Fix: spaceship image in Dodge
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@@ -197,7 +197,8 @@ var Game = {
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hitStarEmitter.maxParticleScale = 3;
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hitStarEmitter.forEach(
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function(particle) {
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particle.tint = 0xadff2f;
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// particle.tint = 0xadff2f;
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particle.tint = 0xffa5a5;
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}
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);
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hitStarEmitter.gravity = 0;
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@@ -30,32 +30,9 @@ var Loading = {
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game.load.image('icon_fullscreen', '../../../resources/image/icon/fullscreen_white.png');
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game.load.image('star', '../../../resources/image/background/star_7x7.png');
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game.load.image('alien','../../../resources/image/character/alien/green_alien.png');
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game.load.image('spaceship', '../../../resources/image/object/spaceship.png');
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game.load.image('missile', '../../../resources/image/weapon/missile.png');
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// game.load.image('a', '../../../resources/image/icon/fullscreen_white.png');
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// game.load.image('b', '../../../resources/image/icon/fullscreen_white.png');
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// game.load.image('c', '../../../resources/image/icon/fullscreen_white.png');
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// game.load.image('d', '../../../resources/image/icon/fullscreen_white.png');
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// game.load.image('a', './image/phaser.png');
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// game.load.image('b', './image/phaser.png');
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// game.load.image('c', './image/phaser.png');
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// game.load.image('d', './image/phaser.png');
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// game.load.image('e', './image/phaser.png');
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// game.load.image('g', './image/phaser.png');
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// game.load.image('e', './image/phaser.png');
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// game.load.image('f', './image/phaser.png');
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// game.load.image('g', './image/phaser.png');
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// game.load.image('h', './image/phaser.png');
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// game.load.image('phaser', './image/phaser.png');
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// game.load.spritesheet('button', './image/button_basic.png', 200, 100);
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// game.load.image('star', './image/star_particle.png');
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// game.load.image('medal_gold', './image/medal_gold.png');
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// game.load.image('medal_silver', './image/medal_silver.png');
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// game.load.image('medal_bronze', './image/medal_bronze.png');
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Spaceship.loadResources();
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game.load.start();
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},
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@@ -5,7 +5,8 @@ function Spaceship() {
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this.isActivated = false;
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this.speed = Spaceship.DEFAULT_SPEED;
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Phaser.Sprite.call(this, game, game.world.centerX, game.world.centerY, 'alien');
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Phaser.Sprite.call(this, game, game.world.centerX, game.world.centerY, 'spaceship');
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this.frame = Spaceship.FRAME_NONE;
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game.add.existing(this);
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game.physics.arcade.enable(this);
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@@ -13,7 +14,6 @@ function Spaceship() {
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this.anchor.set(0.5);
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this.halfWidth = this.width / 2;
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// this.setActive(true);
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}
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@@ -44,15 +44,15 @@ Spaceship.prototype.update = function() {
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Spaceship.prototype.setDirection = function(dir) {
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switch(dir) {
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case Spaceship.DIR_LEFT:
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this.tint = 0xeeeeee;
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this.frame = Spaceship.FRAME_LEFT;
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break;
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case Spaceship.DIR_MIDDLE:
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this.tint = 0xdddddd;
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this.frame = Spaceship.FRAME_NONE;
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break;
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case Spaceship.DIR_RIGHT:
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this.tint = 0xcccccc;
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this.frame = Spaceship.FRAME_RIGHT;
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break;
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}
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}
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@@ -83,6 +83,9 @@ Spaceship.prototype.goRandomPosition = function() {
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}
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Spaceship.loadResources = function() {
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game.load.spritesheet('spaceship', '../../../resources/image/character/spaceship/spaceship.png', 32, 32);
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}
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Spaceship.DEFAULT_SPEED = 400;
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@@ -90,3 +93,7 @@ Spaceship.DEFAULT_SPEED = 400;
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Spaceship.DIR_LEFT = 0;
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Spaceship.DIR_MIDDLE = 1;
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Spaceship.DIR_RIGHT = 2;
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Spaceship.FRAME_LEFT = 1;
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Spaceship.FRAME_NONE = 2;
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Spaceship.FRAME_RIGHT = 3;
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