Add: study - RoundRectButton
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8">
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<title>Round rect image button test</title>
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<script src="https://code.jquery.com/jquery-3.3.1.slim.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/phaser@3.6.0/dist/phaser.min.js"></script>
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<script src="./round_rect_button.js"></script>
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<script src="./round_rect_button_main.js"></script>
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<style>
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body{
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padding: 0;
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margin: 0;
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}
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canvas{
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margin: 0 auto;
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}
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</style>
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</head>
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<body>
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<div id="Round rect image button test" style="text-align:center;" />
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</body>
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</html>
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var DEFAULT_BUTTON_COLORS = [
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"#fff", // over
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"#aaf", // out
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"#faa", // down
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"#333" // disabled
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];
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var DEFAULT_TEXT_COLORS = [
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"#000", // over
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"#000", // out
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"#000", // down
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"#999" // disabled
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];
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function RectSetting(width, height, buttonColors) {
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this.width = width;
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this.height = height;
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if(buttonColors != null)
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this.buttonColors = buttonColors;
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else
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this.buttonColors = DEFAULT_BUTTON_COLORS;
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}
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function ButtonTextSetting(text, textColors) {
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this.text = text;
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this.textColors = textColors;
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}
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// function RoundRoundRectButton(x, y, text, callback) {
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function RoundRectButton(roundRectSetting) {
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// use the bitmap data as the texture for the sprite
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/*
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var newTextStyle = $.extend( {}, textStyleBasic);
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newTextStyle.font = "bold 28px Arial";
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this.buttonText = game.add.text(0, 0, text, newTextStyle);
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this.buttonText.addColor("#a0d", 0)
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this.buttonText.anchor.setTo(0.5, 0.4);
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this.startButton = game.add.button(x, y, 'button', callback, this, 2, 1, 0);
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this.startButton.anchor.set(0.5);
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this.startButton.inputEnabled = true;
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this.startButton.input.priorityId = 1;
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this.startButton.input.useHandCursor = true;
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this.startButton.addChild(this.buttonText);
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*/
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var overSprite = this.makeSprite(roundRectSetting.width, roundRectSetting.height, roundRectSetting.color[0]);
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var outSprite = this.makeSprite(roundRectSetting.width, roundRectSetting.height, roundRectSetting.color[1]);
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var downSprite = this.makeSprite(roundRectSetting.width, roundRectSetting.height, roundRectSetting.color[2]);
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var disabledSprite = this.makeSprite(roundRectSetting.width, roundRectSetting.height, roundRectSetting.color[3]);
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}
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RoundRectButton.prototype.makeSprite = function(width, height, color) {
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var bmd = game.add.bitmapData(width, height);
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var defaultLineWidth = 2;
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var defaultLineWidthHalf = defaultLineWidth / 2;
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bmd.ctx.beginPath();
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bmd.ctx.rect(
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defaultLineWidth, defaultLineWidth,
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width - defaultLineWidth, height - defaultLineWidth
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);
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bmd.ctx.fillStyle = '#aaaa';
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bmd.ctx.fill();
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bmd.ctx.beginPath();
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bmd.ctx.lineWidth = defaultLineWidth;
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bmd.ctx.strokeStyle = "#fff";
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bmd.ctx.strokeRect(
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defaultLineWidthHalf, defaultLineWidthHalf,
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width - defaultLineWidth, height - defaultLineWidth
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);
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return game.add.sprite(300, 300, bmd);
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}
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/////////////////////////////
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// Main game
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var game = new Phaser.Game(1000, 800, Phaser.CANVAS, "Round rect image button test",
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{preload:preload, create:create, update:update, render:render});
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function preload() {
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game.load.image('phaser', './image/phaser.png');
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// game.load.spritesheet('button', './image/button_basic.png', 200, 100);
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}
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function create() {
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var i = game.add.image(game.world.centerX, game.world.centerY + 70, 'phaser');
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i.anchor.set(0.5);
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game.stage.backgroundColor = '#4d4d4d';
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graphics = game.add.graphics(0, 0);
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new RoundRectButton(new RectSetting(200, 100));
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}
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function update() {
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}
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function render() {
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// showDebugMessage();
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}
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/////////////////////////////
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// custom methods
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function showDebugMessage() {
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// game.debug.text( "This is debug text 한글 " + spriteMushroom.x + ", " + spriteMushroom.y + ", highscore : " + highScore, 100, 380 );
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}
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