Fix: restructing session manager, ES6 -> ES5

This commit is contained in:
2018-09-14 22:22:22 +09:00
parent 72e7c1a28f
commit 3f340535ac
44 changed files with 3100 additions and 3262 deletions
+6 -6
View File
@@ -1,9 +1,9 @@
const LANGUAGE_KOREAN = "korean";
const LANGUAGE_ENGLISH = "english";
var LANGUAGE_KOREAN = "korean";
var LANGUAGE_ENGLISH = "english";
const MODE_RELEASE = "release";
const MODE_DEBUG = "debug";
const runMode = MODE_RELEASE;
var MODE_RELEASE = "release";
var MODE_DEBUG = "debug";
var runMode = MODE_RELEASE;
function isDebugMode() {
// console.log("debug mode ? " + runMode);
@@ -16,7 +16,7 @@ function isReleaseMode() {
}
const GAME_SCREEN_SIZE = { x: 1024, y: 768 }
var GAME_SCREEN_SIZE = { x: 1024, y: 768 }
+123 -126
View File
@@ -1,150 +1,147 @@
class Animal {
function Animal(type, x, y) {
this.animalType = type;
constructor(type, x, y) {
this.animalType = type;
this.sprite = null;
this.posX = x;
this.posY = y;
}
this.sprite = null;
this.posX = x;
this.posY = y;
}
Animal.prototype.loadSpriteNames = function() {
let spriteNames = {};
loadSpriteNames() {
let spriteNames = {};
spriteNames.icon = this.species.species + Animal.SPRITE_NAMES.icon;
spriteNames.icon = this.species.species + Animal.SPRITE_NAMES.icon;
spriteNames.run1 = this.species.species + Animal.SPRITE_NAMES.run1;
spriteNames.run2 = this.species.species + Animal.SPRITE_NAMES.run2;
spriteNames.run1 = this.species.species + Animal.SPRITE_NAMES.run1;
spriteNames.run2 = this.species.species + Animal.SPRITE_NAMES.run2;
return spriteNames;
}
return spriteNames;
}
Animal.prototype.setSpecies = function(species) {
this.species = species;
setSpecies(species) {
this.species = species;
if(this.animalType === Animal.TYPE_ICON)
return;
if(this.animalType === Animal.TYPE_ICON)
return;
this.setupAnimation();
}
this.setupAnimation();
}
Animal.prototype.tweenAnimation = function(animationType) {
switch(animationType) {
case Animal.ANIMATION_TYPE_CHANGE:
this.sprite.width = 200;
this.sprite.height = 200;
game.add.tween(this.sprite).to( { width: 150, height: 150 }, 500, Phaser.Easing.Bounce.Out, true);
break;
tweenAnimation(animationType) {
switch(animationType) {
case Animal.ANIMATION_TYPE_CHANGE:
this.sprite.width = 200;
this.sprite.height = 200;
game.add.tween(this.sprite).to( { width: 150, height: 150 }, 500, Phaser.Easing.Bounce.Out, true);
break;
case Animal.ANIMATION_TYPE_DAMAGE:
this.sprite.width = 200;
game.add.tween(this.sprite).to( { width: 150 }, 500, Phaser.Easing.Bounce.In, true);
// game.add.tween(this.sprite).to( { width: 50 }, 500, Phaser.Easing.Elastic.Out, true);
break;
}
case Animal.ANIMATION_TYPE_DAMAGE:
this.sprite.width = 200;
game.add.tween(this.sprite).to( { width: 150 }, 500, Phaser.Easing.Bounce.In, true);
// game.add.tween(this.sprite).to( { width: 50 }, 500, Phaser.Easing.Elastic.Out, true);
break;
}
setupAnimation() {
this.spriteFrameNames = this.loadSpriteNames();
this.playingSpriteFrameName = this.spriteFrameNames.run1;
this.animationFrameID = 1;
this.animationSpeedSec = 1000 / this.species.runningFPS;
}
if(this.sprite === null) {
this.sprite = game.add.sprite(this.posX, this.posY, this.spriteFrameNames.run1);
this.sprite.anchor.set(0.5);
this.sprite.width = 150;
this.sprite.height = 150;
}
Animal.prototype.setupAnimation = function() {
this.spriteFrameNames = this.loadSpriteNames();
this.playingSpriteFrameName = this.spriteFrameNames.run1;
this.animationFrameID = 1;
this.animationSpeedSec = 1000 / this.species.runningFPS;
this.stopAnimation();
this.animateionUpdate();
if(this.sprite === null) {
this.sprite = game.add.sprite(this.posX, this.posY, this.spriteFrameNames.run1);
this.sprite.anchor.set(0.5);
this.sprite.width = 150;
this.sprite.height = 150;
}
startAnimation() {
if(this.timerEvent === null)
this.timerEvent = game.time.events.loop(this.animationSpeedSec, this.animateionUpdate, this);
this.stopAnimation();
this.animateionUpdate();
}
Animal.prototype.startAnimation = function() {
if(this.timerEvent === null)
this.timerEvent = game.time.events.loop(this.animationSpeedSec, this.animateionUpdate, this);
}
Animal.prototype.animateionUpdate = function() {
this.animationFrameID = 1 - this.animationFrameID;
if(this.animationFrameID === 0) {
this.sprite.loadTexture(this.spriteFrameNames.run2);
} else {
this.sprite.loadTexture(this.spriteFrameNames.run1);
}
}
Animal.prototype.stopAnimation = function() {
if(this.timerEvent !== null) {
game.time.events.remove(this.timerEvent);
this.timerEvent = null;
}
}
Animal.animalLevelIDByRecord = function(record, gameType) {
for(let i = Animal.SPECIES_DATA.length - 1; i > 0; i--) {
if(record >= this.typingCount(Animal.SPECIES_DATA[i], gameType))
return i;
}
animateionUpdate() {
this.animationFrameID = 1 - this.animationFrameID;
return 0;
}
if(this.animationFrameID === 0) {
this.sprite.loadTexture(this.spriteFrameNames.run2);
} else {
this.sprite.loadTexture(this.spriteFrameNames.run1);
}
}
Animal.typingCount = function(speciesData, gameType) {
if(gameType === Animal.TYPE_PRACTICE)
return speciesData.practiceTypingCount;
else
return speciesData.testTypingCount;
}
stopAnimation() {
if(this.timerEvent !== null) {
game.time.events.remove(this.timerEvent);
this.timerEvent = null;
}
}
Animal.loadResources = function() {
game.load.image('snail_shadow', '../../../resources/image/character/animal/snail/shadow.png');
game.load.image('snail_icon', '../../../resources/image/character/animal/snail/run2.png');
game.load.image('snail_run1', '../../../resources/image/character/animal/snail/run1.png');
game.load.image('snail_run2', '../../../resources/image/character/animal/snail/run2.png');
static animalLevelIDByRecord(record, gameType) {
for(let i = Animal.SPECIES_DATA.length - 1; i > 0; i--) {
if(record >= this.typingCount(Animal.SPECIES_DATA[i], gameType))
return i;
}
game.load.image('turtle_icon', '../../../resources/image/character/animal/turtle/run2.png');
game.load.image('turtle_run1', '../../../resources/image/character/animal/turtle/run1.png');
game.load.image('turtle_run2', '../../../resources/image/character/animal/turtle/run2.png');
return 0;
}
game.load.image('cat_icon', '../../../resources/image/character/animal/cat/run2.png');
game.load.image('cat_run1', '../../../resources/image/character/animal/cat/run1.png');
game.load.image('cat_run2', '../../../resources/image/character/animal/cat/run2.png');
static typingCount(speciesData, gameType) {
if(gameType === Animal.TYPE_PRACTICE)
return speciesData.practiceTypingCount;
else
return speciesData.testTypingCount;
}
game.load.image('lion_icon', '../../../resources/image/character/animal/lion/run2.png');
game.load.image('lion_run1', '../../../resources/image/character/animal/lion/run1.png');
game.load.image('lion_run2', '../../../resources/image/character/animal/lion/run2.png');
static loadResources() {
game.load.image('snail_shadow', '../../../resources/image/character/animal/snail/shadow.png');
game.load.image('rabbit_icon', '../../../resources/image/character/animal/rabbit/run2.png');
game.load.image('rabbit_run1', '../../../resources/image/character/animal/rabbit/run1.png');
game.load.image('rabbit_run2', '../../../resources/image/character/animal/rabbit/run2.png');
game.load.image('snail_icon', '../../../resources/image/character/animal/snail/run2.png');
game.load.image('snail_run1', '../../../resources/image/character/animal/snail/run1.png');
game.load.image('snail_run2', '../../../resources/image/character/animal/snail/run2.png');
game.load.image('ostrich_icon', '../../../resources/image/character/animal/ostrich/run2.png');
game.load.image('ostrich_run1', '../../../resources/image/character/animal/ostrich/run1.png');
game.load.image('ostrich_run2', '../../../resources/image/character/animal/ostrich/run2.png');
game.load.image('turtle_icon', '../../../resources/image/character/animal/turtle/run2.png');
game.load.image('turtle_run1', '../../../resources/image/character/animal/turtle/run1.png');
game.load.image('turtle_run2', '../../../resources/image/character/animal/turtle/run2.png');
game.load.image('horse_icon', '../../../resources/image/character/animal/horse/run2.png');
game.load.image('horse_run1', '../../../resources/image/character/animal/horse/run1.png');
game.load.image('horse_run2', '../../../resources/image/character/animal/horse/run2.png');
game.load.image('cat_icon', '../../../resources/image/character/animal/cat/run2.png');
game.load.image('cat_run1', '../../../resources/image/character/animal/cat/run1.png');
game.load.image('cat_run2', '../../../resources/image/character/animal/cat/run2.png');
game.load.image('dog_icon', '../../../resources/image/character/animal/dog/run2.png');
game.load.image('dog_run1', '../../../resources/image/character/animal/dog/run1.png');
game.load.image('dog_run2', '../../../resources/image/character/animal/dog/run2.png');
game.load.image('lion_icon', '../../../resources/image/character/animal/lion/run2.png');
game.load.image('lion_run1', '../../../resources/image/character/animal/lion/run1.png');
game.load.image('lion_run2', '../../../resources/image/character/animal/lion/run2.png');
game.load.image('cheetah_icon', '../../../resources/image/character/animal/cheetah/run2.png');
game.load.image('cheetah_run1', '../../../resources/image/character/animal/cheetah/run1.png');
game.load.image('cheetah_run2', '../../../resources/image/character/animal/cheetah/run2.png');
game.load.image('rabbit_icon', '../../../resources/image/character/animal/rabbit/run2.png');
game.load.image('rabbit_run1', '../../../resources/image/character/animal/rabbit/run1.png');
game.load.image('rabbit_run2', '../../../resources/image/character/animal/rabbit/run2.png');
game.load.image('ostrich_icon', '../../../resources/image/character/animal/ostrich/run2.png');
game.load.image('ostrich_run1', '../../../resources/image/character/animal/ostrich/run1.png');
game.load.image('ostrich_run2', '../../../resources/image/character/animal/ostrich/run2.png');
game.load.image('horse_icon', '../../../resources/image/character/animal/horse/run2.png');
game.load.image('horse_run1', '../../../resources/image/character/animal/horse/run1.png');
game.load.image('horse_run2', '../../../resources/image/character/animal/horse/run2.png');
game.load.image('dog_icon', '../../../resources/image/character/animal/dog/run2.png');
game.load.image('dog_run1', '../../../resources/image/character/animal/dog/run1.png');
game.load.image('dog_run2', '../../../resources/image/character/animal/dog/run2.png');
game.load.image('cheetah_icon', '../../../resources/image/character/animal/cheetah/run2.png');
game.load.image('cheetah_run1', '../../../resources/image/character/animal/cheetah/run1.png');
game.load.image('cheetah_run2', '../../../resources/image/character/animal/cheetah/run2.png');
game.load.image('eagle_icon', '../../../resources/image/character/animal/eagle/run2.png');
game.load.image('eagle_run1', '../../../resources/image/character/animal/eagle/run1.png');
game.load.image('eagle_run2', '../../../resources/image/character/animal/eagle/run2.png');
}
game.load.image('eagle_icon', '../../../resources/image/character/animal/eagle/run2.png');
game.load.image('eagle_run1', '../../../resources/image/character/animal/eagle/run1.png');
game.load.image('eagle_run2', '../../../resources/image/character/animal/eagle/run2.png');
}
@@ -159,16 +156,16 @@ Animal.ANIMATION_TYPE_DAMAGE = 1;
Animal.SPECIES_DATA = [
{ "species" : "snail", "runningFPS" : 1.1, "practiceTypingCount" : 0, "testTypingCount" : 0 },
{ "species" : "turtle", "runningFPS" : 2.2, "practiceTypingCount" : 5, "testTypingCount" : 20 },
{ "species" : "cat", "runningFPS" : 3.3, "practiceTypingCount" : 10, "testTypingCount" : 50 },
{ "species" : "lion", "runningFPS" : 4.4, "practiceTypingCount" : 15, "testTypingCount" : 100 },
{ "species" : "rabbit", "runningFPS" : 5.5, "practiceTypingCount" : 20, "testTypingCount" : 200 },
{ "species" : "ostrich", "runningFPS" : 7.7, "practiceTypingCount" : 25, "testTypingCount" : 300 },
{ "species" : "horse", "runningFPS" : 9.9, "practiceTypingCount" : 30, "testTypingCount" : 400 },
{ "species" : "dog", "runningFPS" : 12.2, "practiceTypingCount" : 35, "testTypingCount" : 500 },
{ "species" : "cheetah", "runningFPS" : 16, "practiceTypingCount" : 40, "testTypingCount" : 600 },
{ "species" : "eagle", "runningFPS" : 20, "practiceTypingCount" : 50, "testTypingCount" : 700 }
{ "species" : "snail", "runningFPS" : 1.1, "practiceTypingCount" : 0, "testTypingCount" : 0 },
{ "species" : "turtle", "runningFPS" : 2.2, "practiceTypingCount" : 5, "testTypingCount" : 20 },
{ "species" : "cat", "runningFPS" : 3.3, "practiceTypingCount" : 10, "testTypingCount" : 50 },
{ "species" : "lion", "runningFPS" : 4.4, "practiceTypingCount" : 15, "testTypingCount" : 100 },
{ "species" : "rabbit", "runningFPS" : 5.5, "practiceTypingCount" : 20, "testTypingCount" : 200 },
{ "species" : "ostrich", "runningFPS" : 7.7, "practiceTypingCount" : 25, "testTypingCount" : 300 },
{ "species" : "horse", "runningFPS" : 9.9, "practiceTypingCount" : 30, "testTypingCount" : 400 },
{ "species" : "dog", "runningFPS" : 12.2, "practiceTypingCount" : 35, "testTypingCount" : 500 },
{ "species" : "cheetah", "runningFPS" : 16, "practiceTypingCount" : 40, "testTypingCount" : 600 },
{ "species" : "eagle", "runningFPS" : 20, "practiceTypingCount" : 50, "testTypingCount" : 700 }
];
Animal.SPRITE_NAMES = {
+36 -43
View File
@@ -1,52 +1,45 @@
/////////////////////////////
// Chart
function AnnounceBox(x, y) {
this.posX = x;
this.posY = y;
}
class AnnounceBox {
AnnounceBox.prototype.drawText = function(posX, posY, text) {
const style = { font: "24px Arial", fill: "#fff", align: "left", boundsAlignH: "center", boundsAlignV: "middle" };
constructor(x, y) {
this.posX = x;
this.posY = y;
}
let textObject = game.add.text(
posX, posY,
text, style
);
textObject.anchor.set(0.5);
textObject.stroke = "#333";
textObject.strokeThickness = 3;
drawText(posX, posY, text) {
const style = { font: "24px Arial", fill: "#fff", align: "left", boundsAlignH: "center", boundsAlignV: "middle" };
return textObject;
}
let textObject = game.add.text(
posX, posY,
text, style
);
textObject.anchor.set(0.5);
textObject.stroke = "#333";
textObject.strokeThickness = 3;
AnnounceBox.prototype.getFontStyle = function() {
return { font: "32px Arial", fill: "#fff" };
}
return textObject;
}
AnnounceBox.prototype.drawBox = function(text) {
this.graphics = game.add.graphics(this.posX, this.posY);
this.graphics.alpha = 0.8;
getFontStyle() {
return { font: "32px Arial", fill: "#fff" };
}
this.graphics.beginFill(0x303030);
this.graphics.lineStyle(4, 0x880000, 1);
this.graphics.moveTo(0, -190);
this.graphics.lineTo(game.world.width / 2, -170);
this.graphics.lineTo(game.world.width - this.posX * 2, -190);
this.graphics.lineTo(game.world.width - this.posX * 2, 50);
this.graphics.lineTo(game.world.width / 2, 30);
this.graphics.lineTo(0, 50);
this.graphics.endFill();
drawBox(text) {
this.graphics = game.add.graphics(this.posX, this.posY);
this.graphics.alpha = 0.8;
this.graphics.beginFill(0x303030);
this.graphics.lineStyle(4, 0x880000, 1);
this.graphics.moveTo(0, -190);
this.graphics.lineTo(game.world.width / 2, -170);
this.graphics.lineTo(game.world.width - this.posX * 2, -190);
this.graphics.lineTo(game.world.width - this.posX * 2, 50);
this.graphics.lineTo(game.world.width / 2, 30);
this.graphics.lineTo(0, 50);
this.graphics.endFill();
let announceText = this.drawText(
game.world.width / 2, this.posY - 75,
text
);
announceText.addColor("#ff0000", 0);
announceText.stroke = "#330000";
}
let announceText = this.drawText(
game.world.width / 2, this.posY - 75,
text
);
announceText.addColor("#ff0000", 0);
announceText.stroke = "#330000";
}
+53 -61
View File
@@ -1,77 +1,69 @@
class AppInfo {
constructor(appID, appName, koreanName, howToPlay) {
this.appID = appID;
this.appName = appName;
this.koreanName = koreanName;
this.isActivated = false;
this.howToPlay = howToPlay;
}
function AppInfo(appID, appName, koreanName, howToPlay) {
this.appID = appID;
this.appName = appName;
this.koreanName = koreanName;
this.isActivated = false;
this.howToPlay = howToPlay;
}
class AppInfoManager {
function AppInfoManager() {
this.appInfoMap = new Map();
constructor() {
this.appInfoMap = new Map();
this.registerAppInfoList();
}
this.registerAppInfoList();
}
AppInfoManager.prototype.registerAppInfoList = function() {
// menu
this.registerAppInfo(new AppInfo("test", "테스트", ""));
this.registerAppInfo(new AppInfo("login", "로그인", ""));
this.registerAppInfo(new AppInfo("menu", "메뉴", ""));
registerAppInfoList() {
// menu
this.registerAppInfo(new AppInfo("test", "테스트", ""));
this.registerAppInfo(new AppInfo("login", "로그인", ""));
this.registerAppInfo(new AppInfo("menu", "메뉴", ""));
// typing
this.registerAppInfo(new AppInfo("korean_basic", "기본 자리", ""));
this.registerAppInfo(new AppInfo("korean_left_upper", "왼손 윗글쇠", ""));
this.registerAppInfo(new AppInfo("korean_second_finger", "검지 글쇠", ""));
this.registerAppInfo(new AppInfo("korean_right_upper", "오른손 윗글쇠", ""));
this.registerAppInfo(new AppInfo("korean_left_lower", "왼손 밑글쇠", ""));
this.registerAppInfo(new AppInfo("korean_right_lower", "오른손 밑글쇠", ""));
this.registerAppInfo(new AppInfo("korean_left_upper_double", "쌍자음", ""));
this.registerAppInfo(new AppInfo("korean_right_upper_double", "쌍모음", ""));
// typing
this.registerAppInfo(new AppInfo("korean_basic", "기본 자리", ""));
this.registerAppInfo(new AppInfo("korean_left_upper", "왼손 윗글쇠", ""));
this.registerAppInfo(new AppInfo("korean_second_finger", "검지 글쇠", ""));
this.registerAppInfo(new AppInfo("korean_right_upper", "오른글쇠", ""));
this.registerAppInfo(new AppInfo("korean_left_lower", "손 밑글쇠", ""));
this.registerAppInfo(new AppInfo("korean_right_lower", "오른손 밑글쇠", ""));
this.registerAppInfo(new AppInfo("korean_left_upper_double", "쌍자음", ""));
this.registerAppInfo(new AppInfo("korean_right_upper_double", "쌍모음", ""));
this.registerAppInfo(new AppInfo("english_basic", "기본 자리", ""));
this.registerAppInfo(new AppInfo("english_left_upper", "왼손 윗글쇠", ""));
this.registerAppInfo(new AppInfo("english_second_finger", "검지 글쇠", ""));
this.registerAppInfo(new AppInfo("english_right_upper", "오른손 윗글쇠", ""));
this.registerAppInfo(new AppInfo("english_left_lower", "글쇠", ""));
this.registerAppInfo(new AppInfo("english_right_lower", "오른손 밑글쇠", ""));
this.registerAppInfo(new AppInfo("english_basic", "기본 자리", ""));
this.registerAppInfo(new AppInfo("english_left_upper", "왼손 윗글쇠", ""));
this.registerAppInfo(new AppInfo("english_second_finger", "검지 글쇠", ""));
this.registerAppInfo(new AppInfo("english_right_upper", "오른손 윗글쇠", ""));
this.registerAppInfo(new AppInfo("english_left_lower", "왼손 밑글쇠", ""));
this.registerAppInfo(new AppInfo("english_right_lower", "오른손 밑글쇠", ""));
// mouse
this.registerAppInfo(new AppInfo("space_invaders", "외계인 침공",
"외계인이 나타났다!\n마우스 왼쪽 버튼으로\n외계인을 클릭해서 물리쳐 주세요."
));
this.registerAppInfo(new AppInfo("card_matching", "카드 짝 맞추기",
"외계인이 나타났다 사라집니다.\n\n마우스 왼쪽 버튼으로 외계인을 클릭해서\n\n물리쳐 주세요."
));
}
// mouse
this.registerAppInfo(new AppInfo("space_invaders", "외계인 침공",
"외계인이 나타났다!\n마우스 왼쪽 버튼으로\n외계인을 클릭해서 물리쳐 주세요."
));
this.registerAppInfo(new AppInfo("card_matching", "카드 짝 맞추기",
"외계인이 나타났다 사라집니다.\n\n마우스 왼쪽 버튼으로 외계인을 클릭해서\n\n물리쳐 주세요."
));
}
AppInfoManager.prototype.setHowToPlay = function(appName, text) {
this.appInfoMap[appName].howToPlay = text;
}
setHowToPlay(appName, text) {
this.appInfoMap[appName].howToPlay = text;
}
AppInfoManager.prototype.registerAppInfo = function(appInfo) {
return this.appInfoMap[appInfo.appName] = appInfo;
}
registerAppInfo(appInfo) {
return this.appInfoMap[appInfo.appName] = appInfo;
}
AppInfoManager.prototype.getAppkoreanName = function(appName) {
if(appName === null)
return "";
getAppkoreanName(appName) {
if(appName === null)
return "";
return this.appInfoMap[appName].koreanName;
}
return this.appInfoMap[appName].koreanName;
}
getHowToPlayText(appName) {
if(appName === null)
return "";
return this.appInfoMap[appName].howToPlay;
}
AppInfoManager.prototype.getHowToPlayText = function(appName) {
if(appName === null)
return "";
return this.appInfoMap[appName].howToPlay;
}
+3 -3
View File
@@ -79,9 +79,9 @@ function GameAppButton(x, y, type, iconName, buttonText, appInfo) {
GameAppButton.prototype.clickEvent = function() {
sessionStorageManager.getPlayingAppID() = this.appInfo.AppID;
sessionStorageManager.getPlayingAppName() = this.appInfo.AppName;
sessionStorageManager.getPlayingAppKoreanName() = this.appInfo.KoreanName;
sessionStorageManager.setPlayingAppID(this.appInfo.AppID);
sessionStorageManager.setPlayingAppName(this.appInfo.AppName);
sessionStorageManager.setPlayingAppKoreanName(this.appInfo.KoreanName);
location.href = '../../web/client/start.html';
}
+51 -57
View File
@@ -1,62 +1,56 @@
/////////////////////////////
// Chart
class Chart {
constructor() {
this.chartGraphics = game.add.graphics(0, 0);
}
printChartBaseLine() {
this.chartGraphics.lineStyle(3, 0xffd900, 1);
this.chartGraphics.moveTo(100, Chart.CHART_LINE_Y);
this.chartGraphics.lineTo(game.world.width - 100, Chart.CHART_LINE_Y);
}
drawRecordGraph(index, date, bestRecord, min, max) {
let reverseIndex = (Chart.CHART_COUNT - 1) - index;
let posX = Chart.CHART_LINE_START_X + Chart.CHART_GRAPH_OFFSET_X + reverseIndex * Chart.CHART_GAP_PX;
let posY = Chart.CHART_LINE_Y;
this.drawText(
posX, posY + Chart.CHART_DATE_OFFSET_Y,
date === "-" ? "-" : StringUtil.printMonthDay(date)
);
if(bestRecord === "")
return;
this.drawText(
posX, posY - Chart.CHART_HEIGHT - Chart.CHART_RECORD_OFFSET_Y,
StringUtil.getRecordTextWithoutUnit(bestRecord) + StringUtil.getScoreUnit(sessionStorageManager.playingAppID),
);
// chart
this.chartGraphics.lineStyle(50, 0xdddddd, 1);
this.chartGraphics.moveTo(posX, posY);
this.chartGraphics.lineTo(posX, posY - Chart.CHART_HEIGHT * ( (bestRecord - min) / (max - min) ));
}
drawText(posX, posY, text) {
const style = { font: "24px Arial", fill: "#fff", align: "left", boundsAlignH: "center", boundsAlignV: "middle" };
let textObject = game.add.text(
posX, posY,
text, style
);
textObject.anchor.set(0.5);
textObject.stroke = "#333";
textObject.strokeThickness = 3;
return textObject;
}
getFontStyle() {
return { font: "32px Arial", fill: "#fff" };
}
function Chart() {
this.chartGraphics = game.add.graphics(0, 0);
}
Chart.prototype.printChartBaseLine = function() {
this.chartGraphics.lineStyle(3, 0xffd900, 1);
this.chartGraphics.moveTo(100, Chart.CHART_LINE_Y);
this.chartGraphics.lineTo(game.world.width - 100, Chart.CHART_LINE_Y);
}
Chart.prototype.drawRecordGraph = function(index, date, bestRecord, min, max) {
var reverseIndex = (Chart.CHART_COUNT - 1) - index;
var posX = Chart.CHART_LINE_START_X + Chart.CHART_GRAPH_OFFSET_X + reverseIndex * Chart.CHART_GAP_PX;
var posY = Chart.CHART_LINE_Y;
this.drawText(
posX, posY + Chart.CHART_DATE_OFFSET_Y,
date === "-" ? "-" : StringUtil.printMonthDay(date)
);
if(bestRecord === "")
return;
this.drawText(
posX, posY - Chart.CHART_HEIGHT - Chart.CHART_RECORD_OFFSET_Y,
StringUtil.getRecordTextWithoutUnit(bestRecord) + StringUtil.getScoreUnit(sessionStorageManager.playingAppID),
);
// chart
this.chartGraphics.lineStyle(50, 0xdddddd, 1);
this.chartGraphics.moveTo(posX, posY);
this.chartGraphics.lineTo(posX, posY - Chart.CHART_HEIGHT * ( (bestRecord - min) / (max - min) ));
}
Chart.prototype.drawText = function(posX, posY, text) {
const style = { font: "24px Arial", fill: "#fff", align: "left", boundsAlignH: "center", boundsAlignV: "middle" };
var textObject = game.add.text(
posX, posY,
text, style
);
textObject.anchor.set(0.5);
textObject.stroke = "#333";
textObject.strokeThickness = 3;
return textObject;
}
Chart.prototype.getFontStyle = function() {
return { font: "32px Arial", fill: "#fff" };
}
Chart.CHART_COUNT = 7;
Chart.CHART_LINE_START_X = 100;
+10 -11
View File
@@ -1,14 +1,13 @@
class DateUtil {
function DateUtil() {
}
static getYYYYMMDD(date) {
// return date.toISOString().slice(0,10);
return date.getFullYear() + "-" + (date.getMonth() + 1) + "-" + date.getDate();
}
static getHHMMSS(date) {
return StringUtil.getNumberStartWithZero(date.getHours(), 2) + ":"
+ StringUtil.getNumberStartWithZero(date.getMinutes(), 2) + ":"
+ StringUtil.getNumberStartWithZero(date.getSeconds(), 2);
}
DateUtil.getYYYYMMDD = function(date) {
// return date.toISOString().slice(0,10);
return date.getFullYear() + "-" + (date.getMonth() + 1) + "-" + date.getDate();
}
DateUtil.getHHMMSS = function(date) {
return StringUtil.getNumberStartWithZero(date.getHours(), 2) + ":"
+ StringUtil.getNumberStartWithZero(date.getMinutes(), 2) + ":"
+ StringUtil.getNumberStartWithZero(date.getSeconds(), 2);
}
+390 -395
View File
@@ -1,458 +1,453 @@
class DBConnectManager {
function DBConnectManager() {
this.path = this.getPath();
this.directoryName = this.getDirectoryName(this.path);
this.phpPath = this.getPHPPath(this.directoryName);
constructor() {
this.path = this.getPath();
this.directoryName = this.getDirectoryName(this.path);
this.phpPath = this.getPHPPath(this.directoryName);
this.maestroID = 0;
this.playerID = 0;
this.appName = "";
this.dateAndTime = null;
}
this.maestroID = 0;
this.playerID = 0;
this.appName = "";
this.dateAndTime = null;
}
DBConnectManager.prototype.setMaestroID = function(maestroID) {
this.maestroID = maestroID;
}
setMaestroID(maestroID) {
this.maestroID = maestroID;
}
DBConnectManager.prototype.setPlayerID = function(playerID) {
this.playerID = playerID;
}
setPlayerID(playerID) {
this.playerID = playerID;
}
DBConnectManager.prototype.setAppName = function(appName) {
this.appName = appName;
}
setAppName(appName) {
this.appName = appName;
}
DBConnectManager.prototype.setDateTime = function(date, time) {
this.dateAndTime = date + time;
}
setDateTime(date, time) {
this.dateAndTime = date + time;
}
DBConnectManager.prototype.resetDateTime = function() {
this.dateAndTime = null;
}
resetDateTime() {
this.dateAndTime = null;
}
DBConnectManager.prototype.getPath = function() {
return window.location.pathname;
}
getPath() {
return window.location.pathname;
}
DBConnectManager.prototype.getDirectoryName = function(path) {
var pathAndFileNames = path.split("/");
return pathAndFileNames[pathAndFileNames.length - 2];
}
getDirectoryName(path) {
let pathAndFileNames = path.split("/");
return pathAndFileNames[pathAndFileNames.length - 2];
}
DBConnectManager.prototype.getPHPPath = function(directoryName) {
if(directoryName === "test") // mouse_typing/test/
return "../src/web/";
else // mousetyping/src/web/client/
return "../";
}
getPHPPath(directoryName) {
if(directoryName === "test") // mouse_typing/test/
return "../src/web/";
else // mousetyping/src/web/client/
return "../";
}
DBConnectManager.prototype.requestCheckPlayerLogin = function(maestroName, playerName, enterCode, onSucceededListener, onFailedListener) {
var xhr = new XMLHttpRequest();
xhr.open("POST", this.phpPath + "server/player/login.php", true);
xhr.setRequestHeader("Content-Type", "application/x-www-form-urlencoded");
xhr.onreadystatechange = function() {
if(xhr.readyState == 4 && xhr.status == 200) {
var replyJSON = JSON.parse(xhr.responseText);
requestCheckPlayerLogin(maestroName, playerName, enterCode, onSucceededListener, onFailedListener) {
let xhr = new XMLHttpRequest();
xhr.open("POST", this.phpPath + "server/player/login.php", true);
xhr.setRequestHeader("Content-Type", "application/x-www-form-urlencoded");
xhr.onreadystatechange = function() {
if(xhr.readyState == 4 && xhr.status == 200) {
let replyJSON = JSON.parse(xhr.responseText);
if(replyJSON != null && replyJSON["PlayerID"] != null)
onSucceededListener(replyJSON);
else
onFailedListener(replyJSON);
}
};
xhr.send("maestro_name=" + maestroName + "&name=" + playerName + "&enter_code=" + enterCode);
}
if(replyJSON != null && replyJSON["PlayerID"] != null)
onSucceededListener(replyJSON);
else
onFailedListener(replyJSON);
}
};
xhr.send("maestro_name=" + maestroName + "&name=" + playerName + "&enter_code=" + enterCode);
}
/*
DBConnectManager.prototype.requestAppList = function(maestroID, onSucceededListener, onFailedListener) {
var xhr = new XMLHttpRequest();
xhr.open("POST", this.phpPath + "server/app/app_data.php", true);
xhr.setRequestHeader("Content-Type", "application/x-www-form-urlencoded");
xhr.onreadystatechange = function() {
if(xhr.readyState == 4 && xhr.status == 200) {
var replyJSON = JSON.parse(xhr.responseText);
if(replyJSON != null)
onSucceededListener(replyJSON);
else
onFailedListener(replyJSON);
}
};
xhr.send("maestro_id=" + maestroID);
}
DBConnectManager.prototype.requestActiveAppList = function(maestroID, onSucceededListener, onFailedListener) {
var xhr = new XMLHttpRequest();
xhr.open("POST", this.phpPath + "server/app/active_app.php", true);
xhr.setRequestHeader("Content-Type", "application/x-www-form-urlencoded");
xhr.onreadystatechange = function() {
if(xhr.readyState == 4 && xhr.status == 200) {
var replyJSON = JSON.parse(xhr.responseText);
if(replyJSON != null)
onSucceededListener(replyJSON);
else
onFailedListener(replyJSON);
}
};
xhr.send("maestro_id=" + maestroID);
}
*/
DBConnectManager.prototype.requestMenuAppList = function(maestroID, onSucceededListener, onFailedListener) {
var xhr = new XMLHttpRequest();
xhr.open("POST", this.phpPath + "server/app/menu_active_app_list.php", true);
xhr.setRequestHeader("Content-Type", "application/x-www-form-urlencoded");
xhr.onreadystatechange = function() {
if(xhr.readyState == 4 && xhr.status == 200) {
var replyJSON = JSON.parse(xhr.responseText);
if(replyJSON != null)
onSucceededListener(replyJSON);
else
onFailedListener(replyJSON);
}
};
xhr.send("maestro_id=" + maestroID);
}
DBConnectManager.prototype.requestTypingPracticeAppList = function(maestroID, playerID, onSucceededListener, onFailedListener) {
var xhr = new XMLHttpRequest();
xhr.open("POST", this.phpPath + "server/app/menu_active_typing_practice_app_list.php", true);
xhr.setRequestHeader("Content-Type", "application/x-www-form-urlencoded");
xhr.onreadystatechange = function() {
if(xhr.readyState == 4 && xhr.status == 200) {
var replyJSON = JSON.parse(xhr.responseText);
if(replyJSON != null)
onSucceededListener(replyJSON);
else
onFailedListener(replyJSON);
}
};
xhr.send("maestro_id=" + maestroID + "&player_id=" + playerID);
}
DBConnectManager.prototype.requestTypingTestAppList = function(maestroID, playerID, onSucceededListener, onFailedListener) {
var xhr = new XMLHttpRequest();
xhr.open("POST", this.phpPath + "server/app/menu_active_typing_test_app_list.php", true);
xhr.setRequestHeader("Content-Type", "application/x-www-form-urlencoded");
xhr.onreadystatechange = function() {
if(xhr.readyState == 4 && xhr.status == 200) {
var replyJSON = JSON.parse(xhr.responseText);
if(replyJSON != null)
onSucceededListener(replyJSON);
else
onFailedListener(replyJSON);
}
};
xhr.send("maestro_id=" + maestroID + "&player_id=" + playerID);
}
DBConnectManager.prototype.requestPlayerHistory = function(maestroID, date, listener) {
var historyRecordManager = new HistoryRecordManager();
/*
requestAppList(maestroID, onSucceededListener, onFailedListener) {
let xhr = new XMLHttpRequest();
xhr.open("POST", this.phpPath + "server/app/app_data.php", true);
xhr.setRequestHeader("Content-Type", "application/x-www-form-urlencoded");
xhr.onreadystatechange = function() {
if(xhr.readyState == 4 && xhr.status == 200) {
let replyJSON = JSON.parse(xhr.responseText);
if(isDebugMode()) {
this.loadTempPlayerHistory(historyRecordManager);
if(replyJSON != null)
onSucceededListener(replyJSON);
else
onFailedListener(replyJSON);
}
};
xhr.send("maestro_id=" + maestroID);
}
if(listener !== null)
listener(historyRecordManager);
requestActiveAppList(maestroID, onSucceededListener, onFailedListener) {
let xhr = new XMLHttpRequest();
xhr.open("POST", this.phpPath + "server/app/active_app.php", true);
xhr.setRequestHeader("Content-Type", "application/x-www-form-urlencoded");
xhr.onreadystatechange = function() {
if(xhr.readyState == 4 && xhr.status == 200) {
let replyJSON = JSON.parse(xhr.responseText);
if(replyJSON != null)
onSucceededListener(replyJSON);
else
onFailedListener(replyJSON);
}
};
xhr.send("maestro_id=" + maestroID);
return;
}
*/
requestMenuAppList(maestroID, onSucceededListener, onFailedListener) {
let xhr = new XMLHttpRequest();
xhr.open("POST", this.phpPath + "server/app/menu_active_app_list.php", true);
xhr.setRequestHeader("Content-Type", "application/x-www-form-urlencoded");
xhr.onreadystatechange = function() {
if(xhr.readyState == 4 && xhr.status == 200) {
let replyJSON = JSON.parse(xhr.responseText);
var self = this;
if(replyJSON != null)
onSucceededListener(replyJSON);
else
onFailedListener(replyJSON);
}
};
xhr.send("maestro_id=" + maestroID);
}
var xhr = new XMLHttpRequest();
xhr.open("POST", this.phpPath + "server/record/history_record.php", true);
xhr.setRequestHeader("Content-Type", "application/x-www-form-urlencoded");
xhr.onreadystatechange = function() {
if(xhr.readyState == 4 && xhr.status == 200) {
var replyJSON = JSON.parse(xhr.responseText);
requestTypingPracticeAppList(maestroID, playerID, onSucceededListener, onFailedListener) {
let xhr = new XMLHttpRequest();
