Add: card matching - completed
This commit is contained in:
@@ -1,8 +1,10 @@
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DudeCard = function(game, col, row) {
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DudeCard = function(game, col, row, cardCharacters, clickedHandler) {
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this.cardIndex = row * DudeCard.MAX_CARD_COLUMN_NO + col;
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this.columnNo = col;
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this.rowNo = row;
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this.cardCharacters = cardCharacters;
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this.characterNo = 0;
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this.clickedHandler = clickedHandler;
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this.isActivated = true;
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@@ -41,7 +43,7 @@ DudeCard.prototype.onDown = function(sprite) {
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if(this.isActivated == false)
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return;
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cardClicked(this.columnNo, this.rowNo);
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this.clickedHandler(this.columnNo, this.rowNo);
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/*
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if(this.backPaper.alpha == 0) {
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@@ -60,7 +62,7 @@ DudeCard.prototype.setScale = function(size) {
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DudeCard.prototype.setCharacter = function(characterNo) {
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this.characterNo = characterNo;
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this.character.loadTexture(card_characters[characterNo]);
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this.character.loadTexture(this.cardCharacters[characterNo]);
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}
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DudeCard.prototype.getCharacter = function() {
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@@ -16,7 +16,7 @@ var Game = {
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Phaser.KeyCode.ESC, // keyCode
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null, // keyDownHandler
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(function() { this.back(); }).bind(this), // keyUpHandler
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"space invaders" // callerClassName
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"card matching" // callerClassName
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);
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// top ui
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@@ -35,11 +35,24 @@ var Game = {
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sessionStorageManager.setIsNewBestRecrd(true);
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// screenBottomUI.printLeftTextWithAppHighestRecord(sessionStorageManager.getAppHighestRecord());
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});
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this.stageTimer = new StageTimer(
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Game.GAME_TIME_SEC,
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(function() {
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// self.isOnStage = false;
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// self.goResult();
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this.gameOver();
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}).bind(this)
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);
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this.initVariables();
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// game stage
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game.stage.backgroundColor = '#4d4d4d';
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graphics = game.add.graphics(0, 0);
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this.plusScoreGroup = game.add.group();
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// bottom ui
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@@ -49,7 +62,7 @@ var Game = {
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screenBottomUI.printRightText(sessionStorageManager.getPlayerName());
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// this.startGame();
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this.startGame();
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// // this.countDown();
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},
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@@ -87,12 +100,13 @@ var Game = {
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this.popupTween = null;
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this.startButton;
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this.leftTimeText;
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this.leftTimeSec;
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// this.leftTimeText;
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// this.leftTimeSec;
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this.timeEvent;
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this.gameTimeEvents = [];
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this.cardCharacterIndexList;
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this.randStageCharacterList;
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this.randCharacterListAfterShuffling;
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@@ -120,7 +134,13 @@ var Game = {
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for(var i = 0; i < DudeCard.MAX_CARD_COLUMN_NO; i++){
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for(var j = 0; j < DudeCard.MAX_CARD_ROW_NO; j++) {
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var index = j * DudeCard.MAX_CARD_COLUMN_NO + i;
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this.cards[index] = new DudeCard(game, i, j);
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this.cards[index] = new DudeCard(
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game, i, j,
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this.card_characters,
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(function(col, row) {
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this.cardClicked(col, row);
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}).bind(this)
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);
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this.cards[index].setScale(0.5);
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this.cards[index].hide();
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}
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@@ -134,39 +154,46 @@ var Game = {
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},
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/*
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gameOver() {
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this.updateHighscore();
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this.activatedCardColumnNo = 0;
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this.activatedCardRowNo = 0;
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this.initCards();
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game.time.events.remove(timeEvent);
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this.hideSelectedCard();
