Add: input_score
This commit is contained in:
@@ -3,8 +3,9 @@ function Chart() {
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this.printChartTitle();
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this.printChartBaseLine();
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this.records = [];
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for(var i = 0; i < 7; i++)
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new ChartRecord(i);
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this.records.push(new ChartRecord(i));
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}
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Chart.prototype.printChartTitle = function() {
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@@ -12,7 +13,7 @@ Chart.prototype.printChartTitle = function() {
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var fontStyle = { font: "30px Arial", fill: "#fff", align: "center" };
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Chart.drawText(Chart.DATE_POS_X, Chart.CHART_LINE_Y + offsetY, "날짜", fontStyle);
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Chart.drawText(Chart.RECORD_POS_X, Chart.CHART_LINE_Y + offsetY, "점수", fontStyle);
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Chart.drawText(Chart.SCORE_POS_X, Chart.CHART_LINE_Y + offsetY, "점수", fontStyle);
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Chart.drawText(Chart.GRADE_POS_X, Chart.CHART_LINE_Y + offsetY, "등급", fontStyle);
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Chart.drawText(Chart.SUBJECT_POS_X, Chart.CHART_LINE_Y + offsetY, "과목", fontStyle);
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}
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@@ -60,6 +61,18 @@ Chart.drawText = function(posX, posY, text, fontStyle) {
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return textObject;
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}
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Chart.prototype.printContents = function() {
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if(isDebugMode()) {
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console.log("printContents : " + this.records.length);
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for(var i = 0; i < this.records.length; i++) {
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this.records[i].printDate("12/10");
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this.records[i].printScore(360);
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this.records[i].printGrade("B");
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this.records[i].printSubject("ITQ 파워포인트");
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}
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}
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}
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Chart.CHART_COUNT = 7;
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Chart.CHART_LINE_START_X = 230;
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@@ -70,22 +83,40 @@ Chart.CHART_HEIGHT = 120;
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Chart.CHART_GRAPH_OFFSET_X = 50;
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Chart.CHART_DATE_OFFSET_Y = 20;
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Chart.CHART_RECORD_OFFSET_Y = 30;
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Chart.CHART_SCORE_OFFSET_Y = 30;
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Chart.DATE_POS_X = Chart.CHART_LINE_START_X + 50;
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Chart.RECORD_POS_X = Chart.DATE_POS_X + 100;
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Chart.SCORE_POS_X = Chart.DATE_POS_X + 100;
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Chart.GRADE_POS_X = Chart.DATE_POS_X + 200;
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Chart.SUBJECT_POS_X = Chart.DATE_POS_X + 400;
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function ChartRecord(index) {
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this.date = new DateData(index);
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this.record = new RecordData(index);
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this.grade = new GradeData(index);
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this.subject = new SubjectData(index);
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function ChartRecord(indexRow) {
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this.date = new DateData(indexRow);
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this.score = new ScoreData(indexRow);
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this.grade = new GradeData(indexRow);
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this.subject = new SubjectData(indexRow);
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return this;
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}
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ChartRecord.prototype.printDate = function(date) {
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this.date.text = date;
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}
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ChartRecord.prototype.printScore = function(score) {
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this.score.text = score;
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}
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ChartRecord.prototype.printGrade = function(grade) {
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this.grade.text = grade;
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}
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ChartRecord.prototype.printSubject = function(subject) {
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this.subject.text = subject;
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}
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ChartRecord.getPosX = function(columnName) {
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var posX = Chart.CHART_LINE_START_X;
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switch(columnName) {
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@@ -93,8 +124,8 @@ ChartRecord.getPosX = function(columnName) {
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posX = Chart.DATE_POS_X;
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break;
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case "record":
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posX = Chart.RECORD_POS_X;
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case "score":
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posX = Chart.SCORE_POS_X;
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break;
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case "grade":
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@@ -114,27 +145,46 @@ ChartRecord.getPosY = function(rowIndex) {
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return Chart.CHART_LINE_Y + offsetY + ChartRecord.GAP_RECORD_Y * rowIndex;
