Fix: ES6 -> ES5 (imcompleted)
This commit is contained in:
@@ -1,21 +1,17 @@
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class AppAreaBG {
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function AppAreaBG(color, alpha, x, y, width, height) {
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game.add.graphics()
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.beginFill(color, alpha)
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.drawRect(x, y, width, height);
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}
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constructor(color, alpha, x, y, width, height) {
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game.add.graphics()
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.beginFill(color, alpha)
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.drawRect(x, y, width, height);
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}
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printText(text, x, y, size, color, alpha) {
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let fontStyle = { font: "36px Arial", fill: "#fff", align: "left", boundsAlignH: "left", boundsAlignV: "bottom" };
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let titleText = game.add.text(x, y, text, fontStyle);
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titleText.anchor.set(0.5);
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titleText.fontSize = size;
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titleText.addColor(color, 0);
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titleText.alpha = alpha;
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}
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};
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AppAreaBG.prototype.printText = function(text, x, y, size, color, alpha) {
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let fontStyle = { font: "36px Arial", fill: "#fff", align: "left", boundsAlignH: "left", boundsAlignV: "bottom" };
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let titleText = game.add.text(x, y, text, fontStyle);
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titleText.anchor.set(0.5);
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titleText.fontSize = size;
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titleText.addColor(color, 0);
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titleText.alpha = alpha;
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}
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AppAreaBG.COLOR_MOUSE_APP = 0xffce54;
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AppAreaBG.COLOR_TYPING_APP = 0x99ccff;
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+88
-88
@@ -1,18 +1,15 @@
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/////////////////////////////
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// MenuApp
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var MenuApp = {
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class MenuApp {
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preload() {
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preload: function() {
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game.load.image('icon_fullscreen', '../../../resources/image/icon/fullscreen_white.png');
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}
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},
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create() {
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self = this;
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this.game.stage.backgroundColor = '#4d4d4d';
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create: function() {
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game.stage.backgroundColor = '#4d4d4d';
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// mouse app area
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let mouseBG = new AppAreaBG(AppAreaBG.COLOR_MOUSE_APP, 1,
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var mouseBG = new AppAreaBG(
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AppAreaBG.COLOR_MOUSE_APP, 1,
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0, 60,
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GAME_SCREEN_SIZE.x, 280
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);
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@@ -23,7 +20,8 @@ class MenuApp {
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);
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// typing app area
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let typingBG = new AppAreaBG(AppAreaBG.COLOR_TYPING_APP, 1,
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var typingBG = new AppAreaBG(
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AppAreaBG.COLOR_TYPING_APP, 1,
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0, 340,
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GAME_SCREEN_SIZE.x, 378
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);
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@@ -35,7 +33,7 @@ class MenuApp {
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// top ui
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let screenTopUI = new ScreenTopUI();
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var screenTopUI = new ScreenTopUI();
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screenTopUI.makeBackButton( function() {
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sessionStorageManager.clear();
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location.href = '../../web/client/login.html';
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@@ -44,9 +42,9 @@ class MenuApp {
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// bottom ui
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let screenBottomUI = new ScreenBottomUI();
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var screenBottomUI = new ScreenBottomUI();
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// ScreenBottomUI.printLeftText("게임 진행 정보");
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// let playingAppName = appInfoManager.getAppNameKorean(sessionStorageManager.playingAppName);
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// var playingAppName = appInfoManager.getAppNameKorean(sessionStorageManager.playingAppName);
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// ScreenBottomUI.printCenterText(playingAppName);
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screenBottomUI.printCenterText("메뉴");
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screenBottomUI.printRightText(sessionStorageManager.playerName);
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@@ -55,83 +53,87 @@ class MenuApp {
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this.loadAppData();
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}
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},
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loadAppData() {
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let dbConnectManager = new DBConnectManager();
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loadAppData: function() {
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var dbConnectManager = new DBConnectManager();
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dbConnectManager.requestMenuAppList(
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sessionStorageManager.maestroID,
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self.loadSucceeded,
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self.loadFailed