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for(var i = 0; i < gameTimeEvents.length; i++) {
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game.time.events.remove(gameTimeEvents[i]);
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}
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gameTimeEvents = [];
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// startButton.alpha = 1;
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// startButton.inputEnabled = true;
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back: function() {
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sessionStorageManager.resetPlayingAppData();
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location.href = '../../web/client/menu_app.html';
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},
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startGame() {
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countDown() {
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const style = { font: "bold 200px Arial", fill: "#fff", boundsAlignH: "center", boundsAlignV: "middle" };
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this.countDownText = game.add.text(0, 0, "", style);
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this.countDownText.setTextBounds(0, 0, game.world.width, game.world.height);
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this.countDownText.stroke = "#333";
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this.countDownText.strokeThickness = 50;
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this.countDownNumber = 3;
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if(isDebugMode())
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this.countDownNumber = 1;
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this.tweenCountDown();
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},
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tweenCountDown() {
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if(this.countDownNumber === 0) {
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this.startGame();
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return;
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}
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this.countDownText.text = this.countDownNumber.toString();
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this.countDownText.alpha = 1;
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var countDownTween = game.add.tween(this.countDownText);
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countDownTween.to( { alpha: 0 }, 1000, Phaser.Easing.Linear.None, true);
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countDownTween.onComplete.add(this.tweenCountDown, this);
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this.countDownNumber--;
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},
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startGame: function() {
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this.playingStageNo = 1;
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this.leftTimeSec = 0; // INIT_LEFT_TIME_MIN * 60;
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this.score = 0;
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this.updateScore();
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// startButton.alpha = 0;
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// startButton.inputEnabled = false;
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// this.leftTimeSec = 0; // INIT_LEFT_TIME_MIN * 60;
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this.startStage();
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this.stageTimer.start();
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},
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startStage() {
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@@ -178,6 +205,8 @@ var Game = {
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this.initCards();
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this.initOpenCardInfo();
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/*
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var bonusTime = this.getBonusTime();
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if(this.playingStageNo == 1)
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this.showStageNotice(this.playingStageNo + "단계 시작 (제한 시간 : " + this.bonusTime + "초)");
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@@ -187,39 +216,17 @@ var Game = {
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this.showStageNotice(this.playingStageNo + "단계 시작 (보너스 +" + this.bonusTime + "초)");
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this.leftTimeSec += this.bonusTime;
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this.updateLeftTime();
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*/
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if(this.playingStageNo == 1)
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this.timeEvent = game.time.events.loop(1000, this.updateLeftTime, this);
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},
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// this.leftTimeSec = Game.GAME_TIME_SEC;
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// this.updateLeftTime();
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getBonusTime() {
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if(this.playingStageNo == 1)
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return DudeCard.INIT_LEFT_TIME_MIN * 60;
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var bonusTime = 0;
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if(this.playingStageNo < 10)
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bonusTime = Math.floor(10 / this.playingStageNo) * 10;
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return bonusTime;
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},
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updateLeftTime() {
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this.leftTimeSec--;
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this.leftTimeText.text = this.leftTimeSec;
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if(this.leftTimeSec == 0) {
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showStageNotice("시간 종료");
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gameOver();
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}
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},
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showStageNotice(text) {
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this.stageNoticeText.alpha = 0;
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this.stageNoticeText.text = text;
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this.animateTextAlpha(stageNoticeText, 1, 0, 1000, Phaser.Easing.Linear.None);
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// if(this.playingStageNo == 1)
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// this.timeEvent = game.time.events.loop(1000, this.updateLeftTime, this);
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},
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setOpenCardColumnRow() {
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console.log("setOpenCardColumnRow : " + this.playingStageNo);
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switch(this.playingStageNo) {
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case 1:
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this.activatedCardColumnNo = 2;
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@@ -256,18 +263,18 @@ var Game = {
