZE.x, 240);
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// Timer
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this.timerCenterX = game.world.centerX + Timer.Timer_CENTER_OFFSET_X;
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this.timerCenterY = 183;
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this.makeTimer();
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this.makeTimer();
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this.makeTimerButtons();
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this.makeTimerButtons();
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@@ -16,20 +13,46 @@ function Timer() {
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this.resetButton = this.makeResetButton();
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this.resetButton = this.makeResetButton();
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this.pauseButton = this.makePauseButton();
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this.pauseButton = this.makePauseButton();
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this.showButton(this.pauseButton, false);
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this.showButton(this.pauseButton, false);
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// this.showButton(this.pauseButton, true);
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this.playButton = this.makePlayButton();
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this.playButton = this.makePlayButton();
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this.loadDataFromServer();
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this.startTimer();
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}
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}
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Timer.prototype.initVariables = function() {
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Timer.prototype.initVariables = function() {
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this.isTimerGoingOn = false;
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this.timeStart = 0
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this.timeLeft = 0;
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this.timerEvent = null;
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this.prevTime = null;
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this.prevTime = null;
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this.timerCenterX = game.world.centerX + Timer.Timer_CENTER_OFFSET_X;
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this.timerCenterY = 183;
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this.hour10ButtonPosX = this.timerCenterX - 285 - 90;
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this.hour1ButtonPosX = this.timerCenterX - 195 - 90;
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this.minute10ButtonPosX = this.timerCenterX - 45 - 90;
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this.minute1ButtonPosX = this.timerCenterX + 45 - 90;
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this.timePlusButtonPosY = this.timerCenterY - 82;
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this.timeMinusButtonPosY = this.timerCenterY + 75;
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}
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Timer.prototype.loadDataFromServer = function() {
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this.timeStart = Timer.TIME_DEFAULT_SEC;
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this.timeLeft = Timer.TIME_DEFAULT_SEC;
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this.timeLeft = Timer.TIME_DEFAULT_SEC;
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this.timerEvent = null;
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this.updateTimeText();
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// if( there is saved time record) {
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// this.isTimerGoingOn = false;
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// this.setTimerTextColor(0xffffff);
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// }
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this.setTimerTextColor(0xc04040);
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}
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}
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Timer.prototype.makeTimer = function() {
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Timer.prototype.makeTimer = function() {
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@@ -41,43 +64,34 @@ Timer.prototype.makeTimer = function() {
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}
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}
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Timer.prototype.makeTimerButtons = function() {
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Timer.prototype.makeTimerButtons = function() {
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var hour10PosX = this.timerCenterX - 285 - 90;
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var hour1PosX = this.timerCenterX - 195 - 90;
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var minute10PosX = this.timerCenterX - 45 - 90;
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var minute1PosX = this.timerCenterX + 45 - 90;
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var plusPosY = this.timerCenterY - 82;
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var minusPosY = this.timerCenterY + 75;
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// hour button
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// hour button
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this.hourPlus10Button = this.makeTimePlusButton(hour10PosX, plusPosY, "▲",
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this.hourPlus10Button = this.makeTimePlusButton(this.hour10ButtonPosX, this.timePlusButtonPosY, "▲",
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(function() { this.timePlus(10, Timer.TYPE_HOUR); }).bind(this)
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(function() { this.timePlus(10, Timer.TYPE_HOUR); }).bind(this)
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);
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);
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// this.hourPlus10Button.setInputEnabled(false);
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// this.hourPlus10Button.setInputEnabled(false);
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this.hourMinus10Button = this.makeTimeMinusButton(hour10PosX, minusPosY, "▼",
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this.hourMinus10Button = this.makeTimeMinusButton(this.hour10ButtonPosX, this.timeMinusButtonPosY, "▼",
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(function() { this.timeMinus(10, Timer.TYPE_HOUR); }).bind(this)
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(function() { this.timeMinus(10, Timer.TYPE_HOUR); }).bind(this)
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);
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);
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this.hourPlus1Button = this.makeTimePlusButton(hour1PosX, plusPosY, "▲",