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(function(replyJSON) {
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this.loadSucceeded(replyJSON);
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}).bind(this),
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(function(replyJSON) {
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this.loadFailed(replyJSON);
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}).bind(this)
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);
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}
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},
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loadSucceeded(replyJSON) {
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loadSucceeded: function(replyJSON) {
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// console.log(replyJSON);
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self.makeMouseAppButtons(
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this.makeMouseAppButtons(
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replyJSON.MouseAppList,
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replyJSON.MouseActiveAppList
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);
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self.makeTypingButtons(
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this.makeTypingButtons(
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replyJSON.TypingPracticeAppCount,
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replyJSON.TypingTestAppCount,
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replyJSON.TypingAppList,
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replyJSON.TypingActiveAppList
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);
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}
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},
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hasApp(appID, appList) {
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for(let i = 0; i < appList.length; i++) {
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hasApp: function(appID, appList) {
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for(var i = 0; i < appList.length; i++) {
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if(appList[i].AppID === appID)
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return true;
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}
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return false;
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}
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},
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makeMouseAppButtons(appList, activeAppList) {
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makeMouseAppButtons: function(appList, activeAppList) {
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// console.log(appList);
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let mouseAppCount = Object.keys(appList).length;
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var mouseAppCount = Object.keys(appList).length;
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for(let i = 0; i < mouseAppCount; i++) {
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let posX = self.getButtonPosX(i, mouseAppCount);
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let posY = self.getButtonPosY(i, mouseAppCount, GameAppButton.BUTTON_UPPER_POS_Y);
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for(var i = 0; i < mouseAppCount; i++) {
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var posX = this.getButtonPosX(i, mouseAppCount);
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var posY = this.getButtonPosY(i, mouseAppCount, GameAppButton.BUTTON_UPPER_POS_Y);
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let app = appList[i];
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let gameAppButton = new GameAppButton(
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posX, posY, GameAppButton.TYPE_MOUSE_APP,
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RoundRectButton.NONE_ICON, // "icon_fullscreen",
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app.KoreanName,
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(function() {
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sessionStorageManager.playingAppID = app.AppID;
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sessionStorageManager.playingAppName = app.AppName;
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sessionStorageManager.playingAppKoreanName = app.KoreanName;
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location.href = '../../web/client/start.html';
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})
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var app = appList[i];
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var gameAppButton = new GameAppButton(
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posX, posY,
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GameAppButton.TYPE_MOUSE_APP,
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RoundRectButton.NONE_ICON, app.KoreanName,
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{
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AppID: app.AppID,
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AppName: app.AppName,
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KoreanName: app.KoreanName
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}
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);
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if(!self.hasApp(app.AppID, activeAppList))
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gameAppButton.inputEnabled = false;
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if(!this.hasApp(app.AppID, activeAppList))
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gameAppButton.setInputEnabled(false);
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}
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}
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},
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makeTypingButtons(typingPracticeAppCount, typingTestAppCount, appList, activeAppList) {
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makeTypingButtons: function(typingPracticeAppCount, typingTestAppCount, appList, activeAppList) {
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// console.log(typingPracticeAppCount);
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// console.log(typingTestAppCount);
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// console.log(appList);
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let isTypingPracticeAppExist = typingPracticeAppCount > 0 ? true : false;
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let isTypingTestAppExist = typingTestAppCount > 0 ? true : false;
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var isTypingPracticeAppExist = typingPracticeAppCount > 0 ? true : false;
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var isTypingTestAppExist = typingTestAppCount > 0 ? true : false;
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let typingAppTotalCount = Object.keys(appList).length;
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let typingAppIndex = 0;
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var typingAppTotalCount = Object.keys(appList).length;
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var typingAppIndex = 0;
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// typing tab buttons
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let typingPracticeTabButton = new TypingTabButton(