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this.randStageCharacterList = Phaser.ArrayUtils.shuffle(this.cardCharacterIndexList);
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var characterListBeforeShuffling = [];
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for(var i = 0; i < activatedCardCount; i++) {
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for(var i = 0; i < this.activatedCardCount; i++) {
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var characterIndex = Math.floor(i / 2);
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characterListBeforeShuffling[i] = this.randStageCharacterList[characterIndex];
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}
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this.randCharacterListAfterShuffling = Phaser.ArrayUtils.shuffle(characterListBeforeShuffling);
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var randCharacterIndex = 0;
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for(var i = 0; i < MAX_CARD_COLUMN_NO; i++) {
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for(var j = 0; j < MAX_CARD_ROW_NO; j++) {
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var index = j * MAX_CARD_COLUMN_NO + i;
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if(i < activatedCardColumnNo && j < activatedCardRowNo) {
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this.cards[index].show(activatedCardColumnNo, activatedCardRowNo);
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for(var i = 0; i < DudeCard.MAX_CARD_COLUMN_NO; i++) {
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for(var j = 0; j < DudeCard.MAX_CARD_ROW_NO; j++) {
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var index = j * DudeCard.MAX_CARD_COLUMN_NO + i;
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if(i < this.activatedCardColumnNo && j < this.activatedCardRowNo) {
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this.cards[index].show(this.activatedCardColumnNo, this.activatedCardRowNo);
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this.cards[index].flipToBack();
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// cards[index].setCharacter(1);
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// cards[index].setCharacter(game.rnd.integerInRange(0, card_characters_count - 1));
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@@ -287,25 +294,13 @@ var Game = {
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this.openCardInfoCharacter[1] = -1;
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},
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hideSelectedCard() {
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this.isCardSelected = false;
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showOpenCardInfo() {
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console.log(
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"card 1 (" + this.openCardInfoIndex[0] + ", : " + this.openCardInfoCharacter[0] + "), card 2 ("
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+ this.openCardInfoIndex[1] + ", " + this.openCardInfoCharacter[1] + ")");
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},
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this.card_selected_edge.x = -100;
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this.card_selected_edge.y = -100;
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isCardSelectEdgeActivated() {
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return this.isCardSelected;
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},
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isCardSelectEdgeAll() {
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if(this.openCardInfoIndex[0] < 0)
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return false;
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if(this.openCardInfoIndex[1] < 0)
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return false;
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return true;
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this.card_selected_edge.alpha = 0;
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},
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cardClicked(col, row) {
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@@ -351,6 +346,75 @@ var Game = {
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},
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isSelectedBefore(col, row) {
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if(this.selectedCardCol == col && this.selectedCardRow == row)
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return true;
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return false;
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},
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getCardIndex(col, row) {
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return index = row * DudeCard.MAX_CARD_COLUMN_NO + col;
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},
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isFrontCard(col, row) {
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return this.cards[this.getCardIndex(col, row)].isFront();
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},
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flipToFront(col, row) {
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var index = row * DudeCard.MAX_CARD_COLUMN_NO + col;
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this.cards[this.getCardIndex(col, row)].flipToFront();
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},
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flipToBack(col, row) {
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this.cards[this.getCardIndex(col, row)].flipToBack();
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},
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clearCards(col, row) {
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var index = this.getCardIndex(col, row);
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this.cards[index].hide();
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index = this.selectedCardRow * DudeCard.MAX_CARD_COLUMN_NO + this.selectedCardCol;
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this.cards[index].hide();
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},
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resetCards(col, row) {
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var index = this.getCardIndex(col, row);
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this.cards[index].show(col, row);
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index = this.selectedCardRow * DudeCard.MAX_CARD_COLUMN_NO + this.selectedCardCol;
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this.cards[index].hide(this.selectedCardCol, this.selectedCardRow);
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},
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showSelectedCard(col, row) {
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this.isCardSelected = true;
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var index = this.getCardIndex(col, row);
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this.card_selected_edge.x = this.cards[index].x;
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this.card_selected_edge.y = this.cards[index].y;
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this.card_selected_edge.alpha = 1;
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},
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showOpenCardInfo() {
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console.log(