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}
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ChartRecord.getDefaultFontStyle = function() {
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return { font: "28px Arial", fill: "#fff", align: "center" };
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}
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ChartRecord.GAP_RECORD_Y = 40;
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function DateData(index) {
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var fontStyle = { font: "28px Arial", fill: "#fff", align: "center" };
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this.dateText = Chart.drawText(ChartRecord.getPosX("date"), ChartRecord.getPosY(index), "월/일", fontStyle);
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this.dateText = Chart.drawText(
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ChartRecord.getPosX("date"), ChartRecord.getPosY(index),
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"-", ChartRecord.getDefaultFontStyle()
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);
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return this.dateText;
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}
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function RecordData(index) {
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var fontStyle = { font: "28px Arial", fill: "#fff", align: "center" };
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this.dateText = Chart.drawText(ChartRecord.getPosX("record"), ChartRecord.getPosY(index), "350 점", fontStyle);
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function ScoreData(index) {
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this.scoreText = Chart.drawText(
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ChartRecord.getPosX("score"), ChartRecord.getPosY(index),
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"-", ChartRecord.getDefaultFontStyle()
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);
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return this.scoreText;
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}
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function GradeData(index) {
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var fontStyle = { font: "28px Arial", fill: "#fff", align: "center" };
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this.dateText = Chart.drawText(ChartRecord.getPosX("grade"), ChartRecord.getPosY(index), "B", fontStyle);
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this.gradeText = Chart.drawText(
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ChartRecord.getPosX("grade"), ChartRecord.getPosY(index),
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"-", ChartRecord.getDefaultFontStyle()
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);
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return this.gradeText;
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}
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function SubjectData(index) {
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var fontStyle = { font: "28px Arial", fill: "#fff", align: "center" };
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this.dateText = Chart.drawText(ChartRecord.getPosX("subject"), ChartRecord.getPosY(index), "ITQ 파워포인트", fontStyle);
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}
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this.subjectText = Chart.drawText(
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ChartRecord.getPosX("subject"), ChartRecord.getPosY(index),
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"-", ChartRecord.getDefaultFontStyle()
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);
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return this.subjectText;
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}
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@@ -1,10 +1,6 @@
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var LicenseTimer = {
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create: function() {
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Phaser.Device.whenReady(function () {
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game.plugins.add(PhaserInput.Plugin);
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});
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game.stage.backgroundColor = "#4d4d4d";
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this.initVariables();
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@@ -30,109 +26,14 @@ var LicenseTimer = {
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// this.fullscreenButton = new FullscreenButton();
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this.timer = new Timer();
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this.chart = new Chart();
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this.chart.printContents();
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this.makeInputScoreGroup();
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this.inputScore = new InputScore(this.chart);
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},
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initVariables: function() {
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this.subject = "ITQ 파워포인트";
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this.recentRecord = 500;
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this.prevTime = null;
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this.timeLeft = 0;
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this.timeLeftHour = 0;
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this.timeLeftMinute = 0;
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this.timeLeftSecond = 0;
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this.timerEvent = null;
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},
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makeTimer: function() {
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},
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makeInputScoreGroup: function() {
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var InputScoreGruopPosY = GAME_SCREEN_SIZE.y - LicenseTimer.INPUT_SCORE_GROUP_OFFSET_Y;
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// bar
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var bar = game.add.graphics();
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bar.beginFill(0x303030); //, 0.2);
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bar.drawRect(0, InputScoreGruopPosY, GAME_SCREEN_SIZE.x, 70);
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var subjectTextSetting = this.makeInputTextSetting(300, "과목 입력");
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this.subjectText = this.makeInputText(20, InputScoreGruopPosY + 10, subjectTextSetting);
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this.subjectText.setText(this.subject);