xhr.open("POST", this.phpPath + "server/app/menu_active_typing_practice_app_list.php", true);
xhr.setRequestHeader("Content-Type", "application/x-www-form-urlencoded");
xhr.onreadystatechange = function() {
if(xhr.readyState == 4 && xhr.status == 200) {
let replyJSON = JSON.parse(xhr.responseText);
if(replyJSON != null)
onSucceededListener(replyJSON);
else
onFailedListener(replyJSON);
}
};
xhr.send("maestro_id=" + maestroID + "&player_id=" + playerID);
}
requestTypingTestAppList(maestroID, playerID, onSucceededListener, onFailedListener) {
let xhr = new XMLHttpRequest();
xhr.open("POST", this.phpPath + "server/app/menu_active_typing_test_app_list.php", true);
xhr.setRequestHeader("Content-Type", "application/x-www-form-urlencoded");
xhr.onreadystatechange = function() {
if(xhr.readyState == 4 && xhr.status == 200) {
let replyJSON = JSON.parse(xhr.responseText);
if(replyJSON != null)
onSucceededListener(replyJSON);
else
onFailedListener(replyJSON);
}
};
xhr.send("maestro_id=" + maestroID + "&player_id=" + playerID);
}
requestPlayerHistory(maestroID, date, listener) {
let historyRecordManager = new HistoryRecordManager();
/*
if(isDebugMode()) {
this.loadTempPlayerHistory(historyRecordManager);
if(listener !== null)
listener(historyRecordManager);
return;
if(replyJSON != null)
listener(self.parseJSONtoHistoryRecord(replyJSON));
else
onFailedListener(replyJSON);
}
*/
};
var params = "MaestroID=" + sessionStorageManager.getMaestroID()
+ "&AppID=" + sessionStorageManager.getPlayingAppID()
+ "&PlayerID=" + sessionStorageManager.getPlayerID()
+ "&Date=" + date;
xhr.send(params);
}
let self = this;
let xhr = new XMLHttpRequest();
xhr.open("POST", this.phpPath + "server/record/history_record.php", true);
xhr.setRequestHeader("Content-Type", "application/x-www-form-urlencoded");
xhr.onreadystatechange = function() {
if(xhr.readyState == 4 && xhr.status == 200) {
let replyJSON = JSON.parse(xhr.responseText);
if(replyJSON != null)
listener(self.parseJSONtoHistoryRecord(replyJSON));
else
onFailedListener(replyJSON);
}
};
let params = "MaestroID=" + sessionStorageManager.maestroID
+ "&AppID=" + sessionStorageManager.playingAppID
+ "&PlayerID=" + sessionStorageManager.playerID
+ "&Date=" + date;
xhr.send(params);
}
parseJSONtoHistoryRecord(json) {
let historyRecordManager = new HistoryRecordManager();
if(typeof json === "undefined")
return historyRecordManager;
if(typeof json.history === "undefined")
return historyRecordManager;
let count = json.history.length;
for(let i = 0; i < count; i++) {
let record = new HistoryRecord(
json.history[i]["Date"],
json.history[i]["AppName"],
json.history[i]["HighScore"]
);
historyRecordManager.push(record);
}
DBConnectManager.prototype.parseJSONtoHistoryRecord = function(json) {
var historyRecordManager = new HistoryRecordManager();
if(typeof json === "undefined")
return historyRecordManager;
if(typeof json.history === "undefined")
return historyRecordManager;
var count = json.history.length;
for(var i = 0; i < count; i++) {
var record = new HistoryRecord(
json.history[i]["Date"],
json.history[i]["AppName"],
json.history[i]["HighScore"]
);
historyRecordManager.push(record);
}
return historyRecordManager;
/*
var startIndex = 0;
var endIndex = jsonRankingList.length;
var startIndex = 0;
var endIndex = jsonRankingList.length;
var recordArray = [];
for(var i = startIndex; i < endIndex; i++) {
var bestRecordRow = [];
var strDate = jsonRankingList[i]['Date'];
var dateArray = strDate.split("-");
var recordDate = new Date(dateArray[0], dateArray[1], dateArray[2]);
bestRecordRow[0] = recordDate.getMonth() + "월 " + recordDate.getDate() + "일";
bestRecordRow[1] = Math.floor(jsonRankingList[i]['BestRecord']);
bestRecordRow[2] = getStageNameForKorean(jsonRankingList[i]['StageName']);
// console.log("$BestRecordRow : " + bestRecordRow[0] + ", " + bestRecordRow[1] + ", " + bestRecordRow[2]);
var recordArray = [];
for(var i = startIndex; i < endIndex; i++) {
var bestRecordRow = [];
var strDate = jsonRankingList[i]['Date'];
var dateArray = strDate.split("-");
var recordDate = new Date(dateArray[0], dateArray[1], dateArray[2]);
bestRecordRow[0] = recordDate.getMonth() + "월 " + recordDate.getDate() + "일";
bestRecordRow[1] = Math.floor(jsonRankingList[i]['BestRecord']);
bestRecordRow[2] = getStageNameForKorean(jsonRankingList[i]['StageName']);
// console.log("$BestRecordRow : " + bestRecordRow[0] + ", " + bestRecordRow[1] + ", " + bestRecordRow[2]);
recordArray.push(bestRecordRow);
}
recordArray.push(bestRecordRow);
}
return recordArray;
return recordArray;
*/
}
DBConnectManager.prototype.requestRanking = function(type, maestroID, date, time, listener) {
var rankingRecordManager = new RankingRecordManager();
/*
if(isDebugMode()) {
this.loadTempRanking(rankingRecordManager);
if(listener !== null)
listener(rankingRecordManager);
return;
}
*/
requestRanking(type, maestroID, date, time, listener) {
let rankingRecordManager = new RankingRecordManager();
var self = this;
/*
if(isDebugMode()) {
this.loadTempRanking(rankingRecordManager);
var xhr = new XMLHttpRequest();
xhr.open("POST", this.getRankingRecordUrl(type), true);
xhr.setRequestHeader("Content-Type", "application/x-www-form-urlencoded");
xhr.onreadystatechange = function() {
if(xhr.readyState == 4 && xhr.status == 200) {
var replyJSON = JSON.parse(xhr.responseText);
if(listener !== null)
listener(rankingRecordManager);
return;
}
*/
let self = this;
let xhr = new XMLHttpRequest();
xhr.open("POST", this.getRankingRecordUrl(type), true);
xhr.setRequestHeader("Content-Type", "application/x-www-form-urlencoded");
xhr.onreadystatechange = function() {
if(xhr.readyState == 4 && xhr.status == 200) {
let replyJSON = JSON.parse(xhr.responseText);
if(replyJSON != null) {
listener(type, self.parseJSONtoRankingRecord(type, replyJSON));
}
else
onFailedListener(replyJSON);
if(replyJSON != null) {
listener(type, self.parseJSONtoRankingRecord(type, replyJSON));
}
};
let params = "MaestroID=" + sessionStorageManager.maestroID
+ "&AppID=" + sessionStorageManager.playingAppID
+ "&Date=" + date
+ "&Time=" + time;
xhr.send(params);
else
onFailedListener(replyJSON);
}
};
var params = "MaestroID=" + sessionStorageManager.getMaestroID()
+ "&AppID=" + sessionStorageManager.getPlayingAppID()
+ "&Date=" + date
+ "&Time=" + time;
xhr.send(params);
}
DBConnectManager.prototype.getRankingRecordUrl = function(type) {
var rankingRecordURL = this.phpPath;
switch(type) {
case DBConnectManager.TYPE_MY_RANKING_HOUR:
case DBConnectManager.TYPE_ALL_RANKING_HOUR:
rankingRecordURL += "server/record/ranking_record_hour.php";
break;
case DBConnectManager.TYPE_MY_RANKING_DAY:
case DBConnectManager.TYPE_ALL_RANKING_DAY:
rankingRecordURL += "server/record/ranking_record_day.php";
break;
case DBConnectManager.TYPE_MY_RANKING_MONTH:
case DBConnectManager.TYPE_ALL_RANKING_MONTH:
rankingRecordURL += "server/record/ranking_record_month.php";
break;
}
getRankingRecordUrl(type) {
let rankingRecordURL = this.phpPath;
return rankingRecordURL;
}
switch(type) {
case DBConnectManager.TYPE_MY_RANKING_HOUR:
case DBConnectManager.TYPE_ALL_RANKING_HOUR:
rankingRecordURL += "server/record/ranking_record_hour.php";
break;
case DBConnectManager.TYPE_MY_RANKING_DAY:
case DBConnectManager.TYPE_ALL_RANKING_DAY:
rankingRecordURL += "server/record/ranking_record_day.php";
break;
case DBConnectManager.TYPE_MY_RANKING_MONTH:
case DBConnectManager.TYPE_ALL_RANKING_MONTH:
rankingRecordURL += "server/record/ranking_record_month.php";
break;
}
return rankingRecordURL;
}
parseJSONtoRankingRecord(type, json) {
let rankingRecordManager = new RankingRecordManager();
if(typeof json === "undefined")
return rankingRecordManager;
let replyJSON = null;
switch(type) {
case DBConnectManager.TYPE_MY_RANKING_HOUR:
case DBConnectManager.TYPE_ALL_RANKING_HOUR:
replyJSON = json.rankingHour;
break;
case DBConnectManager.TYPE_MY_RANKING_DAY:
case DBConnectManager.TYPE_ALL_RANKING_DAY:
replyJSON = json.rankingDay;
break;
case DBConnectManager.TYPE_MY_RANKING_MONTH:
case DBConnectManager.TYPE_ALL_RANKING_MONTH:
replyJSON = json.rankingMonth;
break;
}
if(replyJSON === null)
return rankingRecordManager;
let count = replyJSON.length;
for(let i = 0; i < count; i++) {
let record = new RankingRecord(
i + 1,
replyJSON[i]["PlayerID"],
replyJSON[i]["Name"],
replyJSON[i]["HighScore"]
);
rankingRecordManager.push(record);
}
DBConnectManager.prototype.parseJSONtoRankingRecord = function(type, json) {
var rankingRecordManager = new RankingRecordManager();
if(typeof json === "undefined")
return rankingRecordManager;
var replyJSON = null;
switch(type) {
case DBConnectManager.TYPE_MY_RANKING_HOUR:
case DBConnectManager.TYPE_ALL_RANKING_HOUR:
replyJSON = json.rankingHour;
break;
case DBConnectManager.TYPE_MY_RANKING_DAY:
case DBConnectManager.TYPE_ALL_RANKING_DAY:
replyJSON = json.rankingDay;
break;
case DBConnectManager.TYPE_MY_RANKING_MONTH:
case DBConnectManager.TYPE_ALL_RANKING_MONTH:
replyJSON = json.rankingMonth;
break;
}
if(replyJSON === null)
return rankingRecordManager;
onFailed(errorMessage) {
console.log("failed : " + errorMessage);
var count = replyJSON.length;
for(var i = 0; i < count; i++) {
var record = new RankingRecord(
i + 1,
replyJSON[i]["PlayerID"],
replyJSON[i]["Name"],
replyJSON[i]["HighScore"]
);
rankingRecordManager.push(record);
}
return rankingRecordManager;
}
makeXHRWithParam(url, param, onSucceededListener, onFailedListener) {
xhr.onreadystatechange = function() {
if(xhr.readyState == 4 && xhr.status == 200) {
let replyJSON = JSON.parse(xhr.responseText);
if(replyJSON != null && replyJSON["PlayerID"] != null)
onSucceededListener(replyJSON);
else
onFailedListener(replyJSON);
}
DBConnectManager.prototype.onFailed = function(errorMessage) {
console.log("failed : " + errorMessage);
}
DBConnectManager.prototype.makeXHRWithParam = function(url, param, onSucceededListener, onFailedListener) {
xhr.onreadystatechange = function() {
if(xhr.readyState == 4 && xhr.status == 200) {
var replyJSON = JSON.parse(xhr.responseText);
if(replyJSON != null && replyJSON["PlayerID"] != null)
onSucceededListener(replyJSON);
else
onFailedListener(replyJSON);
}
return xhr;
}
requestHowToPlay(appID, onSucceededListener, onFailedListener) {
let xhr = new XMLHttpRequest();
xhr.open("POST", this.phpPath + "server/app/how_to_play.php", true);
xhr.setRequestHeader("Content-Type", "application/x-www-form-urlencoded");
xhr.onreadystatechange = function() {
if(xhr.readyState == 4 && xhr.status == 200) {
let replyJSON = JSON.parse(xhr.responseText);
return xhr;
}
if(replyJSON != null && replyJSON["HowToPlay"] != null)
onSucceededListener(replyJSON);
else
onFailedListener(replyJSON);
}
};
xhr.send("AppID=" + appID);
}
DBConnectManager.prototype.requestHowToPlay = function(appID, onSucceededListener, onFailedListener) {
var xhr = new XMLHttpRequest();
xhr.open("POST", this.phpPath + "server/app/how_to_play.php", true);
xhr.setRequestHeader("Content-Type", "application/x-www-form-urlencoded");
xhr.onreadystatechange = function() {
if(xhr.readyState == 4 && xhr.status == 200) {
var replyJSON = JSON.parse(xhr.responseText);
updateTodayBestRecord(maestroID, playerID, appID, record) {
let xhr = new XMLHttpRequest();
xhr.open("POST", this.phpPath + "server/record/update_best_record.php", true);
xhr.setRequestHeader("Content-Type", "application/x-www-form-urlencoded");
xhr.send(
"MaestroID=" + maestroID
+ "&PlayerID=" + playerID
+ "&AppID=" + appID
+ "&BestRecord=" + record
);
}
if(replyJSON != null && replyJSON["HowToPlay"] != null)
onSucceededListener(replyJSON);
else
onFailedListener(replyJSON);
}
};
xhr.send("AppID=" + appID);
}
requestTodayBestRecord(maestroID, playerID, appID, onSucceededListener, onFailedListener) {
let xhr = new XMLHttpRequest();
xhr.open("POST", this.phpPath + "server/record/request_best_record.php", true);
xhr.setRequestHeader("Content-Type", "application/x-www-form-urlencoded");
xhr.onreadystatechange = function() {
if(xhr.readyState == 4 && xhr.status == 200) {
let replyJSON = JSON.parse(xhr.responseText);
DBConnectManager.prototype.updateTodayBestRecord = function(maestroID, playerID, appID, record) {
var xhr = new XMLHttpRequest();
xhr.open("POST", this.phpPath + "server/record/update_best_record.php", true);
xhr.setRequestHeader("Content-Type", "application/x-www-form-urlencoded");
xhr.send(
"MaestroID=" + maestroID
+ "&PlayerID=" + playerID
+ "&AppID=" + appID
+ "&BestRecord=" + record
);
}
if(replyJSON != null && replyJSON["BestRecord"] != null)
onSucceededListener(replyJSON);
else
onFailedListener(replyJSON);
}
};
xhr.send(
"MaestroID=" + maestroID
+ "&PlayerID=" + playerID
+ "&AppID=" + appID
);
}
DBConnectManager.prototype.requestTodayBestRecord = function(maestroID, playerID, appID, onSucceededListener, onFailedListener) {
var xhr = new XMLHttpRequest();
xhr.open("POST", this.phpPath + "server/record/request_best_record.php", true);
xhr.setRequestHeader("Content-Type", "application/x-www-form-urlencoded");
xhr.onreadystatechange = function() {
if(xhr.readyState == 4 && xhr.status == 200) {
var replyJSON = JSON.parse(xhr.responseText);
requestAppRanking(maestroID, appID, onSucceededListener, onFailedListener) {
let xhr = new XMLHttpRequest();
xhr.open("POST", this.phpPath + "server/record/app_ranking.php", true);
xhr.setRequestHeader("Content-Type", "application/x-www-form-urlencoded");
xhr.onreadystatechange = function() {
if(xhr.readyState == 4 && xhr.status == 200) {
let replyJSON = JSON.parse(xhr.responseText);
if(replyJSON != null && replyJSON["BestRecord"] != null)
onSucceededListener(replyJSON);
else
onFailedListener(replyJSON);
}
};
xhr.send(
"MaestroID=" + maestroID
+ "&PlayerID=" + playerID
+ "&AppID=" + appID
);
}
if(replyJSON != null)
onSucceededListener(replyJSON);
else
onFailedListener(replyJSON);
}
};
xhr.send(
"MaestroID=" + maestroID
+ "&AppID=" + appID
);
}
DBConnectManager.prototype.requestAppRanking = function(maestroID, appID, onSucceededListener, onFailedListener) {
var xhr = new XMLHttpRequest();
xhr.open("POST", this.phpPath + "server/record/app_ranking.php", true);
xhr.setRequestHeader("Content-Type", "application/x-www-form-urlencoded");
xhr.onreadystatechange = function() {
if(xhr.readyState == 4 && xhr.status == 200) {
var replyJSON = JSON.parse(xhr.responseText);
if(replyJSON != null)
onSucceededListener(replyJSON);
else
onFailedListener(replyJSON);
}
};
xhr.send(
"MaestroID=" + maestroID
+ "&AppID=" + appID
);
}
DBConnectManager.prototype.loadTempPlayerHistory = function(historyRecordManager) {
historyRecordManager.push(new HistoryRecord("05/14", "space_invaders", 14460));
historyRecordManager.push(new HistoryRecord("05/13", "space_invaders", 12860));
historyRecordManager.push(new HistoryRecord("05/12", "typing_english_basic", 15460));
historyRecordManager.push(new HistoryRecord("05/11", "typing_korean_basic", 13040));
historyRecordManager.push(new HistoryRecord("05/10", "space_invaders", 15460));
historyRecordManager.push(new HistoryRecord("05/09", "typing_english_basic", 14607));
historyRecordManager.push(new HistoryRecord("05/08", "typing_korean_basic", 13058));
}
loadTempPlayerHistory(historyRecordManager) {
historyRecordManager.push(new HistoryRecord("05/14", "space_invaders", 14460));
historyRecordManager.push(new HistoryRecord("05/13", "space_invaders", 12860));
historyRecordManager.push(new HistoryRecord("05/12", "typing_english_basic", 15460));
historyRecordManager.push(new HistoryRecord("05/11", "typing_korean_basic", 13040));
historyRecordManager.push(new HistoryRecord("05/10", "space_invaders", 15460));
historyRecordManager.push(new HistoryRecord("05/09", "typing_english_basic", 14607));
historyRecordManager.push(new HistoryRecord("05/08", "typing_korean_basic", 13058));
}
loadTempRanking(rankingRecordManager) {
rankingRecordManager.push(new RankingRecord(1, 7, "강경모", 4400));
rankingRecordManager.push(new RankingRecord(2, 2, "강성태", 3400));
rankingRecordManager.push(new RankingRecord(3, 3, "김기덕", 2400));
rankingRecordManager.push(new RankingRecord(4, 4, "김남희", 1400));
rankingRecordManager.push(new RankingRecord(5, 5, "고봉순", 900));
rankingRecordManager.push(new RankingRecord(6, 6, "파르마", 800));
rankingRecordManager.push(new RankingRecord(7, 1, "박지상", 700));
rankingRecordManager.push(new RankingRecord(8, 8, "신현주", 600));
rankingRecordManager.push(new RankingRecord(9, 9, "꼬봉이", 500));
rankingRecordManager.push(new RankingRecord(10, 10, "거북이", 400));
rankingRecordManager.push(new RankingRecord(11, 11, "다람쥐", 300));
rankingRecordManager.push(new RankingRecord(12, 12, "사시미", 200));
rankingRecordManager.push(new RankingRecord(13, 13, "태권도", 100));
rankingRecordManager.push(new RankingRecord(14, 14, "합기도", 40));
rankingRecordManager.push(new RankingRecord(15, 15, "우습지", 10));
rankingRecordManager.push(new RankingRecord(16, 16, "하하하", 4));
}
DBConnectManager.prototype.loadTempRanking = function(rankingRecordManager) {
rankingRecordManager.push(new RankingRecord(1, 7, "강경모", 4400));
rankingRecordManager.push(new RankingRecord(2, 2, "강성태", 3400));
rankingRecordManager.push(new RankingRecord(3, 3, "김기덕", 2400));
rankingRecordManager.push(new RankingRecord(4, 4, "김남희", 1400));
rankingRecordManager.push(new RankingRecord(5, 5, "고봉순", 900));
rankingRecordManager.push(new RankingRecord(6, 6, "파르마", 800));
rankingRecordManager.push(new RankingRecord(7, 1, "박지상", 700));
rankingRecordManager.push(new RankingRecord(8, 8, "신현주", 600));
rankingRecordManager.push(new RankingRecord(9, 9, "꼬봉이", 500));
rankingRecordManager.push(new RankingRecord(10, 10, "거북이", 400));
rankingRecordManager.push(new RankingRecord(11, 11, "다람쥐", 300));
rankingRecordManager.push(new RankingRecord(12, 12, "사시미", 200));
rankingRecordManager.push(new RankingRecord(13, 13, "태권도", 100));
rankingRecordManager.push(new RankingRecord(14, 14, "합기도", 40));
rankingRecordManager.push(new RankingRecord(15, 15, "우습지", 10));
rankingRecordManager.push(new RankingRecord(16, 16, "하하하", 4));
}
DBConnectManager.TYPE_MY_RANKING_HOUR = 0;
+27 -27
View File
@@ -1,38 +1,38 @@
class GameOverText extends Phaser.Text {
GameOverText.prototype = Object.create(Phaser.Text.prototype);
GameOverText.constructor = GameOverText;
constructor() {
super(
game,
game.world.width / 2,
game.world.height / 2 - GameOverText.MOVE_AMOUNT_PX,
"게임 오버",
GameOverText.DEFAULT_TEXT_FONT
);
// super(game, 600, 300, "게임 오버", GameOverText.DEFAULT_TEXT_FONT);
function GameOverText() {
Phaser.Text.call(
this, game,
game.world.width / 2,
game.world.height / 2 - GameOverText.MOVE_AMOUNT_PX,
"게임 오버",
GameOverText.DEFAULT_TEXT_FONT
);
// super(game, 600, 300, "게임 오버", GameOverText.DEFAULT_TEXT_FONT);
this.anchor.set(0.5);
this.inputEnabled = false;
this.anchor.set(0.5);
this.inputEnabled = false;
var grd = this.context.createLinearGradient(0, 0, 0, this.height);
grd.addColorStop(0, '#FFD68E');
grd.addColorStop(1, '#B34C00');
this.fill = grd;
// this.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
this.stroke = '#000';
this.strokeThickness = 10;
var grd = this.context.createLinearGradient(0, 0, 0, this.height);
grd.addColorStop(0, '#FFD68E');
grd.addColorStop(1, '#B34C00');
this.fill = grd;
// this.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
this.stroke = '#000';
this.strokeThickness = 10;
this.alpha = 0;
let tweenAlpha = game.add.tween(this);
tweenAlpha.to( { alpha: 1 }, GameOverText.TWEEN_ALPHA_TIME, Phaser.Easing.Linear.None, true);
this.alpha = 0;
var tweenAlpha = game.add.tween(this);
tweenAlpha.to( { alpha: 1 }, GameOverText.TWEEN_ALPHA_TIME, Phaser.Easing.Linear.None, true);
let tweenMove = game.add.tween(this);
tweenMove.to( { y: game.world.height / 2 }, GameOverText.TWEEN_MOVE_TIME, Phaser.Easing.Bounce.Out, true);
var tweenMove = game.add.tween(this);
tweenMove.to( { y: game.world.height / 2 }, GameOverText.TWEEN_MOVE_TIME, Phaser.Easing.Bounce.Out, true);
game.add.existing(this);
};
game.add.existing(this);
};
}
GameOverText.DEFAULT_TEXT_FONT = {
font: "bold 100px Arial",
+36 -39
View File
@@ -1,50 +1,47 @@
class HeartGauge {
function HeartGauge(heartManager) {
this.heartManager = heartManager;
this.hearts = [];
constructor(heartManager) {
this.heartManager = heartManager;
this.hearts = [];
var self = this;
this.heartManager.addOnChangeCountListener(
function() { self.onChangeCountListener(); }
);
let self = this;
this.heartManager.addOnChangeCountListener(
function() { self.onChangeCountListener(); }
);
this.heartManager.addOnChangeMaxCountListener(
function() { self.onChangeMaxCountListener(); }
);
this.heartManager.addOnChangeMaxCountListener(
function() { self.onChangeMaxCountListener(); }
);
let startPosX = GAME_SCREEN_SIZE.x - HeartGauge.GAP * 4;
let posY = 30;
for(let i = 0; i < HeartManager.HEART_MAX_COUNT; i++) {
let heart = game.add.sprite(startPosX - i * HeartGauge.GAP, posY, "heart_full");
heart.anchor.set(0.5);
heart.scale.set(HeartGauge.HEART_SCALE);
heart.alpha = 0;
this.hearts.push(heart);
}
};
onChangeCountListener() {
this.updateHearts();
var startPosX = GAME_SCREEN_SIZE.x - HeartGauge.GAP * 4;
var posY = 30;
for(var i = 0; i < HeartManager.HEART_MAX_COUNT; i++) {
var heart = game.add.sprite(startPosX - i * HeartGauge.GAP, posY, "heart_full");
heart.anchor.set(0.5);
heart.scale.set(HeartGauge.HEART_SCALE);
heart.alpha = 0;
this.hearts.push(heart);
}
};
onChangeMaxCountListener() {
this.updateHearts();
}
HeartGauge.prototype.onChangeCountListener = function() {
this.updateHearts();
}
start() {
this.updateHearts();
}
HeartGauge.prototype.onChangeMaxCountListener = function() {
this.updateHearts();
}
updateHearts() {
for(let i = 0; i < this.heartManager.getMaxCount(); i++) {
if(i < this.heartManager.getCount())
this.hearts[i].loadTexture("heart_full");
else
this.hearts[i].loadTexture("heart_empty");
HeartGauge.prototype.start = function() {
this.updateHearts();
}
this.hearts[i].alpha = 1;
}
HeartGauge.prototype.updateHearts = function() {
for(var i = 0; i < this.heartManager.getMaxCount(); i++) {
if(i < this.heartManager.getCount())
this.hearts[i].loadTexture("heart_full");
else
this.hearts[i].loadTexture("heart_empty");
this.hearts[i].alpha = 1;
}
}
+76 -79
View File
@@ -1,105 +1,102 @@
class HeartManager {
function HeartManager() {
this.countHearts = HeartManager.DEFAULT_COUNT;
this.countMaxHearts = HeartManager.DEFAULT_COUNT;
constructor() {
this.countHearts = HeartManager.DEFAULT_COUNT;
this.countMaxHearts = HeartManager.DEFAULT_COUNT;
this.onChangeCountListeners = [];
this.onChangeMaxCountListeners = [];
this.onChangeGameOverListeners = [];
}
this.onChangeCountListeners = [];
this.onChangeMaxCountListeners = [];
this.onChangeGameOverListeners = [];
}
callListener(functionArray) {
if(functionArray.length > 0) {
for(let i = 0; i < functionArray.length; i++) {
functionArray[i](this.score);
}
HeartManager.prototype.callListener = function(functionArray) {
if(functionArray.length > 0) {
for(var i = 0; i < functionArray.length; i++) {
functionArray[i](this.score);
}
}
}
addOnChangeCountListener(onChangeFunction) {
this.onChangeCountListeners.push(onChangeFunction);
}
HeartManager.prototype.addOnChangeCountListener = function(onChangeFunction) {
this.onChangeCountListeners.push(onChangeFunction);
}
removeOnChangeCountListener(onChangeFunction) {
let itemIndex = this.onChangeCountListeners.indexOf(onChangeFunction);
if(itemIndex > -1)
this.onChangeCountListeners.splice(itemIndex, 1);
}
HeartManager.prototype.removeOnChangeCountListener = function(onChangeFunction) {
var itemIndex = this.onChangeCountListeners.indexOf(onChangeFunction);
if(itemIndex > -1)
this.onChangeCountListeners.splice(itemIndex, 1);
}
addOnChangeMaxCountListener(onChangeMaxFunction) {
this.onChangeMaxCountListeners.push(onChangeMaxFunction);
}
HeartManager.prototype.addOnChangeMaxCountListener = function(onChangeMaxFunction) {
this.onChangeMaxCountListeners.push(onChangeMaxFunction);
}
removeOnChangeMaxCountListener(onChangeMaxFunction) {
let itemIndex = this.onChangeMaxCountListeners.indexOf(onChangeMaxFunction);
if(itemIndex > -1)
this.onChangeMaxCountListeners.splice(itemIndex, 1);
}
HeartManager.prototype.removeOnChangeMaxCountListener = function(onChangeMaxFunction) {
var itemIndex = this.onChangeMaxCountListeners.indexOf(onChangeMaxFunction);
if(itemIndex > -1)
this.onChangeMaxCountListeners.splice(itemIndex, 1);
}
addOnChangeGameOverListener(onChangeGameOverFunction) {
this.onChangeGameOverListeners.push(onChangeGameOverFunction);
}
HeartManager.prototype.addOnChangeGameOverListener = function(onChangeGameOverFunction) {
this.onChangeGameOverListeners.push(onChangeGameOverFunction);
}
removeOnChangeHighScoreListener(onChangeGameOverFunction) {
let itemIndex = this.onChangeGameOverListeners.indexOf(onChangeGameOverFunction);
if(itemIndex > -1)
this.onChangeGameOverListeners.splice(itemIndex, 1);
}
HeartManager.prototype.removeOnChangeHighScoreListener = function(onChangeGameOverFunction) {
var itemIndex = this.onChangeGameOverListeners.indexOf(onChangeGameOverFunction);
if(itemIndex > -1)
this.onChangeGameOverListeners.splice(itemIndex, 1);
}
removeAllListeners() {
this.onChangeCountListeners = [];
this.onChangeMaxCountListeners = [];
this.onChangeGameOverListeners = [];
}
HeartManager.prototype.removeAllListeners = function() {
this.onChangeCountListeners = [];
this.onChangeMaxCountListeners = [];
this.onChangeGameOverListeners = [];
}
setCount(amount) {
let beforeCountHearts = this.countHearts;
this.countHearts = amount;
if(this.countHearts < 0)
this.countHearts = 0;
else if(this.countHearts > this.countMaxHearts)
this.countHearts = this.countMaxHearts;
HeartManager.prototype.setCount = function(amount) {
var beforeCountHearts = this.countHearts;
this.countHearts = amount;
if(this.countHearts < 0)
this.countHearts = 0;
else if(this.countHearts > this.countMaxHearts)
this.countHearts = this.countMaxHearts;
if(beforeCountHearts !== this.countHearts)
this.callListener(this.onChangeCountListeners);
if(beforeCountHearts !== this.countHearts)
this.callListener(this.onChangeCountListeners);
if(this.countHearts === 0)
this.callListener(this.onChangeGameOverListeners);
}
if(this.countHearts === 0)
this.callListener(this.onChangeGameOverListeners);
}
getCount() {
return this.countHearts;
}
HeartManager.prototype.getCount = function() {
return this.countHearts;
}
setMaxCount(amount) {
let beforeCountHearts = this.countMaxHearts;
this.countMaxHearts = amount;
if(this.countMaxHearts > HeartManager.HEART_MAX_COUNT)
this.countMaxHearts = HeartManager.HEART_MAX_COUNT;
HeartManager.prototype.setMaxCount = function(amount) {
var beforeCountHearts = this.countMaxHearts;
this.countMaxHearts = amount;
if(this.countMaxHearts > HeartManager.HEART_MAX_COUNT)
this.countMaxHearts = HeartManager.HEART_MAX_COUNT;
if(beforeCountHearts !== this.countMaxHearts)
this.callListener(this.onChangeMaxCountListeners);
if(beforeCountHearts !== this.countMaxHearts)
this.callListener(this.onChangeMaxCountListeners);
if(this.countHearts > this.countMaxHearts)
this.setCount(this.countMaxHearts);
}
if(this.countHearts > this.countMaxHearts)
this.setCount(this.countMaxHearts);
}
getMaxCount() {
return this.countMaxHearts;
}
HeartManager.prototype.getMaxCount = function() {
return this.countMaxHearts;
}
addHearts(amount) {
this.setCount(this.countHearts + amount);
}
breakHearts(amount) {
this.addHearts(-1 * amount);
}
HeartManager.prototype.addHearts = function(amount) {
this.setCount(this.countHearts + amount);
}
HeartManager.prototype.breakHearts = function(amount) {
this.addHearts(-1 * amount);
}
HeartManager.DEFAULT_COUNT = 3;
HeartManager.HEART_MAX_COUNT = 5;
+72 -80
View File
@@ -1,87 +1,79 @@
class HistoryRecord {
constructor(date, appName, bestRecord) {
this.date = date;
this.appName = appName;
this.bestRecord = bestRecord;
}
function HistoryRecord(date, appName, bestRecord) {
this.date = date;
this.appName = appName;
this.bestRecord = bestRecord;
}
class HistoryRecordManager {
function HistoryRecordManager() {
this.clear();
}
constructor() {
this.clear();
HistoryRecordManager.prototype.push = function(HistoryRecord) {
this.historyRecords.push(HistoryRecord);
this.minValueOfRecord = this.minValueOfArray();
this.maxValueOfRecord = this.maxValueOfArray();
}
HistoryRecordManager.prototype.clear = function() {
this.historyRecords = [];
this.minValueOfRecord = 0;
this.maxValueOfRecord = 0;
}
HistoryRecordManager.prototype.getCount = function() {
return this.historyRecords.length;
}
HistoryRecordManager.prototype.getAt = function(index) {
return this.historyRecords[index];
}
HistoryRecordManager.prototype.getDateAt = function(index) {
return this.historyRecords[index].date;
}
HistoryRecordManager.prototype.getAppNameAt = function(index) {
return this.historyRecords[index].appName;
}
HistoryRecordManager.prototype.getBestRecordAt = function(index) {
return this.historyRecords[index].bestRecord;
}
HistoryRecordManager.prototype.minValueOfArray = function() {
var numberArray = this.getBestRecordArray(this.historyRecords);
return Math.min.apply(Math, numberArray);
}
HistoryRecordManager.prototype.maxValueOfArray = function() {
var numberArray = this.getBestRecordArray(this.historyRecords);
return Math.max.apply(Math, numberArray);
}
HistoryRecordManager.prototype.underValueForGraph = function() {
var minNumberOfDigits = NumberUtil.numberOfDigits(this.minValueOfRecord);
var underMinValue =
Math.floor( (this.minValueOfRecord / Math.pow(10, minNumberOfDigits - 2) ) )
* Math.pow(10, minNumberOfDigits - 2 );
return underMinValue;
}
HistoryRecordManager.prototype.upperValueForGraph = function() {
var maxNumberOfDigits = NumberUtil.numberOfDigits(this.maxValueOfRecord);
var underMaxValue =
Math.ceil( (this.maxValueOfRecord / Math.pow(10, maxNumberOfDigits - 2) ) )
* Math.pow(10, maxNumberOfDigits - 2);
return underMaxValue;
}
HistoryRecordManager.prototype.getBestRecordArray = function() {
var numberArray = [];
for(var data of this.historyRecords) {
numberArray.push(data.bestRecord);
}
push(HistoryRecord) {
this.historyRecords.push(HistoryRecord);
this.minValueOfRecord = this.minValueOfArray();
this.maxValueOfRecord = this.maxValueOfArray();
}
clear() {
this.historyRecords = [];
this.minValueOfRecord = 0;
this.maxValueOfRecord = 0;
}
get count() {
return this.historyRecords.length;
}
getAt(index) {
return this.historyRecords[index];
}
getDateAt(index) {
return this.historyRecords[index].date;
}
getAppNameAt(index) {
return this.historyRecords[index].appName;
}
getBestRecordAt(index) {
return this.historyRecords[index].bestRecord;
}
minValueOfArray() {
let numberArray = this.getBestRecordArray(this.historyRecords);
return Math.min.apply(Math, numberArray);
}
maxValueOfArray() {
let numberArray = this.getBestRecordArray(this.historyRecords);
return Math.max.apply(Math, numberArray);
}
underValueForGraph() {
let minNumberOfDigits = NumberUtil.numberOfDigits(this.minValueOfRecord);
let underMinValue =
Math.floor( (this.minValueOfRecord / Math.pow(10, minNumberOfDigits - 2) ) )
* Math.pow(10, minNumberOfDigits - 2 );
return underMinValue;
}
upperValueForGraph() {
let maxNumberOfDigits = NumberUtil.numberOfDigits(this.maxValueOfRecord);
let underMaxValue =
Math.ceil( (this.maxValueOfRecord / Math.pow(10, maxNumberOfDigits - 2) ) )
* Math.pow(10, maxNumberOfDigits - 2);
return underMaxValue;
}
getBestRecordArray() {
let numberArray = [];
for(let data of this.historyRecords) {
numberArray.push(data.bestRecord);
}
return numberArray;
}
return numberArray;
}
+18 -24
View File
@@ -1,27 +1,21 @@
/////////////////////////////
// How to play text
class HowToPlay {
constructor() {
this.howToPlayText = game.add.text(
game.world.centerX, game.world.centerY - HowToPlay.TEXT_OFFSET_X,
"", this.getFontStyle()
);
this.howToPlayText.anchor.set(0.5);
this.howToPlayText.stroke = "#333";
this.howToPlayText.strokeThickness = 3;
this.howToPlayText.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
}
printHowToPlay(text) {
this.howToPlayText.text = text;
}
getFontStyle() {
return { font: "32px Arial", fill: "#fff" };
}
function HowToPlay(x, y) {
this.howToPlayText = game.add.text(
game.world.centerX, game.world.centerY - HowToPlay.TEXT_OFFSET_X,
"", this.getFontStyle()
);
this.howToPlayText.anchor.set(0.5);
this.howToPlayText.stroke = "#333";
this.howToPlayText.strokeThickness = 3;
this.howToPlayText.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
}
HowToPlay.prototype.printHowToPlay = function(text) {
this.howToPlayText.text = text;
}
HowToPlay.prototype.getFontStyle = function() {
return { font: "32px Arial", fill: "#fff" };
}
HowToPlay.TEXT_OFFSET_X = 200;
+28 -29
View File
@@ -1,37 +1,36 @@
class InputTypeText {
function InputTypeText(x, y) {
var bmd = game.add.bitmapData(400, 50);
var myInput = game.add.sprite(x, y, bmd);
constructor(x, y) {
var bmd = game.add.bitmapData(400, 50);
var myInput = game.add.sprite(x, y, bmd);
myInput.canvasInput = new CanvasInput({
canvas: bmd.canvas,
fontSize: 30,
fontFamily: 'Arial',
fontColor: '#212121',
fontWeight: 'bold',
width: 400,
padding: 8,
borderWidth: 1,
borderColor: '#000',
borderRadius: 3,
boxShadow: '1px 1px 0px #fff',
innerShadow: '0px 0px 5px rgba(0, 0, 0, 0.5)',
placeHolder: 'Enter message here...'