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var typingPracticeTabButton = new TypingTabButton(
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TypingTabButton.PRACTICE_BUTTON_POS_X, TypingTabButton.BUTTON_POS_Y,
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"", "타자 연습",
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(function() {
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@@ -139,9 +141,9 @@ class MenuApp {
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})
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);
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if(typingPracticeAppCount === 0)
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typingPracticeTabButton.inputEnabled = false;
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typingPracticeTabButton.setInputEnabled(false);
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let typingTestTabButton = new TypingTabButton(
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var typingTestTabButton = new TypingTabButton(
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TypingTabButton.TEST_BUTTON_POS_X, TypingTabButton.BUTTON_POS_Y,
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"", "타자 시험",
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(function() {
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@@ -149,81 +151,79 @@ class MenuApp {
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})
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);
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if(typingTestAppCount === 0)
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typingTestTabButton.inputEnabled = false;
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typingTestTabButton.setInputEnabled(false);
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// typing app buttons
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for(let typingButtonIndex = 0; typingButtonIndex < typingAppTotalCount; typingButtonIndex++) {
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for(var typingButtonIndex = 0; typingButtonIndex < typingAppTotalCount; typingButtonIndex++) {
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let posX = self.getButtonPosX(
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var posX = this.getButtonPosX(
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typingButtonIndex, typingAppTotalCount
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);
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let posY = self.getButtonPosY(
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var posY = this.getButtonPosY(
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typingButtonIndex, typingAppTotalCount, GameAppButton.BUTTON_LOWER_POS_Y
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);
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let app = appList[typingAppIndex];
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let isKoreanTypingApp = app.AppID < 32 ? true : false;
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var app = appList[typingAppIndex];
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var isKoreanTypingApp = app.AppID < 32 ? true : false;
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let gameAppButton = new GameAppButton(
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var gameAppButton = new GameAppButton(
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posX, posY, GameAppButton.TYPE_TYPING_APP,
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RoundRectButton.NONE_ICON, // "icon_fullscreen",
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// (isKoreanTypingApp ? "(한글)" : "(영문)") + "\n" + app.KoreanName,
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app.KoreanName,
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(function() {
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sessionStorageManager.playingAppID = app.AppID;
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sessionStorageManager.playingAppName = app.AppName;
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sessionStorageManager.playingAppKoreanName = app.KoreanName;
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location.href = '../../web/client/start.html';
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})
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{
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AppID: app.AppID,
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AppName: app.AppName,
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KoreanName: app.KoreanName
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}
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);
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if(!self.hasApp(app.AppID, activeAppList))
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gameAppButton.inputEnabled = false;
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if(!this.hasApp(app.AppID, activeAppList))
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gameAppButton.setInputEnabled(false);
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typingAppIndex++;
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}
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}
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},
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getButtonPosX(index, buttonCount) {
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let gap = GameAppButton.BUTTON_WIDTH + GameAppButton.BUTTON_GAP;
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let maxColumnNum = Math.floor( (game.world.width - GameAppButton.MARGIN_VERTICAL) / gap );
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getButtonPosX: function(index, buttonCount) {
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var gap = GameAppButton.BUTTON_WIDTH + GameAppButton.BUTTON_GAP;
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var maxColumnNum = Math.floor( (game.world.width - GameAppButton.MARGIN_VERTICAL) / gap );
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// console.log("maxColumnNum : " + maxColumnNum);
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let rowCount = Math.ceil(buttonCount / maxColumnNum);
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var rowCount = Math.ceil(buttonCount / maxColumnNum);
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// console.log("rowCount : " + rowCount);
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let columnIndex = index % maxColumnNum;
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var columnIndex = index % maxColumnNum;
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// console.log("columnIndex : " + columnIndex);
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let rowIndex = Math.floor(index / maxColumnNum);
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var rowIndex = Math.floor(index / maxColumnNum);
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// console.log("rowIndex : " + rowIndex);
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let columnCountForThisRow = 0;
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var columnCountForThisRow = 0;
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if(rowIndex < rowCount - 1)
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columnCountForThisRow = maxColumnNum;
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else
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columnCountForThisRow = buttonCount - (maxColumnNum * rowIndex);
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// console.log("columnCountForThisRow : " + columnCountForThisRow);