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var setting = new RoundRectButtonSetting(0, 0, 0, 0);
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setting.fontStyle.boundsAlignH = "left"; // left, center. right
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setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom
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setting.strokeWidthPx = 5;
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var titleTextStyle = { font: "36px Arial", fill: "#fff", align: "center"};
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this.titleText = game.add.text(350, InputScoreGruopPosY + 40, "과목", titleTextStyle);
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this.titleText.anchor.set(0, 0.5);
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// subject input text
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// var inputTextSetting = this.makeInputTextSetting(200, "점수 입력");
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var recordTextSetting = this.makeInputTextSetting(150, "점수 입력");
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this.recordText = this.makeInputText(game.world.centerX - 50, InputScoreGruopPosY + 10, recordTextSetting);
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// this.subjectText.setText(this.subject);
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this.titleText = game.add.text(640, InputScoreGruopPosY + 40, "점", titleTextStyle);
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this.titleText.anchor.set(0, 0.5);
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var passwordTextSetting = this.makeInputTextSetting(150, "비밀번호");
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passwordTextSetting.type = PhaserInput.InputType.password;
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this.passwordText = this.makeInputText(GAME_SCREEN_SIZE.x - 330, InputScoreGruopPosY + 10, passwordTextSetting);
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// set timer buttons
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setting.x = GAME_SCREEN_SIZE.x - 80;
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setting.y = InputScoreGruopPosY + 35;
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setting.width = 100;
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setting.height = 50;
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var set60SecButton = new RoundRectButton(
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setting,
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null, "저장",
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(function() { console.log(this.subjectText.value); console.log("save score"); }).bind(this)
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);
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},
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setInputTextWidth(inputText, width) {
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inputText.canvasInput.width = width;
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inputText.canvasInput._shadowCanvas.setAttribute('width', self._width + self._padding * 2);
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inputText.canvasInput._hiddenInput.style.width = self._width + 'px';
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inputText.canvasInput._width = width;
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inputText.canvasInput._calcWH();
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inputText.canvasInput._updateCanvasWH();
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inputText.canvasInput.render();
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},
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makeInputTypeText: function(x, y, text) {
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var inputText = new InputTypeText(x, y);
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inputText.anchor.set(0.5);
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inputText.canvasInput.value('');
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if(isDebugMode()) {
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inputText.canvasInput.value(text);
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}
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inputText.canvasInput._onkeyup = (function() {
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if(event.keyCode == Phaser.Keyboard.ENTER) {
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this.startMenu();
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}
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}).bind(this);
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return inputText;
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},
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@@ -142,35 +43,4 @@ var LicenseTimer = {
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game.state.start('Login');
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},
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makeInputTextSetting(width, placeHolder) {
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return {
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font: "32px Arial",
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fill: "#000000",
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fillAlpha: 1,
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fontWeight: "bold",
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forceCase: "", // PhaserInput.ForceCase.upper,
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width: width,
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max: 100,
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padding: 8,
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borderWidth: 1,
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borderColor: "#aaa",
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borderRadius: 6,
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placeHolder: placeHolder,
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textAlign: "center",
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zoom: true
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}
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},
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makeInputText(x, y, setting) {
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var inputText = game.add.inputField(x, y, setting);
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inputText.setText('');
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inputText.blockInput = false;
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return inputText;
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},
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}
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LicenseTimer.INPUT_SCORE_GROUP_OFFSET_Y = 70;
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}
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@@ -0,0 +1,94 @@
