Add: ITQ simulator basic files
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@@ -1,5 +1,5 @@
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FullscreenButton.prototype = Object.create(RoundRectButton);
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FullscreenButton.constructor = BackButton;
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FullscreenButton.constructor = FullscreenButton;
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function FullscreenButton() {
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game.scale.fullScreenScaleMode = Phaser.ScaleManager.EXACT_FIT;
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@@ -0,0 +1,66 @@
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var Loading = {
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preload: function() {
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// game.load.image('loadingbar', './image/phaser.png');
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},
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create: function() {
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// var userID = sessionStorage.getItem("UserID");
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// console.log("userID : " + userID);
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game.stage.backgroundColor = '#4d4d4d';
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// // Progress report
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// this.textProgress = game.add.text(game.world.centerX, 100, '로딩중 . . .', textStyleBasic);
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// this.textProgress.anchor.setTo(0.5, 0.4);
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// this.textProgress.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
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// // Preload bar
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// this.preloadBar = this.add.sprite(game.world.centerX, game.world.centerY, 'loadingbar');
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// this.preloadBar.anchor.setTo(0.5);
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// this.preloadBar.alpha = 0;
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game.load.onFileComplete.add(this.fileComplete, this);
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game.load.onLoadComplete.add(this.loadComplete, this);
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this.startLoading();
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},
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startLoading: function() {
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game.load.image('icon_fullscreen', '../../../resources/image/icon/fullscreen_white.png');
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game.load.image('icon_home', '../../../resources/image/icon/home.png');
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// SpriteIconTimer.loadResources();
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game.load.start();
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},
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fileComplete: function(progress, cacheKey, success, totalLoaded, totalFiles) {
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// this.preloadBar.alpha = progress / 100;
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// console.log('progress : ' + progress);
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// text.setText("File Complete: " + progress + "% - " + totalLoaded + " out of " + totalFiles);
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// var newImage = game.add.image(x, y, cacheKey);
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// newImage.scale.set(0.3);
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// x += newImage.width + 20;
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// if (x > 700)
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// {
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// x = 32;
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// y += 332;
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// }
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},
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loadComplete: function(progress, cacheKey, success, totalLoaded, totalFiles) {
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// this.preloadBar.alpha = 1;
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// if(isDebugMode()) {
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// this.state.start('Login');
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// return;
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// }
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this.state.start('Simulator');
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},
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}
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@@ -0,0 +1,15 @@
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/////////////////////////////
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// Main game
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var CONTENT_ID = "ITQ Simulator";
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var game = new Phaser.Game(
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GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y,
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Phaser.CANVAS, CONTENT_ID,
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this, false, false
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);
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game.state.add('Loading', Loading);
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game.state.add('Simulator', Simulator);
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game.state.start('Loading');
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@@ -0,0 +1,24 @@
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var GAME_SCREEN_SIZE = { x: 1024, y: 768 }
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var Simulator = {
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create: function() {
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game.stage.backgroundColor = "#4d4d4d";
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// keyboard shortcut
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this.keyboardShortcut = new KeyboardShortcut();
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this.keyboardShortcut.addCallback(
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Phaser.KeyCode.ESC, // keyCode
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null, // keyDownHandler
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(function() { this.back(); }).bind(this), // keyUpHandler
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"keyboard_test" // callerClassName
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);
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this.fullscreenButton = new FullscreenButton();
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},
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back: function() {
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},
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}
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