Add: BasicTab, TabSetting

This commit is contained in:
2019-07-25 16:29:31 +09:00
parent 4e18fb4272
commit 2eae5af3a9
7 changed files with 406 additions and 17 deletions
+6
View File
@@ -20,6 +20,12 @@ function BackButton(clickEvent) {
BackButton.BUTTON_COLOR_DOWN_HEX,
BackButton.BUTTON_COLOR_DISABLED_HEX
);
setting.setIconColor(
BackButton.STROKE_COLOR_OUT_HEX,
BackButton.STROKE_COLOR_OVER_HEX,
BackButton.STROKE_COLOR_DOWN_HEX,
BackButton.STROKE_COLOR_DISABLED_HEX
);
setting.setTextColor(
BackButton.TEXT_COLOR_OUT_HEX,
BackButton.TEXT_COLOR_OVER_HEX,
+2 -3
View File
@@ -6,7 +6,7 @@ function BasicButton(setting, clickEvent) {
this.clickEvent = clickEvent;
// button sprite
this.strokeSprite = this.makestrokeSprite();
this.strokeSprite = this.makeStrokeSprite();
this.setEventMethod(this.strokeSprite);
this.buttonSprite = this.makeButtonSprite();
@@ -31,7 +31,7 @@ function BasicButton(setting, clickEvent) {
BasicButton.prototype.makestrokeSprite = function() { // outter(bigger) round rect sprite
BasicButton.prototype.makeStrokeSprite = function() { // outter(bigger) round rect sprite
var texture = null;
if(this.setting.roundAmount === 0) {
texture = new Phaser.Graphics()
@@ -104,7 +104,6 @@ BasicButton.prototype.addIcon = function(spriteName) {
if(spriteName.length === 0)
return;
console.log("addIcon : " + spriteName);
this.iconSprite = game.add.sprite(0, 0, spriteName);
this.iconSprite.x = this.buttonSprite.width / 2;
this.iconSprite.y = this.buttonSprite.height / 2;
+293
View File
@@ -0,0 +1,293 @@
// BasicTab.prototype = Object.create();
BasicTab.constructor = BasicTab;
function BasicTab(setting, clickEvent) {
this.setting = setting;
this.clickEvent = clickEvent;
// button sprite
this.buttonSprite = this.makeButtonSprite();
this.setEventMethod(this.buttonSprite);
this.iconSprite = null;
this.mainText = null;
this.shortcutText = null;
this.mainText = this.makeMainText();
this.buttonSprite.addChild(this.mainText);
this.shortcutText = this.makeShortcutText();
this.buttonSprite.addChild(this.shortcutText);
this.applyLoadedFont();
this.mouseOut();
}
BasicTab.prototype.makeButtonSprite = function() { // inner(smaller) round rect sprite
var setting = this.setting;
// console.log("strokeWidthPx : " + setting.strokeWidthPx);
// console.log("round : " + setting.roundAmount);
var btnWidth = setting.width;
var btnHeight = setting.height;
var texture = null;
texture = new Phaser.Graphics()
.beginFill(0xffffff)
.drawRect(0, 0, btnWidth, btnHeight)
.endFill()
.generateTexture();
var posX = setting.x - btnWidth / 2;
var posY = setting.y - btnHeight / 2;
var buttonSprite = game.add.sprite(posX, posY, texture);
// buttonSprite.anchor.setTo(0.5, 0.5);
buttonSprite.inputEnabled = true;
return buttonSprite;
}
// icon
BasicTab.prototype.addIcon = function(spriteName) {
if(spriteName === null)
return;
if(spriteName.length === 0)
return;
console.log("addIcon : " + spriteName);
this.iconSprite = game.add.sprite(0, 0, spriteName);
this.iconSprite.x = this.buttonSprite.width / 2;
this.iconSprite.y = this.buttonSprite.height / 2;
this.iconSprite.anchor.setTo(0.5, 0.5);
this.setIconSize(40);
this.buttonSprite.addChild(this.iconSprite);
this.mainText.text = "";
this.mouseOut();
}