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function InputScore(chart) {
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this.chart = chart;
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this.initVariables();
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Phaser.Device.whenReady(function () {
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game.plugins.add(PhaserInput.Plugin);
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});
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var inputScorePosY = GAME_SCREEN_SIZE.y - InputScore.INPUT_SCORE_GROUP_OFFSET_Y;
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// bar
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var bar = game.add.graphics();
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bar.beginFill(0x303030); //, 0.2);
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bar.drawRect(0, inputScorePosY, GAME_SCREEN_SIZE.x, 70);
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var subjectTextSetting = this.makeInputTextSetting(300, "과목 입력");
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this.subjectText = this.makeInputText(20, inputScorePosY + 10, subjectTextSetting);
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this.subjectText.setText(this.subject);
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var setting = new RoundRectButtonSetting(0, 0, 0, 0);
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setting.fontStyle.boundsAlignH = "left"; // left, center. right
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setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom
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setting.strokeWidthPx = 5;
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var titleTextStyle = { font: "36px Arial", fill: "#fff", align: "center"};
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this.titleText = game.add.text(350, inputScorePosY + 40, "과목", titleTextStyle);
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this.titleText.anchor.set(0, 0.5);
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// subject input text
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// var inputTextSetting = this.makeInputTextSetting(200, "점수 입력");
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var recordTextSetting = this.makeInputTextSetting(150, "점수 입력");
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this.recordText = this.makeInputText(game.world.centerX - 50, inputScorePosY + 10, recordTextSetting);
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// this.subjectText.setText(this.subject);
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this.titleText = game.add.text(640, inputScorePosY + 40, "점", titleTextStyle);
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this.titleText.anchor.set(0, 0.5);
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var passwordTextSetting = this.makeInputTextSetting(150, "비밀번호");
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passwordTextSetting.type = PhaserInput.InputType.password;
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this.passwordText = this.makeInputText(GAME_SCREEN_SIZE.x - 330, inputScorePosY + 10, passwordTextSetting);
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// set timer buttons
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setting.x = GAME_SCREEN_SIZE.x - 80;
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setting.y = inputScorePosY + 35;
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setting.width = 100;
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setting.height = 50;
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var set60SecButton = new RoundRectButton(
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setting,
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null, "저장",
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(function() { console.log(this.subjectText.value); console.log("save score"); }).bind(this)
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);
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}
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InputScore.prototype.initVariables = function() {
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this.subject = "ITQ 파워포인트";
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this.recentSubject = this.subject;
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}
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InputScore.prototype.makeInputTextSetting = function(width, placeHolder) {
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return {
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font: "32px Arial",
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fill: "#000000",
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fillAlpha: 1,
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fontWeight: "bold",
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forceCase: "", // PhaserInput.ForceCase.upper,
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width: width,
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max: 100,
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padding: 8,
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borderWidth: 1,
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borderColor: "#aaa",
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borderRadius: 6,
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placeHolder: placeHolder,
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textAlign: "center",
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zoom: true
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}
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}
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InputScore.prototype.makeInputText = function(x, y, setting) {
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var inputText = game.add.inputField(x, y, setting);
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inputText.setText('');
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inputText.blockInput = false;
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return inputText;
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}
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InputScore.INPUT_SCORE_GROUP_OFFSET_Y = 70;
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@@ -1,63 +1,76 @@
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function Timer() {
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// bar
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var bar = game.add.graphics();
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bar.beginFill(0x202020);
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bar.drawRect(0, 60, GAME_SCREEN_SIZE.x, 240);
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this.initVariables();
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// Timer
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var timerCenterX = game.world.centerX + Timer.Timer_CENTER_OFFSET_X;
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var timerCenterY = 183;