});
myInput.inputEnabled = true;
myInput.input.useHandCursor = true;
myInput.events.onInputUp.add(
(function(sprite) {
sprite.canvasInput.focus();
}).bind(this),
this
);
myInput.canvasInput = new CanvasInput({
canvas: bmd.canvas,
fontSize: 30,
fontFamily: 'Arial',
fontColor: '#212121',
fontWeight: 'bold',
width: 400,
padding: 8,
borderWidth: 1,
borderColor: '#000',
borderRadius: 3,
boxShadow: '1px 1px 0px #fff',
innerShadow: '0px 0px 5px rgba(0, 0, 0, 0.5)',
placeHolder: 'Enter message here...'
});
myInput.inputEnabled = true;
myInput.input.useHandCursor = true;
myInput.events.onInputUp.add(this.inputFocus, this);
return myInput;
}
inputFocus(sprite){
sprite.canvasInput.focus();
}
return myInput;
}
/*!
* CanvasInput v1.2.0
* https://goldfirestudios.com/blog/108/CanvasInput-HTML5-Canvas-Text-Input
+17 -17
View File
@@ -1,24 +1,24 @@
class NumberUtil {
function NumberUtil() {
}
static numberWithCommas(x) {
return x.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ",");
}
static numberOfDigits(number) {
if(number === 1000)
return 4;
NumberUtil.numberWithCommas = function(x) {
return x.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ",");
}
return Math.floor(Math.log(number) / Math.LN10 + 1); // bug : 1000 -> expected 4 but 3
}
NumberUtil.numberOfDigits = function(number) {
if(number === 1000)
return 4;
static getRecordText(value) {
let number = Math.floor(value);
let numberWithCommas = NumberUtil.numberWithCommas(number);
return Math.floor(Math.log(number) / Math.LN10 + 1); // bug : 1000 -> expected 4 but 3
}
if(isTypingGame())
return numberWithCommas + " 타";
else
return numberWithCommas + " 점";
}
NumberUtil.getRecordText = function(value) {
var number = Math.floor(value);
var numberWithCommas = NumberUtil.numberWithCommas(number);
if(isTypingGame())
return numberWithCommas + " 타";
else
return numberWithCommas + " 점";
}
+31 -39
View File
@@ -1,51 +1,43 @@
class RankingRecord {
constructor(rank, playerID, playerName, bestRecord) {
this.rank = rank;
this.playerID = playerID;
this.playerName = playerName;
this.bestRecord = bestRecord;
}
function RankingRecord(rank, playerID, playerName, bestRecord) {
this.rank = rank;
this.playerID = playerID;
this.playerName = playerName;
this.bestRecord = bestRecord;
}
function RankingRecordManager() {
this.clear();
}
class RankingRecordManager {
RankingRecordManager.prototype.push = function(RankingRecord) {
this.rankingRecords.push(RankingRecord);
}
constructor() {
this.clear();
}
RankingRecordManager.prototype.clear = function() {
this.rankingRecords = [];
}
push(RankingRecord) {
this.rankingRecords.push(RankingRecord);
}
RankingRecordManager.prototype.getCount = function() {
return this.rankingRecords.length;
}
clear() {
this.rankingRecords = [];
}
RankingRecordManager.prototype.getAt = function(index) {
return this.rankingRecords[index];
}
get count() {
return this.rankingRecords.length;
}
RankingRecordManager.prototype.getRankAt = function(index) {
return this.rankingRecords[index].rank;
}
getAt(index) {
return this.rankingRecords[index];
}
RankingRecordManager.prototype.getPlayerIDAt = function(index) {
return this.rankingRecords[index].playerID;
}
getRankAt(index) {
return this.rankingRecords[index].rank;
}
getPlayerIDAt(index) {
return this.rankingRecords[index].playerID;
}
getPlayerNameAt(index) {
return this.rankingRecords[index].playerName;
}
getBestRecordAt(index) {
return this.rankingRecords[index].bestRecord;
}
RankingRecordManager.prototype.getPlayerNameAt = function(index) {
return this.rankingRecords[index].playerName;
}
RankingRecordManager.prototype.getBestRecordAt = function(index) {
return this.rankingRecords[index].bestRecord;
}
+22 -25
View File
@@ -1,35 +1,32 @@
class ScoreBoard {
function ScoreBoard() {
var fontStyle = ScoreBoard.DEFAULT_TEXT_FONT;
constructor() {
let fontStyle = ScoreBoard.DEFAULT_TEXT_FONT;
fontStyle.align = "right";
fontStyle.boundsAlignH = "right";
this.label = game.add.text(0, 0, "점수 : ", fontStyle)
.setTextBounds(0, 0, game.world.width / 2, ScoreBoard.FONT_HEIGHT_PX);
fontStyle.align = "right";
fontStyle.boundsAlignH = "right";
this.label = game.add.text(0, 0, "점수 : ", fontStyle)
.setTextBounds(0, 0, game.world.width / 2, ScoreBoard.FONT_HEIGHT_PX);
fontStyle.align = "left";
fontStyle.boundsAlignH = "left";
this.scoreText = game.add.text(game.world.width / 2, 0, "0", fontStyle)
.setTextBounds(0, 0, game.world.width / 2, ScoreBoard.FONT_HEIGHT_PX);
fontStyle.align = "left";
fontStyle.boundsAlignH = "left";
this.scoreText = game.add.text(game.world.width / 2, 0, "0", fontStyle)
.setTextBounds(0, 0, game.world.width / 2, ScoreBoard.FONT_HEIGHT_PX);
// var grd = this.label.context.createLinearGradient(0, 0, 0, ScoreBoard.FONT_HEIGHT_PX);
// grd.addColorStop(0, '#8ED6FF');
// grd.addColorStop(1, '#004CB3');
// this.label.fill = grd;
// this.scoreText.fill = grd;
// var grd = this.label.context.createLinearGradient(0, 0, 0, ScoreBoard.FONT_HEIGHT_PX);
// grd.addColorStop(0, '#8ED6FF');
// grd.addColorStop(1, '#004CB3');
// this.label.fill = grd;
// this.scoreText.fill = grd;
// this.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
// this.label.stroke = '#000';
// this.label.strokeThickness = 3;
};
printScore(score) {
this.scoreText.text = score;
}
// this.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
// this.label.stroke = '#000';
// this.label.strokeThickness = 3;
};
ScoreBoard.prototype.printScore = function(score) {
this.scoreText.text = score;
}
ScoreBoard.FONT_HEIGHT_PX = 70;
ScoreBoard.DEFAULT_TEXT_FONT = {
+60 -64
View File
@@ -1,85 +1,81 @@
class ScoreManager {
function ScoreManager() {
this.onChangeScoreListeners = [];
this.onChangeHighScoreListeners = [];
constructor() {
this.onChangeScoreListeners = [];
this.onChangeHighScoreListeners = [];
this.resetScore();
}
this.resetScore();
}
ScoreManager.prototype.resetScore = function() {
// this.score = Number(sessionStorageManager.record);
this.score = 0;
sessionStorageManager.record = this.score;
resetScore() {
// this.score = Number(sessionStorageManager.record);
this.score = 0;
sessionStorageManager.record = this.score;
if(sessionStorageManager.bestRecord === null)
this.highScore = 0;
else
this.highScore = Number(sessionStorageManager.bestRecord);
}
if(sessionStorageManager.bestRecord === null)
this.highScore = 0;
else
this.highScore = Number(sessionStorageManager.bestRecord);
}
callListener(functionArray) {
if(functionArray.length > 0) {
for(let i = 0; i < functionArray.length; i++) {
functionArray[i](this.score);
}
ScoreManager.prototype.callListener = function(functionArray) {
if(functionArray.length > 0) {
for(var i = 0; i < functionArray.length; i++) {
functionArray[i](this.score);
}
}
}
addOnChangeScoreListener(onChangeFunction) {
this.onChangeScoreListeners.push(onChangeFunction);
}
ScoreManager.prototype.addOnChangeScoreListener = function(onChangeFunction) {
this.onChangeScoreListeners.push(onChangeFunction);
}
removeOnChangeScoreListener(onChangeFunction) {
let itemIndex = this.onChangeScoreListeners.indexOf(onChangeFunction);
if(itemIndex > -1)
this.onChangeScoreListeners.splice(itemIndex, 1);
}
ScoreManager.prototype.removeOnChangeScoreListener = function(onChangeFunction) {
var itemIndex = this.onChangeScoreListeners.indexOf(onChangeFunction);
if(itemIndex > -1)
this.onChangeScoreListeners.splice(itemIndex, 1);
}
addOnChangeHighScoreListener(onChangeHighScoreFunction) {
this.onChangeHighScoreListeners.push(onChangeHighScoreFunction);
}
ScoreManager.prototype.addOnChangeHighScoreListener = function(onChangeHighScoreFunction) {
this.onChangeHighScoreListeners.push(onChangeHighScoreFunction);
}
removeOnChangeHighScoreListener(onChangeHighScoreFunction) {
let itemIndex = this.onChangeHighScoreListeners.indexOf(onChangeHighScoreFunction);
if(itemIndex > -1)
this.onChangeHighScoreListeners.splice(itemIndex, 1);
}
ScoreManager.prototype.removeOnChangeHighScoreListener = function(onChangeHighScoreFunction) {
var itemIndex = this.onChangeHighScoreListeners.indexOf(onChangeHighScoreFunction);
if(itemIndex > -1)
this.onChangeHighScoreListeners.splice(itemIndex, 1);
}
removeAllListeners() {
this.onChangeScoreListeners = [];
this.onChangeHighScoreListeners = [];
}
ScoreManager.prototype.removeAllListeners = function() {
this.onChangeScoreListeners = [];
this.onChangeHighScoreListeners = [];
}
getScore() {
return this.score;
}
ScoreManager.prototype.getScore = function() {
return this.score;
}
getHighScore() {
return this.highScore;
}
ScoreManager.prototype.getHighScore = function() {
return this.highScore;
}
plusScore(amount) {
this.setScore(this.score + amount);
}
ScoreManager.prototype.plusScore = function(amount) {
this.setScore(this.score + amount);
}
minusScore(amount) {
this.plusScore(-1 * amount);
}
ScoreManager.prototype.minusScore = function(amount) {
this.plusScore(-1 * amount);
}
setScore(value) {
let beforeScore = this.score;
this.score = value;
ScoreManager.prototype.setScore = function(value) {
var beforeScore = this.score;
this.score = value;
// update score
if(beforeScore !== this.score)
this.callListener(this.onChangeScoreListeners);
// update high score
if(this.score > this.highScore)
this.callListener(this.onChangeHighScoreListeners);
}
// update score
if(beforeScore !== this.score)
this.callListener(this.onChangeScoreListeners);
// update high score
if(this.score > this.highScore)
this.callListener(this.onChangeHighScoreListeners);
}
+24 -23
View File
@@ -1,36 +1,37 @@
class ScoreText extends Phaser.Text {
ScoreText.prototype = Object.create(Phaser.Text.prototype);
ScoreText.constructor = ScoreText;
constructor(x, y, score) {
super(game, x, y, "+" + NumberUtil.numberWithCommas(score), ScoreText.DEFAULT_TEXT_FONT);
function ScoreText(x, y, score) {
// super(game, x, y, "+" + NumberUtil.numberWithCommas(score), ScoreText.DEFAULT_TEXT_FONT);
Phaser.Text.call(this, game, x, y, "+" + NumberUtil.numberWithCommas(score), ScoreText.DEFAULT_TEXT_FONT);
this.anchor.set(0.5);
this.inputEnabled = false;
this.anchor.set(0.5);
this.inputEnabled = false;
var grd = this.context.createLinearGradient(0, 0, 0, this.height);
grd.addColorStop(0, '#8ED6FF');
grd.addColorStop(1, '#004CB3');
this.fill = grd;
// this.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
this.stroke = '#fff';
this.strokeThickness = 5;
var grd = this.context.createLinearGradient(0, 0, 0, this.height);
grd.addColorStop(0, '#8ED6FF');
grd.addColorStop(1, '#004CB3');
this.fill = grd;
// this.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
this.stroke = '#fff';
this.strokeThickness = 5;
let tweenAlpha = game.add.tween(this);
tweenAlpha.to( { alpha: 0 }, 1000, Phaser.Easing.Linear.None, true);
var tweenAlpha = game.add.tween(this);
tweenAlpha.to( { alpha: 0 }, 1000, Phaser.Easing.Linear.None, true);
let tweenMoveUp = game.add.tween(this);
tweenMoveUp.to( { y: this.y - ScoreText.MOVE_UP_AMOUNT_PX }, 1000, Phaser.Easing.Linear.None, true);
tweenMoveUp.onComplete.addOnce(this.destroySelf, this);
var tweenMoveUp = game.add.tween(this);
tweenMoveUp.to( { y: this.y - ScoreText.MOVE_UP_AMOUNT_PX }, 1000, Phaser.Easing.Linear.None, true);
tweenMoveUp.onComplete.addOnce(this.destroySelf, this);
game.add.existing(this);
};
destroySelf() {
this.destroy();
}
game.add.existing(this);
};
ScoreText.prototype.destroySelf = function() {
this.destroy();
}
ScoreText.DEFAULT_TEXT_FONT = {
font: "30px Arial",
boundsAlignH: "center", // left, center. right
+71 -77
View File
@@ -1,84 +1,78 @@
/////////////////////////////
// Screen bottom
function ScreenBottomUI() {
this.dbConnectManager = new DBConnectManager();
class ScreenBottomUI {
constructor() {
this.dbConnectManager = new DBConnectManager();
this.bottomBarCenterY = game.world.height - ScreenBottomUI.BG_HEIGHT / 2;
this.drawBG();
this.leftText = this.printText(this.leftText, "", "left");
this.centerText = this.printText(this.centerText, "", "center");
this.rightText = this.printText(this.rightText, "", "right");
}
drawBG() {
game.add.graphics()
.beginFill(0x303030, 1)
.drawRect(
0, game.world.height - ScreenBottomUI.BG_HEIGHT,
game.world.width, ScreenBottomUI.BG_HEIGHT
);
}
printLeftText(text) {
this.leftText.text = text;
}
printCenterText(text) {
this.centerText.text = text;
}
printRightText(text) {
this.rightText.text = text;
}
printText(textObject, text, align) {
if(textObject !== null && textObject !== undefined) {
textObject.text = "";
textObject = null;
}
let posX = 0;
let anchorValue = 0;
switch(align) {
case "left":
posX = ScreenBottomUI.TEXT_OFFSET;
break;
case "center":
posX = game.world.centerX;
anchorValue = 0.5;
break;
case "right":
posX = game.world.width - ScreenBottomUI.TEXT_OFFSET;
anchorValue = 1;
break;
}
textObject = game.add.text(posX, this.bottomBarCenterY, text, this.getFontStyle());
textObject.anchor.x = anchorValue;
textObject.anchor.y = 0.5;
return textObject;
}
printLeftTextWithBestRecord(bestRecord) {
let roundUpBestRecord = Math.round(bestRecord);
let highScoreWithCommas = NumberUtil.numberWithCommas(roundUpBestRecord);
this.printLeftText("오늘의 최고 기록 : " + highScoreWithCommas);
}
getFontStyle() {
return { font: "32px Arial", fill: "#fff", align: "left", boundsAlignH: "left", boundsAlignV: "bottom" };
}
this.bottomBarCenterY = game.world.height - ScreenBottomUI.BG_HEIGHT / 2;
this.drawBG();
this.leftText = this.printText(this.leftText, "", "left");
this.centerText = this.printText(this.centerText, "", "center");
this.rightText = this.printText(this.rightText, "", "right");
}
ScreenBottomUI.prototype.drawBG = function() {
game.add.graphics()
.beginFill(0x303030, 1)
.drawRect(
0, game.world.height - ScreenBottomUI.BG_HEIGHT,
game.world.width, ScreenBottomUI.BG_HEIGHT
);
}
ScreenBottomUI.prototype.printLeftText = function(text) {
this.leftText.text = text;
}
ScreenBottomUI.prototype.printCenterText = function(text) {
this.centerText.text = text;
}
ScreenBottomUI.prototype.printRightText = function(text) {
this.rightText.text = text;
}
ScreenBottomUI.prototype.printText = function(textObject, text, align) {
if(textObject !== null && textObject !== undefined) {
textObject.text = "";
textObject = null;
}
var posX = 0;
var anchorValue = 0;
switch(align) {
case "left":
posX = ScreenBottomUI.TEXT_OFFSET;
break;
case "center":
posX = game.world.centerX;
anchorValue = 0.5;
break;
case "right":
posX = game.world.width - ScreenBottomUI.TEXT_OFFSET;
anchorValue = 1;
break;
}
textObject = game.add.text(posX, this.bottomBarCenterY, text, this.getFontStyle());
textObject.anchor.x = anchorValue;
textObject.anchor.y = 0.5;
return textObject;
}
ScreenBottomUI.prototype.printLeftTextWithBestRecord = function(bestRecord) {
var roundUpBestRecord = Math.round(bestRecord);
var highScoreWithCommas = NumberUtil.numberWithCommas(roundUpBestRecord);
this.printLeftText("오늘의 최고 기록 : " + highScoreWithCommas);
}
ScreenBottomUI.prototype.getFontStyle = function() {
return { font: "32px Arial", fill: "#fff", align: "left", boundsAlignH: "left", boundsAlignV: "bottom" };
}
ScreenBottomUI.BG_HEIGHT = 50;
ScreenBottomUI.NAME_WIDTH = 200;
+16 -23
View File
@@ -1,29 +1,22 @@
/////////////////////////////
// Screen top ui
function ScreenTopUI() {
this.drawBG();
}
class ScreenTopUI {
ScreenTopUI.prototype.drawBG = function() {
game.add.graphics()
.beginFill(0x303030, 1)
.drawRect(
0, 0,
game.world.width, ScreenTopUI.BG_HEIGHT
);
}
constructor() {
this.drawBG();
}
drawBG() {
game.add.graphics()
.beginFill(0x303030, 1)
.drawRect(
0, 0,
game.world.width, ScreenTopUI.BG_HEIGHT
);
}
makeBackButton(eventHandler) {
this.backButton = new BackButton(eventHandler);
}
makeFullScreenButton() {
// this.fullscreenButton = new FullscreenButton();
}
ScreenTopUI.prototype.makeBackButton = function(eventHandler) {
this.backButton = new BackButton(eventHandler);
}
ScreenTopUI.prototype.makeFullScreenButton = function() {
// this.fullscreenButton = new FullscreenButton();
}
+5 -5
View File
@@ -100,11 +100,11 @@ SessionStorageManager.prototype.getIsNewBestRecord = function() {
}
SessionStorageManager.prototype.resetPlayingAppData = function() {
this.removeItem(playingAppID);
this.removeItem(playingAppName);
this.removeItem(playingAppKoreanName);
this.removeItem(record);
this.removeItem(bestRecord);
this.removeItem("playingAppID");
this.removeItem("playingAppName");
this.removeItem("playingAppKoreanName");
this.removeItem("record");
this.removeItem("bestRecord");
}
+76 -79
View File
@@ -1,96 +1,93 @@
class StringUtil {
function StringUtil() {
}
static printMonthDay(date) {
let dateTime = new Date(date);
return (dateTime.getMonth() + 1) + "월 " + dateTime.getDate() + "일";
}
StringUtil.printMonthDay = function(date) {
let dateTime = new Date(date);
return (dateTime.getMonth() + 1) + "월 " + dateTime.getDate() + "일";
}
static getRecordTextWithoutUnit(value) {
let number = Math.floor(value);
return NumberUtil.numberWithCommas(number);
}
StringUtil.getRecordTextWithoutUnit = function(value) {
let number = Math.floor(value);
return NumberUtil.numberWithCommas(number);
}
static getRecordTextWithUnit(value) {
let number = Math.floor(value);
let numberWithCommas = NumberUtil.numberWithCommas(number);
StringUtil.getRecordTextWithUnit = function(value) {
let number = Math.floor(value);
let numberWithCommas = NumberUtil.numberWithCommas(number);
if(isTypingGame())
return numberWithCommas + " 타";
else
return numberWithCommas + " 점";
}
if(isTypingGame())
return numberWithCommas + " 타";
else
return numberWithCommas + " 점";
}
static getNumberStartWithZero(number, digitCount) {
let n = number + '';
return n.length >= digitCount ? n : new Array(digitCount - n.length + 1).join('0') + n;
}
StringUtil.getNumberStartWithZero = function(number, digitCount) {
let n = number + '';
return n.length >= digitCount ? n : new Array(digitCount - n.length + 1).join('0') + n;
}
StringUtil.toKoreanAlphabets = function(text) {
const cCho = [ 'ㄱ', 'ㄲ', 'ㄴ', 'ㄷ', 'ㄸ', 'ㄹ', 'ㅁ', 'ㅂ', 'ㅃ', 'ㅅ', 'ㅆ', 'ㅇ', 'ㅈ', 'ㅉ', 'ㅊ', 'ㅋ', 'ㅌ', 'ㅍ', 'ㅎ' ];
const cJung = [ 'ㅏ', 'ㅐ', 'ㅑ', 'ㅒ', 'ㅓ', 'ㅔ', 'ㅕ', 'ㅖ', 'ㅗ', 'ㅘ', 'ㅙ', 'ㅚ', 'ㅛ', 'ㅜ', 'ㅝ', 'ㅞ', 'ㅟ', 'ㅠ', 'ㅡ', 'ㅢ', 'ㅣ' ];
const cJong = [ '', 'ㄱ', 'ㄲ', 'ㄳ', 'ㄴ', 'ㄵ', 'ㄶ', 'ㄷ', 'ㄹ', 'ㄺ', 'ㄻ', 'ㄼ', 'ㄽ', 'ㄾ', 'ㄿ', 'ㅀ', 'ㅁ', 'ㅂ', 'ㅄ', 'ㅅ', 'ㅆ', 'ㅇ', 'ㅈ', 'ㅊ', 'ㅋ', 'ㅌ', 'ㅍ', 'ㅎ' ];
static toKoreanAlphabets(text) {
const cCho = [ 'ㄱ', 'ㄲ', 'ㄴ', 'ㄷ', 'ㄸ', 'ㄹ', 'ㅁ', 'ㅂ', 'ㅃ', 'ㅅ', 'ㅆ', 'ㅇ', 'ㅈ', 'ㅉ', 'ㅊ', 'ㅋ', 'ㅌ', 'ㅍ', 'ㅎ' ];
const cJung = [ 'ㅏ', 'ㅐ', 'ㅑ', 'ㅒ', 'ㅓ', 'ㅔ', 'ㅕ', 'ㅖ', 'ㅗ', 'ㅘ', 'ㅙ', 'ㅚ', 'ㅛ', 'ㅜ', 'ㅝ', 'ㅞ', 'ㅟ', 'ㅠ', 'ㅡ', 'ㅢ', 'ㅣ' ];
const cJong = [ '', 'ㄱ', 'ㄲ', 'ㄳ', 'ㄴ', 'ㄵ', 'ㄶ', 'ㄷ', 'ㄹ', 'ㄺ', 'ㄻ', 'ㄼ', 'ㄽ', 'ㄾ', 'ㄿ', 'ㅀ', 'ㅁ', 'ㅂ', 'ㅄ', 'ㅅ', 'ㅆ', 'ㅇ', 'ㅈ', 'ㅊ', 'ㅋ', 'ㅌ', 'ㅍ', 'ㅎ' ];
let cho, jung, jong;
let str = text;
let cnt = str.length;
let chars = [], cCode;
let cho, jung, jong;
let str = text;
let cnt = str.length;
let chars = [], cCode;
for (let i = 0; i < cnt; i++) {
cCode = str.charCodeAt(i);
// if (cCode == 32) { continue; } // 한글이 아닌 경우
if (cCode < 0xAC00 || cCode > 0xD7A3) {
chars.push(str.charAt(i));
continue;
}
cCode = str.charCodeAt(i) - 0xAC00;
jong = cCode % 28; // 종성
jung = ((cCode - jong) / 28 ) % 21; // 중성
cho = (((cCode - jong) / 28 ) - jung ) / 21; // 초성
chars.push(cCho[cho], cJung[jung]);
if (cJong[jong] !== '') {
chars.push(cJong[jong]);
}
for (let i = 0; i < cnt; i++) {
cCode = str.charCodeAt(i);
// if (cCode == 32) { continue; } // 한글이 아닌 경우
if (cCode < 0xAC00 || cCode > 0xD7A3) {
chars.push(str.charAt(i));
continue;
}
return chars;
};
cCode = str.charCodeAt(i) - 0xAC00;
jong = cCode % 28; // 종성
jung = ((cCode - jong) / 28 ) % 21; // 중성
cho = (((cCode - jong) / 28 ) - jung ) / 21; // 초성
static getUnicodeAlphabetCount(text) {
let chars = StringUtil.toKoreanAlphabets(text);
// console.log('char : ' + chars);
let doubleJaum = [
'ㄲ', 'ㅉ', 'ㄸ', 'ㄲ', 'ㅆ',
'ㄳ', 'ㄵ', 'ㄶ', 'ㄺ', 'ㄻ', 'ㄼ', 'ㄽ', 'ㄾ', 'ㄿ', 'ㅀ', 'ㅄ'
];
let doubleMoum = [
'ㅒ', 'ㅖ',
'ㅘ', 'ㅙ', 'ㅚ', 'ㅝ', 'ㅞ', 'ㅟ', 'ㅢ'
];
let alphabetCount = 0;
let alphabet;
for(let i = 0; i < chars.length; i++) {
alphabet = chars[i];
if(doubleJaum.indexOf(alphabet) > -1 || doubleMoum.indexOf(alphabet) > -1) {
// console.log('double alphabet : ' + alphabet);
alphabetCount += 2;
}
else
alphabetCount++;
chars.push(cCho[cho], cJung[jung]);
if (cJong[jong] !== '') {
chars.push(cJong[jong]);
}
}
return chars;
};
// return chars;
return alphabetCount;
};
StringUtil.getUnicodeAlphabetCount = function(text) {
let chars = StringUtil.toKoreanAlphabets(text);
// console.log('char : ' + chars);
static getScoreUnit(playingAppID) {
if(playingAppID < 100)
return " 타";
let doubleJaum = [
'ㄲ', 'ㅉ', 'ㄸ', 'ㄲ', 'ㅆ',
'ㄳ', 'ㄵ', 'ㄶ', 'ㄺ', 'ㄻ', 'ㄼ', 'ㄽ', 'ㄾ', 'ㄿ', 'ㅀ', 'ㅄ'
];
let doubleMoum = [
'ㅒ', 'ㅖ',
'ㅘ', 'ㅙ', 'ㅚ', 'ㅝ', 'ㅞ', 'ㅟ', 'ㅢ'
];
let alphabetCount = 0;
let alphabet;
for(let i = 0; i < chars.length; i++) {
alphabet = chars[i];
if(doubleJaum.indexOf(alphabet) > -1 || doubleMoum.indexOf(alphabet) > -1) {
// console.log('double alphabet : ' + alphabet);
alphabetCount += 2;
}
else
return " 점";
alphabetCount++;
}
// return chars;
return alphabetCount;
};
StringUtil.getScoreUnit = function(playingAppID) {
if(playingAppID < 100)
return " 타";
else
return " 점";
}
+34 -37
View File
@@ -1,13 +1,10 @@
/////////////////////////////
// Login
var Login = {
class Login {
preload() {
preload: function() {
game.load.image('icon_fullscreen', '../../../resources/image/icon/fullscreen_white.png');
}
},
create() {
create: function() {
sessionStorageManager.clear();
this.game.stage.backgroundColor = '#4d4d4d';
@@ -24,12 +21,12 @@ class Login {
var textX = this.game.world.centerX - 320;
if(sessionStorageManager.maestroID === null)
if(sessionStorageManager.getMaestroID() === null)
this.makeMaestroNameText(textX, 200);
this.makeNameText(textX, 300);
this.makeEnterCodeText(textX, 360);
if(sessionStorageManager.maestroID === null)
if(sessionStorageManager.getMaestroID() === null)
this.inputTextMaestroName.canvasInput.focus();
else
this.inputTextName.canvasInput.focus();
@@ -37,31 +34,31 @@ class Login {
this.makeStartButton(game.world.centerX, game.world.centerY + 100);
this.makeInfoText();
}
},
makeMaestroNameText(x, y) {
makeMaestroNameText: function(x, y) {
this.makeTextField(x, y, "마에스트로 계정 :");
this.inputTextMaestroName = this.makeInputTypeText(x, y, "jisangs");
}
},
makeNameText(x, y) {
makeNameText: function(x, y) {
this.makeTextField(x, y, "이름 :");
this.inputTextName = this.makeInputTypeText(x, y, "박지상");
}
},
makeEnterCodeText(x, y) {
makeEnterCodeText: function(x, y) {
this.makeTextField(x, y, "입장번호 :");
this.inputTextEnterCode = this.makeInputTypeText(x, y, "760621");
}
},
makeTextField(x, y, text) {
makeTextField: function(x, y, text) {
return game.add.text(x, y, text, this.textStyle)
.setTextBounds(0, 0, 200, 0)
.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2)
.boundsAlignH = 'right';
}
},
makeInputTypeText(x, y, text) {
makeInputTypeText: function(x, y, text) {
var inputText = new InputTypeText(x + 420, y);
inputText.anchor.set(0.5);
inputText.canvasInput.value('');
@@ -75,9 +72,9 @@ class Login {
}
return inputText;
}
},
makeStartButton(x, y) {
makeStartButton: function(x, y) {
var setting = new RoundRectButtonSetting(x, y, 200, 100);
setting.fontStyle.fontWeight = "bold";
@@ -86,26 +83,26 @@ class Login {
RoundRectButton.NONE_ICON, "시작",
(function() { this.startMenu(); }).bind(this)
);
}
},
makeInfoText(x, y) {
makeInfoText: function(x, y) {
var textStyle = { font: "30px Arial", fill: "#faa" };
this.infoText = game.add.text(game.world.centerX, 640, "", textStyle);
this.infoText.anchor.set(0.5);
this.infoText.stroke = "#333";
this.infoText.strokeThickness = 3;
}
},
startMenu() {
startMenu: function() {
var maestroName = this.inputTextMaestroName.canvasInput._value;
sessionStorageManager.playerName = this.inputTextName.canvasInput._value;
sessionStorageManager.setPlayerName(this.inputTextName.canvasInput._value);
var enterCode = this.inputTextEnterCode.canvasInput._value;
var dbConnectManager = new DBConnectManager();
dbConnectManager.requestCheckPlayerLogin(
maestroName,
sessionStorageManager.playerName,
sessionStorageManager.getPlayerName(),
enterCode,
(function(jsonData) {
this.loginSucceeded(jsonData);
@@ -114,23 +111,23 @@ class Login {
this.loginFailed(jsonData);
}).bind(this)
);
}
},
loginSucceeded(jsonData) {
sessionStorageManager.maestroID = jsonData['MaestroID'];
sessionStorageManager.maestroAccountType = jsonData['MaestroAccountType'];
sessionStorageManager.playerID = jsonData['PlayerID'];
sessionStorageManager.playerName = jsonData['PlayerName'];
sessionStorageManager.playerAccountType = jsonData['PlayerAccountType'];
loginSucceeded: function(jsonData) {
sessionStorageManager.setMaestroID(jsonData['MaestroID']);
sessionStorageManager.setMaestroAccountType(jsonData['MaestroAccountType']);
sessionStorageManager.setPlayerID(jsonData['PlayerID']);
sessionStorageManager.setPlayerName(jsonData['PlayerName']);
sessionStorageManager.setPlayerAccountType(jsonData['PlayerAccountType']);
sessionStorageManager.playingAppName = "menu";
sessionStorageManager.setPlayingAppName("menu");
location.href = '../../web/client/menu_app.html';
// console.log("===== after login =====");
// console.log(sessionStorageManager.playerID);
}
},
loginFailed(jsonData) {
loginFailed: function(jsonData) {
sessionStorageManager.clear();
// show retry message
+3 -3
View File
@@ -69,7 +69,7 @@ var MenuTypingPractice = {
var screenBottomUI = new ScreenBottomUI();
// screenBottomUI.printLeftText("게임 진행 정보");
screenBottomUI.printCenterText("메뉴 > 타자 연습");
screenBottomUI.printRightText(sessionStorageManager.playerName);
screenBottomUI.printRightText(sessionStorageManager.getPlayerName());
this.makeActiveTypingPracticeAppButtons();
@@ -79,8 +79,8 @@ var MenuTypingPractice = {
makeActiveTypingPracticeAppButtons: function() {
var dbConnectManager = new DBConnectManager();
dbConnectManager.requestTypingPracticeAppList(
sessionStorageManager.maestroID,