BasicTab.prototype.setIconSize = function(size) {
this.setIconWidth(size);
this.setIconHeight(size);
}
BasicTab.prototype.setIconWidth = function(size) {
this.iconSprite.width = size;
}
BasicTab.prototype.setIconHeight = function(size) {
this.iconSprite.height = size;
this.alignContents();
}
// button text
BasicTab.prototype.setFont = function(fontName) {
this.setting.font = fontName;
}
BasicTab.prototype.applyLoadedFont = function() {
this.mainText.font = this.setting.font;
this.shortcutText.font = this.setting.font;
}
BasicTab.prototype.makeMainText = function() {
var width = this.setting.width / 2;
var height = this.setting.height / 2;
// var mainText = game.add.text(0, 0, textContent, this.setting.fontStyle)
// .setTextBounds(0, 0, width, this.setting.height);
var mainText = game.add.text(width, height, "");
mainText.anchor.set(0.5);
mainText.fontSize = this.setting.fontSize;
// mainText.fontWeight = "bolder";
mainText.lineSpacing = TabSetting.DEFAULT_TEXT_LINE_SPACING_PX;
return mainText;
}
BasicTab.prototype.setMainText = function(text) {
this.mainText.text = text;
if(this.iconSprite !== null)
this.iconSprite = null;
this.alignContents();
}
BasicTab.prototype.makeShortcutText = function() {
var posX = this.buttonSprite.width / 2;
var posY = this.buttonSprite.height / 2;
var shortcutText = game.add.text(posX, posY, "");
shortcutText.anchor.set(0.5);
shortcutText.fontSize = BasicTab.SHORTCUT_TEXT_FONTSIZE;
shortcutText.fontWeight = "normal";
// shortcutText.addColor(this.setting.textColors.over, 0);
shortcutText.addColor("0xffffff", 0);
return shortcutText;
}
BasicTab.prototype.setShortcutText = function(text) {
this.shortcutText.text = text;
this.alignContents();
}
BasicTab.prototype.alignContents = function() {
var mainTextHeight = 0;
var iconSpriteHeight = 0;
var shortcutTextHeight = 0;
if(this.mainText.text.length > 0)
mainTextHeight = this.mainText.fontSize;
if (this.iconSprite !== null)
iconSpriteHeight = this.iconSprite.height;
if(this.shortcutText !== null && this.shortcutText.text.length > 0)
shortcutTextHeight = this.shortcutText.fontSize;
var mainContentHeightHalf = 0;
if(mainTextHeight > 0)
mainContentHeightHalf = mainTextHeight / 2;
else if(iconSpriteHeight > 0)
mainContentHeightHalf = iconSpriteHeight / 2;
var shortcutTextHeightHalf = shortcutTextHeight / 2;
var offsetRatio = 7;
var offsetMainText = mainTextHeight / offsetRatio;
var offsetShortcutText = shortcutTextHeight / offsetRatio;
var gap = (iconSpriteHeight > 0 ? gap = 0 : BasicTab.SHORTCUT_TEXT_FONTSIZE / 2);
if(shortcutTextHeight === 0) {
if(mainTextHeight > 0)
this.mainText.y = this.buttonSprite.height / 2 + offsetMainText;
else if(iconSpriteHeight > 0)
this.iconSprite.y = this.buttonSprite.height / 2;
}
else {
if(mainTextHeight > 0)
this.mainText.y = this.buttonSprite.height / 2 - shortcutTextHeightHalf + offsetMainText;
else if(iconSpriteHeight > 0)
this.iconSprite.y = this.buttonSprite.height / 2 - shortcutTextHeightHalf; // - gap / 4;
}
this.shortcutText.y = this.buttonSprite.height / 2 + mainContentHeightHalf + offsetShortcutText + gap;
}
// event handler
BasicTab.prototype.setEventMethod = function(target) {
target.events.onInputOver.add(
(function() { this.mouseOver(); }).bind(this),
this
);