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this.hourPlus1Button = this.makeTimePlusButton(this.hour1ButtonPosX, this.timePlusButtonPosY, "▲",
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(function() { this.timePlus(1, Timer.TYPE_HOUR); }).bind(this)
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(function() { this.timePlus(1, Timer.TYPE_HOUR); }).bind(this)
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);
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);
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this.hourMinus1Button = this.makeTimeMinusButton(hour1PosX, minusPosY, "▼",
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this.hourMinus1Button = this.makeTimeMinusButton(this.hour1ButtonPosX, this.timeMinusButtonPosY, "▼",
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(function() { this.timeMinus(1, Timer.TYPE_HOUR); }).bind(this)
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(function() { this.timeMinus(1, Timer.TYPE_HOUR); }).bind(this)
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);
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);
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// minute button
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// minute button
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this.minutePlus10Button = this.makeTimePlusButton(minute10PosX, plusPosY, "▲",
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this.minutePlus10Button = this.makeTimePlusButton(this.minute10ButtonPosX, this.timePlusButtonPosY, "▲",
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(function() { this.timePlus(10, Timer.TYPE_MINUTE); }).bind(this)
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(function() { this.timePlus(10, Timer.TYPE_MINUTE); }).bind(this)
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);
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);
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this.minuteMinus10Button = this.makeTimeMinusButton(minute10PosX, minusPosY, "▼",
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this.minuteMinus10Button = this.makeTimeMinusButton(this.minute10ButtonPosX, this.timeMinusButtonPosY, "▼",
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(function() { this.timeMinus(10, Timer.TYPE_MINUTE); }).bind(this)
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(function() { this.timeMinus(10, Timer.TYPE_MINUTE); }).bind(this)
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);
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);
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this.minutePlus1Button = this.makeTimePlusButton(minute1PosX, plusPosY, "▲",
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this.minutePlus1Button = this.makeTimePlusButton(this.minute1ButtonPosX, this.timePlusButtonPosY, "▲",
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(function() { this.timePlus(1, Timer.TYPE_MINUTE); }).bind(this)
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(function() { this.timePlus(1, Timer.TYPE_MINUTE); }).bind(this)
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);
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);
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this.minuteMinus1Button = this.makeTimeMinusButton(minute1PosX, minusPosY, "▼",
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this.minuteMinus1Button = this.makeTimeMinusButton(this.minute1ButtonPosX, this.timeMinusButtonPosY, "▼",
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(function() { this.timeMinus(1, Timer.TYPE_MINUTE); }).bind(this)
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(function() { this.timeMinus(1, Timer.TYPE_MINUTE); }).bind(this)
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);
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);
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}
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}
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@@ -114,7 +128,7 @@ Timer.prototype.makeResetButton = function() {
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return new RoundRectButton(
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return new RoundRectButton(
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setting,
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setting,
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null, "C",
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null, "C",
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(function() { console.log("리셋"); }).bind(this)
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(function() { this.resetTimer(); }).bind(this)
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);
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);
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}
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}
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@@ -151,13 +165,13 @@ Timer.prototype.makePlayButton = function() {
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return new RoundRectButton(
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return new RoundRectButton(
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setting,
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setting,
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null, "▶",
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null, "▶",
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(function() { console.log("플레이"); }).bind(this)
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(function() { this.startTimer(); }).bind(this)
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);
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);
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}
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}
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Timer.prototype.makePauseButton = function() {
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Timer.prototype.makePauseButton = function() {
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var setting = new RoundRectButtonSetting(0, 0, 0, 0);
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var setting = new RoundRectButtonSetting(0, 0, 0, 0);
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setting.x = game.world.width - 200;
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setting.x = game.world.width - 100;
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setting.y = this.timerCenterY;
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setting.y = this.timerCenterY;
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setting.width = 120;
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setting.width = 120;
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setting.height = 120;
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setting.height = 120;
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@@ -189,7 +203,7 @@ Timer.prototype.makePauseButton = function() {
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return new RoundRectButton(
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return new RoundRectButton(
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setting,
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setting,
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null, "∥",