sessionStorageManager.playerID,
sessionStorageManager.getMaestroID(),
sessionStorageManager.getPlayerID(),
(function(replyJSON) {
this.downloadListSucceeded(replyJSON);
}).bind(this),
+3 -3
View File
@@ -72,15 +72,15 @@ var MenuTypingTest = {
var screenBottomUI = new ScreenBottomUI();
// screenBottomUI.printLeftText("게임 진행 정보");
screenBottomUI.printCenterText("메뉴 > 타자 시험");
screenBottomUI.printRightText(sessionStorageManager.playerName);
screenBottomUI.printRightText(sessionStorageManager.getPlayerName());
},
makeActiveTypingTestAppButtons: function() {
var dbConnectManager = new DBConnectManager();
dbConnectManager.requestTypingTestAppList(
sessionStorageManager.maestroID,
sessionStorageManager.playerID,
sessionStorageManager.getMaestroID(),
sessionStorageManager.getPlayerID(),
// self.downloadListSucceeded,
// self.downloadListFailed
(function(replyJSON) {
+8 -8
View File
@@ -6,7 +6,7 @@ class Game {
create() {
this.game.stage.backgroundColor = "#000000"; // '#4d4d4d';
sessionStorageManager.isNewBestRecrd = false;
sessionStorageManager.setIsNewBestRecord(false);
// top ui
var screenTopUI = new ScreenTopUI();
@@ -18,14 +18,14 @@ class Game {
var scoreBoard = new ScoreBoard();
scoreManager.addOnChangeScoreListener( function(score) {
sessionStorageManager.record = score;
sessionStorageManager.setRecord(score);
scoreBoard.printScore(NumberUtil.numberWithCommas(score));
});
scoreManager.addOnChangeHighScoreListener( function(highScore) {
console.log(highScore);
sessionStorageManager.bestRecord = highScore;
sessionStorageManager.isNewBestRecrd = true;
screenBottomUI.printLeftTextWithBestRecord(sessionStorageManager.bestRecord);
sessionStorageManager.setBestRecord(highScore);
sessionStorageManager.setIsNewBestRecrd(true);
screenBottomUI.printLeftTextWithBestRecord(sessionStorageManager.getBestRecord());
});
var heartGauge = new HeartGauge(heartManager);
@@ -72,9 +72,9 @@ class Game {
// bottom ui
var screenBottomUI = new ScreenBottomUI();
screenBottomUI.printLeftTextWithBestRecord(sessionStorageManager.bestRecord);
screenBottomUI.printCenterText(sessionStorageManager.playingAppKoreanName);
screenBottomUI.printRightText(sessionStorageManager.playerName);
screenBottomUI.printLeftTextWithBestRecord(sessionStorageManager.getBestRecord());
screenBottomUI.printCenterText(sessionStorageManager.getPlayingAppKoreanName());
screenBottomUI.printRightText(sessionStorageManager.getPlayerName());
this.startGame();
+53 -56
View File
@@ -1,13 +1,10 @@
/////////////////////////////
// Ranking
var Ranking = {
class Ranking {
preload() {
preload: function() {
game.load.image('icon_fullscreen', '../../../resources/image/icon/fullscreen_white.png');
}
},
create() {
create: function() {
self = this;
this.dbConnectManager = new DBConnectManager();
@@ -17,20 +14,20 @@ class Ranking {
this.game.stage.backgroundColor = '#4d4d4d';
// let phaser = game.add.image(game.world.centerX, game.world.centerY, 'phaser');
// var phaser = game.add.image(game.world.centerX, game.world.centerY, 'phaser');
// phaser.anchor.set(0.5);
// phaser.alpha = 0.1;
// top ui
let screenTopUI = new ScreenTopUI();
var screenTopUI = new ScreenTopUI();
screenTopUI.makeBackButton( function() {
location.href = '../../web/client/start.html';
});
screenTopUI.makeFullScreenButton();
let resultTextStyle = textStyleBasic;
var resultTextStyle = textStyleBasic;
resultTextStyle.font = "bold 42px Arial";
this.textTitle = game.add.text(GAME_SCREEN_SIZE.x / 2, 32, "수업시간 순위", resultTextStyle)
@@ -42,38 +39,38 @@ class Ranking {
// contents
// rank
let rankAreaPositionX = 160;
let rankAreaPositionY = 90;
let style = { font: "34px Arial", fill: "#fff", tabs: [ 60, 160, 160 ] };
var rankAreaPositionX = 160;
var rankAreaPositionY = 90;
var style = { font: "34px Arial", fill: "#fff", tabs: [ 60, 160, 160 ] };
this.textRanking1to10 = game.add.text(rankAreaPositionX, rankAreaPositionY , '', style)
.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
this.textRanking11to20 = game.add.text(rankAreaPositionX + 420, rankAreaPositionY, '', style)
.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
let buttonPositionY = 640;
let buttonHour = this.makeTextButton(game.world.centerX - 220, buttonPositionY, "수업시간 순위", this.showRankingHour);
var buttonPositionY = 640;
var buttonHour = this.makeTextButton(game.world.centerX - 220, buttonPositionY, "수업시간 순위", this.showRankingHour);
// buttonHour.inputEnabled = false;
let buttonDay = this.makeTextButton(game.world.centerX, buttonPositionY, "오늘의 순위", this.showRankingDay);
var buttonDay = this.makeTextButton(game.world.centerX, buttonPositionY, "오늘의 순위", this.showRankingDay);
// buttonDay.inputEnabled = false;
let buttonMonth = this.makeTextButton(game.world.centerX + 220, buttonPositionY, "이달의 순위", this.showRankingMonth);
var buttonMonth = this.makeTextButton(game.world.centerX + 220, buttonPositionY, "이달의 순위", this.showRankingMonth);
// buttonMonth.inputEnabled = false;
// bottom ui
let screenBottomUI = new ScreenBottomUI();
var screenBottomUI = new ScreenBottomUI();
// ScreenBottomUI.printLeftText("게임 진행 정보");
// let playingAppName = appInfoManager.getAppNameKorean(sessionStorageManager.playingAppName);
// var playingAppName = appInfoManager.getAppNameKorean(sessionStorageManager.getPlayingAppName());
// ScreenBottomUI.printCenterText(playingAppName);
screenBottomUI.printCenterText("랭킹");
screenBottomUI.printRightText(sessionStorageManager.playerName);
screenBottomUI.printRightText(sessionStorageManager.getPlayerName());
this.getRecordToRankingServer();
game.time.events.loop(Phaser.Timer.SECOND * 10, this.getRecordToRankingServer, this);
}
},
makeTextButton(x, y, buttonText, eventListener) {
let setting = new RoundRectButtonSetting(x, y, 200, 100);
makeTextButton: function(x, y, buttonText, eventListener) {
var setting = new RoundRectButtonSetting(x, y, 200, 100);
setting.fontStyle.fontWeight = "bold";
switch(buttonText) {
case "수업시간 순위":
@@ -142,15 +139,15 @@ class Ranking {
}
return new RoundRectButton(setting, RoundRectButton.NONE_ICON, buttonText, eventListener);
}
},
getRecordToRankingServer() {
getRecordToRankingServer: function() {
// console.log("getRecordToRankingServer : " + this.mode);
let self = this;
var self = this;
this.dbConnectManager.requestAppRanking(
sessionStorageManager.maestroID,
sessionStorageManager.playingAppID,
sessionStorageManager.getMaestroID(),
sessionStorageManager.getPlayingAppID(),
(function(jsonData) {
self.showRanking(jsonData);
}),
@@ -158,48 +155,48 @@ class Ranking {
self.showRanking(null);
})
);
}
},
showRankingHour() {
showRankingHour: function() {
self.mode = Ranking.MODE_HOUR;
self.textTitle.text = "수업시간 순위";
self.textTitle.addColor("#ff6666", 0);
self.getRecordToRankingServer();
}
},
showRankingDay() {
showRankingDay: function() {
self.mode = Ranking.MODE_DAY;
self.textTitle.text = "오늘의 순위";
self.textTitle.addColor("#9999ff", 0);
self.getRecordToRankingServer();
}
},
showRankingMonth() {
showRankingMonth: function() {
self.mode = Ranking.MODE_MONTH;
self.textTitle.text = "이달의 순위";
self.textTitle.addColor("#99ff99", 0);
self.getRecordToRankingServer();
}
},
showRanking(jsonRankingData) {
showRanking: function(jsonRankingData) {
// console.log(jsonRankingData);
if(sessionStorageManager.maestroAccountType == 101) {
let recordArray = this.getDummyRankList();
if(sessionStorageManager.getMaestroAccountType() == 101) {
var recordArray = this.getDummyRankList();
this.printRanking(recordArray);
return;
}
if(jsonRankingData === null) {
let rankEmpty = [ ];
var rankEmpty = [ ];
this.textRanking1to10.parseList(rankEmpty);
this.textRanking11to20.parseList(rankEmpty);
return;
}
let jsonRankingList = null;
var jsonRankingList = null;
if(this.mode === Ranking.MODE_HOUR)
jsonRankingList = jsonRankingData.rankingHour;
else if(this.mode === Ranking.MODE_DAY)
@@ -208,22 +205,22 @@ class Ranking {
jsonRankingList = jsonRankingData.rankingMonth;
if(jsonRankingList === null) {
let rankEmpty = [ ];
var rankEmpty = [ ];
this.textRanking1to10.parseList(rankEmpty);
this.textRanking11to20.parseList(rankEmpty);
return;
}
let recordArray = this.getRankingArrayFromJSON(jsonRankingList);
var recordArray = this.getRankingArrayFromJSON(jsonRankingList);
this.printRanking(recordArray);
}
},
printRanking(recordArray) {
let recordTop10 = [];
let recordTop20 = [];
for(let i = 0; i < 10; i++) {
printRanking: function(recordArray) {
var recordTop10 = [];
var recordTop20 = [];
for(var i = 0; i < 10; i++) {
if(i < recordArray.length)
recordTop10.push(recordArray[i]);
if(i + 10 < recordArray.length)
@@ -231,17 +228,17 @@ class Ranking {
}
this.textRanking1to10.parseList(recordTop10);
this.textRanking11to20.parseList(recordTop20);
}
},
getRankingArrayFromJSON(jsonRankingList) {
getRankingArrayFromJSON: function(jsonRankingList) {
// if(isDebugMode())
// return this.getDummyRankList();
let rankingListCount = jsonRankingList.length;
var rankingListCount = jsonRankingList.length;
let recordArray = [];
for(let i = 0; i < rankingListCount; i++) {
let bestRecordRow = [];
var recordArray = [];
for(var i = 0; i < rankingListCount; i++) {
var bestRecordRow = [];
// bestRecordRow[0] = jsonRankingList[i]['UserID'];
bestRecordRow[0] = i + 1;
bestRecordRow[1] = jsonRankingList[i]['Name'];
@@ -252,10 +249,10 @@ class Ranking {
}
return recordArray;
}
},
getDummyRankList() {
let dummyRankList = [
getDummyRankList: function() {
var dummyRankList = [
[ '1', 'test1', '400' ],
[ '2', 'test2', '300' ],
[ '3', 'test3', '200' ],
+88 -95
View File
@@ -1,111 +1,104 @@
/////////////////////////////
// History board
class HistoryBoard {
constructor(type) {
if(type === RecordBoard.TYPE_SAMPLE) {
this.printSample();
return;
}
this.todayBestRecord = 0;
this.dbConnectManager = new DBConnectManager();
let arrayTabStyle = { font: "20px Arial", fill: "#fff", align: "left", tabs: [ 40, 80, 120 ] };
let posX = 40;
let posY = game.world.height / 2 - 10;
this.textMyRanking = game.add.text(posX, posY + 100, '', arrayTabStyle)
.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
let today = new Date();
let date = DateUtil.getYYYYMMDD(today);
this.dbConnectManager.requestPlayerHistory(
sessionStorageManager.maestroID,
date,
(function(historyRecordManager) {
if(historyRecordManager.count == 0) {
console.log("history board - no data");
return;
}
for(let i = 0; i < historyRecordManager.count; i++) {
let data = historyRecordManager.getAt(i);
this.printRecord(i, data.date, data.bestRecord);
if(date == data.date)
this.todayBestRecord = data.bestRecord;
}
})
);
function HistoryBoard(type) {
if(type === RecordBoard.TYPE_SAMPLE) {
this.printSample();
return;
}
calcDate(daysBefore) {
let date = new Date();
date.setDate(date.getDate() - daysBefore);
return date;
}
this.todayBestRecord = 0;
this.dbConnectManager = new DBConnectManager();
var arrayTabStyle = { font: "20px Arial", fill: "#fff", align: "left", tabs: [ 40, 80, 120 ] };
var posX = 40;
var posY = game.world.height / 2 - 10;
this.textMyRanking = game.add.text(posX, posY + 100, '', arrayTabStyle)
.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
var today = new Date();
var date = DateUtil.getYYYYMMDD(today);
this.dbConnectManager.requestPlayerHistory(
sessionStorageManager.getMaestroID(),
date,
(function(historyRecordManager) {
if(historyRecordManager.getCount() == 0) {
console.log("history board - no data");
return;
}
for(var i = 0; i < historyRecordManager.getCount(); i++) {
var data = historyRecordManager.getAt(i);
this.printRecord(i, data.date, data.bestRecord);
if(date == data.date)
this.todayBestRecord = data.bestRecord;
}
}).bind(this)
);
}
HistoryBoard.prototype.calcDate = function(daysBefore) {
var date = new Date();
date.setDate(date.getDate() - daysBefore);
return date;
}
printRecord(index, date, bestRecord) {
if(sessionStorageManager.playingAppName.indexOf("typing") < 0)
this.printMouseAppHistory(index, date, bestRecord);
else
this.printTypingAppHistory(index, date, appName, bestRecord);
}
HistoryBoard.prototype.printRecord = function(index, date, bestRecord) {
if(sessionStorageManager.getPlayingAppName().indexOf("typing") < 0)
this.printMouseAppHistory(index, date, bestRecord);
else
this.printTypingAppHistory(index, date, appName, bestRecord);
}
printMouseAppHistory(index, date, bestRecord) {
let posX = 60;
let posY = game.world.height / 2 + 90 + 30 * index;
HistoryBoard.prototype.printMouseAppHistory = function(index, date, bestRecord) {
var posX = 60;
var posY = game.world.height / 2 + 90 + 30 * index;
var style = { font: "20px Arial", fill: "#ffc", align: "right", boundsAlignH: "right", boundsAlignV: "top" };
var style = { font: "20px Arial", fill: "#ffc", align: "right", boundsAlignH: "right", boundsAlignV: "top" };
style.boundsAlignH = "center";
game.add.text(posX, posY, StringUtil.printMonthDay(date), style)
.setTextBounds(0, 0, 100, 60)
.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
style.boundsAlignH = "center";
game.add.text(posX, posY, StringUtil.printMonthDay(date), style)
.setTextBounds(0, 0, 100, 60)
.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
style.boundsAlignH = "right";
game.add.text(posX + 80, posY, StringUtil.getRecordTextWithoutUnit(bestRecord), style)
.setTextBounds(0, 0, 100, 60)
.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
}
style.boundsAlignH = "right";
game.add.text(posX + 80, posY, StringUtil.getRecordTextWithoutUnit(bestRecord), style)
.setTextBounds(0, 0, 100, 60)
.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
}
printTypingAppHistory(index, date, appName, bestRecord) {
let posX = 60;
let posY = game.world.height / 2 + 90 + 30 * index;
HistoryBoard.prototype.printTypingAppHistory = function(index, date, appName, bestRecord) {
var posX = 60;
var posY = game.world.height / 2 + 90 + 30 * index;
var style = { font: "20px Arial", fill: "#ffc", align: "right", boundsAlignH: "right", boundsAlignV: "top" };
var style = { font: "20px Arial", fill: "#ffc", align: "right", boundsAlignH: "right", boundsAlignV: "top" };
style.boundsAlignH = "center";
game.add.text(posX, posY, date, style)
.setTextBounds(0, 0, 40, 40)
.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
style.boundsAlignH = "center";
game.add.text(posX, posY, date, style)
.setTextBounds(0, 0, 40, 40)
.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
game.add.text(posX + 60, posY, appName, style)
.setTextBounds(0, 0, 60, 60)
.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
game.add.text(posX + 60, posY, appName, style)
.setTextBounds(0, 0, 60, 60)
.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
style.boundsAlignH = "right";
game.add.text(posX + 120, posY, StringUtil.getRecordTextWithoutUnit(bestRecord), style)
.setTextBounds(0, 0, 80, 60)
.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
}
style.boundsAlignH = "right";
game.add.text(posX + 120, posY, StringUtil.getRecordTextWithoutUnit(bestRecord), style)
.setTextBounds(0, 0, 80, 60)
.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
}
printSample() {
this.printRecord(0, DateUtil.getYYYYMMDD(this.calcDate(2)), 1270);
this.printRecord(1, DateUtil.getYYYYMMDD(this.calcDate(3)), 1150);
this.printRecord(2, DateUtil.getYYYYMMDD(this.calcDate(5)), 1080);
this.printRecord(3, DateUtil.getYYYYMMDD(this.calcDate(7)), 960);
this.printRecord(4, DateUtil.getYYYYMMDD(this.calcDate(10)), 1020);
this.printRecord(5, DateUtil.getYYYYMMDD(this.calcDate(15)), 840);
this.printRecord(6, DateUtil.getYYYYMMDD(this.calcDate(20)), 760);
}
todayBestRecord() {
return this.todayBestRecord;
}
HistoryBoard.prototype.printSample = function() {
this.printRecord(0, DateUtil.getYYYYMMDD(this.calcDate(2)), 1270);
this.printRecord(1, DateUtil.getYYYYMMDD(this.calcDate(3)), 1150);
this.printRecord(2, DateUtil.getYYYYMMDD(this.calcDate(5)), 1080);
this.printRecord(3, DateUtil.getYYYYMMDD(this.calcDate(7)), 960);
this.printRecord(4, DateUtil.getYYYYMMDD(this.calcDate(10)), 1020);
this.printRecord(5, DateUtil.getYYYYMMDD(this.calcDate(15)), 840);
this.printRecord(6, DateUtil.getYYYYMMDD(this.calcDate(20)), 760);
}
HistoryBoard.prototype.todayBestRecord = function() {
return this.todayBestRecord;
}
+231 -238
View File
@@ -1,268 +1,261 @@
/////////////////////////////
// Ranking board
class RankingBoard {
constructor(type) {
if(type === RecordBoard.TYPE_SAMPLE) {
this.printSample();
return;
}
this.makeMedalSprites();
this.dbConnectManager = new DBConnectManager();
this.requestRanking(DBConnectManager.TYPE_MY_RANKING_HOUR);
this.requestRanking(DBConnectManager.TYPE_MY_RANKING_DAY);
this.requestRanking(DBConnectManager.TYPE_MY_RANKING_MONTH);
function RankingBoard(type) {
if(type === RecordBoard.TYPE_SAMPLE) {
this.printSample();
return;
}
this.makeMedalSprites();
requestRanking(type) {
let today = new Date();
let date = DateUtil.getYYYYMMDD(today);
let time = DateUtil.getHHMMSS(today);
this.dbConnectManager.requestRanking(
type, sessionStorageManager.maestroID, date, time,
(type, rankingRecordManager) => {
if(rankingRecordManager.count == 0) {
console.log("ranking board - no data");
return;
}
this.dbConnectManager = new DBConnectManager();
this.requestRanking(DBConnectManager.TYPE_MY_RANKING_HOUR);
this.requestRanking(DBConnectManager.TYPE_MY_RANKING_DAY);
this.requestRanking(DBConnectManager.TYPE_MY_RANKING_MONTH);
}
let beginIndex = this.getBeginIndex(rankingRecordManager);
let endIndex = this.getEndIndex(rankingRecordManager);
for(let i = 0; i < endIndex - beginIndex; i++) {
let index = beginIndex + i;
let data = rankingRecordManager.getAt(index);
this.printRecord(type, i, data);
}
switch(type) {
case DBConnectManager.TYPE_MY_RANKING_HOUR:
this.showMedal(this.medalHour, this.getMyRank(rankingRecordManager));
break;
case DBConnectManager.TYPE_MY_RANKING_DAY:
this.showMedal(this.medalDay, this.getMyRank(rankingRecordManager));
break;
case DBConnectManager.TYPE_MY_RANKING_MONTH:
this.showMedal(this.medalMonth, this.getMyRank(rankingRecordManager));
break;
}
RankingBoard.prototype.requestRanking = function(type) {
var today = new Date();
var date = DateUtil.getYYYYMMDD(today);
var time = DateUtil.getHHMMSS(today);
this.dbConnectManager.requestRanking(
type, sessionStorageManager.getMaestroID(), date, time,
(function(type, rankingRecordManager) {
if(rankingRecordManager.getCount() == 0) {
console.log("ranking board - no data");
return;
}
);
}
getMyRank(rankingRecordManager) {
let playerID = Number(sessionStorageManager.playerID);
var beginIndex = this.getBeginIndex(rankingRecordManager);
var endIndex = this.getEndIndex(rankingRecordManager);
for(let i = 0; i < rankingRecordManager.count; i++) {
let data = rankingRecordManager.getAt(i);
let playerIDNo = Number(data["playerID"]);
if(playerIDNo === playerID)
return i + 1;
}
return -1;
}
getBeginIndex(rankingRecordManager) {
let rankingRecordCount = rankingRecordManager.count;
let myRank = this.getMyRank(rankingRecordManager);
let myRankIndex = myRank - 1;
let startIndex = 0;
let endIndex = rankingRecordCount;
if(rankingRecordCount > 7) {
if(myRank < rankingRecordCount - 3) { // my rank is better than the worst 3
if(myRank < 5) {
startIndex = 0;
endIndex = rankingRecordCount > 7 ? 7 : rankingRecordCount;
} else {
startIndex = myRankIndex - 3;
endIndex = myRankIndex + 4;
}
} else { // my rank is in the worst 3
startIndex = rankingRecordCount > 7 ? rankingRecordCount - 7 : 0;
endIndex = rankingRecordCount;
for(var i = 0; i < endIndex - beginIndex; i++) {
var index = beginIndex + i;
var data = rankingRecordManager.getAt(index);
this.printRecord(type, i, data);
}
}
return startIndex;
}
switch(type) {
case DBConnectManager.TYPE_MY_RANKING_HOUR:
this.showMedal(this.medalHour, this.getMyRank(rankingRecordManager));
break;
getEndIndex(rankingRecordManager) {
let rankingRecordCount = rankingRecordManager.count;
let myRank = this.getMyRank(rankingRecordManager);
let myRankIndex = myRank - 1;
case DBConnectManager.TYPE_MY_RANKING_DAY:
this.showMedal(this.medalDay, this.getMyRank(rankingRecordManager));
break;
case DBConnectManager.TYPE_MY_RANKING_MONTH:
this.showMedal(this.medalMonth, this.getMyRank(rankingRecordManager));
break;
let startIndex = 0;
let endIndex = rankingRecordCount;
if(rankingRecordCount > 7) {
if(myRank < rankingRecordCount - 3) { // my rank is better than the worst 3
if(myRank < 5) {
startIndex = 0;
endIndex = rankingRecordCount > 7 ? 7 : rankingRecordCount;
} else {
startIndex = myRankIndex - 3;
endIndex = myRankIndex + 4;
}
} else { // my rank is in the worst 3
startIndex = rankingRecordCount > 7 ? rankingRecordCount - 7 : 0;
endIndex = rankingRecordCount;
}
}).bind(this)
);
}
RankingBoard.prototype.getMyRank = function(rankingRecordManager) {
var playerID = Number(sessionStorageManager.getPlayerID());
for(var i = 0; i < rankingRecordManager.getCount(); i++) {
var data = rankingRecordManager.getAt(i);
var playerIDNo = Number(data["playerID"]);
if(playerIDNo === playerID)
return i + 1;
}
return -1;
}
RankingBoard.prototype.getBeginIndex = function(rankingRecordManager) {
var rankingRecordCount = rankingRecordManager.getCount();
var myRank = this.getMyRank(rankingRecordManager);
var myRankIndex = myRank - 1;
var startIndex = 0;
var endIndex = rankingRecordCount;
if(rankingRecordCount > 7) {
if(myRank < rankingRecordCount - 3) { // my rank is better than the worst 3
if(myRank < 5) {
startIndex = 0;
endIndex = rankingRecordCount > 7 ? 7 : rankingRecordCount;
} else {
startIndex = myRankIndex - 3;
endIndex = myRankIndex + 4;
}
} else { // my rank is in the worst 3
startIndex = rankingRecordCount > 7 ? rankingRecordCount - 7 : 0;
endIndex = rankingRecordCount;
}
return endIndex;
}
return startIndex;
}
printRecord(type, index, data) {
var style = { font: "20px Arial", fill: "#fff", align: "right", boundsAlignH: "right", boundsAlignV: "top" };
RankingBoard.prototype.getEndIndex = function(rankingRecordManager) {
var rankingRecordCount = rankingRecordManager.getCount();
var myRank = this.getMyRank(rankingRecordManager);
var myRankIndex = myRank - 1;
// rank
style.boundsAlignH = "right";
let rankText = game.add.text(this.getPosX(type), this.getPosY(index), data.rank, style);
// .setTextBounds(0, 0, 40, 40)
rankText.anchor.set(1, 0);
rankText.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
// player name
let playerNameText = game.add.text(this.getPosX(type) + 20, this.getPosY(index), data.playerName, style);
// .setTextBounds(0, 0, 60, 60)
playerNameText.anchor.set(0, 0);
playerNameText.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
// bestRecord
let bestRecord = StringUtil.getRecordTextWithoutUnit(data.bestRecord);
style.boundsAlignH = "right";
let recordText = game.add.text(this.getPosX(type) + 180, this.getPosY(index), bestRecord, style);
// .setTextBounds(0, 0, 80, 60)
recordText.anchor.set(1, 0);
recordText.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
}
getPosX(type) {
let posX = 0;
switch(type) {
case DBConnectManager.TYPE_MY_RANKING_HOUR:
case DBConnectManager.TYPE_ALL_RANKING_HOUR:
posX = 330;
break;
case DBConnectManager.TYPE_MY_RANKING_DAY:
case DBConnectManager.TYPE_ALL_RANKING_DAY:
posX = 560;
break;
case DBConnectManager.TYPE_MY_RANKING_MONTH:
case DBConnectManager.TYPE_ALL_RANKING_MONTH:
posX = 790;
var startIndex = 0;
var endIndex = rankingRecordCount;
if(rankingRecordCount > 7) {
if(myRank < rankingRecordCount - 3) { // my rank is better than the worst 3
if(myRank < 5) {
startIndex = 0;
endIndex = rankingRecordCount > 7 ? 7 : rankingRecordCount;
} else {
startIndex = myRankIndex - 3;
endIndex = myRankIndex + 4;
}
} else { // my rank is in the worst 3
startIndex = rankingRecordCount > 7 ? rankingRecordCount - 7 : 0;
endIndex = rankingRecordCount;
}
return posX;
}
getPosY(index) {
return game.world.height / 2 + 90 + 30 * index;
return endIndex;
}
RankingBoard.prototype.printRecord = function(type, index, data) {
var style = { font: "20px Arial", fill: "#fff", align: "right", boundsAlignH: "right", boundsAlignV: "top" };
// rank
style.boundsAlignH = "right";
var rankText = game.add.text(this.getPosX(type), this.getPosY(index), data.rank, style);
// .setTextBounds(0, 0, 40, 40)
rankText.anchor.set(1, 0);
rankText.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
// player name
var playerNameText = game.add.text(this.getPosX(type) + 20, this.getPosY(index), data.playerName, style);
// .setTextBounds(0, 0, 60, 60)
playerNameText.anchor.set(0, 0);
playerNameText.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
// bestRecord
var bestRecord = StringUtil.getRecordTextWithoutUnit(data.bestRecord);
style.boundsAlignH = "right";
var recordText = game.add.text(this.getPosX(type) + 180, this.getPosY(index), bestRecord, style);
// .setTextBounds(0, 0, 80, 60)
recordText.anchor.set(1, 0);
recordText.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
}
RankingBoard.prototype.getPosX = function(type) {
var posX = 0;
switch(type) {
case DBConnectManager.TYPE_MY_RANKING_HOUR:
case DBConnectManager.TYPE_ALL_RANKING_HOUR:
posX = 330;
break;
case DBConnectManager.TYPE_MY_RANKING_DAY:
case DBConnectManager.TYPE_ALL_RANKING_DAY:
posX = 560;
break;
case DBConnectManager.TYPE_MY_RANKING_MONTH:
case DBConnectManager.TYPE_ALL_RANKING_MONTH:
posX = 790;
}
printSample() {
// TYPE_MY_RANKING_HOUR
this.printRecord(
DBConnectManager.TYPE_MY_RANKING_HOUR, 0,
new RankingRecord(1, 0, "홍길동", 1080)
);
this.printRecord(
DBConnectManager.TYPE_MY_RANKING_HOUR, 1,
new RankingRecord(2, 0, "3-1김영희", 860)
);
this.printRecord(
DBConnectManager.TYPE_MY_RANKING_HOUR, 2,
new RankingRecord(3, 0, "6-3이철수", 480)
);
return posX;
}
RankingBoard.prototype.getPosY = function(index) {
return game.world.height / 2 + 90 + 30 * index;
}
RankingBoard.prototype.printSample = function() {
// TYPE_MY_RANKING_HOUR
this.printRecord(
DBConnectManager.TYPE_MY_RANKING_HOUR, 0,
new RankingRecord(1, 0, "홍길동", 1080)
);
this.printRecord(
DBConnectManager.TYPE_MY_RANKING_HOUR, 1,
new RankingRecord(2, 0, "3-1김영희", 860)
);
this.printRecord(
