Add: bonus meat into game
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@@ -12,7 +12,17 @@ function BonusMeat(mainGame) {
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BonusMeat.prototype.setBonusMeatTypeVariables = function() {
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this.cookingSpeed = BonusMeat.COOKING_SPEED_BURN_LEVEL_WEAK;
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this.className = BonusMeat.CLASS_NAME;
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this.cookingSpeedArray = [];
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this.cookingSpeedArray[HeatPlate.BURN_LEVEL_WEAK] = BonusMeat.COOKING_SPEED_BURN_LEVEL_WEAK;
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this.cookingSpeedArray[HeatPlate.BURN_LEVEL_NORMAL] = BonusMeat.COOKING_SPEED_BURN_LEVEL_NORMAL;
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this.cookingSpeedArray[HeatPlate.BURN_LEVEL_STRONG] = BonusMeat.COOKING_SPEED_BURN_LEVEL_STRONG;
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this.scoreArray = [];
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this.scoreArray[MeatBase.DONENESS_RARE] = BonusMeat.SCORE_NAME_RARE;
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this.scoreArray[MeatBase.DONENESS_WELLDONE] = BonusMeat.SCORE_NAME_WELLDONE;
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this.scoreArray[MeatBase.DONENESS_BURN_BLACK] = BonusMeat.SCORE_NAME_BURN_BLACK;
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}
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BonusMeat.prototype.setBonusMeatSprite = function() {
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@@ -26,12 +36,14 @@ BonusMeat.prototype.setBonusMeatSprite = function() {
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}
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BonusMeat.CLASS_NAME = "BonusMeat";
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BonusMeat.COOKING_SPEED_BURN_LEVEL_WEAK = 0.1;
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BonusMeat.COOKING_SPEED_BURN_LEVEL_NORMAL = 0.2;
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BonusMeat.COOKING_SPEED_BURN_LEVEL_STRONG = 0.3;
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BonusMeat.SCORE_NAME_RARE = 10;
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BonusMeat.SCORE_NAME_WELLDONE = 100;
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BonusMeat.SCORE_NAME_RARE = 1;
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BonusMeat.SCORE_NAME_WELLDONE = 5;
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BonusMeat.SCORE_NAME_BURN_BLACK = 0;
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BonusMeat.SPRITE_NAME_RARE = "bonus_meat";
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