target.events.onInputOut.add(
(function() { this.mouseOut(); }).bind(this),
this
);
target.events.onInputDown.add(
(function() {
this.mouseDown();
if(this.clickEvent) {
this.clickEvent();
}
}).bind(this),
this
);
target.events.onInputUp.add(
(function() { this.mouseOver(); }).bind(this),
this
);
}
BasicTab.prototype.mouseOut = function() {
this.buttonSprite.tint = this.setting.buttonColors.out;
if((typeof this.iconSprite !== "undefined") && (this.iconSprite !== null))
this.iconSprite.tint = this.setting.iconColors.out;
this.mainText.fill = this.setting.textColors.out;
if(this.shortcutText !== undefined)
this.shortcutText.fill = this.setting.textColors.out;
}
BasicTab.prototype.mouseOver = function() {
this.buttonSprite.tint = this.setting.buttonColors.over;
if((typeof this.iconSprite !== "undefined") && (this.iconSprite !== null))
this.iconSprite.tint = this.setting.iconColors.over;
this.mainText.fill = this.setting.textColors.over;
if(this.shortcutText !== undefined)
this.shortcutText.fill = this.setting.textColors.over;
}
BasicTab.prototype.mouseDown = function() {
this.buttonSprite.tint = this.setting.buttonColors.down;
if((typeof this.iconSprite !== "undefined") && (this.iconSprite !== null))
this.iconSprite.tint = this.setting.iconColors.down;
this.mainText.fill = this.setting.textColors.down;
if(this.shortcutText !== undefined)
this.shortcutText.fill = this.setting.textColors.down;
}
BasicTab.prototype.buttonDisabled = function() {
this.buttonSprite.tint = this.setting.buttonColors.disabled;
if((typeof this.iconSprite !== "undefined") && (this.iconSprite !== null))
this.iconSprite.tint = this.setting.iconColors.disabled;
this.mainText.fill = this.setting.textColors.disabled;
if(typeof this.shortcutText !== undefined)
this.shortcutText.fill = this.setting.textColors.disabled;
}
BasicTab.prototype.getPosX = function() {
return this.buttonSprite.x;
}
BasicTab.prototype.getPosY = function() {
return this.buttonSprite.y;
}
BasicTab.prototype.move = function(x, y) {
this.buttonSprite.x = x - this.setting.width / 2;
this.buttonSprite.y = y - this.setting.height / 2;
}
BasicTab.prototype.getInputEnabled = function() {
return this.buttonSprite.inputEnabled;
}
BasicTab.prototype.setInputEnabled = function(isEnabled) {
this.buttonSprite.inputEnabled = isEnabled;
if(isEnabled === true) {
this.mouseOut();
} else {
this.buttonDisabled();
}
}
BasicTab.prototype.setLineSpacing = function(spacingInPixels) {
this.mainText.lineSpacing = spacingInPixels;
}
BasicTab.NONE_ICON = "";
BasicTab.NONE_BUTTON_TEXT = "";
BasicTab.SHORTCUT_TEXT_FONTSIZE = 12;
@@ -22,6 +22,12 @@ function SettingButton(clickEvent) {
SettingButton.BUTTON_COLOR_DOWN_HEX,
SettingButton.BUTTON_COLOR_DISABLED_HEX
);
setting.setIconColor(
SettingButton.BUTTON_COLOR_OUT_HEX,
SettingButton.BUTTON_COLOR_OVER_HEX,
SettingButton.BUTTON_COLOR_DOWN_HEX,
SettingButton.BUTTON_COLOR_DISABLED_HEX
);
setting.setTextColor(
SettingButton.TEXT_COLOR_OUT_HEX,
SettingButton.TEXT_COLOR_OVER_HEX,
+84
View File
@@ -0,0 +1,84 @@
function TabSetting(x, y, width, height) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
this.fontSize = 10;
this.buttonColors = TabSetting.DEFAULT_BUTTON_COLORS;
this.textColors = TabSetting.DEFAULT_TEXT_COLORS;
