Add: bonus meat into game

This commit is contained in:
2019-12-10 09:21:37 +09:00
parent dec4692b31
commit 2448c9fd55
5 changed files with 81 additions and 27 deletions
+24 -12
View File
@@ -38,9 +38,7 @@ MeatBase.prototype.initMeatTypeVariables = function() {
this.baseScale = 0.5;
this.rareScore = 0;
this.welldoneScore = 0;
this.burnBlackScore = 0;
this.className = "MeatBase";
}
@@ -144,6 +142,18 @@ MeatBase.prototype.onDragStopListener = function(pointer) {
MeatBase.prototype.getClassName = function() {
return this.className;
}
MeatBase.prototype.getScore = function(meatDoneness) {
var scoreDoneness = this.scoreArray[meatDoneness];
var totalCookingTime = this.cookingTime[MeatBase.MEAT_BACK] + this.cookingTime[MeatBase.MEAT_FRONT];
console.log(totalCookingTime);
return scoreDoneness * totalCookingTime;
}
MeatBase.prototype.isFront = function() {
if(this.cookingSide == MeatBase.MEAT_BACK)
return true;
@@ -313,18 +323,20 @@ MeatBase.prototype.changeAnimateSmokeColor = function(type) {
}
MeatBase.MEAT_NONE = 0;
MeatBase.MEAT_FRONT = 1;
MeatBase.MEAT_BACK = 2;
MeatBase.CLASS_NAME = "MeatBase";
MeatBase.MEAT_NONE = 0;
MeatBase.MEAT_FRONT = 1;
MeatBase.MEAT_BACK = 2;
MeatBase.ANGLE_NONE = 0;
MeatBase.ANGLE_FRONT = 30;
MeatBase.ANGLE_BACK = -30;
MeatBase.DONENESS_RARE = 0;
MeatBase.DONENESS_WELLDONE = 1;
MeatBase.DONENESS_BURN_BLACK = 2;
MeatBase.DONENESS_NONE = 3;
MeatBase.ANGLE_NONE = 0;
MeatBase.ANGLE_FRONT = 30;
MeatBase.ANGLE_BACK = -30;
MeatBase.COOK_TIME_WELLDONE = 20;
MeatBase.COOK_TIME_BURN = 400;
MeatBase.COOK_TIME_WELLDONE = 20;
MeatBase.COOK_TIME_BURN = 400;