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null, "∥",
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(function() { console.log("일시 정지"); }).bind(this)
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(function() { this.pauseTimer(); }).bind(this)
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);
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);
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}
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}
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@@ -202,22 +216,74 @@ Timer.prototype.showButton = function(button, flag) {
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button.move(backupPosX, -200);
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button.move(backupPosX, -200);
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}
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}
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Timer.prototype.hideTimerButtons = function() {
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this.hourPlus10Button.move(-200, -200);
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this.hourPlus1Button.move(-200, -200);
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this.hourMinus10Button.move(-200, -200);
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this.hourMinus1Button.move(-200, -200);
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this.minutePlus10Button.move(-200, -200);
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this.minutePlus1Button.move(-200, -200);
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this.minuteMinus10Button.move(-200, -200);
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this.minuteMinus1Button.move(-200, -200);
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}
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Timer.prototype.showTimerButtons = function() {
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this.hourPlus10Button.move(this.hour10ButtonPosX, this.timePlusButtonPosY);
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this.hourMinus10Button.move(this.hour10ButtonPosX, this.timeMinusButtonPosY);
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this.hourPlus1Button.move(this.hour1ButtonPosX, this.timePlusButtonPosY);
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this.hourMinus1Button.move(this.hour1ButtonPosX, this.timeMinusButtonPosY);
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this.minutePlus10Button.move(this.minute10ButtonPosX, this.timePlusButtonPosY);
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this.minuteMinus10Button.move(this.minute10ButtonPosX, this.timeMinusButtonPosY);
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this.minutePlus1Button.move(this.minute1ButtonPosX, this.timePlusButtonPosY);
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this.minuteMinus1Button.move(this.minute1ButtonPosX, this.timeMinusButtonPosY);
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}
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Timer.prototype.setTimerTextColor = function(color) {
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this.timeHourText.tint = color;
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this.timeHourMinuteSeperator.tint = color;
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this.timeMinuteText.tint = color;
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this.timeMinuteSecondSeperator.tint = color;
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this.timeSecondText.tint = color;
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}
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Timer.prototype.startTimer = function() {
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Timer.prototype.startTimer = function() {
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this.isTimerGoingOn = true;
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this.setTimerTextColor(0x40c0c0);
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this.updateTimeText();
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this.updateTimeText();
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ShowNotifyTimeOver(this.timeLeft * Timer.TIME_MILLISECONDS);
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ShowNotifyTimeOver(this.timeLeft * Timer.TIME_MILLISECONDS);
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this.prevTime = this.getNowTime();
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this.prevTime = this.getNowTime();
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this.timerEvent = game.time.events.loop(1000, this.tickTimeLeft, this);
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this.timerEvent = game.time.events.loop(1000, this.tickTimeLeft, this);
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this.showButton(this.playButton, false);
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this.showButton(this.pauseButton, true);
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this.hideTimerButtons();
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}
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}
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Timer.prototype.pauseTimer = function() {
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Timer.prototype.pauseTimer = function() {
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this.setTimerTextColor(0xa0a0a0);
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this.updateTimeText();
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this.updateTimeText();
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CancelNotifyTimeOver();
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CancelNotifyTimeOver();
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game.time.events.remove(this.timerEvent);
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game.time.events.remove(this.timerEvent);
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this.showButton(this.playButton, true);
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this.showButton(this.pauseButton, false);
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this.showTimerButtons();
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}
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Timer.prototype.resetTimer = function() {
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this.timeLeft = this.timeStart;
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this.pauseTimer();
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this.isTimerGoingOn = false;
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this.setTimerTextColor(0xc04040);
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// this.loadDataFromServer();
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}
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}
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Timer.prototype.tickTimeLeft = function() {
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Timer.prototype.tickTimeLeft = function() {
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@@ -235,8 +301,10 @@ Timer.prototype.tickTimeLeft = function() {
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this.updateTimeText();
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this.updateTimeText();