DBConnectManager.TYPE_MY_RANKING_HOUR, 2,
new RankingRecord(3, 0, "6-3이철수", 480)
);
// TYPE_MY_RANKING_DAY
this.printRecord(
DBConnectManager.TYPE_MY_RANKING_DAY, 0,
new RankingRecord(1, 0, "050215", 1580)
);
this.printRecord(
DBConnectManager.TYPE_MY_RANKING_DAY, 1,
new RankingRecord(2, 0, "홍길동", 1080)
);
this.printRecord(
DBConnectManager.TYPE_MY_RANKING_DAY, 2,
new RankingRecord(3, 0, "3-1김영희", 860)
);
this.printRecord(
DBConnectManager.TYPE_MY_RANKING_DAY, 3,
new RankingRecord(4, 0, "6-3이철수", 480)
);
// TYPE_MY_RANKING_DAY
this.printRecord(
DBConnectManager.TYPE_MY_RANKING_DAY, 0,
new RankingRecord(1, 0, "050215", 1580)
);
this.printRecord(
DBConnectManager.TYPE_MY_RANKING_DAY, 1,
new RankingRecord(2, 0, "홍길동", 1080)
);
this.printRecord(
DBConnectManager.TYPE_MY_RANKING_DAY, 2,
new RankingRecord(3, 0, "3-1김영희", 860)
);
this.printRecord(
DBConnectManager.TYPE_MY_RANKING_DAY, 3,
new RankingRecord(4, 0, "6-3이철수", 480)
);
// TYPE_MY_RANKING_MONTH
this.printRecord(
DBConnectManager.TYPE_MY_RANKING_MONTH, 0,
new RankingRecord(1, 0, "050215", 1580)
);
this.printRecord(
DBConnectManager.TYPE_MY_RANKING_MONTH, 1,
new RankingRecord(2, 0, "홍길동", 1080)
);
this.printRecord(
DBConnectManager.TYPE_MY_RANKING_MONTH, 2,
new RankingRecord(3, 0, "3-1김영희", 860)
);
this.printRecord(
DBConnectManager.TYPE_MY_RANKING_MONTH, 3,
new RankingRecord(4, 0, "6-3이철수", 480)
);
// TYPE_MY_RANKING_MONTH
this.printRecord(
DBConnectManager.TYPE_MY_RANKING_MONTH, 0,
new RankingRecord(1, 0, "050215", 1580)
);
this.printRecord(
DBConnectManager.TYPE_MY_RANKING_MONTH, 1,
new RankingRecord(2, 0, "홍길동", 1080)
);
this.printRecord(
DBConnectManager.TYPE_MY_RANKING_MONTH, 2,
new RankingRecord(3, 0, "3-1김영희", 860)
);
this.printRecord(
DBConnectManager.TYPE_MY_RANKING_MONTH, 3,
new RankingRecord(4, 0, "6-3이철수", 480)
);
}
RankingBoard.loadResources = function() {
game.load.image('medal_gold', '../../../resources/image/ui/medal_gold.png');
game.load.image('medal_silver', '../../../resources/image/ui/medal_silver.png');
game.load.image('medal_bronze', '../../../resources/image/ui/medal_bronze.png');
}
RankingBoard.prototype.makeMedalSprites = function() {
var rankAreaPositionY = 630;
this.medalHour = game.add.image(425, rankAreaPositionY, 'medal_gold');
this.medalHour.anchor.set(0.5);
this.medalHour.alpha = 0;
this.medalDay = game.add.image(655, rankAreaPositionY, 'medal_gold');
this.medalDay.anchor.set(0.5);
this.medalDay.alpha = 0;
this.medalMonth = game.add.image(885, rankAreaPositionY, 'medal_gold');
this.medalMonth.anchor.set(0.5);
this.medalMonth.alpha = 0;
}
RankingBoard.prototype.showMedal = function(medal, myRank) {
if(myRank > 3) {
medal.alpha = 0;
return;
}
if(myRank == 1)
medal.loadTexture("medal_gold");
else if(myRank == 2)
medal.loadTexture("medal_silver");
else if(myRank == 3)
medal.loadTexture("medal_bronze");
static loadResources() {
game.load.image('medal_gold', '../../../resources/image/ui/medal_gold.png');
game.load.image('medal_silver', '../../../resources/image/ui/medal_silver.png');
game.load.image('medal_bronze', '../../../resources/image/ui/medal_bronze.png');
}
makeMedalSprites() {
let rankAreaPositionY = 630;
this.medalHour = game.add.image(425, rankAreaPositionY, 'medal_gold');
this.medalHour.anchor.set(0.5);
this.medalHour.alpha = 0;
this.medalDay = game.add.image(655, rankAreaPositionY, 'medal_gold');
this.medalDay.anchor.set(0.5);
this.medalDay.alpha = 0;
this.medalMonth = game.add.image(885, rankAreaPositionY, 'medal_gold');
this.medalMonth.anchor.set(0.5);
this.medalMonth.alpha = 0;
}
showMedal(medal, myRank) {
if(myRank > 3) {
medal.alpha = 0;
return;
}
if(myRank == 1)
medal.loadTexture("medal_gold");
else if(myRank == 2)
medal.loadTexture("medal_silver");
else if(myRank == 3)
medal.loadTexture("medal_bronze");
medal.alpha = 1;
medal.scale.setTo(0.5);
game.add.tween(medal.scale).to( {x: 0.7, y: 0.7}, 1000, Phaser.Easing.Bounce.Out, true);
}
medal.alpha = 1;
medal.scale.setTo(0.5);
game.add.tween(medal.scale).to( {x: 0.7, y: 0.7}, 1000, Phaser.Easing.Bounce.Out, true);
}
+45 -51
View File
@@ -1,58 +1,52 @@
/////////////////////////////
// Record board
function RecordBoard(type) {
this.chartGraphics = game.add.graphics(0, 0);
class RecordBoard {
constructor(type) {
this.chartGraphics = game.add.graphics(0, 0);
this.printRecordBoardHeader();
this.printSeperator();
let historyBoard = new HistoryBoard(type);
let rankingBoard = new RankingBoard(type);
}
printRecordBoardHeader() {
let posX = 60;
let posY = game.world.height / 2 + 20;
var bar = game.add.graphics();
bar.beginFill(0x444444);
bar.drawRect(0, posY, game.world.width, RecordBoard.HEADER_BAR_HEIGHT_PX);
const style = { font: "32px Arial", fill: "#ffc", align: "left", boundsAlignH: "center", boundsAlignV: "middle" };
this.printHeader(posX, posY, "최근의 내 기록", style);
posX = 320;
style.fill = "#fff";
this.printHeader(posX, posY, "수업시간 순위", style);
posX = 550;
this.printHeader(posX, posY, "오늘의 순위", style);
posX = 770;
this.printHeader(posX, posY, "이달의 순위", style);
}
printHeader(x, y, title, style) {
game.add.text(x, y, title, style)
.setTextBounds(0, 0, 200, RecordBoard.HEADER_BAR_HEIGHT_PX)
.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
}
printSeperator() {
const posX = 290;
const posY = 480;
this.chartGraphics.lineStyle(3, 0x444444, 1);
this.chartGraphics.moveTo(posX, posY);
this.chartGraphics.lineTo(posX, posY + 200);
}
this.printRecordBoardHeader();
this.printSeperator();
var historyBoard = new HistoryBoard(type);
var rankingBoard = new RankingBoard(type);
}
RecordBoard.prototype.printRecordBoardHeader = function() {
var posX = 60;
var posY = game.world.height / 2 + 20;
var bar = game.add.graphics();
bar.beginFill(0x444444);
bar.drawRect(0, posY, game.world.width, RecordBoard.HEADER_BAR_HEIGHT_PX);
const style = { font: "32px Arial", fill: "#ffc", align: "left", boundsAlignH: "center", boundsAlignV: "middle" };
this.printHeader(posX, posY, "최근의 내 기록", style);
posX = 320;
style.fill = "#fff";
this.printHeader(posX, posY, "수업시간 순위", style);
posX = 550;
this.printHeader(posX, posY, "오늘의 순위", style);
posX = 770;
this.printHeader(posX, posY, "이달의 순위", style);
}
RecordBoard.prototype.printHeader = function(x, y, title, style) {
game.add.text(x, y, title, style)
.setTextBounds(0, 0, 200, RecordBoard.HEADER_BAR_HEIGHT_PX)
.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
}
RecordBoard.prototype.printSeperator = function() {
const posX = 290;
const posY = 480;
this.chartGraphics.lineStyle(3, 0x444444, 1);
this.chartGraphics.moveTo(posX, posY);
this.chartGraphics.lineTo(posX, posY + 200);
}
RecordBoard.HEADER_BAR_HEIGHT_PX = 60;
RecordBoard.TYPE_SAMPLE = "sample";
+61 -64
View File
@@ -1,25 +1,22 @@
/////////////////////////////
// Result
var Result = {
class Result {
preload() {
preload: function() {
game.load.image('icon_fullscreen', '../../../resources/image/icon/fullscreen_white.png');
Animal.loadResources();
RankingBoard.loadResources();
game.load.image('star', '../../../resources/image/ui/star_particle.png');
}
},
create() {
create: function() {
this.dbConnectManager = new DBConnectManager();
this.game.stage.backgroundColor = '#4d4d4d';
this.chartGraphics = game.add.graphics(100, game.world.height - 120);
// top ui
let screenTopUI = new ScreenTopUI();
var screenTopUI = new ScreenTopUI();
screenTopUI.makeBackButton( function() {
if(isTypingPracticeStage())
location.href = '../../web/client/menu_typing_practice.html';
@@ -39,126 +36,126 @@ class Result {
this.makeRestartButton();
if(sessionStorageManager.maestroAccountType >= 100) { // experience account
let recordBoard = new RecordBoard(RecordBoard.TYPE_SAMPLE);
if(sessionStorageManager.getMaestroAccountType() >= 100) { // experience account
var recordBoard = new RecordBoard(RecordBoard.TYPE_SAMPLE);
this.announceBox = new AnnounceBox(50, 648);
this.announceBox.drawBox("체험 계정에서는 기록이 저장되지 않습니다.");
} else {
let recordBoard = new RecordBoard(RecordBoard.TYPE_DB);
var recordBoard = new RecordBoard(RecordBoard.TYPE_DB);
this.printTodayBestRecord();
}
// bottom ui
let screenBottomUI = new ScreenBottomUI();
screenBottomUI.printLeftTextWithBestRecord(Math.floor(sessionStorageManager.bestRecord));
screenBottomUI.printCenterText(sessionStorageManager.playingAppKoreanName);
screenBottomUI.printRightText(sessionStorageManager.playerName);
}
var screenBottomUI = new ScreenBottomUI();
screenBottomUI.printLeftTextWithBestRecord(Math.floor(sessionStorageManager.getBestRecord()));
screenBottomUI.printCenterText(sessionStorageManager.getPlayingAppKoreanName());
screenBottomUI.printRightText(sessionStorageManager.getPlayerName());
},
printRecord() {
printRecord: function() {
const style = { font: "bold 38px Arial", fill: "#fff", align: "left", boundsAlignH: "center", boundsAlignV: "middle" };
let titleText = game.add.text(game.world.width / 2, 35, "결과", style);
var titleText = game.add.text(game.world.width / 2, 35, "결과", style);
titleText.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
titleText.anchor.set(0.5);
let x = game.world.width / 2;
let y = 150;
if(sessionStorageManager.record === null)
sessionStorageManager.record = 0;
let record = NumberUtil.numberWithCommas(Math.floor(sessionStorageManager.record));
var x = game.world.width / 2;
var y = 150;
if(sessionStorageManager.getRecord() === null)
sessionStorageManager.setRecord(0);
var record = NumberUtil.numberWithCommas(Math.floor(sessionStorageManager.getRecord()));
style.font = "80px Arial";
if(sessionStorageManager.playingAppID < 100) {
let leftAnimal = new Animal(Animal.TYPE_ANIMATION, game.world.centerX - 200, 150);
let animalLevelID = 0;
if(sessionStorageManager.playingAppID < 20)
animalLevelID = Animal.animalLevelIDByRecord(sessionStorageManager.record, Animal.TYPE_PRACTICE);
if(sessionStorageManager.getPlayingAppID() < 100) {
var leftAnimal = new Animal(Animal.TYPE_ANIMATION, game.world.centerX - 200, 150);
var animalLevelID = 0;
if(sessionStorageManager.getPlayingAppID() < 20)
animalLevelID = Animal.animalLevelIDByRecord(sessionStorageManager.getRecord(), Animal.TYPE_PRACTICE);
else
animalLevelID = Animal.animalLevelIDByRecord(sessionStorageManager.record, Animal.TYPE_TEST);
animalLevelID = Animal.animalLevelIDByRecord(sessionStorageManager.getRecord(), Animal.TYPE_TEST);
leftAnimal.setSpecies(Animal.SPECIES_DATA[animalLevelID]);;
// leftAnimal.tweenAnimation(Animal.ANIMATION_TYPE_CHANGE);
leftAnimal.startAnimation();
let rightAnimal = new Animal(Animal.TYPE_ANIMATION, game.world.centerX + 200, 150);
var rightAnimal = new Animal(Animal.TYPE_ANIMATION, game.world.centerX + 200, 150);
rightAnimal.setSpecies(Animal.SPECIES_DATA[animalLevelID]);;
// rightAnimal.tweenAnimation(Animal.ANIMATION_TYPE_CHANGE);
rightAnimal.startAnimation();
}
let scoreText = game.add.text(
var scoreText = game.add.text(
x, y,
record + StringUtil.getScoreUnit(sessionStorageManager.playingAppID),
record + StringUtil.getScoreUnit(sessionStorageManager.getPlayingAppID()),
style
);
scoreText.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
scoreText.anchor.set(0.5);
}
},
recordUnit() {
let recordUnit = "";
if(sessionStorageManager.playingAppID >= 100)
recordUnit: function() {
var recordUnit = "";
if(sessionStorageManager.getPlayingAppID() >= 100)
return "점";
else
return "타";
}
},
printTodayBestRecord() {
let newRecordEmitter = game.add.emitter(game.world.centerX, 140, 300);
printTodayBestRecord: function() {
var newRecordEmitter = game.add.emitter(game.world.centerX, 140, 300);
newRecordEmitter.makeParticles('star');
newRecordEmitter.gravity = 300;
let style = { font: "32px Arial", fill: "#ff0", align: "left", boundsAlignH: "center", boundsAlignV: "middle" };
let bestRecordText = game.add.text(game.world.centerX, 220, "", style);
var style = { font: "32px Arial", fill: "#ff0", align: "left", boundsAlignH: "center", boundsAlignV: "middle" };
var bestRecordText = game.add.text(game.world.centerX, 220, "", style);
bestRecordText.anchor.set(0.5);
bestRecordText.stroke = "#333";
bestRecordText.strokeThickness = 5;
if(sessionStorageManager.bestRecord === null)
sessionStorageManager.bestRecord = 0;
if(sessionStorageManager.getBestRecord() === 'undefined')
sessionStorageManager.setBestRecord(0);
let todayBestRecord = 0;
let flooredBestRecord = Math.floor(sessionStorageManager.bestRecord);
let bestRecordWithCommas = NumberUtil.numberWithCommas(flooredBestRecord);
var todayBestRecord = 0;
var flooredBestRecord = Math.floor(sessionStorageManager.getBestRecord());
var bestRecordWithCommas = NumberUtil.numberWithCommas(flooredBestRecord);
if(sessionStorageManager.record >= sessionStorageManager.bestRecord) {
sessionStorageManager.bestRecord = sessionStorageManager.record;
if(sessionStorageManager.getRecord() >= sessionStorageManager.getBestRecord()) {
sessionStorageManager.setBestRecord(sessionStorageManager.getRecord());
bestRecordText.text = "! : . 오늘 최고 기록 . : !";
newRecordEmitter.start(true, 2000, null, 20);
} else {
bestRecordText.text = "";
}
}
},
uploadRecord() {
if(sessionStorageManager.maestroAccountType >= 100) { // experience account
uploadRecord: function() {
if(sessionStorageManager.getMaestroAccountType() >= 100) { // experience account
return;
}
this.dbConnectManager.updateTodayBestRecord(
sessionStorageManager.maestroID,
sessionStorageManager.playerID,
sessionStorageManager.playingAppID,
sessionStorageManager.record
sessionStorageManager.getMaestroID(),
sessionStorageManager.getPlayerID(),
sessionStorageManager.getPlayingAppID(),
sessionStorageManager.getRecord()
);
}
},
makeRestartButton() {
let setting = new RoundRectButtonSetting(game.world.centerX, game.world.height / 2 - 70, 200, 100);
makeRestartButton: function() {
var setting = new RoundRectButtonSetting(game.world.centerX, game.world.height / 2 - 70, 200, 100);
setting.fontStyle.fontWeight = "bold";
let startButton = new RoundRectButton(setting, RoundRectButton.NONE_ICON, "다시 시작", this.restartStage);
}
var startButton = new RoundRectButton(setting, RoundRectButton.NONE_ICON, "다시 시작", this.restartStage);
},
restartStage() {
if(sessionStorageManager.playingAppName.indexOf("practice_") == 0) {
restartStage: function() {
if(sessionStorageManager.getPlayingAppName().indexOf("practice_") == 0) {
location.href = "../../web/client/typing_practice.html";
} else if(sessionStorageManager.playingAppName.indexOf("test_") == 0) {
} else if(sessionStorageManager.getPlayingAppName().indexOf("test_") == 0) {
location.href = "../../web/client/typing_test.html";
} else {
location.href = "../../web/client/" + sessionStorageManager.playingAppName + ".html";
location.href = "../../web/client/" + sessionStorageManager.getPlayingAppName() + ".html";
}
}
+4 -3
View File
@@ -35,6 +35,7 @@ class Start {
this.makeStartButton();
this.makeRankingButton();
console.log(sessionStorageManager.getMaestroAccountType());
if(sessionStorageManager.getMaestroAccountType() >= 100) { // experience account
this.printSampleChart();
this.announceBox = new AnnounceBox(50, 648);
@@ -55,11 +56,11 @@ class Start {
sessionStorageManager.getPlayerID(),
sessionStorageManager.getPlayingAppID(),
(function(replyJSON) {
sessionStorageManager.getBestRecord() = Number(replyJSON["BestRecord"]);
sessionStorageManager.setBestRecord(Number(replyJSON["BestRecord"]));
screenBottomUI.printLeftTextWithBestRecord(sessionStorageManager.getBestRecord());
}).bind(this),
(function(replyJSON) { // no data
sessionStorageManager.getBestRecord() = 0;
sessionStorageManager.setBestRecord(0);
screenBottomUI.printLeftTextWithBestRecord(sessionStorageManager.getBestRecord());
}).bind(this)
);
@@ -112,7 +113,7 @@ class Start {
}
this.chart.printChartBaseLine();
})
}).bind(this)
);
}
+72 -78
View File
@@ -1,20 +1,16 @@
/////////////////////////////
// TypingPractice
class TypingPractice {
create() {
self = this;
var TypingPractice = {
create: function() {
var self = this;
this.isOnStage = false;
this.initTypingData();
sessionStorageManager.isNewBestRecrd = false;
sessionStorageManager.setIsNewBestRecord(false);
game.stage.backgroundColor = '#4d4d4d';
// top ui
let screenTopUI = new ScreenTopUI();
var screenTopUI = new ScreenTopUI();
screenTopUI.makeBackButton( function() {
sessionStorageManager.resetPlayingAppData();
location.href = '../../web/client/menu_typing_practice.html';
@@ -38,10 +34,10 @@ class TypingPractice {
// typing content
let typingContentBG = new TypingContentBG();
var typingContentBG = new TypingContentBG();
typingContentBG.makePracticeContentBG();
let TYPING_CONTENT_Y = 200;
var TYPING_CONTENT_Y = 200;
textStyleBasic.font = "bold 84px Times New Roman";
this.textTypingContent = game.add.text(game.world.centerX, TYPING_CONTENT_Y, "", textStyleBasic)
@@ -56,11 +52,11 @@ class TypingPractice {
// textStyleBasic.font = "32px Arial";
let OFFSET_WORD_X = 70;
var OFFSET_WORD_X = 70;
let textDoneColor = [ '#99994d', '#77774d', '#66664d' ];
var textDoneColor = [ '#99994d', '#77774d', '#66664d' ];
this.textTypingContentsDone = [];
for(let i = 0; i < TypingPractice.TYPING_CONTENT_DONE_COUNT; i++) {
for(var i = 0; i < TypingPractice.TYPING_CONTENT_DONE_COUNT; i++) {
this.textTypingContentsDone[i] = game.add.text(
game.world.centerX - 200 - i * OFFSET_WORD_X, TYPING_CONTENT_Y,
"", textStyleBasic
@@ -69,9 +65,9 @@ class TypingPractice {
this.textTypingContentsDone[i].anchor.set(0.5);
}
let textPreviewColor = [ '#666666', '#888888', '#777777' ];
var textPreviewColor = [ '#666666', '#888888', '#777777' ];
this.textTypingContentPreview = [];
for(let i = 0; i < TypingPractice.TYPING_CONTENT_PREVIEW_COUNT; i++) {
for(var i = 0; i < TypingPractice.TYPING_CONTENT_PREVIEW_COUNT; i++) {
this.textTypingContentPreview[i] = game.add.text(
game.world.centerX + 200 + i * OFFSET_WORD_X,
TYPING_CONTENT_Y, "", textStyleBasic
@@ -83,7 +79,7 @@ class TypingPractice {
// keyboard
this.keyMapper = new KeyMapper();
this.keyboard = null;
if(sessionStorageManager.playingAppName.indexOf("korean") > 0)
if(sessionStorageManager.getPlayingAppName().indexOf("korean") > 0)
this.keyboard = new Keyboard(this.keyMapper, Keyboard.KOREAN);
else
this.keyboard = new Keyboard(this.keyMapper, Keyboard.ENGLISH);
@@ -103,29 +99,29 @@ class TypingPractice {
// bottom ui
let screenBottomUI = new ScreenBottomUI();
var screenBottomUI = new ScreenBottomUI();
// screenBottomUI.printBottomUILeftText("");
screenBottomUI.printCenterText(sessionStorageManager.playingAppKoreanName);
screenBottomUI.printRightText(sessionStorageManager.playerName);
screenBottomUI.printCenterText(sessionStorageManager.getPlayingAppKoreanName());
screenBottomUI.printRightText(sessionStorageManager.getPlayerName());
this.startGame();
// this.countDown();
}
},
startGame() {
startGame: function() {
this.isOnStage = true;
this.stageTimer.start();
this.showTypingPracticeContents();
this.showHighlightKey();
this.moveHands();
}
},
gameOver() {
gameOver: function() {
this.isOnStage = false;
for(let i = 0; i < TypingPractice.TYPING_CONTENT_DONE_COUNT; i++) {
for(var i = 0; i < TypingPractice.TYPING_CONTENT_DONE_COUNT; i++) {
this.textTypingContentsDone[i].text = "";
}
@@ -135,7 +131,7 @@ class TypingPractice {
this.textTypingContent.addColor(TypingPractice.COLOR_CONTENT_RIGHT, 0);
this.textTypingContent.text = "= 연습 끝 =";
for(let i = 0; i < TypingPractice.TYPING_CONTENT_PREVIEW_COUNT; i++) {
for(var i = 0; i < TypingPractice.TYPING_CONTENT_PREVIEW_COUNT; i++) {
this.textTypingContentPreview[i].text = "";
}
@@ -144,22 +140,22 @@ class TypingPractice {
this.animalOnTitle.stopAnimation();
let gameOverText = new GameOverText();
var gameOverText = new GameOverText();
game.time.events.add(Phaser.Timer.SECOND * 2, this.goResult, this);
}
},
goResult() {
sessionStorageManager.record = this.typingScore.score();
if(sessionStorageManager.record > sessionStorageManager.bestRecord)
sessionStorageManager.bestRecord = sessionStorageManager.record;
goResult: function() {
sessionStorageManager.setRecord(this.typingScore.score());
if(sessionStorageManager.getRecord() > sessionStorageManager.getBestRecord())
sessionStorageManager.setBestRecord(sessionStorageManager.getRecord());
location.href = '../../web/client/result.html';
}
},
initTypingData() {
let typingTextMan = new TypingTextManager();
initTypingData: function() {
var typingTextMan = new TypingTextManager();
let typingPracticeContents = this.loadPracticeContent();
var typingPracticeContents = this.loadPracticeContent();
// console.log(typingPracticeContents);
typingTextMan.makePracticeContents(typingPracticeContents, 30);
this.typingRandomContents = typingTextMan.getContents();
@@ -168,17 +164,17 @@ class TypingPractice {
this.typingIndex = 0;
this.playingAnimalIndex = 0;
}
},
loadPracticeContent() {
let appName = "";
loadPracticeContent: function() {
var appName = "";
if(isTypingTestStage())
appName = sessionStorageManager.playingAppName.substring(5);
appName = sessionStorageManager.getPlayingAppName().substring(5);
else if(isTypingPracticeStage())
appName = sessionStorageManager.playingAppName.substring(9);
appName = sessionStorageManager.getPlayingAppName().substring(9);
let testContent = [];
var testContent = [];
switch(appName) {
case "korean_basic":
@@ -260,11 +256,11 @@ class TypingPractice {
}
return testContent;
}
},
showTypingPracticeContents() {
for(let i = 0; i < TypingPractice.TYPING_CONTENT_DONE_COUNT; i++) {
let doneIndex = this.typingIndex - i - 1;
showTypingPracticeContents: function() {
for(var i = 0; i < TypingPractice.TYPING_CONTENT_DONE_COUNT; i++) {
var doneIndex = this.typingIndex - i - 1;
if(doneIndex < 0) {
this.textTypingContentsDone[i].text = "";
} else {
@@ -279,43 +275,43 @@ class TypingPractice {
this.textTypingContent.text = this.typingRandomContents[this.typingIndex];
for(let i = 0; i < TypingPractice.TYPING_CONTENT_PREVIEW_COUNT; i++) {
let previewIndex = this.typingIndex + i + 1;
for(var i = 0; i < TypingPractice.TYPING_CONTENT_PREVIEW_COUNT; i++) {
var previewIndex = this.typingIndex + i + 1;
if(previewIndex < this.typingRandomContents.length)
this.textTypingContentPreview[i].text = this.typingRandomContents[previewIndex];
else
this.textTypingContentPreview[i].text = "";
}
}
},
hideHighlightKey() {
let prevText = this.typingRandomContents[this.typingIndex];
hideHighlightKey: function() {
var prevText = this.typingRandomContents[this.typingIndex];
if(prevText === undefined)
return;
this.keyboard.hideHighlight(prevText);
}
},
showHighlightKey() {
let typingText = this.typingRandomContents[this.typingIndex];
showHighlightKey: function() {
var typingText = this.typingRandomContents[this.typingIndex];
if(typingText === undefined)
return;
this.keyboard.showHighlight(typingText, this.leftHand, this.rightHand);
}
},
moveHands() {
let typingText = this.typingRandomContents[this.typingIndex];
moveHands: function() {
var typingText = this.typingRandomContents[this.typingIndex];
if(typingText === undefined)
return;
let key = this.keyboard.getKeyOfText(typingText);
let handSide = key.handSide;
var key = this.keyboard.getKeyOfText(typingText);
var handSide = key.handSide;
if(handSide === KeyButton.LEFT_HAND) {
this.leftHand.moveTo(key);
if(this.keyMapper.isShiftText(typingText)) {
let shiftRightKey = this.keyboard.getKey("ShiftRight");
var shiftRightKey = this.keyboard.getKey("ShiftRight");
shiftRightKey.showHighlight();
this.rightHand.moveTo(shiftRightKey);
} else {
@@ -325,42 +321,42 @@ class TypingPractice {
this.rightHand.moveTo(key);
if(this.keyMapper.isShiftText(typingText)) {
let shiftLeftKey = this.keyboard.getKey("ShiftLeft");
var shiftLeftKey = this.keyboard.getKey("ShiftLeft");
shiftLeftKey.showHighlight();
this.leftHand.moveTo(shiftLeftKey);
} else {
this.leftHand.moveToDefaultPosition();
}
}
}
},
getKeyCode(text) {
getKeyCode: function(text) {
return this.keyMapper.getKeyIDOfText(text);
}
},
isKeyPressed(inputContent, typingContent) {
let inputContentKeyCode = this.getKeyCode(inputContent);
let typingContentKeyCode = this.getKeyCode(typingContent);
isKeyPressed: function(inputContent, typingContent) {
var inputContentKeyCode = this.getKeyCode(inputContent);
var typingContentKeyCode = this.getKeyCode(typingContent);
if(inputContentKeyCode !== typingContentKeyCode)
return false;
let isShiftInputContent = this.shiftKey.isDown;
let isShiftTypingContent = this.keyMapper.isShiftText(typingContent);
var isShiftInputContent = this.shiftKey.isDown;
var isShiftTypingContent = this.keyMapper.isShiftText(typingContent);
if(isShiftInputContent !== isShiftTypingContent)
return false;
return true;
}
},
checkTypingContents(evnet) {
let inputContent = event.key;
let typingContent = this.typingRandomContents[this.typingIndex];
checkTypingContents: function(evnet) {
var inputContent = event.key;
var typingContent = this.typingRandomContents[this.typingIndex];
if(this.isKeyPressed(inputContent, typingContent)) {
this.typingScore.increase();
let animalLevelID = Animal.animalLevelIDByRecord(this.typingScore.score(), Animal.TYPE_PRACTICE);
var animalLevelID = Animal.animalLevelIDByRecord(this.typingScore.score(), Animal.TYPE_PRACTICE);
if(animalLevelID > this.playingAnimalIndex) {
this.playingAnimalIndex = animalLevelID;
this.animalOnTitle.setSpecies(Animal.SPECIES_DATA[this.playingAnimalIndex]);;
@@ -380,10 +376,9 @@ class TypingPractice {
this.animalOnTitle.startAnimation();
this.animalOnTitle.tweenAnimation(Animal.ANIMATION_TYPE_DAMAGE);
}
}
},
playNextContent() {
playNextContent: function() {
this.hideHighlightKey();
this.typingIndex++;
@@ -391,7 +386,6 @@ class TypingPractice {
this.showHighlightKey();
this.moveHands();
}
}
+236 -239
View File
@@ -1,266 +1,263 @@
class Hand {
function Hand(keyMapper) {
this.keyMapper = keyMapper;
this.pressingFinger = KeyButton.NONE_FINGER;
this.prevFingerSprite = null;
constructor(keyMapper) {
this.keyMapper = keyMapper;
this.pressingFinger = KeyButton.NONE_FINGER;
this.prevFingerSprite = null;
this.hand = game.add.image(0, Hand.DEFAULT_Y_PX, "hand_palm");
this.hand.anchor.set(0.5);