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"card 1 (" + this.openCardInfoIndex[0] + ", : " + this.openCardInfoCharacter[0] + "), card 2 ("
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+ this.openCardInfoIndex[1] + ", " + this.openCardInfoCharacter[1] + ")");
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},
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isCardSelectEdgeActivated() {
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return this.isCardSelected;
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},
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isCardSelectEdgeAll() {
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if(this.openCardInfoIndex[0] < 0)
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return false;
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if(this.openCardInfoIndex[1] < 0)
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return false;
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return true;
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},
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isSameCharacterCard() {
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if(this.openCardInfoIndex[0] < 0 || this.openCardInfoIndex[1] < 0)
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return false;
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@@ -362,70 +426,54 @@ var Game = {
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},
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clearOpenedTwoCards() {
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var card1 = this.cards[openCardInfoIndex[0]];
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resetOpenCardInfo(card1.getColumnNo(), card1.getRowNo());
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console.log(this.openCardInfoIndex[0]);
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var card1 = this.cards[this.openCardInfoIndex[0]];
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this.resetOpenCardInfo(card1.getColumnNo(), card1.getRowNo());
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this.reservedHideCard[0] = card1;
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var card2 = this.cards[openCardInfoIndex[1]];
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resetOpenCardInfo(card2.getColumnNo(), card2.getRowNo());
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var card2 = this.cards[this.openCardInfoIndex[1]];
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this.resetOpenCardInfo(card2.getColumnNo(), card2.getRowNo());
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this.reservedHideCard[1] = card2;
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// to do : show card 2 (flip to front) and wait 1 sec
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// to do : hide card 1, card 2
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// to do : add score, score point animation
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var tempPlusScore = new PlusScore(card2.x, card2.y, 10 * this.playingStageNo);
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var tempPlusScore = new PlusScore(card2.x, card2.y, this.getScore());
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this.plusScoreGroup.add(tempPlusScore);
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// card1.hide();
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// card2.hide();
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var hideOpenedCardTimeEvent = game.time.events.add(Phaser.Timer.SECOND * 0.5, this.hideOpenedCard, this);
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this.gameTimeEvents[gameTimeEvents.length + 1] = hideOpenedCardTimeEvent;
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this.gameTimeEvents[this.gameTimeEvents.length + 1] = hideOpenedCardTimeEvent;
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},
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hideOpenedCard() {
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this.reservedHideCard[0].hide();
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this.reservedHideCard[1].hide();
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this.addScore();
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this.updateScore();
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// this.addScore();
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// this.updateScore();
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scoreManager.plusScore(this.getScore());
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// to do : check clear stage
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this.clearedCardCount += 2;
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if(activatedCardCount == clearedCardCount) {
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this.showStageNotice(this.playingStageNo + "단계 완료");
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if(this.activatedCardCount == this.clearedCardCount) {
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// this.showStageNotice(this.playingStageNo + "단계 완료");
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this.playingStageNo++;
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var startStageTimeEvent = game.time.events.add(Phaser.Timer.SECOND * 1, this.startStage, this);
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gameTimeEvents[gameTimeEvents.length + 1] = startStageTimeEvent;
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this.gameTimeEvents[this.gameTimeEvents.length + 1] = startStageTimeEvent;
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}
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},
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addScore() {
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this.score += 10 * this.playingStageNo;
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},
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updateScore() {
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this.scoreText.text = this.score;
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},
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updateHighscore() {
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if(this.score > this.highscore) {
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this.highscore = this.score;
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this.highscoreText.text = this.highscore;
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showStageNotice("!!! 최고 점수 갱신 !!!");
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}
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},
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resetOpenedCard() {
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var card1 = this.cards[openCardInfoIndex[0]];
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var card1 = this.cards[this.openCardInfoIndex[0]];
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if(card1 == null)
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return;
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this.resetOpenCardInfo(card1.getColumnNo(), card1.getRowNo());
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card1.flipToBack();
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var card2 = this.cards[openCardInfoIndex[1]];
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var card2 = this.cards[this.openCardInfoIndex[1]];
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if(card2 == null)
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return;
