Fix: RoundRectSetting.x, y
This commit is contained in:
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After Width: | Height: | Size: 15 KiB |
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After Width: | Height: | Size: 15 KiB |
@@ -1,76 +1,8 @@
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class AppButton {
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constructor(x, y, setting, iconName, buttonText, clickEvent) {
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/*
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let setting = new RoundRectButtonSetting(150, 150);
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setting.fontStyle.boundsAlignH = "center"; // left, center. right
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setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom
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setting.strokeWidthPx = 5;
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if(type === AppButton.TYPE_MOUSE) {
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setting.setStrokeColor(
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0xaa6666,
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0x884444,
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0x884444,
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0x333333
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);
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setting.setButtonColor(
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0xffdddd,
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0xddaaaa,
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0xddaaaa,
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0x666666
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);
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setting.setTextColor(
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"#a66",
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"#844",
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"#844",
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"#333"
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);
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} else { // TYPE_TYPING
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setting.setStrokeColor(
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0x444488,
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0x6666aa,
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0x6666aa,
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0x333333
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);
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setting.setButtonColor(
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0xaaaadd,
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0xddddff,
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0xddddff,
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0x666666
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);
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setting.setTextColor(
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"#844",
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"#a66",
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"#a66",
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"#333"
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);
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}
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*/
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constructor(setting, iconName, buttonText, clickEvent) {
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this.button = new RoundRectButton(setting, iconName, buttonText, clickEvent);
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this.move(x, y);
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// if(iconName.length > 0) {
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// let icon_fullscreen = game.add.sprite(0, 0, iconName);
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// icon_fullscreen.width = 80;
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// icon_fullscreen.height = 80;
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// this.button.setIcon(icon_fullscreen);
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// }
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// if(buttonText.length > 0) {
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// const style = { font: "32px Arial", fill: "#fff", align: "center", boundsAlignH: "center", boundsAlignV: "middle" };
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// let icon_text = game.add.text(0, 0, buttonText, style);
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// icon_text.setTextBounds(x - 50, y - 50, 100, 100);
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// icon_text.stroke = "#333";
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// icon_text.strokeThickness = 5;
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// }
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}
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move(x, y) {
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this.button.move(x, y);
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}
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}
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AppButton.TYPE_MOUSE_APP = 0;
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@@ -1,7 +1,7 @@
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class BackButton {
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constructor(clickEvent) {
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let setting = new RoundRectButtonSetting(50, 50);
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let setting = new RoundRectButtonSetting(30, 30, 50, 50);
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setting.fontStyle.boundsAlignH = "center"; // left, center. right
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setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom
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setting.strokeWidthPx = 3;
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@@ -28,7 +28,6 @@ class BackButton {
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setting,
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RoundRectButton.NONE_ICON, "<", clickEvent
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);
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button.move(30, 30);
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}
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}
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@@ -5,7 +5,7 @@ class FullscreenButton {
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this.game.scale.fullScreenScaleMode = Phaser.ScaleManager.EXACT_FIT;
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let setting = new RoundRectButtonSetting(50, 50);
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let setting = new RoundRectButtonSetting(this.game.world.width - 30, 30, 50, 50);
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setting.fontStyle.boundsAlignH = "center"; // left, center. right
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setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom
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setting.strokeWidthPx = 3;
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@@ -32,7 +32,6 @@ class FullscreenButton {
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setting, RoundRectButton.NONE_ICON, RoundRectButton.NONE_BUTTON_TEXT,
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() => this.clickEvent()
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);
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button.move(this.game.world.width - 30, 30);
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let icon_fullscreen = game.add.sprite(0, 0, 'icon_fullscreen');
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icon_fullscreen.width = 20;
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@@ -1,7 +1,7 @@
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class GameAppButton extends AppButton {
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constructor(x, y, type, iconName, buttonText, clickEvent) {
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let setting = new RoundRectButtonSetting(GameAppButton.BUTTON_WIDTH, GameAppButton.BUTTON_HEIGHT);
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let setting = new RoundRectButtonSetting(x, y, GameAppButton.BUTTON_WIDTH, GameAppButton.BUTTON_HEIGHT);
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setting.fontStyle.boundsAlignH = "center"; // left, center. right
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setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom
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setting.strokeWidthPx = 5;
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@@ -47,28 +47,7 @@ class GameAppButton extends AppButton {
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);
