Add: card matching - completed
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function StageTimer(stageTimerSec, onTimeOver) {
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this.stageTimerSec = stageTimerSec;
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this.onTimeOver = onTimeOver;
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var fontStyle = StageTimer.DEFAULT_TEXT_FONT;
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fontStyle.align = "right";
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fontStyle.boundsAlignH = "right";
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this.timerText = game.add.text(game.world.width - 300, 0, "", fontStyle)
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.setTextBounds(0, 0, 200, StageTimer.FONT_HEIGHT_PX);
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// var grd = this.label.context.createLinearGradient(0, 0, 0, StageTimer.FONT_HEIGHT_PX);
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// grd.addColorStop(0, '#8ED6FF');
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// grd.addColorStop(1, '#004CB3');
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// this.label.fill = grd;
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// this.scoreText.fill = grd;
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// this.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
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// this.label.stroke = '#000';
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// this.label.strokeThickness = 3;
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this.timerEvent = null;
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};
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StageTimer.prototype.start = function() {
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this.timeLeft = this.stageTimerSec;
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this.printTime();
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if(this.timerEvent === null)
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this.timerEvent = game.time.events.loop(Phaser.Timer.SECOND, this.updateTimer, this);
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}
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StageTimer.prototype.pause = function() {
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}
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StageTimer.prototype.stop = function() {
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if(this.timerEvent)
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this.removeTimer();
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this.timerText.text = "시간 끝";
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}
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StageTimer.prototype.updateTimer = function() {
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this.timeLeft--;
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if(this.timeLeft === 0) {
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this.stop();
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this.onTimeOver();
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} else {
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this.printTime();
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}
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}
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StageTimer.prototype.printTime = function() {
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this.timerText.text = this.timeLeft.toString() + "초";
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}
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StageTimer.prototype.removeTimer = function() {
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game.time.events.remove(this.timerEvent);
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this.timerEvent = null;
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}
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StageTimer.FONT_HEIGHT_PX = 70;
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StageTimer.DEFAULT_TEXT_FONT = {
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font: "38px Arial",
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align: "center",
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boundsAlignH: "center", // left, center. right
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boundsAlignV: "middle", // top, middle, bottom
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fill: "#fff"
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};
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