Fix: apply IE code style
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@@ -71,7 +71,7 @@ var Game = {
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// // this.countDown();
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},
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initVariables() {
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initVariables: function() {
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this.cards = [];
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this.card_selected_edge;
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this.card_characters = [];
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@@ -114,7 +114,7 @@ var Game = {
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this.randCharacterListAfterShuffling;
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},
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initCardVariables() {
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initCardVariables: function() {
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this.card_characters[0] = 'commoner';
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this.card_characters[1] = 'elf';
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this.card_characters[2] = 'knight';
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@@ -162,7 +162,7 @@ var Game = {
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},
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/*
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countDown() {
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countDown: function() {
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const style = { font: "bold 200px Arial", fill: "#fff", boundsAlignH: "center", boundsAlignV: "middle" };
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this.countDownText = game.add.text(0, 0, "", style);
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this.countDownText.setTextBounds(0, 0, game.world.width, game.world.height);
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@@ -175,7 +175,7 @@ var Game = {
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this.tweenCountDown();
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},
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tweenCountDown() {
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tweenCountDown: function() {
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if(this.countDownNumber === 0) {
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this.startGame();
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return;
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@@ -199,7 +199,7 @@ var Game = {
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this.stageTimer.start();
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},
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startStage() {
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startStage: function() {
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this.isCardSelected = false;
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this.setOpenCardColumnRow();
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@@ -210,7 +210,7 @@ var Game = {
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this.initOpenCardInfo();
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},
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setOpenCardColumnRow() {
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setOpenCardColumnRow: function() {
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switch(this.playingStageNo) {
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case 1:
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this.activatedCardColumnNo = 2;
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@@ -243,7 +243,7 @@ var Game = {
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}
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},
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initCards() {
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initCards: function() {
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this.randStageCharacterList = Phaser.ArrayUtils.shuffle(this.cardCharacterIndexList);
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var characterListBeforeShuffling = [];
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@@ -271,14 +271,14 @@ var Game = {
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}
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},
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initOpenCardInfo() {
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initOpenCardInfo: function() {
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this.openCardInfoIndex[0] = -1;
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this.openCardInfoCharacter[0] = -1;
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this.openCardInfoIndex[1] = -1;
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this.openCardInfoCharacter[1] = -1;
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},
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hideSelectedCard() {
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hideSelectedCard: function() {
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this.isCardSelected = false;
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this.card_selected_edge.x = -100;
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@@ -378,17 +378,17 @@ var Game = {
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this.card_selected_edge.alpha = 1;
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},
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showOpenCardInfo() {
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showOpenCardInfo: function() {
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console.log(
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"card 1 (" + this.openCardInfoIndex[0] + ", : " + this.openCardInfoCharacter[0] + "), card 2 ("
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+ this.openCardInfoIndex[1] + ", " + this.openCardInfoCharacter[1] + ")");
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},
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isCardSelectEdgeActivated() {
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isCardSelectEdgeActivated: function() {
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return this.isCardSelected;
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},
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isCardSelectEdgeAll() {
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isCardSelectEdgeAll: function() {
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if(this.openCardInfoIndex[0] < 0)
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return false;
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@@ -399,7 +399,7 @@ var Game = {
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},
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isSameCharacterCard() {
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isSameCharacterCard: function() {
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if(this.openCardInfoIndex[0] < 0 || this.openCardInfoIndex[1] < 0)
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return false;
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@@ -409,7 +409,7 @@ var Game = {
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return true;
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},
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clearOpenedTwoCards() {
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clearOpenedTwoCards: function() {
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var card1 = this.cards[this.openCardInfoIndex[0]];
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this.resetOpenCardInfo(card1.getColumnNo(), card1.getRowNo());
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this.reservedHideCard[0] = card1;
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@@ -430,7 +430,7 @@ var Game = {
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this.gameTimeEvents[this.gameTimeEvents.length + 1] = hideOpenedCardTimeEvent;
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},
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hideOpenedCard() {
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hideOpenedCard: function() {
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this.reservedHideCard[0].hide();
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this.reservedHideCard[1].hide();
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@@ -449,7 +449,7 @@ var Game = {
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}
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},
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resetOpenedCard() {
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resetOpenedCard: function() {
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var card1 = this.cards[this.openCardInfoIndex[0]];
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if(card1 == null)
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return;
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@@ -464,7 +464,7 @@ var Game = {
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},
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resetOpenedTwoCards() {
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resetOpenedTwoCards: function() {
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var resetOpenedCardTimeEvent = game.time.events.add(Phaser.Timer.SECOND * 0.5, this.resetOpenedCard, this);
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this.gameTimeEvents[this.gameTimeEvents.length + 1] = resetOpenedCardTimeEvent;
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},
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