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}
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// this.button = new RoundRectButton(setting, buttonText, clickEvent);
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super(x, y, setting, iconName, buttonText, clickEvent);
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this.move(x, y);
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// if(iconName.length > 0) {
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// let icon_fullscreen = game.add.sprite(0, 0, iconName);
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// icon_fullscreen.width = 80;
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// icon_fullscreen.height = 80;
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// this.button.setIcon(icon_fullscreen);
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// }
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// if(appText.length > 0) {
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// const style = { font: "32px Arial", fill: "#fff", align: "center", boundsAlignH: "center", boundsAlignV: "middle" };
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// let icon_text = game.add.text(0, 0, appText, style);
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// icon_text.setTextBounds(x - 50, y - 50, 100, 100);
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// icon_text.stroke = "#333";
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// icon_text.strokeThickness = 5;
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// }
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}
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move(x, y) {
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this.button.move(x, y);
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super(setting, iconName, buttonText, clickEvent);
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}
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}
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@@ -1,6 +1,8 @@
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class RoundRectButtonSetting {
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constructor(width, height, roundAmount) {
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constructor(x, y, width, height, roundAmount) {
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this.x = x;
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this.y = y;
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this.width = width;
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this.height = height;
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this.roundAmount = 0;
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@@ -120,20 +122,24 @@ class RoundRectButton {
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target.events.onInputUp.add(function() { this.mouseOver(); }, this);
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}
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makeButtonStroke() {
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makeButtonStroke() { // outter(bigger) round rect sprite
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let btnTexture = new Phaser.Graphics()
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.beginFill(0xffffff)
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.drawRoundedRect(0, 0, this.setting.width, this.setting.height, this.setting.roundAmount)
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.endFill()
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.generateTexture();
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return game.add.sprite(0, 0, btnTexture);
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return game.add.sprite(
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this.setting.x - this.setting.width / 2,
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this.setting.y - this.setting.height / 2,
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btnTexture
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);
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}
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makeButtonSprite() {
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makeButtonSprite() { // inner(smaller) round rect sprite
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let width = this.setting.width - this.setting.strokeWidthPx * 2;
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let height = this.setting.height - this.setting.strokeWidthPx * 2;
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let innerRoundAmount = this.setting.roundAmount * (width / this.setting.width);
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let innerRoundAmount = this.setting.roundAmount * (width / this.setting.width / 1.5);
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let btnTexture = new Phaser.Graphics()
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.beginFill(0xffffff)
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@@ -141,7 +147,12 @@ class RoundRectButton {
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.endFill()
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.generateTexture();
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return game.add.sprite(0, 0, btnTexture);
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// return game.add.sprite(0, 0, btnTexture);
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return game.add.sprite(
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this.setting.x - this.setting.width / 2 + this.setting.strokeWidthPx,
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this.setting.y - this.setting.height / 2 + this.setting.strokeWidthPx,
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btnTexture
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);
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}
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makeIcon(iconName) {
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@@ -1,7 +1,7 @@
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class TypingPracticeButton extends AppButton {
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constructor(x, y, type, iconName, buttonText, clickEvent) {
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let setting = new RoundRectButtonSetting(TypingPracticeButton.BUTTON_WIDTH, TypingPracticeButton.BUTTON_HEIGHT);
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let setting = new RoundRectButtonSetting(x, y, TypingPracticeButton.BUTTON_WIDTH, TypingPracticeButton.BUTTON_HEIGHT);
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setting.fontStyle.boundsAlignH = "center"; // left, center. right
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setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom
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setting.strokeWidthPx = 5;
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@@ -46,9 +46,7 @@ class TypingPracticeButton extends AppButton {
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);
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}
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// this.button = new RoundRectButton(setting, buttonText, clickEvent);
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super(x, y, setting, iconName, buttonText, clickEvent);
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this.move(x, y);
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super(setting, iconName, buttonText, clickEvent);
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if(iconName.length > 0) {
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let icon_fullscreen = game.add.sprite(0, 0, iconName);
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@@ -56,18 +54,6 @@ class TypingPracticeButton extends AppButton {
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icon_fullscreen.height = 80;
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this.button.setIcon(icon_fullscreen);
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}
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// if(appText.length > 0) {
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// const style = { font: "32px Arial", fill: "#fff", align: "center", boundsAlignH: "center", boundsAlignV: "middle" };
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// let icon_text = game.add.text(0, 0, appText, style);
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// icon_text.setTextBounds(x - 50, y - 50, 100, 100);
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// icon_text.stroke = "#333";
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// icon_text.strokeThickness = 5;
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// }
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}
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move(x, y) {
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this.button.move(x, y);
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}
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}
