Add: study - RoundRectButton

This commit is contained in:
2018-04-30 10:48:56 +09:00
parent fca853fe97
commit 581efd0777
3 changed files with 152 additions and 0 deletions
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<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Round rect image button test</title>
<script src="https://code.jquery.com/jquery-3.3.1.slim.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/phaser@3.6.0/dist/phaser.min.js"></script>
<script src="./round_rect_button.js"></script>
<script src="./round_rect_button_main.js"></script>
<style>
body{
padding: 0;
margin: 0;
}
canvas{
margin: 0 auto;
}
</style>
</head>
<body>
<div id="Round rect image button test" style="text-align:center;" />
</body>
</html>
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var DEFAULT_BUTTON_COLORS = [
"#fff", // over
"#aaf", // out
"#faa", // down
"#333" // disabled
];
var DEFAULT_TEXT_COLORS = [
"#000", // over
"#000", // out
"#000", // down
"#999" // disabled
];
function RectSetting(width, height, buttonColors) {
this.width = width;
this.height = height;
if(buttonColors != null)
this.buttonColors = buttonColors;
else
this.buttonColors = DEFAULT_BUTTON_COLORS;
}
function ButtonTextSetting(text, textColors) {
this.text = text;
this.textColors = textColors;
}
// function RoundRoundRectButton(x, y, text, callback) {
function RoundRectButton(roundRectSetting) {
// use the bitmap data as the texture for the sprite
/*
var newTextStyle = $.extend( {}, textStyleBasic);
newTextStyle.font = "bold 28px Arial";
this.buttonText = game.add.text(0, 0, text, newTextStyle);
this.buttonText.addColor("#a0d", 0)
this.buttonText.anchor.setTo(0.5, 0.4);
this.startButton = game.add.button(x, y, 'button', callback, this, 2, 1, 0);
this.startButton.anchor.set(0.5);
this.startButton.inputEnabled = true;
this.startButton.input.priorityId = 1;
this.startButton.input.useHandCursor = true;
this.startButton.addChild(this.buttonText);
*/
var overSprite = this.makeSprite(roundRectSetting.width, roundRectSetting.height, roundRectSetting.color[0]);
var outSprite = this.makeSprite(roundRectSetting.width, roundRectSetting.height, roundRectSetting.color[1]);
var downSprite = this.makeSprite(roundRectSetting.width, roundRectSetting.height, roundRectSetting.color[2]);
var disabledSprite = this.makeSprite(roundRectSetting.width, roundRectSetting.height, roundRectSetting.color[3]);
}
RoundRectButton.prototype.makeSprite = function(width, height, color) {
var bmd = game.add.bitmapData(width, height);
var defaultLineWidth = 2;
var defaultLineWidthHalf = defaultLineWidth / 2;
bmd.ctx.beginPath();
bmd.ctx.rect(
defaultLineWidth, defaultLineWidth,
width - defaultLineWidth, height - defaultLineWidth
);
bmd.ctx.fillStyle = '#aaaa';
bmd.ctx.fill();
bmd.ctx.beginPath();
bmd.ctx.lineWidth = defaultLineWidth;
bmd.ctx.strokeStyle = "#fff";
bmd.ctx.strokeRect(
defaultLineWidthHalf, defaultLineWidthHalf,
width - defaultLineWidth, height - defaultLineWidth
);
return game.add.sprite(300, 300, bmd);
}
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/////////////////////////////
// Main game
var game = new Phaser.Game(1000, 800, Phaser.CANVAS, "Round rect image button test",
{preload:preload, create:create, update:update, render:render});
function preload() {
game.load.image('phaser', './image/phaser.png');
// game.load.spritesheet('button', './image/button_basic.png', 200, 100);
}
function create() {
var i = game.add.image(game.world.centerX, game.world.centerY + 70, 'phaser');
i.anchor.set(0.5);
game.stage.backgroundColor = '#4d4d4d';
graphics = game.add.graphics(0, 0);
new RoundRectButton(new RectSetting(200, 100));
}
function update() {
}
function render() {
// showDebugMessage();
}
/////////////////////////////
// custom methods
function showDebugMessage() {
// game.debug.text( "This is debug text 한글 " + spriteMushroom.x + ", " + spriteMushroom.y + ", highscore : " + highScore, 100, 380 );
}