Fix: button position
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@@ -59,16 +59,6 @@ var LicenseTimer = {
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// Timer
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var timerCenterX = game.world.centerX - 30;
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var watchPosY = 100;
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var watchTextStyle = { font: "24px Arial", fill: "#555", align: "center"};
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this.hourText = game.add.text(timerCenterX - 175, watchPosY, "시간", watchTextStyle);
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this.hourText.anchor.set(0.5);
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this.minText = game.add.text(timerCenterX, watchPosY, "분", watchTextStyle);
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this.minText.anchor.set(0.5);
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this.secText = game.add.text(timerCenterX + 170, watchPosY, "초", watchTextStyle);
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this.secText.anchor.set(0.5);
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var timerTextStyle = { font: "bold 120px Arial", fill: "#fff", align: "center"};
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this.timerText = game.add.text(timerCenterX, 160, "00:00:00", timerTextStyle);
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@@ -80,7 +70,8 @@ var LicenseTimer = {
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var setting = new RoundRectButtonSetting(0, 0, 0, 0);
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setting.fontStyle.boundsAlignH = "center"; // left, center. right
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setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom
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setting.strokeWidthPx = 5;
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setting.strokeWidthPx = 3;
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setting.roundAmount = 5;
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// set timer buttons
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@@ -94,6 +85,41 @@ var LicenseTimer = {
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(function() { console.log("1 hour"); }).bind(this)
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);
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// modify timer buttons
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setting.x = timerCenterX - 30;
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setting.y = 90;
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setting.width = 50;
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setting.height = 30;
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var plus10minButton = new RoundRectButton(
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setting,
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null, "+",
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(function() { console.log("+10 min"); }).bind(this)
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);
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setting.x = timerCenterX +30;
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var plus1minButton = new RoundRectButton(
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setting,
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null, "+",
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(function() { console.log("+1 min"); }).bind(this)
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);
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setting.x = timerCenterX - 30;
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setting.y = 220;
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var minus10minButton = new RoundRectButton(
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setting,
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null, "-",
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(function() { console.log("-10 min"); }).bind(this)
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);
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setting.x = timerCenterX + 30;
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var minus1minButton = new RoundRectButton(
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setting,
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null, "-",
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(function() { console.log("-1 min"); }).bind(this)
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);
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/*
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// modify timer buttons
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setting.x = GAME_SCREEN_SIZE.x - 210;
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setting.y = 120;
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@@ -126,6 +152,7 @@ var LicenseTimer = {
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null, "-1분",
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(function() { console.log("-1 min"); }).bind(this)
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);
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*/
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},
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makeStartButtonGroup: function() {
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