Fix: restructing session manager, ES6 -> ES5
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@@ -6,7 +6,7 @@ class Game {
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create() {
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this.game.stage.backgroundColor = "#000000"; // '#4d4d4d';
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sessionStorageManager.isNewBestRecrd = false;
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sessionStorageManager.setIsNewBestRecord(false);
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// top ui
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var screenTopUI = new ScreenTopUI();
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@@ -18,14 +18,14 @@ class Game {
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var scoreBoard = new ScoreBoard();
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scoreManager.addOnChangeScoreListener( function(score) {
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sessionStorageManager.record = score;
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sessionStorageManager.setRecord(score);
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scoreBoard.printScore(NumberUtil.numberWithCommas(score));
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});
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scoreManager.addOnChangeHighScoreListener( function(highScore) {
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console.log(highScore);
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sessionStorageManager.bestRecord = highScore;
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sessionStorageManager.isNewBestRecrd = true;
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screenBottomUI.printLeftTextWithBestRecord(sessionStorageManager.bestRecord);
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sessionStorageManager.setBestRecord(highScore);
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sessionStorageManager.setIsNewBestRecrd(true);
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screenBottomUI.printLeftTextWithBestRecord(sessionStorageManager.getBestRecord());
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});
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var heartGauge = new HeartGauge(heartManager);
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@@ -72,9 +72,9 @@ class Game {
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// bottom ui
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var screenBottomUI = new ScreenBottomUI();
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screenBottomUI.printLeftTextWithBestRecord(sessionStorageManager.bestRecord);
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screenBottomUI.printCenterText(sessionStorageManager.playingAppKoreanName);
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screenBottomUI.printRightText(sessionStorageManager.playerName);
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screenBottomUI.printLeftTextWithBestRecord(sessionStorageManager.getBestRecord());
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screenBottomUI.printCenterText(sessionStorageManager.getPlayingAppKoreanName());
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screenBottomUI.printRightText(sessionStorageManager.getPlayerName());
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this.startGame();
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