this.hand.scale.set(2);
this.hand = game.add.image(0, Hand.DEFAULT_Y_PX, "hand_palm");
this.hand.anchor.set(0.5);
this.hand.scale.set(2);
this.thumb = game.add.image(0, 0, "hand_thumb");
this.thumb.alpha = 0.5;
this.hand.addChild(this.thumb);
this.thumb = game.add.image(0, 0, "hand_thumb");
this.thumb.alpha = 0.5;
this.hand.addChild(this.thumb);
this.index_finger = game.add.image(0, 0, "hand_index_finger");
this.index_finger.alpha = 0.5;
this.hand.addChild(this.index_finger);
this.index_finger = game.add.image(0, 0, "hand_index_finger");
this.index_finger.alpha = 0.5;
this.hand.addChild(this.index_finger);
this.middle_finger = game.add.image(0, 0, "hand_middle_finger");
this.middle_finger.alpha = 0.5;
this.hand.addChild(this.middle_finger);
this.middle_finger = game.add.image(0, 0, "hand_middle_finger");
this.middle_finger.alpha = 0.5;
this.hand.addChild(this.middle_finger);
this.ring_filger = game.add.image(0, 0, "hand_little_finger");
this.ring_filger.alpha = 0.5;
this.hand.addChild(this.ring_filger);
this.ring_filger = game.add.image(0, 0, "hand_little_finger");
this.ring_filger.alpha = 0.5;
this.hand.addChild(this.ring_filger);
this.little_finger = game.add.image(0, 0, "hand_ring_finger");
this.little_finger.alpha = 0.5;
this.hand.addChild(this.little_finger);
let mask = game.add.graphics();
mask.beginFill(0xffffff);
mask.drawRect(100, 300, 1028, 360);
this.hand.mask = mask;
}
move(sprite, x, y) {
sprite.x = x;
sprite.y = y;
}
moveTo(key) {
}
moveToDefaultPosition() {
this.moveRow(3, null);
this.unhighlightOffFinger(KeyButton.NONE_FINGER);
}
moveRow(rowNo, key) {
let rowIndex = rowNo - 1;
this.hand.y = Hand.DEFAULT_Y_PX + Keyboard.DEFAULT_KEY_SIZE_PX * rowIndex;
this.moveColumn(rowNo, key);
}
moveColumn(rowNo, key) {
}
getFingerSprite(fingerNo) {
let fingerSprite = null;
switch(fingerNo) {
case KeyButton.THUMB:
fingerSprite = this.thumb;
break;
case KeyButton.INDEX_FINGER:
case KeyButton.INDEX_FINGER_BASELINE:
fingerSprite = this.index_finger;
break;
case KeyButton.MIDDLE_FINGER:
fingerSprite = this.middle_finger;
break;
case KeyButton.RING_FINGER:
fingerSprite = this.ring_filger;
break;
case KeyButton.LITTLE_FINGER:
fingerSprite = this.little_finger;
break;
}
return fingerSprite;
}
highlightOnFinger(fingerNo) {
// console.log(fingerNo);
let pressingFingerSprite = this.getFingerSprite(fingerNo);
if(pressingFingerSprite === this.prevFingerSprite)
return;
if(this.prevFingerSprite !== null)
this.unhighlightOffFinger();
if(pressingFingerSprite !== null) {
// console.log(pressingFingerSprite);
pressingFingerSprite.tint = 0xffff00;
pressingFingerSprite.alpha = 1;
}
this.prevFingerSprite = pressingFingerSprite;
}
unhighlightOffFinger() {
if(this.prevFingerSprite === null)
return;
this.prevFingerSprite.tint = 0xffffff;
this.prevFingerSprite.alpha = 0.5;
this.prevFingerSprite = null;
}
this.little_finger = game.add.image(0, 0, "hand_ring_finger");
this.little_finger.alpha = 0.5;
this.hand.addChild(this.little_finger);
var mask = game.add.graphics();
mask.beginFill(0xffffff);
mask.drawRect(100, 300, 1028, 360);
this.hand.mask = mask;
}
Hand.prototype.move = function(sprite, x, y) {
sprite.x = x;
sprite.y = y;
}
Hand.prototype.moveTo = function(key) {
}
Hand.prototype.moveToDefaultPosition = function() {
this.moveRow(3, null);
this.unhighlightOffFinger(KeyButton.NONE_FINGER);
}
Hand.prototype.moveRow = function(rowNo, key) {
var rowIndex = rowNo - 1;
this.hand.y = Hand.DEFAULT_Y_PX + Keyboard.DEFAULT_KEY_SIZE_PX * rowIndex;
this.moveColumn(rowNo, key);
}
Hand.prototype.moveColumn = function(rowNo, key) {
}
Hand.prototype.getFingerSprite = function(fingerNo) {
var fingerSprite = null;
switch(fingerNo) {
case KeyButton.THUMB:
fingerSprite = this.thumb;
break;
case KeyButton.INDEX_FINGER:
case KeyButton.INDEX_FINGER_BASELINE:
fingerSprite = this.index_finger;
break;
case KeyButton.MIDDLE_FINGER:
fingerSprite = this.middle_finger;
break;
case KeyButton.RING_FINGER:
fingerSprite = this.ring_filger;
break;
case KeyButton.LITTLE_FINGER:
fingerSprite = this.little_finger;
break;
}
return fingerSprite;
}
Hand.prototype.highlightOnFinger = function(fingerNo) {
// console.log(fingerNo);
var pressingFingerSprite = this.getFingerSprite(fingerNo);
if(pressingFingerSprite === this.prevFingerSprite)
return;
if(this.prevFingerSprite !== null)
this.unhighlightOffFinger();
if(pressingFingerSprite !== null) {
// console.log(pressingFingerSprite);
pressingFingerSprite.tint = 0xffff00;
pressingFingerSprite.alpha = 1;
}
this.prevFingerSprite = pressingFingerSprite;
}
Hand.prototype.unhighlightOffFinger = function() {
if(this.prevFingerSprite === null)
return;
this.prevFingerSprite.tint = 0xffffff;
this.prevFingerSprite.alpha = 0.5;
this.prevFingerSprite = null;
}
Hand.DEFAULT_Y_PX = 540; // 680;
class LeftHand extends Hand {
LeftHand.prototype = Object.create(Hand.prototype);
LeftHand.constructor = LeftHand;
constructor(keyMapper) {
super(keyMapper);
this.move(this.thumb, 126, -50);
this.move(this.index_finger, 96, -102);
this.move(this.middle_finger, 58, -116);
this.move(this.ring_filger, 32, -110);
this.move(this.little_finger, 4, -106);
this.moveToDefaultPosition();
}
moveTo(key) {
if(key === undefined)
return;
// console.log(key);
let keyCode = this.keyMapper.getKeyIDOfText(key.normalText);
if(keyCode != "Space")
this.moveRow(key.row, key);
else
this.moveRow(3, key);
switch(key.keyCode) {
case "Key5":
case "KeyT":
case "KeyG":
case "KeyB":
this.moveColumn(5, key);
break;
}
this.highlightOnFinger(key.fingerType);
}
moveColumn(rowNo, key) {
let rowIndex = rowNo - 1;
this.hand.x = LeftHand.DEFAULT_X_PX + (Keyboard.DEFAULT_KEY_SIZE_PX / 2) * rowIndex;
if(key === null)
return;
let keyCode = this.keyMapper.getKeyIDOfText(key.normalText);
switch(keyCode) {
case "Key5":
case "KeyT":
case "KeyG":
case "KeyB":
this.hand.x += Keyboard.DEFAULT_KEY_SIZE_PX;
break;
case "ShiftLeft":
this.hand.x = LeftHand.DEFAULT_X_PX;
break;
}
}
function LeftHand(keyMapper) {
Hand.call(this, keyMapper);
this.move(this.thumb, 126, -50);
this.move(this.index_finger, 96, -102);
this.move(this.middle_finger, 58, -116);
this.move(this.ring_filger, 32, -110);
this.move(this.little_finger, 4, -106);
this.moveToDefaultPosition();
}
LeftHand.prototype.moveTo = function(key) {
if(key === undefined)
return;
// console.log(key);
var keyCode = this.keyMapper.getKeyIDOfText(key.normalText);
if(keyCode != "Space")
this.moveRow(key.row, key);
else
this.moveRow(3, key);
switch(key.keyCode) {
case "Key5":
case "KeyT":
case "KeyG":
case "KeyB":
this.moveColumn(5, key);
break;
}
this.highlightOnFinger(key.fingerType);
}
LeftHand.prototype.moveColumn = function(rowNo, key) {
var rowIndex = rowNo - 1;
this.hand.x = LeftHand.DEFAULT_X_PX + (Keyboard.DEFAULT_KEY_SIZE_PX / 2) * rowIndex;
if(key === null)
return;
var keyCode = this.keyMapper.getKeyIDOfText(key.normalText);
switch(keyCode) {
case "Key5":
case "KeyT":
case "KeyG":
case "KeyB":
this.hand.x += Keyboard.DEFAULT_KEY_SIZE_PX;
break;
case "ShiftLeft":
this.hand.x = LeftHand.DEFAULT_X_PX;
break;
}
}
LeftHand.DEFAULT_X_PX = 100;
class RightHand extends Hand {
RightHand.prototype = Object.create(Hand.prototype);
RightHand.constructor = RightHand;
constructor(keyMapper) {
super(keyMapper);
function RightHand(keyMapper) {
Hand.call(this, keyMapper);
this.hand.scale.x *= -1;
this.move(this.thumb, 126, -50);
this.move(this.index_finger, 96, -102);
this.move(this.middle_finger, 58, -116);
this.move(this.ring_filger, 32, -110);
this.move(this.little_finger, 4, -106);
this.moveToDefaultPosition();
}
moveTo(key) {
if(key === undefined)
return;
// console.log(key);
let keyCode = this.keyMapper.getKeyIDOfText(key.normalText);
if(keyCode != "Space")
this.moveRow(key.row, key);
else
this.moveRow(3, key);
switch(key.keyCode) {
case "Key5":
case "KeyT":
case "KeyG":
case "KeyB":
this.moveColumn(5, key);
break;
}
this.highlightOnFinger(key.fingerType);
}
moveColumn(rowNo, key) {
let rowIndex = rowNo - 1;
this.hand.x = RightHand.DEFAULT_X_PX + (Keyboard.DEFAULT_KEY_SIZE_PX / 2) * rowIndex;
if(key === null)
return;
let keyCode = this.keyMapper.getKeyIDOfText(key.normalText);
switch(keyCode) {
case "Key6":
case "KeyY":
case "KeyH":
case "KeyN":
this.hand.x -= Keyboard.DEFAULT_KEY_SIZE_PX;
break;
case "Minus":
case "BracketLeft":
case "Quote":
this.hand.x += (Keyboard.DEFAULT_KEY_SIZE_PX / 2) * 3;
break;
case "Equal":
case "BracketRight":
this.hand.x += (Keyboard.DEFAULT_KEY_SIZE_PX / 2) * 5;
break;
case "Backslash":
this.hand.x += (Keyboard.DEFAULT_KEY_SIZE_PX / 2) * 7;
break;
case "Enter":
this.hand.x = RightHand.DEFAULT_X_PX + (Keyboard.DEFAULT_KEY_SIZE_PX / 2) * 6;
break;
case "ShiftRight":
this.hand.x = RightHand.DEFAULT_X_PX + (Keyboard.DEFAULT_KEY_SIZE_PX / 2) * 6;
break;
}
}
this.hand.scale.x *= -1;
this.move(this.thumb, 126, -50);
this.move(this.index_finger, 96, -102);
this.move(this.middle_finger, 58, -116);
this.move(this.ring_filger, 32, -110);
this.move(this.little_finger, 4, -106);
this.moveToDefaultPosition();
}
RightHand.prototype.moveTo = function(key) {
if(key === undefined)
return;
// console.log(key);
var keyCode = this.keyMapper.getKeyIDOfText(key.normalText);
if(keyCode != "Space")
this.moveRow(key.row, key);
else
this.moveRow(3, key);
switch(key.keyCode) {
case "Key5":
case "KeyT":
case "KeyG":
case "KeyB":
this.moveColumn(5, key);
break;
}
this.highlightOnFinger(key.fingerType);
}
RightHand.prototype.moveColumn = function(rowNo, key) {
var rowIndex = rowNo - 1;
this.hand.x = RightHand.DEFAULT_X_PX + (Keyboard.DEFAULT_KEY_SIZE_PX / 2) * rowIndex;
if(key === null)
return;
var keyCode = this.keyMapper.getKeyIDOfText(key.normalText);
switch(keyCode) {
case "Key6":
case "KeyY":
case "KeyH":
case "KeyN":
this.hand.x -= Keyboard.DEFAULT_KEY_SIZE_PX;
break;
case "Minus":
case "BracketLeft":
case "Quote":
this.hand.x += (Keyboard.DEFAULT_KEY_SIZE_PX / 2) * 3;
break;
case "Equal":
case "BracketRight":
this.hand.x += (Keyboard.DEFAULT_KEY_SIZE_PX / 2) * 5;
break;
case "Backslash":
this.hand.x += (Keyboard.DEFAULT_KEY_SIZE_PX / 2) * 7;
break;
case "Enter":
this.hand.x = RightHand.DEFAULT_X_PX + (Keyboard.DEFAULT_KEY_SIZE_PX / 2) * 6;
break;
case "ShiftRight":
this.hand.x = RightHand.DEFAULT_X_PX + (Keyboard.DEFAULT_KEY_SIZE_PX / 2) * 6;
break;
}
}
RightHand.DEFAULT_X_PX = 810;
+225 -228
View File
@@ -1,240 +1,237 @@
class KeyButton {
function KeyButton(x, y, width, height, normalText, shiftText, handSide, row, fingerType, alignType) {
this.normalText = normalText;
this.shiftText = shiftText;
this.handSide = handSide;
this.row = row;
this.fingerType = fingerType;
this.alignType = alignType;
constructor(x, y, width, height, normalText, shiftText, handSide, row, fingerType, alignType) {
this.normalText = normalText;
this.shiftText = shiftText;
this.handSide = handSide;
this.row = row;
this.fingerType = fingerType;
this.alignType = alignType;
this.setting = new RoundRectButtonSetting(x, y, width, height, KeyButton.DEFALUT_ROUND_AMOUNT_PX);
this.setting.strokeWidthPx = 2;
this.setting = new RoundRectButtonSetting(x, y, width, height, KeyButton.DEFALUT_ROUND_AMOUNT_PX);
this.setting.strokeWidthPx = 2;
this.buttonSolid = this.makeButtonSolidSprite(this.setting);
this.setNormalColor();
this.buttonStroke = this.makeButtonStrokeSprite(this.setting);
this.buttonSolid = this.makeButtonSolidSprite(this.setting);
this.setNormalColor();
this.buttonStroke = this.makeButtonStrokeSprite(this.setting);
this.baselineStroke = null;
if(fingerType == KeyButton.INDEX_FINGER_BASELINE) {
this.baselineStroke = this.makeBaselineStrokeSprite(this.setting, width, height);
this.buttonStroke.addChild(this.baselineStroke);
}
this.buttonText = this.makeText(this.setting, this.normalText);
if(this.normalText.length > 0) {
this.buttonStroke.addChild(this.buttonText);
}
this.highlightButtonStroke = this.makeHighlightButtonStrokeSprite(this.setting);
this.highlightButtonStroke.alpha = 0;
this.baselineStroke = null;
if(fingerType == KeyButton.INDEX_FINGER_BASELINE) {
this.baselineStroke = this.makeBaselineStrokeSprite(this.setting, width, height);
this.buttonStroke.addChild(this.baselineStroke);
}
makeButtonSolidSprite(setting) {
let btnTexture = new Phaser.Graphics()
.beginFill(0xffffff, 0.5)
// .lineStyle(setting.strokeWidthPx, 0xFFffff, 1)
.drawRoundedRect(0, 0, setting.width, setting.height, setting.roundAmount)
.endFill()
.generateTexture();
return game.add.sprite(
setting.x, // - setting.width / 2,
setting.y, // - setting.height / 2,
btnTexture
);
}
makeButtonStrokeSprite(setting) {
let btnTexture = new Phaser.Graphics()
.lineStyle(setting.strokeWidthPx, 0xaaaaaa, 1)
.drawRoundedRect(0, 0, setting.width, setting.height, setting.roundAmount)
.generateTexture();
return game.add.sprite(
setting.x, // - setting.width / 2,
setting.y, // - setting.height / 2,
btnTexture
);
}
makeHighlightButtonStrokeSprite(setting) {
let strokeWidth = setting.strokeWidthPx * 2;
let btnTexture = new Phaser.Graphics()
.lineStyle(strokeWidth, 0xfffff00, 1)
.drawRoundedRect(0, 0, setting.width, setting.height, setting.roundAmount)
.generateTexture();
return game.add.sprite(
setting.x - strokeWidth / 4,
setting.y - strokeWidth / 4,
btnTexture
);
}
makeBaselineStrokeSprite(setting, width, height) {
let strokePx = setting.strokeWidthPx;
let baselineTexture = new Phaser.Graphics()
.lineStyle(2, 0x888888)
.moveTo(1, 1)
.lineTo(16, 1)
.lineStyle(2, 0xffffff)
.moveTo(0, 0)
.lineTo(15, 0)
.generateTexture();
let baselineSprite = game.add.sprite(
strokePx + setting.width / 2,
strokePx + setting.height - 6,
baselineTexture
);
baselineSprite.anchor.set(0.5);
return baselineSprite;
}
makeText(setting, textContent) {
let fontStyle = { };
if(this.alignType === KeyButton.NORMAL_KEY)
setting.fontStyle.font = "20px Courier New";
else
setting.fontStyle.font = "11px Courier New";
let OFFSET_X = 4, OFFSET_Y = 3;
let textPosX = 0, textPosY = 0;
switch(this.alignType) {
case KeyButton.NORMAL_KEY:
case KeyButton.NORMAL_FUNCTION_KEY:
textPosX = setting.strokeWidthPx + setting.width / 2;
textPosY = setting.strokeWidthPx + setting.height / 2 + OFFSET_Y;
break;
case KeyButton.LEFT_FUNCTION_KEY:
textPosX = setting.strokeWidthPx + OFFSET_X;
textPosY = setting.strokeWidthPx + setting.height;
break;
case KeyButton.CENTER_FUNCTION_KEY:
textPosX = setting.strokeWidthPx + setting.width / 2;
textPosY = setting.strokeWidthPx + setting.height;
break;
case KeyButton.RIGHT_FUNCTION_KEY:
textPosX = setting.strokeWidthPx + setting.width - OFFSET_X;
textPosY = setting.strokeWidthPx + setting.height;
break;
}
let buttonText = game.add.text(textPosX, textPosY, textContent, setting.fontStyle);
switch(this.alignType) {
case KeyButton.NORMAL_KEY:
case KeyButton.NORMAL_FUNCTION_KEY:
buttonText.anchor.set(0.5);
break;
case KeyButton.LEFT_FUNCTION_KEY:
buttonText.anchor.set(0, 1);
break;
case KeyButton.CENTER_FUNCTION_KEY:
buttonText.anchor.set(0.5, 1);
break;
case KeyButton.RIGHT_FUNCTION_KEY:
buttonText.anchor.set(1, 1);
break;
}
return buttonText;
}
setNormalColor() {
switch(this.fingerType) {
case KeyButton.THUMB:
this.buttonSolid.tint = 0x604d4d;
break;
case KeyButton.INDEX_FINGER:
case KeyButton.INDEX_FINGER_BASELINE:
this.buttonSolid.tint = 0x4d604d;
break;
case KeyButton.MIDDLE_FINGER:
this.buttonSolid.tint = 0x4d4d60;
break;
case KeyButton.RING_FINGER:
this.buttonSolid.tint = 0x60604d;
break;
case KeyButton.LITTLE_FINGER:
this.buttonSolid.tint = 0x4d6060;
break;
default:
this.buttonSolid.tint = 0x4d4d4d;
// this.buttonSolid.alpha = 0;
}
}
setTargetColor() {
switch(this.fingerType) {
case KeyButton.THUMB:
this.buttonSolid.tint = 0xff8080;
break;
case KeyButton.INDEX_FINGER:
case KeyButton.INDEX_FINGER_BASELINE:
this.buttonSolid.tint = 0x80ff80;
break;
case KeyButton.MIDDLE_FINGER:
this.buttonSolid.tint = 0x8080ff;
break;
case KeyButton.RING_FINGER:
this.buttonSolid.tint = 0xffff80;
break;
case KeyButton.LITTLE_FINGER:
this.buttonSolid.tint = 0x80ffff;
break;
default:
this.buttonSolid.tint = 0x202020;
// this.buttonSolid.alpha = 0;
}
}
setGoodPressColor() {
this.buttonSolid.tint = 0x0000ff;
}
setBadPressColor() {
this.buttonSolid.tint = 0xff0000;
}
showHighlight() {
this.highlightButtonStroke.alpha = 1;
}
hideHighlight() {
this.highlightButtonStroke.alpha = 0;
}
onShiftPressed() {
this.buttonText.text = this.shiftText;
}
onShiftUnpressed() {
this.buttonText.text = this.normalText;
this.buttonText = this.makeText(this.setting, this.normalText);
if(this.normalText.length > 0) {
this.buttonStroke.addChild(this.buttonText);
}
this.highlightButtonStroke = this.makeHighlightButtonStrokeSprite(this.setting);
this.highlightButtonStroke.alpha = 0;
}
KeyButton.prototype.makeButtonSolidSprite = function(setting) {
var btnTexture = new Phaser.Graphics()
.beginFill(0xffffff, 0.5)
// .lineStyle(setting.strokeWidthPx, 0xFFffff, 1)
.drawRoundedRect(0, 0, setting.width, setting.height, setting.roundAmount)
.endFill()
.generateTexture();
return game.add.sprite(
setting.x, // - setting.width / 2,
setting.y, // - setting.height / 2,
btnTexture
);
}
KeyButton.prototype.makeButtonStrokeSprite = function(setting) {
var btnTexture = new Phaser.Graphics()
.lineStyle(setting.strokeWidthPx, 0xaaaaaa, 1)
.drawRoundedRect(0, 0, setting.width, setting.height, setting.roundAmount)
.generateTexture();
return game.add.sprite(
setting.x, // - setting.width / 2,
setting.y, // - setting.height / 2,
btnTexture
);
}
KeyButton.prototype.makeHighlightButtonStrokeSprite = function(setting) {
var strokeWidth = setting.strokeWidthPx * 2;
var btnTexture = new Phaser.Graphics()
.lineStyle(strokeWidth, 0xfffff00, 1)
.drawRoundedRect(0, 0, setting.width, setting.height, setting.roundAmount)
.generateTexture();
return game.add.sprite(
setting.x - strokeWidth / 4,
setting.y - strokeWidth / 4,
btnTexture
);
}
KeyButton.prototype.makeBaselineStrokeSprite = function(setting, width, height) {
var strokePx = setting.strokeWidthPx;
var baselineTexture = new Phaser.Graphics()
.lineStyle(2, 0x888888)
.moveTo(1, 1)
.lineTo(16, 1)
.lineStyle(2, 0xffffff)
.moveTo(0, 0)
.lineTo(15, 0)
.generateTexture();
var baselineSprite = game.add.sprite(
strokePx + setting.width / 2,
strokePx + setting.height - 6,
baselineTexture
);
baselineSprite.anchor.set(0.5);
return baselineSprite;
}
KeyButton.prototype.makeText = function(setting, textContent) {
var fontStyle = { };
if(this.alignType === KeyButton.NORMAL_KEY)
setting.fontStyle.font = "20px Courier New";
else
setting.fontStyle.font = "11px Courier New";
var OFFSET_X = 4, OFFSET_Y = 3;
var textPosX = 0, textPosY = 0;
switch(this.alignType) {
case KeyButton.NORMAL_KEY:
case KeyButton.NORMAL_FUNCTION_KEY:
textPosX = setting.strokeWidthPx + setting.width / 2;
textPosY = setting.strokeWidthPx + setting.height / 2 + OFFSET_Y;
break;
case KeyButton.LEFT_FUNCTION_KEY:
textPosX = setting.strokeWidthPx + OFFSET_X;
textPosY = setting.strokeWidthPx + setting.height;
break;
case KeyButton.CENTER_FUNCTION_KEY:
textPosX = setting.strokeWidthPx + setting.width / 2;
textPosY = setting.strokeWidthPx + setting.height;
break;
case KeyButton.RIGHT_FUNCTION_KEY:
textPosX = setting.strokeWidthPx + setting.width - OFFSET_X;
textPosY = setting.strokeWidthPx + setting.height;
break;
}
var buttonText = game.add.text(textPosX, textPosY, textContent, setting.fontStyle);
switch(this.alignType) {
case KeyButton.NORMAL_KEY:
case KeyButton.NORMAL_FUNCTION_KEY:
buttonText.anchor.set(0.5);
break;
case KeyButton.LEFT_FUNCTION_KEY:
buttonText.anchor.set(0, 1);
break;
case KeyButton.CENTER_FUNCTION_KEY:
buttonText.anchor.set(0.5, 1);
break;
case KeyButton.RIGHT_FUNCTION_KEY:
buttonText.anchor.set(1, 1);
break;
}
return buttonText;
}
KeyButton.prototype.setNormalColor = function() {
switch(this.fingerType) {
case KeyButton.THUMB:
this.buttonSolid.tint = 0x604d4d;
break;
case KeyButton.INDEX_FINGER:
case KeyButton.INDEX_FINGER_BASELINE:
this.buttonSolid.tint = 0x4d604d;
break;
case KeyButton.MIDDLE_FINGER:
this.buttonSolid.tint = 0x4d4d60;
break;
case KeyButton.RING_FINGER:
this.buttonSolid.tint = 0x60604d;
break;
case KeyButton.LITTLE_FINGER:
this.buttonSolid.tint = 0x4d6060;
break;
default:
this.buttonSolid.tint = 0x4d4d4d;
// this.buttonSolid.alpha = 0;
}
}
KeyButton.prototype.setTargetColor = function() {
switch(this.fingerType) {
case KeyButton.THUMB:
this.buttonSolid.tint = 0xff8080;
break;
case KeyButton.INDEX_FINGER:
case KeyButton.INDEX_FINGER_BASELINE:
this.buttonSolid.tint = 0x80ff80;
break;
case KeyButton.MIDDLE_FINGER:
this.buttonSolid.tint = 0x8080ff;
break;
case KeyButton.RING_FINGER:
this.buttonSolid.tint = 0xffff80;
break;
case KeyButton.LITTLE_FINGER:
this.buttonSolid.tint = 0x80ffff;
break;
default:
this.buttonSolid.tint = 0x202020;
// this.buttonSolid.alpha = 0;
}
}
KeyButton.prototype.setGoodPressColor = function() {
this.buttonSolid.tint = 0x0000ff;
}
KeyButton.prototype.setBadPressColor = function() {
this.buttonSolid.tint = 0xff0000;
}
KeyButton.prototype.showHighlight = function() {
this.highlightButtonStroke.alpha = 1;
}
KeyButton.prototype.hideHighlight = function() {
this.highlightButtonStroke.alpha = 0;
}
KeyButton.prototype.onShiftPressed = function() {
this.buttonText.text = this.shiftText;
}
KeyButton.prototype.onShiftUnpressed = function() {
this.buttonText.text = this.normalText;
}
KeyButton.NONE_ICON = "";
KeyButton.NONE_BUTTON_TEXT = "";
+226 -238
View File
@@ -1,249 +1,237 @@
class KeyData {
function KeyData() {
this.functionKey = null;
this.englishKey = null;
this.koreanKey = null;
}
constructor() {
this.functionKey = null;
this.englishKey = null;
this.koreanKey = null;
function KeyTextData(normalText, shiftText) {
this.normalText = normalText;
this.shiftText = shiftText;
}
function KeyMapper() {
this.keyboardKeyMap = {};
this.inputKeyMap = {};
this.registerFunctionKey();
this.registerEnglishKey();
this.registerKoreanKey();
}
KeyMapper.prototype.registerFunctionKey = function() {
this.registerFunctionKeyTextData("Backquote", "`", "~");
this.registerFunctionKeyTextData("Digit1", "1", "!");
this.registerFunctionKeyTextData("Digit2", "2", "@");
this.registerFunctionKeyTextData("Digit3", "3", "#");
this.registerFunctionKeyTextData("Digit4", "4", "$");
this.registerFunctionKeyTextData("Digit5", "5", "%");
this.registerFunctionKeyTextData("Digit6", "6", "^");
this.registerFunctionKeyTextData("Digit7", "7", "&");
this.registerFunctionKeyTextData("Digit8", "8", "*");
this.registerFunctionKeyTextData("Digit9", "9", "(");
this.registerFunctionKeyTextData("Digit0", "0", ")");
this.registerFunctionKeyTextData("Minus", "-", "_");
this.registerFunctionKeyTextData("Equal", "=", "+");
this.registerFunctionKeyTextData("Backspace", "backspace", "backspace");
this.registerFunctionKeyTextData("Tab", "tab", "tab");
this.registerFunctionKeyTextData("BracketLeft", "[", "{");
this.registerFunctionKeyTextData("BracketRight", "]", "}");
this.registerFunctionKeyTextData("Backslash", "\\", "|");
this.registerFunctionKeyTextData("CapsLock", "caps lock", "caps lock");
this.registerFunctionKeyTextData("Semicolon", ";", ":");
this.registerFunctionKeyTextData("Quote", "'", "\"");
this.registerFunctionKeyTextData("Enter", "enter", "enter");
this.registerFunctionKeyTextData("ShiftLeft", "left_shift", "left_shift");
this.registerFunctionKeyTextData("ShiftRight", "right_shift", "right_shift");
this.registerFunctionKeyTextData("Comma", ",", "<");
this.registerFunctionKeyTextData("Period", ".", ">");
this.registerFunctionKeyTextData("Slash", "/", "?");
this.registerFunctionKeyTextData("ControlLeft", "ctrl", "ctrl");
this.registerFunctionKeyTextData("window", "window", "window");
this.registerFunctionKeyTextData("AltLeft", "alt", "alt");
this.registerFunctionKeyTextData("Chinese", "한자", "한자");
this.registerFunctionKeyTextData("Space", "space", "space");
this.registerFunctionKeyTextData("KoreanEnglish", "한/영", "한/영");
this.registerFunctionKeyTextData("AltRight", "alt", "alt");
this.registerFunctionKeyTextData("ControlRight", "ctrl", "ctrl");
}
KeyMapper.prototype.registerEnglishKey = function() {
this.registerEnglishKeyTextData("KeyQ", "q", "Q");
this.registerEnglishKeyTextData("KeyW", "w", "W");
this.registerEnglishKeyTextData("KeyE", "e", "E");
this.registerEnglishKeyTextData("KeyR", "r", "R");
this.registerEnglishKeyTextData("KeyT", "t", "T");
this.registerEnglishKeyTextData("KeyY", "y", "Y");
this.registerEnglishKeyTextData("KeyU", "u", "U");
this.registerEnglishKeyTextData("KeyI", "i", "I");
this.registerEnglishKeyTextData("KeyO", "o", "O");
this.registerEnglishKeyTextData("KeyP", "p", "P");
this.registerEnglishKeyTextData("KeyA", "a", "A");
this.registerEnglishKeyTextData("KeyS", "s", "S");
this.registerEnglishKeyTextData("KeyD", "d", "D");
this.registerEnglishKeyTextData("KeyF", "f", "F");
this.registerEnglishKeyTextData("KeyG", "g", "G");
this.registerEnglishKeyTextData("KeyH", "h", "H");
this.registerEnglishKeyTextData("KeyJ", "j", "J");
this.registerEnglishKeyTextData("KeyK", "k", "K");
this.registerEnglishKeyTextData("KeyL", "l", "L");
this.registerEnglishKeyTextData("KeyZ", "z", "Z");
this.registerEnglishKeyTextData("KeyX", "x", "X");
this.registerEnglishKeyTextData("KeyC", "c", "C");
this.registerEnglishKeyTextData("KeyV", "v", "V");
this.registerEnglishKeyTextData("KeyB", "b", "B");
this.registerEnglishKeyTextData("KeyN", "n", "N");
this.registerEnglishKeyTextData("KeyM", "m", "M");
}
KeyMapper.prototype.registerKoreanKey = function() {
this.registerKoreanKeyTextData("KeyQ", "ㅂ", "ㅃ");
this.registerKoreanKeyTextData("KeyW", "ㅈ", "ㅉ");
this.registerKoreanKeyTextData("KeyE", "ㄷ", "ㄸ");
this.registerKoreanKeyTextData("KeyR", "ㄱ", "ㄲ");
this.registerKoreanKeyTextData("KeyT", "ㅅ", "ㅆ");
this.registerKoreanKeyTextData("KeyY", "ㅛ", "ㅛ");
this.registerKoreanKeyTextData("KeyU", "ㅕ", "ㅕ");
this.registerKoreanKeyTextData("KeyI", "ㅑ", "ㅑ");
this.registerKoreanKeyTextData("KeyO", "ㅐ", "ㅒ");
this.registerKoreanKeyTextData("KeyP", "ㅔ", "ㅖ");
this.registerKoreanKeyTextData("KeyA", "ㅁ", "ㅁ");
