Add: bonus meat into game

This commit is contained in:
2019-12-10 09:21:37 +09:00
parent dec4692b31
commit 2448c9fd55
5 changed files with 81 additions and 27 deletions
+15 -3
View File
@@ -12,7 +12,17 @@ function BonusMeat(mainGame) {
BonusMeat.prototype.setBonusMeatTypeVariables = function() {
this.cookingSpeed = BonusMeat.COOKING_SPEED_BURN_LEVEL_WEAK;
this.className = BonusMeat.CLASS_NAME;
this.cookingSpeedArray = [];
this.cookingSpeedArray[HeatPlate.BURN_LEVEL_WEAK] = BonusMeat.COOKING_SPEED_BURN_LEVEL_WEAK;
this.cookingSpeedArray[HeatPlate.BURN_LEVEL_NORMAL] = BonusMeat.COOKING_SPEED_BURN_LEVEL_NORMAL;
this.cookingSpeedArray[HeatPlate.BURN_LEVEL_STRONG] = BonusMeat.COOKING_SPEED_BURN_LEVEL_STRONG;
this.scoreArray = [];
this.scoreArray[MeatBase.DONENESS_RARE] = BonusMeat.SCORE_NAME_RARE;
this.scoreArray[MeatBase.DONENESS_WELLDONE] = BonusMeat.SCORE_NAME_WELLDONE;
this.scoreArray[MeatBase.DONENESS_BURN_BLACK] = BonusMeat.SCORE_NAME_BURN_BLACK;
}
BonusMeat.prototype.setBonusMeatSprite = function() {
@@ -26,12 +36,14 @@ BonusMeat.prototype.setBonusMeatSprite = function() {
}
BonusMeat.CLASS_NAME = "BonusMeat";
BonusMeat.COOKING_SPEED_BURN_LEVEL_WEAK = 0.1;
BonusMeat.COOKING_SPEED_BURN_LEVEL_NORMAL = 0.2;
BonusMeat.COOKING_SPEED_BURN_LEVEL_STRONG = 0.3;
BonusMeat.SCORE_NAME_RARE = 10;
BonusMeat.SCORE_NAME_WELLDONE = 100;
BonusMeat.SCORE_NAME_RARE = 1;
BonusMeat.SCORE_NAME_WELLDONE = 5;
BonusMeat.SCORE_NAME_BURN_BLACK = 0;
BonusMeat.SPRITE_NAME_RARE = "bonus_meat";