Add: study - RoundRectButton
This commit is contained in:
@@ -0,0 +1,86 @@
|
||||
var DEFAULT_BUTTON_COLORS = [
|
||||
"#fff", // over
|
||||
"#aaf", // out
|
||||
"#faa", // down
|
||||
"#333" // disabled
|
||||
];
|
||||
|
||||
var DEFAULT_TEXT_COLORS = [
|
||||
"#000", // over
|
||||
"#000", // out
|
||||
"#000", // down
|
||||
"#999" // disabled
|
||||
];
|
||||
|
||||
|
||||
function RectSetting(width, height, buttonColors) {
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
|
||||
if(buttonColors != null)
|
||||
this.buttonColors = buttonColors;
|
||||
else
|
||||
this.buttonColors = DEFAULT_BUTTON_COLORS;
|
||||
|
||||
}
|
||||
|
||||
|
||||
function ButtonTextSetting(text, textColors) {
|
||||
this.text = text;
|
||||
this.textColors = textColors;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// function RoundRoundRectButton(x, y, text, callback) {
|
||||
function RoundRectButton(roundRectSetting) {
|
||||
|
||||
// use the bitmap data as the texture for the sprite
|
||||
|
||||
/*
|
||||
var newTextStyle = $.extend( {}, textStyleBasic);
|
||||
newTextStyle.font = "bold 28px Arial";
|
||||
|
||||
this.buttonText = game.add.text(0, 0, text, newTextStyle);
|
||||
this.buttonText.addColor("#a0d", 0)
|
||||
this.buttonText.anchor.setTo(0.5, 0.4);
|
||||
|
||||
this.startButton = game.add.button(x, y, 'button', callback, this, 2, 1, 0);
|
||||
this.startButton.anchor.set(0.5);
|
||||
this.startButton.inputEnabled = true;
|
||||
this.startButton.input.priorityId = 1;
|
||||
this.startButton.input.useHandCursor = true;
|
||||
this.startButton.addChild(this.buttonText);
|
||||
*/
|
||||
|
||||
var overSprite = this.makeSprite(roundRectSetting.width, roundRectSetting.height, roundRectSetting.color[0]);
|
||||
var outSprite = this.makeSprite(roundRectSetting.width, roundRectSetting.height, roundRectSetting.color[1]);
|
||||
var downSprite = this.makeSprite(roundRectSetting.width, roundRectSetting.height, roundRectSetting.color[2]);
|
||||
var disabledSprite = this.makeSprite(roundRectSetting.width, roundRectSetting.height, roundRectSetting.color[3]);
|
||||
}
|
||||
|
||||
RoundRectButton.prototype.makeSprite = function(width, height, color) {
|
||||
var bmd = game.add.bitmapData(width, height);
|
||||
|
||||
var defaultLineWidth = 2;
|
||||
var defaultLineWidthHalf = defaultLineWidth / 2;
|
||||
|
||||
bmd.ctx.beginPath();
|
||||
bmd.ctx.rect(
|
||||
defaultLineWidth, defaultLineWidth,
|
||||
width - defaultLineWidth, height - defaultLineWidth
|
||||
);
|
||||
bmd.ctx.fillStyle = '#aaaa';
|
||||
bmd.ctx.fill();
|
||||
|
||||
bmd.ctx.beginPath();
|
||||
bmd.ctx.lineWidth = defaultLineWidth;
|
||||
bmd.ctx.strokeStyle = "#fff";
|
||||
bmd.ctx.strokeRect(
|
||||
defaultLineWidthHalf, defaultLineWidthHalf,
|
||||
width - defaultLineWidth, height - defaultLineWidth
|
||||
);
|
||||
|
||||
return game.add.sprite(300, 300, bmd);
|
||||
}
|
||||
Reference in New Issue
Block a user