this.registerKoreanKeyTextData("KeyS", "ㄴ", "ㄴ");
this.registerKoreanKeyTextData("KeyD", "ㅇ", "ㅇ");
this.registerKoreanKeyTextData("KeyF", "ㄹ", "ㄹ");
this.registerKoreanKeyTextData("KeyG", "ㅎ", "ㅎ");
this.registerKoreanKeyTextData("KeyH", "ㅗ", "ㅗ");
this.registerKoreanKeyTextData("KeyJ", "ㅓ", "ㅓ");
this.registerKoreanKeyTextData("KeyK", "ㅏ", "ㅏ");
this.registerKoreanKeyTextData("KeyL", "ㅣ", "ㅣ");
this.registerKoreanKeyTextData("KeyZ", "ㅋ", "ㅋ");
this.registerKoreanKeyTextData("KeyX", "ㅌ", "ㅌ");
this.registerKoreanKeyTextData("KeyC", "ㅊ", "ㅊ");
this.registerKoreanKeyTextData("KeyV", "ㅍ", "ㅍ");
this.registerKoreanKeyTextData("KeyB", "ㅠ", "ㅠ");
this.registerKoreanKeyTextData("KeyN", "ㅜ", "ㅜ");
this.registerKoreanKeyTextData("KeyM", "ㅡ", "ㅡ");
}
KeyMapper.prototype.registerFunctionKeyTextData = function(keyID, normalText, shiftText) {
if(this.keyboardKeyMap[keyID] === undefined) {
this.keyboardKeyMap[keyID] = new KeyData();
}
this.keyboardKeyMap[keyID].functionKey = new KeyTextData(normalText, shiftText);
if(this.inputKeyMap[keyID] === undefined)
this.inputKeyMap[keyID] = keyID;
if(this.inputKeyMap[normalText] === undefined)
this.inputKeyMap[normalText] = keyID;
if(this.inputKeyMap[shiftText] === undefined)
this.inputKeyMap[shiftText] = keyID;
}
KeyMapper.prototype.registerEnglishKeyTextData = function(keyID, normalText, shiftText) {
if(this.keyboardKeyMap[keyID] === undefined) {
this.keyboardKeyMap[keyID] = new KeyData();
}
this.keyboardKeyMap[keyID].englishKey = new KeyTextData(normalText, shiftText);
if(this.inputKeyMap[keyID] === undefined)
this.inputKeyMap[keyID] = keyID;
if(this.inputKeyMap[normalText] === undefined)
this.inputKeyMap[normalText] = keyID;
if(this.inputKeyMap[shiftText] === undefined)
this.inputKeyMap[shiftText] = keyID;
}
KeyMapper.prototype.registerKoreanKeyTextData = function(keyID, normalText, shiftText) {
if(this.keyboardKeyMap[keyID] === undefined) {
this.keyboardKeyMap[keyID] = new KeyData();
}
this.keyboardKeyMap[keyID].koreanKey = new KeyTextData(normalText, shiftText);
if(this.inputKeyMap[keyID] === undefined)
this.inputKeyMap[keyID] = keyID;
if(this.inputKeyMap[normalText] === undefined)
this.inputKeyMap[normalText] = keyID;
if(this.inputKeyMap[shiftText] === undefined)
this.inputKeyMap[shiftText] = keyID;
}
KeyMapper.prototype.getNormalText = function(keyID, language) {
if(this.keyboardKeyMap[keyID] === undefined) {
console.log(keyID);
return "?";
}
// console.log(keyID);
// console.log(language);
// console.log(this.keyboardKeyMap[keyID]);
var keyData = this.keyboardKeyMap[keyID];
if(language === Keyboard.ENGLISH && keyData.englishKey !== null) {
return keyData.englishKey.normalText;
}
else if(language === Keyboard.KOREAN && keyData.koreanKey !== null) {
return keyData.koreanKey.normalText;
}
else if(keyData.functionKey !== undefined) {
return keyData.functionKey.normalText;
}
else {
return "?";
}
}
class KeyTextData {
constructor(normalText, shiftText) {
this.normalText = normalText;
this.shiftText = shiftText;
KeyMapper.prototype.getShiftText = function(keyID, language) {
if(this.keyboardKeyMap[keyID] === undefined) {
console.log(keyID);
return "?";
}
// console.log(keyID);
// console.log(language);
// console.log(this.keyboardKeyMap[keyID]);
var keyData = this.keyboardKeyMap[keyID];
if(language === Keyboard.ENGLISH && keyData.englishKey !== null) {
return keyData.englishKey.shiftText;
}
else if(language === Keyboard.KOREAN && keyData.koreanKey !== null) {
return keyData.koreanKey.shiftText;
}
else if(keyData.functionKey !== undefined) {
return keyData.functionKey.shiftText;
}
else {
return "?";
}
}
class KeyMapper {
constructor() {
this.keyboardKeyMap = {};
this.inputKeyMap = {};
this.registerFunctionKey();
this.registerEnglishKey();
this.registerKoreanKey();
}
registerFunctionKey() {
this.registerFunctionKeyTextData("Backquote", "`", "~");
this.registerFunctionKeyTextData("Digit1", "1", "!");
this.registerFunctionKeyTextData("Digit2", "2", "@");
this.registerFunctionKeyTextData("Digit3", "3", "#");
this.registerFunctionKeyTextData("Digit4", "4", "$");
this.registerFunctionKeyTextData("Digit5", "5", "%");
this.registerFunctionKeyTextData("Digit6", "6", "^");
this.registerFunctionKeyTextData("Digit7", "7", "&");
this.registerFunctionKeyTextData("Digit8", "8", "*");
this.registerFunctionKeyTextData("Digit9", "9", "(");
this.registerFunctionKeyTextData("Digit0", "0", ")");
this.registerFunctionKeyTextData("Minus", "-", "_");
this.registerFunctionKeyTextData("Equal", "=", "+");
this.registerFunctionKeyTextData("Backspace", "backspace", "backspace");
this.registerFunctionKeyTextData("Tab", "tab", "tab");
this.registerFunctionKeyTextData("BracketLeft", "[", "{");
this.registerFunctionKeyTextData("BracketRight", "]", "}");
this.registerFunctionKeyTextData("Backslash", "\\", "|");
this.registerFunctionKeyTextData("CapsLock", "caps lock", "caps lock");
this.registerFunctionKeyTextData("Semicolon", ";", ":");
this.registerFunctionKeyTextData("Quote", "'", "\"");
this.registerFunctionKeyTextData("Enter", "enter", "enter");
this.registerFunctionKeyTextData("ShiftLeft", "left_shift", "left_shift");
this.registerFunctionKeyTextData("ShiftRight", "right_shift", "right_shift");
this.registerFunctionKeyTextData("Comma", ",", "<");
this.registerFunctionKeyTextData("Period", ".", ">");
this.registerFunctionKeyTextData("Slash", "/", "?");
this.registerFunctionKeyTextData("ControlLeft", "ctrl", "ctrl");
this.registerFunctionKeyTextData("window", "window", "window");
this.registerFunctionKeyTextData("AltLeft", "alt", "alt");
this.registerFunctionKeyTextData("Chinese", "한자", "한자");
this.registerFunctionKeyTextData("Space", "space", "space");
this.registerFunctionKeyTextData("KoreanEnglish", "한/영", "한/영");
this.registerFunctionKeyTextData("AltRight", "alt", "alt");
this.registerFunctionKeyTextData("ControlRight", "ctrl", "ctrl");
}
registerEnglishKey() {
this.registerEnglishKeyTextData("KeyQ", "q", "Q");
this.registerEnglishKeyTextData("KeyW", "w", "W");
this.registerEnglishKeyTextData("KeyE", "e", "E");
this.registerEnglishKeyTextData("KeyR", "r", "R");
this.registerEnglishKeyTextData("KeyT", "t", "T");
this.registerEnglishKeyTextData("KeyY", "y", "Y");
this.registerEnglishKeyTextData("KeyU", "u", "U");
this.registerEnglishKeyTextData("KeyI", "i", "I");
this.registerEnglishKeyTextData("KeyO", "o", "O");
this.registerEnglishKeyTextData("KeyP", "p", "P");
this.registerEnglishKeyTextData("KeyA", "a", "A");
this.registerEnglishKeyTextData("KeyS", "s", "S");
this.registerEnglishKeyTextData("KeyD", "d", "D");
this.registerEnglishKeyTextData("KeyF", "f", "F");
this.registerEnglishKeyTextData("KeyG", "g", "G");
this.registerEnglishKeyTextData("KeyH", "h", "H");
this.registerEnglishKeyTextData("KeyJ", "j", "J");
this.registerEnglishKeyTextData("KeyK", "k", "K");
this.registerEnglishKeyTextData("KeyL", "l", "L");
this.registerEnglishKeyTextData("KeyZ", "z", "Z");
this.registerEnglishKeyTextData("KeyX", "x", "X");
this.registerEnglishKeyTextData("KeyC", "c", "C");
this.registerEnglishKeyTextData("KeyV", "v", "V");
this.registerEnglishKeyTextData("KeyB", "b", "B");
this.registerEnglishKeyTextData("KeyN", "n", "N");
this.registerEnglishKeyTextData("KeyM", "m", "M");
}
registerKoreanKey() {
this.registerKoreanKeyTextData("KeyQ", "ㅂ", "ㅃ");
this.registerKoreanKeyTextData("KeyW", "ㅈ", "ㅉ");
this.registerKoreanKeyTextData("KeyE", "ㄷ", "ㄸ");
this.registerKoreanKeyTextData("KeyR", "ㄱ", "ㄲ");
this.registerKoreanKeyTextData("KeyT", "ㅅ", "ㅆ");
this.registerKoreanKeyTextData("KeyY", "ㅛ", "ㅛ");
this.registerKoreanKeyTextData("KeyU", "ㅕ", "ㅕ");
this.registerKoreanKeyTextData("KeyI", "ㅑ", "ㅑ");
this.registerKoreanKeyTextData("KeyO", "ㅐ", "ㅒ");
this.registerKoreanKeyTextData("KeyP", "ㅔ", "ㅖ");
this.registerKoreanKeyTextData("KeyA", "ㅁ", "ㅁ");
this.registerKoreanKeyTextData("KeyS", "ㄴ", "ㄴ");
this.registerKoreanKeyTextData("KeyD", "ㅇ", "ㅇ");
this.registerKoreanKeyTextData("KeyF", "ㄹ", "ㄹ");
this.registerKoreanKeyTextData("KeyG", "ㅎ", "ㅎ");
this.registerKoreanKeyTextData("KeyH", "ㅗ", "ㅗ");
this.registerKoreanKeyTextData("KeyJ", "ㅓ", "ㅓ");
this.registerKoreanKeyTextData("KeyK", "ㅏ", "ㅏ");
this.registerKoreanKeyTextData("KeyL", "ㅣ", "ㅣ");
this.registerKoreanKeyTextData("KeyZ", "ㅋ", "ㅋ");
this.registerKoreanKeyTextData("KeyX", "ㅌ", "ㅌ");
this.registerKoreanKeyTextData("KeyC", "ㅊ", "ㅊ");
this.registerKoreanKeyTextData("KeyV", "ㅍ", "ㅍ");
this.registerKoreanKeyTextData("KeyB", "ㅠ", "ㅠ");
this.registerKoreanKeyTextData("KeyN", "ㅜ", "ㅜ");
this.registerKoreanKeyTextData("KeyM", "ㅡ", "ㅡ");
}
registerFunctionKeyTextData(keyID, normalText, shiftText) {
if(this.keyboardKeyMap[keyID] === undefined) {
this.keyboardKeyMap[keyID] = new KeyData();
}
this.keyboardKeyMap[keyID].functionKey = new KeyTextData(normalText, shiftText);
if(this.inputKeyMap[keyID] === undefined)
this.inputKeyMap[keyID] = keyID;
if(this.inputKeyMap[normalText] === undefined)
this.inputKeyMap[normalText] = keyID;
if(this.inputKeyMap[shiftText] === undefined)
this.inputKeyMap[shiftText] = keyID;
}
registerEnglishKeyTextData(keyID, normalText, shiftText) {
if(this.keyboardKeyMap[keyID] === undefined) {
this.keyboardKeyMap[keyID] = new KeyData();
}
this.keyboardKeyMap[keyID].englishKey = new KeyTextData(normalText, shiftText);
if(this.inputKeyMap[keyID] === undefined)
this.inputKeyMap[keyID] = keyID;
if(this.inputKeyMap[normalText] === undefined)
this.inputKeyMap[normalText] = keyID;
if(this.inputKeyMap[shiftText] === undefined)
this.inputKeyMap[shiftText] = keyID;
}
registerKoreanKeyTextData(keyID, normalText, shiftText) {
if(this.keyboardKeyMap[keyID] === undefined) {
this.keyboardKeyMap[keyID] = new KeyData();
}
this.keyboardKeyMap[keyID].koreanKey = new KeyTextData(normalText, shiftText);
if(this.inputKeyMap[keyID] === undefined)
this.inputKeyMap[keyID] = keyID;
if(this.inputKeyMap[normalText] === undefined)
this.inputKeyMap[normalText] = keyID;
if(this.inputKeyMap[shiftText] === undefined)
this.inputKeyMap[shiftText] = keyID;
}
getNormalText(keyID, language) {
if(this.keyboardKeyMap[keyID] === undefined) {
console.log(keyID);
return "?";
}
// console.log(keyID);
// console.log(language);
// console.log(this.keyboardKeyMap[keyID]);
let keyData = this.keyboardKeyMap[keyID];
if(language === Keyboard.ENGLISH && keyData.englishKey !== null) {
return keyData.englishKey.normalText;
}
else if(language === Keyboard.KOREAN && keyData.koreanKey !== null) {
return keyData.koreanKey.normalText;
}
else if(keyData.functionKey !== undefined) {
return keyData.functionKey.normalText;
}
else {
return "?";
}
}
getShiftText(keyID, language) {
if(this.keyboardKeyMap[keyID] === undefined) {
console.log(keyID);
return "?";
}
// console.log(keyID);
// console.log(language);
// console.log(this.keyboardKeyMap[keyID]);
let keyData = this.keyboardKeyMap[keyID];
if(language === Keyboard.ENGLISH && keyData.englishKey !== null) {
return keyData.englishKey.shiftText;
}
else if(language === Keyboard.KOREAN && keyData.koreanKey !== null) {
return keyData.koreanKey.shiftText;
}
else if(keyData.functionKey !== undefined) {
return keyData.functionKey.shiftText;
}
else {
return "?";
}
}
getKeyIDOfText(text) {
return this.inputKeyMap[text];
}
isShiftText(text) {
let keyID = this.getKeyIDOfText(text);
let keyData = this.keyboardKeyMap[keyID];
if(keyData.englishKey !== null && keyData.englishKey.shiftText === text)
return true;
else if(keyData.koreanKey !== null && keyData.koreanKey.shiftText === text && keyData.koreanKey.normalText !== text)
return true;
else if(keyData.functionKey !== null && keyData.functionKey.shiftText === text)
return true;
return false;
}
KeyMapper.prototype.getKeyIDOfText = function(text) {
return this.inputKeyMap[text];
}
KeyMapper.prototype.isShiftText = function(text) {
var keyID = this.getKeyIDOfText(text);
var keyData = this.keyboardKeyMap[keyID];
if(keyData.englishKey !== null && keyData.englishKey.shiftText === text)
return true;
else if(keyData.koreanKey !== null && keyData.koreanKey.shiftText === text && keyData.koreanKey.normalText !== text)
return true;
else if(keyData.functionKey !== null && keyData.functionKey.shiftText === text)
return true;
return false;
}
+382 -386
View File
@@ -1,421 +1,417 @@
class Keyboard {
function Keyboard(keyMapper, language) {
this.keyMapper = keyMapper;
this.language = language;
constructor(keyMapper, language) {
this.keyMapper = keyMapper;
this.language = language;
this.keyIndex = 0;
this.keyDataList = [];
this.keyList = [];
this.keyIndex = 0;
this.keyDataList = [];
this.keyList = [];
this.allKeyHash = {};
this.normalKeyHash = {};
this.allKeyHash = {};
this.normalKeyHash = {};
this.keyUpReservations = [];
this.keyUpReservations = [];
this.highlightKey = null;
this.highlightShiftKey = null;
this.highlightKey = null;
this.highlightShiftKey = null;
game.input.keyboard.addCallbacks(this, this.keyDown, this.keyUp, null);
// game.input.keyboard.processKeyDown = this.keyDown;
// game.input.keyboard.processKeyUp = this.keyUp;
game.input.keyboard.addCallbacks(this, this.keyDown, this.keyUp, null);
// game.input.keyboard.processKeyDown = this.keyDown;
// game.input.keyboard.processKeyUp = this.keyUp;
let shiftKey = game.input.keyboard.addKey(Phaser.KeyCode.SHIFT);
shiftKey.onDown.add(this.shifted, this);
shiftKey.onUp.add(this.unshifted, this);
var shiftKey = game.input.keyboard.addKey(Phaser.KeyCode.SHIFT);
shiftKey.onDown.add(this.shifted, this);
shiftKey.onUp.add(this.unshifted, this);
this.initKeyData();
this.initKeyData();
for(let i = 0; i < this.keyDataList.length; i++) {
this.keyList[i] = new KeyButton(
this.keyDataList[i].x,
this.keyDataList[i].y,
this.keyDataList[i].width,
this.keyDataList[i].height,
this.keyDataList[i].normalText,
this.keyDataList[i].shiftText,
this.keyDataList[i].handSide,
this.keyDataList[i].row,
this.keyDataList[i].fingerType,
this.keyDataList[i].alignType,
);
for(var i = 0; i < this.keyDataList.length; i++) {
this.keyList[i] = new KeyButton(
this.keyDataList[i].x,
this.keyDataList[i].y,
this.keyDataList[i].width,
this.keyDataList[i].height,
this.keyDataList[i].normalText,
this.keyDataList[i].shiftText,
this.keyDataList[i].handSide,
this.keyDataList[i].row,
this.keyDataList[i].fingerType,
this.keyDataList[i].alignType,
);
this.allKeyHash[this.keyDataList[i].keyID] = this.keyList[i];
}
this.allKeyHash[this.keyDataList[i].keyID] = this.keyList[i];
}
}
Keyboard.prototype.hideHighlight = function(text) {
var keyID = this.keyMapper.getKeyIDOfText(text);
this.allKeyHash[keyID].hideHighlight();
if(!this.keyMapper.isShiftText(text))
return;
var handSide = this.allKeyHash[keyID].handSide;
if(handSide === KeyButton.LEFT_HAND)
this.allKeyHash["ShiftRight"].hideHighlight();
else
this.allKeyHash["ShiftLeft"].hideHighlight();
}
Keyboard.prototype.showHighlight = function(text) {
var keyID = this.keyMapper.getKeyIDOfText(text);
var key = this.allKeyHash[keyID];
key.showHighlight();
}
Keyboard.prototype.getKeyOfText = function(text) {
var keyID = this.keyMapper.getKeyIDOfText(text);
return this.allKeyHash[keyID];
}
Keyboard.prototype.getKey = function(keyID) {
return this.allKeyHash[keyID];
}
Keyboard.prototype.keyDown = function(char) {
var keyCode = char.code;
this.setPressedSprite(keyCode);
}
Keyboard.prototype.setPressedSprite = function(keyCode) {
var keyID = this.keyMapper.getKeyIDOfText(keyCode);
var key = this.allKeyHash[keyID];
if(key === undefined) {
console.log(keyCode+ " is pressed but not registered to KeyMapper");
return;
}
hideHighlight(text) {
let keyID = this.keyMapper.getKeyIDOfText(text);
this.allKeyHash[keyID].hideHighlight();
if(!this.keyMapper.isShiftText(text))
return;
let handSide = this.allKeyHash[keyID].handSide;
if(handSide === KeyButton.LEFT_HAND)
this.allKeyHash["ShiftRight"].hideHighlight();
else
this.allKeyHash["ShiftLeft"].hideHighlight();
switch(keyCode) {
case "Tab":
case "CapsLock":
case "MetaLeft":
case "MetaRight":
console.log(keyCode + " is pressed but not show");
return;
}
showHighlight(text) {
let keyID = this.keyMapper.getKeyIDOfText(text);
let key = this.allKeyHash[keyID];
key.showHighlight();
key.setTargetColor();
}
Keyboard.prototype.keyUp = function(char) {
var keyCode = char.code;
this.setNormalSprite(keyCode);
}
Keyboard.prototype.setNormalSprite = function(keyCode) {
var keyID = this.keyMapper.getKeyIDOfText(keyCode);
var key = this.allKeyHash[keyID];
if(key !== undefined)
key.setNormalColor();
}
Keyboard.prototype.shifted = function() {
for(var i = 0; i < this.keyDataList.length; i++) {
this.keyList[i].onShiftPressed();
}
}
getKeyOfText(text) {
let keyID = this.keyMapper.getKeyIDOfText(text);
return this.allKeyHash[keyID];
Keyboard.prototype.unshifted = function() {
for(var i = 0; i < this.keyDataList.length; i++) {
this.keyList[i].onShiftUnpressed();
}
}
getKey(keyID) {
return this.allKeyHash[keyID];
}
keyDown(char) {
let keyCode = char.code;
this.setPressedSprite(keyCode);
}
Keyboard.prototype.keyPress = function(char) {
// self.checkTypingContents(event);
// console.log(char);
if(game.input.keyboard.isDown(Phaser.Keyboard.SHIFT))
console.log("shift is pressed");
}
setPressedSprite(keyCode) {
let keyID = this.keyMapper.getKeyIDOfText(keyCode);
let key = this.allKeyHash[keyID];
if(key === undefined) {
console.log(keyCode+ " is pressed but not registered to KeyMapper");
return;
}
switch(keyCode) {
case "Tab":
case "CapsLock":
case "MetaLeft":
case "MetaRight":
console.log(keyCode + " is pressed but not show");
return;
}
Keyboard.prototype.makeKeyDataObject = function(keyID, normalText, shiftText, handSide, row, fingerType, x, y, width, height, alignType) {
var keyDataObject = {};
keyDataObject.keyID = keyID;
keyDataObject.normalText = normalText;
keyDataObject.shiftText = shiftText;
keyDataObject.handSide = handSide;
keyDataObject.row = row;
keyDataObject.fingerType = fingerType;
keyDataObject.x = x;
keyDataObject.y = y;
keyDataObject.width = width;
keyDataObject.height = height;
keyDataObject.alignType = alignType;
key.setTargetColor();
}
return keyDataObject;
}
keyUp(char) {
let keyCode = char.code;
this.setNormalSprite(keyCode);
}
Keyboard.prototype.makeNextNormalKeyDataObject = function(keyID, prevKeyData, normalText, shiftText, handSide, fingerType) {
return this.makeKeyDataObject(
keyID,
normalText,
shiftText,
handSide,
prevKeyData.row,
fingerType,
prevKeyData.x + prevKeyData.width + Keyboard.KEY_GAP_PX,
prevKeyData.y,
Keyboard.DEFAULT_KEY_SIZE_PX,
Keyboard.DEFAULT_KEY_SIZE_PX,
KeyButton.NORMAL_KEY
);
}
setNormalSprite(keyCode) {
let keyID = this.keyMapper.getKeyIDOfText(keyCode);
let key = this.allKeyHash[keyID];
if(key !== undefined)
key.setNormalColor();
}
Keyboard.prototype.addFunctionKeyData = function(keyID, handSide, row, fingerType, x, y, width, height, type) {
var normalText = this.keyMapper.getNormalText(keyID, this.language);
var shiftText = this.keyMapper.getShiftText(keyID, this.language);
var newKey = this.makeKeyDataObject(
keyID,
normalText, shiftText,
handSide, row, fingerType,
x, y,
width, height,
type
);
this.keyDataList[this.keyIndex] = newKey;
this.keyIndex++;
}
Keyboard.prototype.addNextFunctionKeyData = function(keyID, handSide, fingerType, width, height, type) {
var prevKey = this.keyDataList[this.keyIndex - 1];
var normalText = this.keyMapper.getNormalText(keyID, this.language);
var shiftText = this.keyMapper.getShiftText(keyID, this.language);
var newKey = this.makeKeyDataObject(
keyID,
normalText, shiftText,
handSide, prevKey.row, fingerType,
prevKey.x + prevKey.width + Keyboard.KEY_GAP_PX, prevKey.y,
width, height,
type
);
this.keyDataList[this.keyIndex] = newKey;
this.keyIndex++;
// this.normalKeyHash[keyID] = newKey;
}
Keyboard.prototype.addNextNormalKeyData = function(keyID, handSide, fingerType) {
var prevKey = this.keyDataList[this.keyIndex - 1];
var normalText = this.keyMapper.getNormalText(keyID, this.language);
var shiftText = this.keyMapper.getShiftText(keyID, this.language);
var newKey = this.makeNextNormalKeyDataObject(
keyID,
prevKey,
normalText, shiftText,
handSide, fingerType
);
this.keyDataList[this.keyIndex] = newKey;
this.keyIndex++;
this.normalKeyHash[keyID] = newKey;
}
shifted() {
for(let i = 0; i < this.keyDataList.length; i++) {
this.keyList[i].onShiftPressed();
}
}
Keyboard.prototype.initKeyData = function(keyMapper) {
// row 1
this.addFunctionKeyData(
"Backquote",
KeyButton.LEFT_HAND,
Keyboard.ROW_1,
KeyButton.LITTLE_FINGER,
Keyboard.KEYBOARD_OFFSET_POX_X,
Keyboard.ROW_1_POX_Y,
Keyboard.DEFAULT_KEY_SIZE_PX,
Keyboard.DEFAULT_KEY_SIZE_PX,
KeyButton.NORMAL_FUNCTION_KEY
);
this.addNextNormalKeyData("Digit1", KeyButton.LEFT_HAND, KeyButton.LITTLE_FINGER);
this.addNextNormalKeyData("Digit2", KeyButton.LEFT_HAND, KeyButton.RING_FINGER);
this.addNextNormalKeyData("Digit3", KeyButton.LEFT_HAND, KeyButton.MIDDLE_FINGER);
this.addNextNormalKeyData("Digit4", KeyButton.LEFT_HAND, KeyButton.INDEX_FINGER);
this.addNextNormalKeyData("Digit5", KeyButton.LEFT_HAND, KeyButton.INDEX_FINGER);
this.addNextNormalKeyData("Digit6", KeyButton.RIGHT_HAND, KeyButton.INDEX_FINGER);
this.addNextNormalKeyData("Digit7", KeyButton.RIGHT_HAND, KeyButton.INDEX_FINGER);
this.addNextNormalKeyData("Digit8", KeyButton.RIGHT_HAND, KeyButton.MIDDLE_FINGER);
this.addNextNormalKeyData("Digit9", KeyButton.RIGHT_HAND, KeyButton.RING_FINGER);
this.addNextNormalKeyData("Digit0", KeyButton.RIGHT_HAND, KeyButton.LITTLE_FINGER);
this.addNextNormalKeyData("Minus", KeyButton.RIGHT_HAND, KeyButton.LITTLE_FINGER);
this.addNextNormalKeyData("Equal", KeyButton.RIGHT_HAND, KeyButton.LITTLE_FINGER);
this.addNextFunctionKeyData(
"Backspace",
KeyButton.RIGHT_HAND,
KeyButton.LITTLE_FINGER,
Keyboard.BACKSPACE_KEY_WIDTH_PX,
Keyboard.DEFAULT_KEY_SIZE_PX,
KeyButton.RIGHT_FUNCTION_KEY
);
unshifted() {
for(let i = 0; i < this.keyDataList.length; i++) {
this.keyList[i].onShiftUnpressed();
}
}
// row 2
this.addFunctionKeyData(
"Tab",
KeyButton.LEFT_HAND,
Keyboard.ROW_2,
KeyButton.NONE_FINGER,
Keyboard.KEYBOARD_OFFSET_POX_X,
Keyboard.ROW_2_POX_Y,
Keyboard.TAB_KEY_WIDTH_PX,
Keyboard.DEFAULT_KEY_SIZE_PX,
KeyButton.LEFT_FUNCTION_KEY
);
this.addNextNormalKeyData("KeyQ", KeyButton.LEFT_HAND, KeyButton.LITTLE_FINGER);
this.addNextNormalKeyData("KeyW", KeyButton.LEFT_HAND, KeyButton.RING_FINGER);
this.addNextNormalKeyData("KeyE", KeyButton.LEFT_HAND, KeyButton.MIDDLE_FINGER);
this.addNextNormalKeyData("KeyR", KeyButton.LEFT_HAND, KeyButton.INDEX_FINGER);
this.addNextNormalKeyData("KeyT", KeyButton.LEFT_HAND, KeyButton.INDEX_FINGER);
this.addNextNormalKeyData("KeyY", KeyButton.RIGHT_HAND, KeyButton.INDEX_FINGER);
this.addNextNormalKeyData("KeyU", KeyButton.RIGHT_HAND, KeyButton.INDEX_FINGER);
this.addNextNormalKeyData("KeyI", KeyButton.RIGHT_HAND, KeyButton.MIDDLE_FINGER);
this.addNextNormalKeyData("KeyO", KeyButton.RIGHT_HAND, KeyButton.RING_FINGER);
this.addNextNormalKeyData("KeyP", KeyButton.RIGHT_HAND, KeyButton.LITTLE_FINGER);
this.addNextNormalKeyData("BracketLeft", KeyButton.RIGHT_HAND, KeyButton.LITTLE_FINGER);
this.addNextNormalKeyData("BracketRight", KeyButton.RIGHT_HAND, KeyButton.LITTLE_FINGER);
this.addNextNormalKeyData("Backslash", KeyButton.RIGHT_HAND, KeyButton.LITTLE_FINGER);
// row 3
this.addFunctionKeyData(
"CapsLock",
KeyButton.LEFT_HAND,
Keyboard.ROW_3,
KeyButton.NONE_FINGER,
Keyboard.KEYBOARD_OFFSET_POX_X,
Keyboard.ROW_3_POX_Y,
Keyboard.CAPS_LOCK_KEY_WIDTH_PX,
Keyboard.DEFAULT_KEY_SIZE_PX,
KeyButton.LEFT_FUNCTION_KEY
);
this.addNextNormalKeyData("KeyA", KeyButton.LEFT_HAND, KeyButton.LITTLE_FINGER);
this.addNextNormalKeyData("KeyS", KeyButton.LEFT_HAND, KeyButton.RING_FINGER);
this.addNextNormalKeyData("KeyD", KeyButton.LEFT_HAND, KeyButton.MIDDLE_FINGER);
this.addNextNormalKeyData("KeyF", KeyButton.LEFT_HAND, KeyButton.INDEX_FINGER_BASELINE);
this.addNextNormalKeyData("KeyG", KeyButton.LEFT_HAND, KeyButton.INDEX_FINGER);
this.addNextNormalKeyData("KeyH", KeyButton.RIGHT_HAND, KeyButton.INDEX_FINGER);
this.addNextNormalKeyData("KeyJ", KeyButton.RIGHT_HAND, KeyButton.INDEX_FINGER_BASELINE);
this.addNextNormalKeyData("KeyK", KeyButton.RIGHT_HAND, KeyButton.MIDDLE_FINGER);
this.addNextNormalKeyData("KeyL", KeyButton.RIGHT_HAND, KeyButton.RING_FINGER);
this.addNextNormalKeyData("Semicolon", KeyButton.RIGHT_HAND, KeyButton.LITTLE_FINGER);
this.addNextNormalKeyData("Quote", KeyButton.RIGHT_HAND, KeyButton.LITTLE_FINGER);
this.addNextFunctionKeyData(
"Enter",
KeyButton.RIGHT_HAND,
KeyButton.LITTLE_FINGER,
Keyboard.ENTER_KEY_WIDTH_PX,
Keyboard.DEFAULT_KEY_SIZE_PX,
KeyButton.RIGHT_FUNCTION_KEY
);
keyPress(char) {
// self.checkTypingContents(event);
// console.log(char);
if(game.input.keyboard.isDown(Phaser.Keyboard.SHIFT))
console.log("shift is pressed");
}
makeKeyDataObject(keyID, normalText, shiftText, handSide, row, fingerType, x, y, width, height, alignType) {
let keyDataObject = {};
keyDataObject.keyID = keyID;
keyDataObject.normalText = normalText;
keyDataObject.shiftText = shiftText;
keyDataObject.handSide = handSide;
keyDataObject.row = row;
keyDataObject.fingerType = fingerType;
keyDataObject.x = x;
keyDataObject.y = y;
keyDataObject.width = width;
keyDataObject.height = height;
keyDataObject.alignType = alignType;
return keyDataObject;
}
makeNextNormalKeyDataObject(keyID, prevKeyData, normalText, shiftText, handSide, fingerType) {
return this.makeKeyDataObject(
keyID,
normalText,
shiftText,
handSide,
prevKeyData.row,
fingerType,
prevKeyData.x + prevKeyData.width + Keyboard.KEY_GAP_PX,
prevKeyData.y,
Keyboard.DEFAULT_KEY_SIZE_PX,
Keyboard.DEFAULT_KEY_SIZE_PX,
KeyButton.NORMAL_KEY
);
}
addFunctionKeyData(keyID, handSide, row, fingerType, x, y, width, height, type) {
let normalText = this.keyMapper.getNormalText(keyID, this.language);
let shiftText = this.keyMapper.getShiftText(keyID, this.language);
let newKey = this.makeKeyDataObject(
keyID,
normalText, shiftText,
handSide, row, fingerType,
x, y,
width, height,
type
);
this.keyDataList[this.keyIndex] = newKey;
this.keyIndex++;
}