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@@ -50,6 +50,21 @@ class TypingPractice {
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.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2)
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.addColor(textPreviewColor[0], 0);
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this.hand_left = game.add.image(300, 600, "hand_left");
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this.hand_left.scale.set(2);
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this.hand_left.anchor.set(0.5);
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this.hand_right = game.add.image(700, 600, "hand_right");
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this.hand_right.scale.set(2);
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this.hand_right.anchor.set(0.5);
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let mask = game.add.graphics();
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mask.beginFill(0xffffff);
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mask.drawRect(100, 300, 1028, 400);
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this.hand_left.mask = mask;
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this.hand_right.mask = mask;
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// bottom
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let screenBottom = new ScreenBottom();
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screenBottom.makeBottomLine();
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@@ -0,0 +1,83 @@
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class KeyButton {
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// constructor(x, y, )
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constructor(x, y, setting, iconName, buttonText, clickEvent) {
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/*
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let setting = new RoundRectButtonSetting(150, 150);
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setting.fontStyle.boundsAlignH = "center"; // left, center. right
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setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom
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setting.strokeWidthPx = 5;
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if(type === KeyButton.TYPE_MOUSE) {
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setting.setStrokeColor(
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0xaa6666,
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0x884444,
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0x884444,
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0x333333
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);
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setting.setButtonColor(
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0xffdddd,
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0xddaaaa,
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0xddaaaa,
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0x666666
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);
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setting.setTextColor(
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"#a66",
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"#844",
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"#844",
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"#333"
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);
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} else { // TYPE_TYPING
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setting.setStrokeColor(
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0x444488,
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0x6666aa,
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0x6666aa,
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0x333333
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);
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setting.setButtonColor(
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0xaaaadd,
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0xddddff,
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0xddddff,
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0x666666
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);
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setting.setTextColor(
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"#844",
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"#a66",
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"#a66",
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"#333"
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);
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}
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*/
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this.button = new RoundRectButton(setting, iconName, buttonText, clickEvent);
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this.move(x, y);
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// if(iconName.length > 0) {
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// let icon_fullscreen = game.add.sprite(0, 0, iconName);
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// icon_fullscreen.width = 80;
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// icon_fullscreen.height = 80;
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// this.button.setIcon(icon_fullscreen);
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// }
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// if(buttonText.length > 0) {
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// const style = { font: "32px Arial", fill: "#fff", align: "center", boundsAlignH: "center", boundsAlignV: "middle" };
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// let icon_text = game.add.text(0, 0, buttonText, style);
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// icon_text.setTextBounds(x - 50, y - 50, 100, 100);
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// icon_text.stroke = "#333";
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// icon_text.strokeThickness = 5;
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// }
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}
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move(x, y) {
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this.button.move(x, y);
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}
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}
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KeyButton.TYPE_MOUSE_APP = 0;
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KeyButton.TYPE_TYPING_PRACTICE = 1;
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KeyButton.TYPE_TYPING_APP = 2;
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KeyButton.NONE_ICON = "";
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KeyButton.NONE_BUTTON_TEXT = "";
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@@ -34,6 +34,8 @@ class Loading {
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startLoading() {
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this.game.load.image('icon_fullscreen', '../../../resources/image/icon/fullscreen_white.png');
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this.game.load.image('hand_left', '../../../resources/image/ui/hand_left.png');
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this.game.load.image('hand_right', '../../../resources/image/ui/hand_right.png');
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// this.game.load.image('a', '../../../resources/image/icon/fullscreen_white.png');
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// this.game.load.image('b', '../../../resources/image/icon/fullscreen_white.png');
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// this.game.load.image('c', '../../../resources/image/icon/fullscreen_white.png');
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@@ -49,8 +49,9 @@
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<script src="../../game/typing/word_list/english_word.js"></script>
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<!-- Test typing : source files -->
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<script src="../../game/typing/practice/content_progress.js"></script>
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<script src="../../game/typing/practice/define_variables.js"></script>
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<script src="../../game/typing/practice/content_progress.js"></script>
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<script src="../../game/typing/practice/key_button.js"></script>
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<script src="../../game/typing/practice/loading.js"></script>
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<script src="../../game/typing/practice/game.js"></script>
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<script src="../../game/typing/practice/main.js"></script>
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