this.iconColors = TabSetting.DEFAULT_ICON_COLORS;
this.fontStyle = TabSetting.DEFAULT_TEXT_FONT;
};
TabSetting.prototype.setFont = function(fontName) {
this.font = fontName;
}
TabSetting.prototype.setFontSize = function(size) {
this.fontSize = size;
}
TabSetting.prototype.setButtonColor = function(out, over, down, disabled) {
this.buttonColors = { };
this.buttonColors.out = out;
this.buttonColors.over = over;
this.buttonColors.down = down;
this.buttonColors.disabled = disabled;
}
TabSetting.prototype.setTextColor = function(out, over, down, disabled) {
this.textColors = { };
this.textColors.out = out;
this.textColors.over = over;
this.textColors.down = down;
this.textColors.disabled = disabled;
}
TabSetting.prototype.setIconColor = function(out, over, down, disabled) {
this.iconColors = { };
this.iconColors.out = out;
this.iconColors.over = over;
this.iconColors.down = down;
this.iconColors.disabled = disabled;
}
TabSetting.DEFAULT_STROKE_COLORS = {
out: 0x666666,
over: 0x333333,
down: 0x333333,
disabled: 0x666666
};
TabSetting.DEFAULT_BUTTON_COLORS = {
out: 0xffffff,
over: 0xddffdd,
down: 0xaaffaa,
disabled: 0x333333
};
TabSetting.DEFAULT_TEXT_COLORS = {
out: "#000",
over: "#333",
down: "#666",
disabled: "#999"
};
TabSetting.DEFAULT_ICON_COLORS = {
out: 0xffffff,
over: 0xddffdd,
down: 0xaaffaa,
disabled: 0x333333
};
TabSetting.DEFAULT_TEXT_FONT = {
font: "30px",
boundsAlignH: "center", // left, center. right
boundsAlignV: "middle", // top, middle, bottom
fill: "#fff",
align: "center"
};
TabSetting.DEFAULT_TEXT_LINE_SPACING_PX = -10; // in pixel
+12 -14
View File
@@ -180,30 +180,28 @@ MainMenu.prototype.hasApp = function(appID, appList) {
}
MainMenu.prototype.makeAppGroupButtons = function() {
this.makeQuitButton();
}
MainMenu.prototype.makeQuitButton = function() {
var setting = new ButtonSetting(980, 40, 60, 60, 5, 10);
// var quitButton = new ChocoButton(
// setting, // choco button setting,
// (function() { /*this.back();*/ console.log("quit"); }).bind(this)
// );
// quitButton.addIcon("tile_choco");
// quitButton.setIconSize(30);
var backButton = new BackButton(
(function() { console.log("back"); }).bind(this)
);
this.appGroupButtons.backButton = backButton;
var settingButton = new SettingButton(
(function() { console.log("setting"); }).bind(this)
);
this.appGroupButtons.settingButton = settingButton;
this.appGroupButtons.backButton = backButton;
var setting = new TabSetting(200, 40, 100, 80);
setting.setFontSize(20);
var mouseAppTab = new BasicTab(
setting,
(function() { console.log("mouse"); }).bind(this)
);
mouseAppTab.setMainText("MOUSE");
mouseAppTab.setShortcutText("마우스");
this.appGroupButtons.settingButton = mouseAppTab;
}
MainMenu.prototype.makeMouseAppButtons = function(appList, activeAppList) {
// console.log(appList);
+3
View File
@@ -59,6 +59,9 @@
<script src="../../game/lib/flat_button/back_button.js"></script>
<script src="../../game/lib/flat_button/setting_button.js"></script>
<script src="../../game/lib/flat_button/tab_setting.js"></script>
<script src="../../game/lib/flat_button/basic_tab.js"></script>
<!-- source files -->
<script src="../../game/main_menu/main_menu.js"></script>
<script src="../../game/main_menu/main.js"></script>