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if(this.timeLeft < 0)
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if(this.timeLeft < 0) {
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this.setTimerTextColor(0xff0000);
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this.timeOver();
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this.timeOver();
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}
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}
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}
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Timer.prototype.timeOver = function() {
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Timer.prototype.timeOver = function() {
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@@ -368,13 +436,15 @@ Timer.prototype.timePlus = function(timePlusSecond, type) {
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break;
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break;
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}
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}
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console.log(timeAmount);
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// console.log(timeAmount);
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this.timeLeft += timeAmount;
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this.timeLeft += timeAmount;
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var maxTime = 99 * Timer.TIME_MINUTES_FOR_HOUR * Timer.TIME_SECONDS_FOR_MINUTE * Timer.TIME_SECONDS_FOR_MINUTE;
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var maxTime = 99 * Timer.TIME_MINUTES_FOR_HOUR * Timer.TIME_SECONDS_FOR_MINUTE * Timer.TIME_SECONDS_FOR_MINUTE;
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if(this.timeLeft > maxTime)
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if(this.timeLeft > maxTime)
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this.timeLeft = maxTime;
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this.timeLeft = maxTime;
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this.updateTimeText();
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this.updateTimeText();
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if(!this.isTimerGoingOn)
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this.sendStartTimeToServer(this.timeLeft);
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this.sendTimeLeftToServer();
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this.sendTimeLeftToServer();
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}
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}
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@@ -392,12 +462,14 @@ Timer.prototype.timeMinus = function(timeMinusSecond, type) {
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break;
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break;
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}
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}
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console.log(timeAmount);
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// console.log(timeAmount);
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this.timeLeft -= timeAmount;
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this.timeLeft -= timeAmount;
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if(this.timeLeft < 0)
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if(this.timeLeft < 0)
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this.timeLeft = 0;
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this.timeLeft = 0;
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this.updateTimeText();
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this.updateTimeText();
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if(!this.isTimerGoingOn)
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this.sendStartTimeToServer(this.timeLeft);
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this.sendTimeLeftToServer();
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this.sendTimeLeftToServer();
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}
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}
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@@ -409,23 +481,6 @@ Timer.prototype.setTime =function(sec) {
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this.updateTimeText();
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this.updateTimeText();
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}
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}
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Timer.prototype.timeUp = function(sec) {
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// console.log("time up : " + sec);
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this.timeLeft += sec;
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this.updateTimeText();
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// this.sendTimeLeftToServer();
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}
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Timer.prototype.timeDown = function(sec) {
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// console.log("time down : " + sec);
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this.timeLeft -= sec;
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if(this.timeLeft < 0)
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this.timeLeft = 0;
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this.updateTimeText();
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// this.sendTimeLeftToServer();
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}
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Timer.prototype.updateTimeText = function() {
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Timer.prototype.updateTimeText = function() {
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var secondsForHour = Timer.TIME_MINUTES_FOR_HOUR * Timer.TIME_SECONDS_FOR_MINUTE;
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var secondsForHour = Timer.TIME_MINUTES_FOR_HOUR * Timer.TIME_SECONDS_FOR_MINUTE;
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@@ -466,6 +521,15 @@ Timer.prototype.getTimeWithTimeFormat = function(timeValue, type) {
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}
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}
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}
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}
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Timer.prototype.sendStartTimeToServer = function(time) {
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this.timeStart = time;
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// send to server
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console.log(this.timeStart);
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}
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Timer.prototype.sendTimeLeftToServer = function() {
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Timer.prototype.sendTimeLeftToServer = function() {
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return;
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return;
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Reference in New Issue
Block a user