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this.resetOpenCardInfo(card2.getColumnNo(), card2.getRowNo());
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@@ -435,7 +483,7 @@ var Game = {
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resetOpenedTwoCards() {
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var resetOpenedCardTimeEvent = game.time.events.add(Phaser.Timer.SECOND * 0.5, this.resetOpenedCard, this);
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this.gameTimeEvents[gameTimeEvents.length + 1] = resetOpenedCardTimeEvent;
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this.gameTimeEvents[this.gameTimeEvents.length + 1] = resetOpenedCardTimeEvent;
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},
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@@ -444,7 +492,7 @@ var Game = {
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var cardIndex = this.getCardIndex(col, row);
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for(var i = 0; i < 2; i++) {
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if(openCardInfoIndex[i] < 0) {
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if(this.openCardInfoIndex[i] < 0) {
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this.openCardInfoIndex[i] = this.cards[cardIndex].getCardIndex();
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this.openCardInfoCharacter[i] = this.cards[cardIndex].getCharacter();
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@@ -474,115 +522,25 @@ var Game = {
|
||||
return false;
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||||
},
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||||
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||||
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||||
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||||
|
||||
isSelectedBefore(col, row) {
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if(this.selectedCardCol == col && this.selectedCardRow == row)
|
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return true;
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||||
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return false;
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||||
getScore: function() {
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return this.playingStageNo * 10;
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||||
},
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||||
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getCardIndex(col, row) {
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||||
return index = row * MAX_CARD_COLUMN_NO + col;
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},
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||||
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isFrontCard(col, row) {
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||||
return this.cards[getCardIndex(col, row)].isFront();
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},
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||||
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flipToFront(col, row) {
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var index = row * MAX_CARD_COLUMN_NO + col;
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this.cards[getCardIndex(col, row)].flipToFront();
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},
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||||
|
||||
flipToBack(col, row) {
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||||
this.cards[getCardIndex(col, row)].flipToBack();
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},
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||||
|
||||
clearCards(col, row) {
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||||
var index = getCardIndex(col, row);
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||||
this.cards[index].hide();
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||||
index = this.selectedCardRow * DudeCard.MAX_CARD_COLUMN_NO + this.selectedCardCol;
|
||||
this.cards[index].hide();
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||||
},
|
||||
|
||||
resetCards(col, row) {
|
||||
var index = this.getCardIndex(col, row);
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||||
this.cards[index].show(col, row);
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||||
index = this.selectedCardRow * DudeCard.MAX_CARD_COLUMN_NO + this.selectedCardCol;
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||||
this.cards[index].hide(this.selectedCardCol, this.selectedCardRow);
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||||
},
|
||||
|
||||
showSelectedCard(col, row) {
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||||
this.isCardSelected = true;
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||||
|
||||
var index = this.getCardIndex(col, row);
|
||||
this.card_selected_edge.x = this.cards[index].x;
|
||||
this.card_selected_edge.y = this.cards[index].y;
|
||||
|
||||
this.card_selected_edge.alpha = 1;
|
||||
},
|
||||
*/
|
||||
|
||||
hideSelectedCard() {
|
||||
this.isCardSelected = false;
|
||||
|
||||
this.card_selected_edge.x = -100;
|
||||
this.card_selected_edge.y = -100;
|
||||
|
||||
this.card_selected_edge.alpha = 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
back: function() {
|
||||
sessionStorageManager.resetPlayingAppData();
|
||||
location.href = '../../web/client/menu_app.html';
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||||
},
|
||||
|
||||
initListeners: function() {
|
||||
},
|
||||
|
||||
countDown() {
|
||||
const style = { font: "bold 200px Arial", fill: "#fff", boundsAlignH: "center", boundsAlignV: "middle" };
|
||||
this.countDownText = game.add.text(0, 0, "", style);
|
||||
this.countDownText.setTextBounds(0, 0, game.world.width, game.world.height);
|
||||
this.countDownText.stroke = "#333";
|
||||
this.countDownText.strokeThickness = 50;
|
||||
|
||||
this.countDownNumber = 3;
|
||||
if(isDebugMode())
|
||||
this.countDownNumber = 1;
|
||||
this.tweenCountDown();
|
||||
}
|
||||
|
||||
tweenCountDown() {
|
||||
if(this.countDownNumber === 0) {
|
||||
this.startGame();
|
||||
return;
|
||||
}
|
||||
|
||||
this.countDownText.text = this.countDownNumber.toString();
|
||||
this.countDownText.alpha = 1;
|
||||
|
||||
var countDownTween = game.add.tween(this.countDownText);
|
||||
countDownTween.to( { alpha: 0 }, 1000, Phaser.Easing.Linear.None, true);
|
||||
countDownTween.onComplete.add(this.tweenCountDown, this);
|
||||
|
||||
this.countDownNumber--;
|
||||
}
|
||||
|
||||
startGame: function() {
|
||||
// activate first alien
|
||||
this.alienTimer.start();
|
||||
},
|
||||
|
||||
gameOver: function() {
|
||||
this.alienTimer.stop();
|
||||
this.activatedCardColumnNo = 0;
|
||||
this.activatedCardRowNo = 0;
|
||||
this.initCards();
|
||||
|
||||
game.time.events.remove(this.timeEvent);
|
||||
this.hideSelectedCard();
|
||||
|
||||
for(var i = 0; i < this.gameTimeEvents.length; i++) {
|
||||
game.time.events.remove(this.gameTimeEvents[i]);
|
||||
}
|
||||
this.gameTimeEvents = [];
|
||||
|
||||
var gameOverText = new GameOverText();
|
||||
|
||||
@@ -593,19 +551,8 @@ var Game = {
|
||||
location.href = '../../web/client/result.html';
|
||||
},
|
||||
|
||||
activateNextAlien: function() {
|
||||
this.alienTimer.next();
|
||||
},
|
||||
|
||||
getScore: function() {
|
||||
return (this.alienTimer.activatedAlienIndex) * 2;
|
||||
},
|
||||
|
||||
onAlienEscaped: function() {
|
||||
heartManager.breakHearts(1);
|
||||
}
|
||||
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
Game.GAME_TIME_SEC = 6;
|
||||
Game.GAME_OVER_WAIT_TIME_MS = 2000;
|
||||
Reference in New Issue
Block a user