Fix: chocoball slot

This commit is contained in:
2019-05-10 20:21:59 +09:00
parent 20dfb711eb
commit 54a65d2513
2 changed files with 50 additions and 41 deletions
+21 -15
View File
@@ -15,24 +15,14 @@ function Chocoball(index, difficulty, onClickHandler) {
Chocoball.prototype.initVariables = function(textContent) {
this.isActivated = false;
this.number = 0;
if(this.index == 100) {
this.col = 6.4;
this.row = 0.85;
} else {
this.row = Math.floor(this.index / 5);
this.col = this.index % 5;
}
}
Chocoball.prototype.drawChocoball = function() {
var x = 200 + this.col * 100;
var y = 200 + this.row * 100;
var x = Chocoball.getX(this.index);
var y = Chocoball.getY(this.index);
this.body = game.add.sprite(x, y, 'choco_body');
this.body.scale.set(1);
// this.body.scale.set(1);
this.body.anchor.set(0.5);
this.body.tint = 0x553333;
// this.body.tint = 0xff0000;
this.body.inputEnabled = true;
this.body.events.onInputDown.add(this.onClick, this);
@@ -42,7 +32,7 @@ Chocoball.prototype.drawChocoball = function() {
this.body.addChild(this.numberText);
this.gloss = game.add.sprite(x, y, 'choco_gloss');
this.gloss.scale.set(1);
// this.gloss.scale.set(1);
this.gloss.anchor.set(0.5);
}
@@ -99,6 +89,20 @@ Chocoball.prototype.onClick = function() {
}
Chocoball.getX = function(index) {
if(index == 100)
return 840;
return 200 + (index % 5) * 100;
}
Chocoball.getY = function(index) {
if(index == 100)
return 285;
return 200 + (Math.floor(index / 5)) * 100;
}
Chocoball.loadResources = function() {
game.load.image('choco_gloss', '../../../resources/image/object/one_to_fifty/choco_gloss.png');
game.load.image('choco_body', '../../../resources/image/object/one_to_fifty/choco_body.png');
@@ -111,7 +115,7 @@ Chocoball.IMAGE_SIZE = 90;
Chocoball.IMAGE_CENTER = Chocoball.IMAGE_SIZE / 2;
Chocoball.FONT_STYLE = {
font: "50px Arial",
font: "40px Arial",
boundsAlignH: "center", // left, center. right
boundsAlignV: "middle", // top, middle, bottom
fill: "#fff",
@@ -124,6 +128,8 @@ Chocoball.FONT_STYLE = {
Chocoball.DEFAULT_TEXT_LINE_SPACING_PX = -10; // in pixel
Chocoball.DEFAULT_STROKE_WIDTH_PX = 5; // in pixel
Chocball.RADIUS = 90;
Chocoball.COLOR_BLACK = 0x553333;
Chocoball.COLOR_1_TO_10 = 0x3355ff;
Chocoball.COLOR_11_TO_20 = 0xff5533;
+29 -26
View File
@@ -1,6 +1,7 @@
var Game = {
create: function() {
this.mode = "release"; // "test";
this.initVariables();
this.dbConnectManager = new DBConnectManager();
@@ -48,8 +49,6 @@ var Game = {
},
initVariables: function() {
this.mode = "test";
this.nextNumber = 1;
this.difficulty = Chocoball.MODE_DIFFICULT;
@@ -66,8 +65,16 @@ var Game = {
},
drawObjects: function() {
var graphics = game.add.graphics(0, 0);
var outLineRadius = 97;
this.chocoballs = new Array();
for(var i = 0; i < 25; i++) {
graphics.lineStyle(0);
graphics.beginFill(0x202020);
graphics.drawCircle(Chocoball.getX(i), Chocoball.getY(i), outLineRadius);
graphics.endFill();
var chocoball = new Chocoball(
i,
this.difficulty,
@@ -77,7 +84,6 @@ var Game = {
this.chocoballs.push(chocoball);
}
var graphics = game.add.graphics(0, 0);
var triangleStartX = God.POSITION_X;
var triangleStartY = God.POSITION_Y - 245;
var triangleHalfWidth = 20;
@@ -132,37 +138,34 @@ var Game = {
onClickChocoball: function(chocoball) {
// console.log(chocoball.index);
// console.log(chocoball.number);
if(chocoball.number == 1)
this.stopWatch.start();
if(chocoball.number == this.nextNumber) {
this.nextNumber++;
this.god.animateHappy();
} else {
if(chocoball.number == 50) {
// console.log("game clear");
chocoball.setVisible(false);
this.gameClear();
return;
}
if(chocoball.number != this.nextNumber) {
console.log("wrong");
this.god.animateAngry();
return;
}
if(chocoball.number < 25) {
// clicked correct number
if(chocoball.number == 1)
this.stopWatch.start();
this.nextNumber++;
this.god.animateHappy();
if(chocoball.number <= 25)
chocoball.setNumber(this.secondChocoballArray[chocoball.index]);
this.nextChocoball.setNumber(this.nextNumber);
} else {
else
chocoball.setVisible(false);
}
this.nextChocoball.setNumber(this.nextNumber);
if(this.mode == "test") {
if(this.nextNumber == 3) {
console.log("time over");
this.timeOver();
}
return;
}
if(chocoball.number == 50) {
console.log("game clear");
this.gameClear();
if(this.mode == "test" && this.nextNumber == 3) {
console.log("time over");
this.timeOver();
}
},