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// bar
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var bar = game.add.graphics();
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bar.beginFill(0x202020);
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bar.drawRect(0, 60, GAME_SCREEN_SIZE.x, 240);
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this.timeHourText = this.makeTimerTextContent(timerCenterX - 240, timerCenterY, 160, "00");
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this.makeTimerTextContent(timerCenterX - 120, timerCenterY, 160, ":");
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this.timeMinuteText = this.makeTimerTextContent(timerCenterX, timerCenterY, 160, "00");
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this.makeTimerTextContent(timerCenterX + 110, timerCenterY + 20, 100, ":");
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this.timeSecondText = this.makeTimerTextContent(timerCenterX + 190, timerCenterY + 20, 100, "00");
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// Timer
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var timerCenterX = game.world.centerX + Timer.Timer_CENTER_OFFSET_X;
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var timerCenterY = 183;
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// buttons
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var hour10PosX = timerCenterX - 285;
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var hour1PosX = timerCenterX - 195;
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this.timeHourText = this.makeTimerTextContent(timerCenterX - 240, timerCenterY, 160, "00");
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this.makeTimerTextContent(timerCenterX - 120, timerCenterY, 160, ":");
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this.timeMinuteText = this.makeTimerTextContent(timerCenterX, timerCenterY, 160, "00");
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this.makeTimerTextContent(timerCenterX + 110, timerCenterY + 20, 100, ":");
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this.timeSecondText = this.makeTimerTextContent(timerCenterX + 190, timerCenterY + 20, 100, "00");
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var minute10PosX = timerCenterX - 45;
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var minute1PosX = timerCenterX + 45;
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// buttons
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var hour10PosX = timerCenterX - 285;
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var hour1PosX = timerCenterX - 195;
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var plusPosY = timerCenterY - 82;
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var minusPosY = timerCenterY + 75;
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var minute10PosX = timerCenterX - 45;
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var minute1PosX = timerCenterX + 45;
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// hour button
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this.hourPlus10Button = this.makeTimePlusButton(hour10PosX, plusPosY, "▲",
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(function() { this.timePlus(10, "hour"); }).bind(this)
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);
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// this.hourPlus10Button.setInputEnabled(false);
|
||||
this.hourMinus10Button = this.makeTimeMinusButton(hour10PosX, minusPosY, "▼",
|
||||
(function() { this.timeMinus(-10, "hour"); }).bind(this)
|
||||
);
|
||||
var plusPosY = timerCenterY - 82;
|
||||
var minusPosY = timerCenterY + 75;
|
||||
|
||||
this.hourPlus1Button = this.makeTimePlusButton(hour1PosX, plusPosY, "▲",
|
||||
(function() { this.timePlus(1, "hour"); }).bind(this)
|
||||
);
|
||||
this.hourMinus1Button = this.makeTimeMinusButton(hour1PosX, minusPosY, "▼",
|
||||
(function() { this.timeMinus(-1, "hour"); }).bind(this)
|
||||
);
|
||||
// hour button
|
||||
this.hourPlus10Button = this.makeTimePlusButton(hour10PosX, plusPosY, "▲",
|
||||
(function() { this.timePlus(10, "hour"); }).bind(this)
|
||||
);
|
||||
// this.hourPlus10Button.setInputEnabled(false);
|
||||
this.hourMinus10Button = this.makeTimeMinusButton(hour10PosX, minusPosY, "▼",
|
||||
(function() { this.timeMinus(-10, "hour"); }).bind(this)
|
||||
);
|
||||
|
||||
// minute button
|
||||
this.minutePlus10Button = this.makeTimePlusButton(minute10PosX, plusPosY, "▲",
|
||||
(function() { this.timePlus(10, "minute"); }).bind(this)
|
||||
);
|
||||
this.minuteMinus10Button = this.makeTimeMinusButton(minute10PosX, minusPosY, "▼",
|
||||
(function() { this.timeMinus(-10, "minute"); }).bind(this)
|
||||
);
|
||||
this.hourPlus1Button = this.makeTimePlusButton(hour1PosX, plusPosY, "▲",
|
||||
(function() { this.timePlus(1, "hour"); }).bind(this)
|
||||
);
|
||||
this.hourMinus1Button = this.makeTimeMinusButton(hour1PosX, minusPosY, "▼",
|
||||
(function() { this.timeMinus(-1, "hour"); }).bind(this)
|
||||
);
|
||||
|
||||
this.minutePlus1Button = this.makeTimePlusButton(minute1PosX, plusPosY, "▲",
|
||||
(function() { this.timePlus(1, "minute"); }).bind(this)
|
||||
);
|
||||
this.minuteMinus1Button = this.makeTimeMinusButton(minute1PosX, minusPosY, "▼",
|
||||
(function() { this.timeMinus(-1, "minute"); }).bind(this)
|
||||
);
|
||||
// minute button
|
||||
this.minutePlus10Button = this.makeTimePlusButton(minute10PosX, plusPosY, "▲",
|
||||
(function() { this.timePlus(10, "minute"); }).bind(this)
|
||||
);
|
||||
this.minuteMinus10Button = this.makeTimeMinusButton(minute10PosX, minusPosY, "▼",
|
||||
(function() { this.timeMinus(-10, "minute"); }).bind(this)
|
||||
);
|
||||
|
||||
this.minutePlus1Button = this.makeTimePlusButton(minute1PosX, plusPosY, "▲",
|
||||
(function() { this.timePlus(1, "minute"); }).bind(this)
|
||||
);
|
||||
this.minuteMinus1Button = this.makeTimeMinusButton(minute1PosX, minusPosY, "▼",
|
||||
(function() { this.timeMinus(-1, "minute"); }).bind(this)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
|
||||
Timer.prototype.initVariables = function() {
|
||||
this.prevTime = null;
|
||||
|
||||
this.timeLeft = 0;
|
||||
this.timeLeftHour = 0;
|
||||
this.timeLeftMinute = 0;
|
||||
this.timeLeftSecond = 0;
|
||||
|
||||
this.timerEvent = null;
|
||||
}
|
||||
|
||||
Timer.prototype.makeTimerTextContent = function(x, y, sizePx, content) {
|
||||
// style setting
|
||||
var timerTextStyle = { font: "bold 160px Arial", fill: "#fff", align: "right"};
|
||||
|
||||
@@ -58,6 +58,7 @@
|
||||
<script src="../../game/license_timer/login.js"></script>
|
||||
<script src="../../game/license_timer/timer.js"></script>
|
||||
<script src="../../game/license_timer/chart.js"></script>
|
||||
<script src="../../game/license_timer/input_score.js"></script>
|
||||
<script src="../../game/license_timer/game.js"></script>
|
||||
<script src="../../game/license_timer/main.js"></script>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user