addNextFunctionKeyData(keyID, handSide, fingerType, width, height, type) {
let prevKey = this.keyDataList[this.keyIndex - 1];
let normalText = this.keyMapper.getNormalText(keyID, this.language);
let shiftText = this.keyMapper.getShiftText(keyID, this.language);
let newKey = this.makeKeyDataObject(
keyID,
normalText, shiftText,
handSide, prevKey.row, fingerType,
prevKey.x + prevKey.width + Keyboard.KEY_GAP_PX, prevKey.y,
width, height,
type
);
this.keyDataList[this.keyIndex] = newKey;
this.keyIndex++;
// this.normalKeyHash[keyID] = newKey;
}
addNextNormalKeyData(keyID, handSide, fingerType) {
let prevKey = this.keyDataList[this.keyIndex - 1];
let normalText = this.keyMapper.getNormalText(keyID, this.language);
let shiftText = this.keyMapper.getShiftText(keyID, this.language);
let newKey = this.makeNextNormalKeyDataObject(
keyID,
prevKey,
normalText, shiftText,
handSide, fingerType
);
this.keyDataList[this.keyIndex] = newKey;
this.keyIndex++;
this.normalKeyHash[keyID] = newKey;
}
initKeyData(keyMapper) {
// row 1
this.addFunctionKeyData(
"Backquote",
KeyButton.LEFT_HAND,
Keyboard.ROW_1,
KeyButton.LITTLE_FINGER,
Keyboard.KEYBOARD_OFFSET_POX_X,
Keyboard.ROW_1_POX_Y,
Keyboard.DEFAULT_KEY_SIZE_PX,
Keyboard.DEFAULT_KEY_SIZE_PX,
KeyButton.NORMAL_FUNCTION_KEY
);
this.addNextNormalKeyData("Digit1", KeyButton.LEFT_HAND, KeyButton.LITTLE_FINGER);
this.addNextNormalKeyData("Digit2", KeyButton.LEFT_HAND, KeyButton.RING_FINGER);
this.addNextNormalKeyData("Digit3", KeyButton.LEFT_HAND, KeyButton.MIDDLE_FINGER);
this.addNextNormalKeyData("Digit4", KeyButton.LEFT_HAND, KeyButton.INDEX_FINGER);
this.addNextNormalKeyData("Digit5", KeyButton.LEFT_HAND, KeyButton.INDEX_FINGER);
this.addNextNormalKeyData("Digit6", KeyButton.RIGHT_HAND, KeyButton.INDEX_FINGER);
this.addNextNormalKeyData("Digit7", KeyButton.RIGHT_HAND, KeyButton.INDEX_FINGER);
this.addNextNormalKeyData("Digit8", KeyButton.RIGHT_HAND, KeyButton.MIDDLE_FINGER);
this.addNextNormalKeyData("Digit9", KeyButton.RIGHT_HAND, KeyButton.RING_FINGER);
this.addNextNormalKeyData("Digit0", KeyButton.RIGHT_HAND, KeyButton.LITTLE_FINGER);
this.addNextNormalKeyData("Minus", KeyButton.RIGHT_HAND, KeyButton.LITTLE_FINGER);
this.addNextNormalKeyData("Equal", KeyButton.RIGHT_HAND, KeyButton.LITTLE_FINGER);
this.addNextFunctionKeyData(
"Backspace",
KeyButton.RIGHT_HAND,
KeyButton.LITTLE_FINGER,
Keyboard.BACKSPACE_KEY_WIDTH_PX,
Keyboard.DEFAULT_KEY_SIZE_PX,
KeyButton.RIGHT_FUNCTION_KEY
);
// row 2
this.addFunctionKeyData(
"Tab",
KeyButton.LEFT_HAND,
Keyboard.ROW_2,
KeyButton.NONE_FINGER,
Keyboard.KEYBOARD_OFFSET_POX_X,
Keyboard.ROW_2_POX_Y,
Keyboard.TAB_KEY_WIDTH_PX,
Keyboard.DEFAULT_KEY_SIZE_PX,
KeyButton.LEFT_FUNCTION_KEY
);
this.addNextNormalKeyData("KeyQ", KeyButton.LEFT_HAND, KeyButton.LITTLE_FINGER);
this.addNextNormalKeyData("KeyW", KeyButton.LEFT_HAND, KeyButton.RING_FINGER);
this.addNextNormalKeyData("KeyE", KeyButton.LEFT_HAND, KeyButton.MIDDLE_FINGER);
this.addNextNormalKeyData("KeyR", KeyButton.LEFT_HAND, KeyButton.INDEX_FINGER);
this.addNextNormalKeyData("KeyT", KeyButton.LEFT_HAND, KeyButton.INDEX_FINGER);
this.addNextNormalKeyData("KeyY", KeyButton.RIGHT_HAND, KeyButton.INDEX_FINGER);
this.addNextNormalKeyData("KeyU", KeyButton.RIGHT_HAND, KeyButton.INDEX_FINGER);
this.addNextNormalKeyData("KeyI", KeyButton.RIGHT_HAND, KeyButton.MIDDLE_FINGER);
this.addNextNormalKeyData("KeyO", KeyButton.RIGHT_HAND, KeyButton.RING_FINGER);
this.addNextNormalKeyData("KeyP", KeyButton.RIGHT_HAND, KeyButton.LITTLE_FINGER);
this.addNextNormalKeyData("BracketLeft", KeyButton.RIGHT_HAND, KeyButton.LITTLE_FINGER);
this.addNextNormalKeyData("BracketRight", KeyButton.RIGHT_HAND, KeyButton.LITTLE_FINGER);
this.addNextNormalKeyData("Backslash", KeyButton.RIGHT_HAND, KeyButton.LITTLE_FINGER);
// row 3
this.addFunctionKeyData(
"CapsLock",
KeyButton.LEFT_HAND,
Keyboard.ROW_3,
KeyButton.NONE_FINGER,
Keyboard.KEYBOARD_OFFSET_POX_X,
Keyboard.ROW_3_POX_Y,
Keyboard.CAPS_LOCK_KEY_WIDTH_PX,
Keyboard.DEFAULT_KEY_SIZE_PX,
KeyButton.LEFT_FUNCTION_KEY
);
this.addNextNormalKeyData("KeyA", KeyButton.LEFT_HAND, KeyButton.LITTLE_FINGER);
this.addNextNormalKeyData("KeyS", KeyButton.LEFT_HAND, KeyButton.RING_FINGER);
this.addNextNormalKeyData("KeyD", KeyButton.LEFT_HAND, KeyButton.MIDDLE_FINGER);
this.addNextNormalKeyData("KeyF", KeyButton.LEFT_HAND, KeyButton.INDEX_FINGER_BASELINE);
this.addNextNormalKeyData("KeyG", KeyButton.LEFT_HAND, KeyButton.INDEX_FINGER);
this.addNextNormalKeyData("KeyH", KeyButton.RIGHT_HAND, KeyButton.INDEX_FINGER);
this.addNextNormalKeyData("KeyJ", KeyButton.RIGHT_HAND, KeyButton.INDEX_FINGER_BASELINE);
this.addNextNormalKeyData("KeyK", KeyButton.RIGHT_HAND, KeyButton.MIDDLE_FINGER);
this.addNextNormalKeyData("KeyL", KeyButton.RIGHT_HAND, KeyButton.RING_FINGER);
this.addNextNormalKeyData("Semicolon", KeyButton.RIGHT_HAND, KeyButton.LITTLE_FINGER);
this.addNextNormalKeyData("Quote", KeyButton.RIGHT_HAND, KeyButton.LITTLE_FINGER);
this.addNextFunctionKeyData(
"Enter",
KeyButton.RIGHT_HAND,
KeyButton.LITTLE_FINGER,
Keyboard.ENTER_KEY_WIDTH_PX,
Keyboard.DEFAULT_KEY_SIZE_PX,
KeyButton.RIGHT_FUNCTION_KEY
);
// row 4
this.addFunctionKeyData(
"ShiftLeft",
KeyButton.LEFT_HAND,
Keyboard.ROW_4,
KeyButton.LITTLE_FINGER,
Keyboard.KEYBOARD_OFFSET_POX_X,
Keyboard.ROW_4_POX_Y,
Keyboard.SHIFT_KEY_WIDTH_PX,
Keyboard.DEFAULT_KEY_SIZE_PX,
KeyButton.LEFT_FUNCTION_KEY
);
this.addNextNormalKeyData("KeyZ", KeyButton.LEFT_HAND, KeyButton.LITTLE_FINGER);
this.addNextNormalKeyData("KeyX", KeyButton.LEFT_HAND, KeyButton.RING_FINGER);
this.addNextNormalKeyData("KeyC", KeyButton.LEFT_HAND, KeyButton.MIDDLE_FINGER);
this.addNextNormalKeyData("KeyV", KeyButton.LEFT_HAND, KeyButton.INDEX_FINGER);
this.addNextNormalKeyData("KeyB", KeyButton.LEFT_HAND, KeyButton.INDEX_FINGER);
this.addNextNormalKeyData("KeyN", KeyButton.RIGHT_HAND, KeyButton.INDEX_FINGER);
this.addNextNormalKeyData("KeyM", KeyButton.RIGHT_HAND, KeyButton.INDEX_FINGER);
this.addNextNormalKeyData("Comma", KeyButton.RIGHT_HAND, KeyButton.MIDDLE_FINGER);
this.addNextNormalKeyData("Period", KeyButton.RIGHT_HAND, KeyButton.RING_FINGER);
this.addNextNormalKeyData("Slash", KeyButton.RIGHT_HAND, KeyButton.LITTLE_FINGER);
this.addNextFunctionKeyData(
"ShiftRight",
KeyButton.RIGHT_HAND,
KeyButton.LITTLE_FINGER,
Keyboard.SHIFT_KEY_WIDTH_PX,
Keyboard.DEFAULT_KEY_SIZE_PX,
KeyButton.RIGHT_FUNCTION_KEY
);
// row 5
this.addFunctionKeyData(
"ControlLeft",
KeyButton.LEFT_HAND,
Keyboard.ROW_5,
KeyButton.NONE_FINGER,
Keyboard.KEYBOARD_OFFSET_POX_X,
Keyboard.ROW_5_POX_Y,
Keyboard.CTRL_KEY_WIDTH_PX,
Keyboard.DEFAULT_KEY_SIZE_PX,
KeyButton.LEFT_FUNCTION_KEY
);
this.addNextFunctionKeyData(
"window",
KeyButton.LEFT_HAND,
KeyButton.NONE_FINGER,
Keyboard.WINDOW_KEY_WIDTH_PX,
Keyboard.DEFAULT_KEY_SIZE_PX,
KeyButton.LEFT_FUNCTION_KEY
);
this.addNextFunctionKeyData(
"AltLeft",
KeyButton.LEFT_HAND,
KeyButton.NONE_FINGER,
Keyboard.ALT_KEY_WIDTH_PX,
Keyboard.DEFAULT_KEY_SIZE_PX,
KeyButton.LEFT_FUNCTION_KEY
);
this.addNextFunctionKeyData(
"Chinese",
KeyButton.LEFT_HAND,
KeyButton.NONE_FINGER,
Keyboard.CHINESE_KEY_WIDTH_PX,
Keyboard.DEFAULT_KEY_SIZE_PX,
KeyButton.LEFT_FUNCTION_KEY
);
this.addNextFunctionKeyData(
"Space",
KeyButton.BOTH_HAND,
KeyButton.THUMB,
Keyboard.SPACE_KEY_WIDTH_PX,
Keyboard.DEFAULT_KEY_SIZE_PX,
KeyButton.CENTER_FUNCTION_KEY
);
this.addNextFunctionKeyData(
"KoreanEnglish",
KeyButton.RIGHT_HAND,
KeyButton.NONE_FINGER,
Keyboard.KOREAN_ENGLISH_KEY_WIDTH_PX,
Keyboard.DEFAULT_KEY_SIZE_PX,
KeyButton.RIGHT_FUNCTION_KEY
);
this.addNextFunctionKeyData(
"AltRight",
KeyButton.RIGHT_HAND,
KeyButton.NONE_FINGER,
Keyboard.ALT_KEY_WIDTH_PX,
Keyboard.DEFAULT_KEY_SIZE_PX,
KeyButton.RIGHT_FUNCTION_KEY
);
this.addNextFunctionKeyData(
"ControlRight",
KeyButton.RIGHT_HAND,
KeyButton.NONE_FINGER,
Keyboard.CTRL_KEY_WIDTH_PX,
Keyboard.DEFAULT_KEY_SIZE_PX,
KeyButton.RIGHT_FUNCTION_KEY
);
}
// row 4
this.addFunctionKeyData(
"ShiftLeft",
KeyButton.LEFT_HAND,
Keyboard.ROW_4,
KeyButton.LITTLE_FINGER,
Keyboard.KEYBOARD_OFFSET_POX_X,
Keyboard.ROW_4_POX_Y,
Keyboard.SHIFT_KEY_WIDTH_PX,
Keyboard.DEFAULT_KEY_SIZE_PX,
KeyButton.LEFT_FUNCTION_KEY
);
this.addNextNormalKeyData("KeyZ", KeyButton.LEFT_HAND, KeyButton.LITTLE_FINGER);
this.addNextNormalKeyData("KeyX", KeyButton.LEFT_HAND, KeyButton.RING_FINGER);
this.addNextNormalKeyData("KeyC", KeyButton.LEFT_HAND, KeyButton.MIDDLE_FINGER);
this.addNextNormalKeyData("KeyV", KeyButton.LEFT_HAND, KeyButton.INDEX_FINGER);
this.addNextNormalKeyData("KeyB", KeyButton.LEFT_HAND, KeyButton.INDEX_FINGER);
this.addNextNormalKeyData("KeyN", KeyButton.RIGHT_HAND, KeyButton.INDEX_FINGER);
this.addNextNormalKeyData("KeyM", KeyButton.RIGHT_HAND, KeyButton.INDEX_FINGER);
this.addNextNormalKeyData("Comma", KeyButton.RIGHT_HAND, KeyButton.MIDDLE_FINGER);
this.addNextNormalKeyData("Period", KeyButton.RIGHT_HAND, KeyButton.RING_FINGER);
this.addNextNormalKeyData("Slash", KeyButton.RIGHT_HAND, KeyButton.LITTLE_FINGER);
this.addNextFunctionKeyData(
"ShiftRight",
KeyButton.RIGHT_HAND,
KeyButton.LITTLE_FINGER,
Keyboard.SHIFT_KEY_WIDTH_PX,
Keyboard.DEFAULT_KEY_SIZE_PX,
KeyButton.RIGHT_FUNCTION_KEY
);
// row 5
this.addFunctionKeyData(
"ControlLeft",
KeyButton.LEFT_HAND,
Keyboard.ROW_5,
KeyButton.NONE_FINGER,
Keyboard.KEYBOARD_OFFSET_POX_X,
Keyboard.ROW_5_POX_Y,
Keyboard.CTRL_KEY_WIDTH_PX,
Keyboard.DEFAULT_KEY_SIZE_PX,
KeyButton.LEFT_FUNCTION_KEY
);
this.addNextFunctionKeyData(
"window",
KeyButton.LEFT_HAND,
KeyButton.NONE_FINGER,
Keyboard.WINDOW_KEY_WIDTH_PX,
Keyboard.DEFAULT_KEY_SIZE_PX,
KeyButton.LEFT_FUNCTION_KEY
);
this.addNextFunctionKeyData(
"AltLeft",
KeyButton.LEFT_HAND,
KeyButton.NONE_FINGER,
Keyboard.ALT_KEY_WIDTH_PX,
Keyboard.DEFAULT_KEY_SIZE_PX,
KeyButton.LEFT_FUNCTION_KEY
);
this.addNextFunctionKeyData(
"Chinese",
KeyButton.LEFT_HAND,
KeyButton.NONE_FINGER,
Keyboard.CHINESE_KEY_WIDTH_PX,
Keyboard.DEFAULT_KEY_SIZE_PX,
KeyButton.LEFT_FUNCTION_KEY
);
this.addNextFunctionKeyData(
"Space",
KeyButton.BOTH_HAND,
KeyButton.THUMB,
Keyboard.SPACE_KEY_WIDTH_PX,
Keyboard.DEFAULT_KEY_SIZE_PX,
KeyButton.CENTER_FUNCTION_KEY
);
this.addNextFunctionKeyData(
"KoreanEnglish",
KeyButton.RIGHT_HAND,
KeyButton.NONE_FINGER,
Keyboard.KOREAN_ENGLISH_KEY_WIDTH_PX,
Keyboard.DEFAULT_KEY_SIZE_PX,
KeyButton.RIGHT_FUNCTION_KEY
);
this.addNextFunctionKeyData(
"AltRight",
KeyButton.RIGHT_HAND,
KeyButton.NONE_FINGER,
Keyboard.ALT_KEY_WIDTH_PX,
Keyboard.DEFAULT_KEY_SIZE_PX,
KeyButton.RIGHT_FUNCTION_KEY
);
this.addNextFunctionKeyData(
"ControlRight",
KeyButton.RIGHT_HAND,
KeyButton.NONE_FINGER,
Keyboard.CTRL_KEY_WIDTH_PX,
Keyboard.DEFAULT_KEY_SIZE_PX,
KeyButton.RIGHT_FUNCTION_KEY
);
}
+11 -17
View File
@@ -1,17 +1,11 @@
/////////////////////////////
// Loading
var Loading = {
// var x = 32;
// var y = 80;
class Loading {
preload() {
preload: function() {
// this.game.load.image('loadingbar', './image/phaser.png');
}
},
create() {
// let userID = sessionStorage.getItem("UserID");
create: function() {
// var userID = sessionStorage.getItem("UserID");
// console.log("userID : " + userID);
// this.game.stage.backgroundColor = '#4d4d4d';
@@ -30,9 +24,9 @@ class Loading {
this.game.load.onLoadComplete.add(this.loadComplete, this);
this.startLoading();
}
},
startLoading() {
startLoading: function() {
this.game.load.image('icon_fullscreen', '../../../resources/image/icon/fullscreen_white.png');
this.game.load.image('hand_palm', '../../../resources/image/ui/hand_palm.png');
@@ -70,9 +64,9 @@ class Loading {
// this.game.load.image('medal_bronze', './image/medal_bronze.png');
this.game.load.start();
}
},
fileComplete(progress, cacheKey, success, totalLoaded, totalFiles) {
fileComplete: function(progress, cacheKey, success, totalLoaded, totalFiles) {
// this.preloadBar.alpha = progress / 100;
// console.log('progress : ' + progress);
@@ -88,9 +82,9 @@ class Loading {
// x = 32;
// y += 332;
// }
}
},
loadComplete(progress, cacheKey, success, totalLoaded, totalFiles) {
loadComplete: function(progress, cacheKey, success, totalLoaded, totalFiles) {
// this.preloadBar.alpha = 1;
if(isDebugMode()) {
+52 -56
View File
@@ -1,67 +1,63 @@
class StageTimer {
function StageTimer(stageTimerSec, onTimeOver) {
this.stageTimerSec = stageTimerSec;
this.onTimeOver = onTimeOver;
constructor(stageTimerSec, onTimeOver) {
var fontStyle = StageTimer.DEFAULT_TEXT_FONT;
this.stageTimerSec = stageTimerSec;
this.onTimeOver = onTimeOver;
fontStyle.align = "right";
fontStyle.boundsAlignH = "right";
this.timerText = game.add.text(game.world.width - 300, 0, "", fontStyle)
.setTextBounds(0, 0, 200, StageTimer.FONT_HEIGHT_PX);
let fontStyle = StageTimer.DEFAULT_TEXT_FONT;
// var grd = this.label.context.createLinearGradient(0, 0, 0, StageTimer.FONT_HEIGHT_PX);
// grd.addColorStop(0, '#8ED6FF');
// grd.addColorStop(1, '#004CB3');
// this.label.fill = grd;
// this.scoreText.fill = grd;
fontStyle.align = "right";
fontStyle.boundsAlignH = "right";
this.timerText = game.add.text(game.world.width - 300, 0, "", fontStyle)
.setTextBounds(0, 0, 200, StageTimer.FONT_HEIGHT_PX);
// this.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
// this.label.stroke = '#000';
// this.label.strokeThickness = 3;
// var grd = this.label.context.createLinearGradient(0, 0, 0, StageTimer.FONT_HEIGHT_PX);
// grd.addColorStop(0, '#8ED6FF');
// grd.addColorStop(1, '#004CB3');
// this.label.fill = grd;
// this.scoreText.fill = grd;
// this.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
// this.label.stroke = '#000';
// this.label.strokeThickness = 3;
this.timerEvent = null;
};
start() {
this.timeLeft = this.stageTimerSec;
this.printTime();
if(this.timerEvent === null)
this.timerEvent = game.time.events.loop(Phaser.Timer.SECOND, this.updateTimer, this);
}
pause() {
}
stop() {
if(this.timerEvent)
this.removeTimer();
this.timerText.text = "시간 끝";
}
updateTimer() {
this.timeLeft--;
if(this.timeLeft === 0) {
this.stop();
this.onTimeOver();
} else {
this.printTime();
}
}
printTime() {
this.timerText.text = this.timeLeft.toString() + "초";
}
removeTimer() {
game.time.events.remove(this.timerEvent);
this.timerEvent = null;
}
this.timerEvent = null;
};
StageTimer.prototype.start = function() {
this.timeLeft = this.stageTimerSec;
this.printTime();
if(this.timerEvent === null)
this.timerEvent = game.time.events.loop(Phaser.Timer.SECOND, this.updateTimer, this);
}
StageTimer.prototype.pause = function() {
}
StageTimer.prototype.stop = function() {
if(this.timerEvent)
this.removeTimer();
this.timerText.text = "시간 끝";
}
StageTimer.prototype.updateTimer = function() {
this.timeLeft--;
if(this.timeLeft === 0) {
this.stop();
this.onTimeOver();
} else {
this.printTime();
}
}
StageTimer.prototype.printTime = function() {
this.timerText.text = this.timeLeft.toString() + "초";
}
StageTimer.prototype.removeTimer = function() {
game.time.events.remove(this.timerEvent);
this.timerEvent = null;
}
StageTimer.FONT_HEIGHT_PX = 70;
StageTimer.DEFAULT_TEXT_FONT = {
+42 -45
View File
@@ -1,57 +1,54 @@
class TypingScore {
function TypingScore() {
this.typingCount = 0;
constructor() {
this.typingCount = 0;
var fontStyle = TypingScore.DEFAULT_TEXT_FONT;
let fontStyle = TypingScore.DEFAULT_TEXT_FONT;
fontStyle.align = "right";
fontStyle.boundsAlignH = "right";
this.scoreTitleText = game.add.text(game.world.width / 2 - 40, TypingScore.SCORE_POS_Y, "연속 성공 타수 : ", fontStyle)
this.scoreTitleText.anchor.set(0.5);
fontStyle.align = "right";
fontStyle.boundsAlignH = "right";
this.scoreTitleText = game.add.text(game.world.width / 2 - 40, TypingScore.SCORE_POS_Y, "연속 성공 타수 : ", fontStyle)
this.scoreTitleText.anchor.set(0.5);
fontStyle.align = "left";
fontStyle.boundsAlignH = "left";
this.scoreText = game.add.text(game.world.width / 2 + 100, TypingScore.SCORE_POS_Y, "0", fontStyle)
this.scoreText.anchor.set(0.5);
fontStyle.align = "left";
fontStyle.boundsAlignH = "left";
this.scoreText = game.add.text(game.world.width / 2 + 100, TypingScore.SCORE_POS_Y, "0", fontStyle)
this.scoreText.anchor.set(0.5);
// var grd = this.scoreText.context.createLinearGradient(0, 0, 0, TypingScore.SCORE_POS_Y);
// grd.addColorStop(0, '#8ED6FF');
// grd.addColorStop(1, '#004CB3');
// this.scoreText.fill = grd;
// this.scoreText.fill = grd;
// var grd = this.scoreText.context.createLinearGradient(0, 0, 0, TypingScore.SCORE_POS_Y);
// grd.addColorStop(0, '#8ED6FF');
// grd.addColorStop(1, '#004CB3');
// this.scoreText.fill = grd;
// this.scoreText.fill = grd;
// this.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
// this.scoreText.stroke = '#000';
// this.scoreText.strokeThickness = 3;
};
score() {
return this.typingCount;
}
increase() {
this.typingCount++;
this.print(this.typingCount);
}
reset() {
this.typingCount = 0;
this.print(this.typingCount);
}
print(typingCount) {
this.scoreText.text = typingCount;
}
// this.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
// this.scoreText.stroke = '#000';
// this.scoreText.strokeThickness = 3;
};
TypingScore.prototype.score = function() {
return this.typingCount;
}
TypingScore.prototype.increase = function() {
this.typingCount++;
this.print(this.typingCount);
}
TypingScore.prototype.reset = function() {
this.typingCount = 0;
this.print(this.typingCount);
}
TypingScore.prototype.print = function(typingCount) {
this.scoreText.text = typingCount;
}
TypingScore.SCORE_POS_Y = 35;
TypingScore.DEFAULT_TEXT_FONT = {
font: "38px Arial",
align: "center",
boundsAlignH: "center", // left, center. right
boundsAlignV: "middle", // top, middle, bottom
fill: "#fff"
font: "38px Arial",
align: "center",
boundsAlignH: "center", // left, center. right
boundsAlignV: "middle", // top, middle, bottom
fill: "#fff"
};
+22 -25
View File
@@ -1,35 +1,32 @@
class AverageTypingSpeed {
function AverageTypingSpeed() {
var fontStyle = AverageTypingSpeed.DEFAULT_TEXT_FONT;
constructor() {
let fontStyle = AverageTypingSpeed.DEFAULT_TEXT_FONT;
fontStyle.align = "right";
fontStyle.boundsAlignH = "right";
this.tytleSpeedText = game.add.text(game.world.width / 2 + 20, AverageTypingSpeed.FONT_HEIGHT_PX, "현재 타수 : ", fontStyle);
this.tytleSpeedText.anchor.set(1, 0.5);
fontStyle.align = "right";
fontStyle.boundsAlignH = "right";
this.tytleSpeedText = game.add.text(game.world.width / 2 + 20, AverageTypingSpeed.FONT_HEIGHT_PX, "현재 타수 : ", fontStyle);
this.tytleSpeedText.anchor.set(1, 0.5);
fontStyle.align = "left";
fontStyle.boundsAlignH = "left";
this.typingSpeedText = game.add.text(game.world.width / 2 + 20, AverageTypingSpeed.FONT_HEIGHT_PX, "0", fontStyle);
this.typingSpeedText.anchor.set(0, 0.5);
fontStyle.align = "left";
fontStyle.boundsAlignH = "left";
this.typingSpeedText = game.add.text(game.world.width / 2 + 20, AverageTypingSpeed.FONT_HEIGHT_PX, "0", fontStyle);
this.typingSpeedText.anchor.set(0, 0.5);
// var grd = this.label.context.createLinearGradient(0, 0, 0, AverageTypingSpeed.FONT_HEIGHT_PX);
// grd.addColorStop(0, '#8ED6FF');
// grd.addColorStop(1, '#004CB3');
// this.label.fill = grd;
// this.scoreText.fill = grd;
// var grd = this.label.context.createLinearGradient(0, 0, 0, AverageTypingSpeed.FONT_HEIGHT_PX);
// grd.addColorStop(0, '#8ED6FF');
// grd.addColorStop(1, '#004CB3');
// this.label.fill = grd;
// this.scoreText.fill = grd;
// this.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
// this.label.stroke = '#000';
// this.label.strokeThickness = 3;
};
print(typingSpeed) {
this.typingSpeedText.text = typingSpeed;
}
// this.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
// this.label.stroke = '#000';
// this.label.strokeThickness = 3;
};
AverageTypingSpeed.prototype.print = function(typingSpeed) {
this.typingSpeedText.text = typingSpeed;
}
AverageTypingSpeed.FONT_HEIGHT_PX = 30;
AverageTypingSpeed.DEFAULT_TEXT_FONT = {
+39 -42
View File
@@ -1,13 +1,10 @@
/////////////////////////////
// TypingTest
var TypingTest = {
class TypingTest {
create() {
create: function() {
self = this;
this.initTypingData();
sessionStorageManager.isNewBestRecrd = false;
sessionStorageManager.setIsNewBestRecord(false);
game.stage.backgroundColor = '#4d4d4d';
@@ -105,14 +102,14 @@ class TypingTest {
// bottom ui
let screenBottomUI = new ScreenBottomUI();
screenBottomUI.printLeftTextWithBestRecord(sessionStorageManager.bestRecord);
screenBottomUI.printCenterText(sessionStorageManager.playingAppKoreanName);
screenBottomUI.printRightText(sessionStorageManager.playerName);
screenBottomUI.printLeftTextWithBestRecord(sessionStorageManager.getBestRecord());
screenBottomUI.printCenterText(sessionStorageManager.getPlayingAppKoreanName());
screenBottomUI.printRightText(sessionStorageManager.getPlayerName());
this.startGame();
// this.countDown();
}
},
/*
countDown() {
@@ -145,30 +142,30 @@ class TypingTest {
}
*/
startGame() {
startGame: function() {
this.averageTypingSpeedText.print(0);
this.showTypingTestContents();
this.showPlayingWordNumber();
}
},
gameOver() {
gameOver: function() {
let gameOverText = new GameOverText();
this.animalOnTitle.stopAnimation();
game.time.events.add(Phaser.Timer.SECOND * 2, this.goResult, this);
}
},
goResult() {
sessionStorageManager.record = this.typingRecordTotal;
if(sessionStorageManager.record > sessionStorageManager.bestRecord)
sessionStorageManager.bestRecord = sessionStorageManager.record;
goResult: function() {
sessionStorageManager.setRecord(this.typingRecordTotal);
if(sessionStorageManager.getRecord() > sessionStorageManager.getBestRecord())
sessionStorageManager.setBestRecord(sessionStorageManager.record);
location.href = '../../web/client/result.html';
}
},
initTypingData() {
initTypingData: function() {
let typingTextMan = new TypingTextManager();
let typingPracticeContents = this.getTypingTestContents();
@@ -190,10 +187,10 @@ class TypingTest {
this.typingLetterCountTotal = 0;
this.typingRecordTotal = 0;
}
},
getTypingTestContents() {
getTypingTestContents: function() {
let typingTestContents = this.loadTestContent();
// console.log('playingStageData.language : ' + playingStageData.language);
// console.log('playingStageData.level : ' + playingStageData.level);
@@ -207,14 +204,14 @@ class TypingTest {
}
return typingTestContents;
}
},
loadTestContent() {
loadTestContent: function() {
let appName = "";
if(isTypingTestStage())
appName = sessionStorageManager.playingAppName.substring(5);
appName = sessionStorageManager.getPlayingAppName().substring(5);
else if(isTypingPracticeStage())
appName = sessionStorageManager.playingAppName.substring(9);
appName = sessionStorageManager.getPlayingAppName().substring(9);
let testContent = [];
switch(appName) {
@@ -276,9 +273,9 @@ class TypingTest {
}
return testContent;
}
},
showTypingTestContents() {
showTypingTestContents: function() {
for(let i = 0; i < TypingTest.TYPING_CONTENT_DONE_COUNT; i++) {
let doneIndex = this.typingIndex - i - 1;
if(doneIndex < 0) {
@@ -304,15 +301,15 @@ class TypingTest {
else
this.textTypingContentPreview[i].text = "";
}
}
},
resetTypingContent() {
resetTypingContent: function() {
this.textTypingContent.clearColors();
this.textTypingContent.addColor(TypingTest.COLOR_CONTENT_INPUT, 0);
this.inputTextContent.canvasInput.value('');
}
},
checkTypingContents(evnet) {
checkTypingContents: function(evnet) {
if(event.keyCode == Phaser.Keyboard.ENTER) {
// console.log("### enter ###");
let inputContent = this.inputTextContent.canvasInput.value();
@@ -336,9 +333,9 @@ class TypingTest {
this.showTypingContentHighlight();
}
}
},
showTypingContentHighlight() {
showTypingContentHighlight: function() {
let typingContent = this.typingRandomContents[this.typingIndex];
let inputContent = this.inputTextContent.canvasInput.value();
@@ -358,9 +355,9 @@ class TypingTest {
return;
}
}
}
},
calculateTypingRecord(typingContent) {
calculateTypingRecord: function(typingContent) {
// console.log('입력 단어 : ' + this.typingRandomContents[this.typingIndex]);
this.isTyping = false;
@@ -404,20 +401,20 @@ class TypingTest {
this.animalOnTitle.tweenAnimation(Animal.ANIMATION_TYPE_CHANGE);
this.animalOnTitle.startAnimation();
}
},
playNextContent() {
playNextContent: function() {
this.typingIndex++;
this.showTypingTestContents();
this.showPlayingWordNumber();
this.resetTypingContent();
}
},
showPlayingWordNumber() {
showPlayingWordNumber: function() {
this.contentProgressText.print(this.typingIndex + 1, this.typingContentLength);
}
},
setTimeTypingStart() {
setTimeTypingStart: function() {
this.timeTypingStart = game.time.elapsedSince(0);
let timeGap = this.timeTypingStart - this.timeTypingEnd;
+12 -18
View File
@@ -1,17 +1,11 @@
/////////////////////////////
// Loading
var Loading = {
// var x = 32;
// var y = 80;
class Loading {
preload() {
preload: function() {
// this.game.load.image('loadingbar', './image/phaser.png');
}
},
create() {
// let userID = sessionStorage.getItem("UserID");
create: function() {
// var userID = sessionStorage.getItem("UserID");
// console.log("userID : " + userID);
// this.game.stage.backgroundColor = '#4d4d4d';
@@ -30,9 +24,9 @@ class Loading {
this.game.load.onLoadComplete.add(this.loadComplete, this);
this.startLoading();
}
},
startLoading() {
startLoading: function() {
this.game.load.image('icon_fullscreen', '../../../resources/image/icon/fullscreen_white.png');
Animal.loadResources();
@@ -61,9 +55,9 @@ class Loading {
// this.game.load.image('medal_bronze', './image/medal_bronze.png');
this.game.load.start();
}
},
fileComplete(progress, cacheKey, success, totalLoaded, totalFiles) {
fileComplete: function(progress, cacheKey, success, totalLoaded, totalFiles) {
// this.preloadBar.alpha = progress / 100;
// console.log('progress : ' + progress);
@@ -79,9 +73,9 @@ class Loading {
// x = 32;
// y += 332;
// }
}
},
loadComplete(progress, cacheKey, success, totalLoaded, totalFiles) {
loadComplete: function(progress, cacheKey, success, totalLoaded, totalFiles) {
// this.preloadBar.alpha = 1;
if(isDebugMode()) {
@@ -93,5 +87,5 @@ class Loading {
// this.startMenu();
// this.startTypingTestStage();
// this.startTypingTestResult();
}
},
}