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let startX = game.world.width / 2 - ( (gap / 2) * (columnCountForThisRow - 1) );
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var startX = game.world.width / 2 - ( (gap / 2) * (columnCountForThisRow - 1) );
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return startX + gap * columnIndex;
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}
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},
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getButtonPosY(index, buttonCount, startPosY) {
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let gap = GameAppButton.BUTTON_HEIGHT + GameAppButton.BUTTON_GAP;
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let maxColumnNum = Math.floor( (game.world.width - GameAppButton.MARGIN_VERTICAL) / gap );
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getButtonPosY: function(index, buttonCount, startPosY) {
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var gap = GameAppButton.BUTTON_HEIGHT + GameAppButton.BUTTON_GAP;
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var maxColumnNum = Math.floor( (game.world.width - GameAppButton.MARGIN_VERTICAL) / gap );
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// console.log("maxColumnNum : " + maxColumnNum);
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let rowCount = Math.ceil(buttonCount / maxColumnNum);
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var rowCount = Math.ceil(buttonCount / maxColumnNum);
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// console.log("rowCount : " + rowCount);
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let rowIndex = Math.floor(index / maxColumnNum);
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var rowIndex = Math.floor(index / maxColumnNum);
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// console.log("rowIndex : " + rowIndex);
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let startY = startPosY - ( (gap / 2) * (rowCount - 1) );
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var startY = startPosY - ( (gap / 2) * (rowCount - 1) );
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return startY + gap * rowIndex;
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}
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},
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loadFailed(replyJSON) {
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loadFailed: function(replyJSON) {
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// console.log('login failed, jsonData : ' + JSON.stringify(replyJSON));
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}
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}
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@@ -1,27 +1,22 @@
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/////////////////////////////
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// MenuTypingPractice
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class MenuTypingPractice {
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var MenuTypingPractice = {
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preload() {
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game.load.image('icon_fullscreen', '../../../resources/image/icon/fullscreen_white.png');
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game.load.image('space_invaders', '../../../resources/image/icon/space_invaders.png');
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Animal.loadResources();
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}
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},
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create() {
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self = this;
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this.game.stage.backgroundColor = '#4d4d4d';
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game.stage.backgroundColor = '#4d4d4d';
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// typing app area
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let typingBG = new AppAreaBG(AppAreaBG.COLOR_TYPING_APP, 1,
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var typingBG = new AppAreaBG(AppAreaBG.COLOR_TYPING_APP, 1,
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0, 60,
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GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y - 110
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);
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// korean app area
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// let koreanBG = new AppAreaBG(AppAreaBG.COLOR_TYPING_KOREAN, 1,
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// var koreanBG = new AppAreaBG(AppAreaBG.COLOR_TYPING_KOREAN, 1,
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// AppAreaBG.MARGIN_X, 60 + AppAreaBG.GAP_Y,
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// GAME_SCREEN_SIZE.x - AppAreaBG.MARGIN_X * 2, 270
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// );
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@@ -32,7 +27,7 @@ class MenuTypingPractice {
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// );
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// english app area
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// let englishBG = new AppAreaBG(AppAreaBG.COLOR_TYPING_ENGLISH, 1,
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// var englishBG = new AppAreaBG(AppAreaBG.COLOR_TYPING_ENGLISH, 1,
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// AppAreaBG.MARGIN_X, 340,
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// GAME_SCREEN_SIZE.x - AppAreaBG.MARGIN_X * 2, 270
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// );
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@@ -44,7 +39,7 @@ class MenuTypingPractice {
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// top ui
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let screenTopUI = new ScreenTopUI();
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var screenTopUI = new ScreenTopUI();
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screenTopUI.makeBackButton( function() {
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location.href = '../../web/client/menu_app.html';
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});
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@@ -52,178 +47,179 @@ class MenuTypingPractice {
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// typing tab buttons
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let typingPracticeTabButton = new TypingTabButton(
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var typingPracticeTabButton = new TypingTabButton(
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TypingTabButton.PRACTICE_BUTTON_POS_X, TypingTabButton.BUTTON_POS_Y,
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"", "타자 연습",
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(function() {
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location.href = '../../web/client/menu_typing_practice.html';
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})
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);
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typingPracticeTabButton.inputEnabled = false;
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typingPracticeTabButton.setInputEnabled(false);
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let typingTestTabButton = new TypingTabButton(
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var typingTestTabButton = new TypingTabButton(
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TypingTabButton.TEST_BUTTON_POS_X, TypingTabButton.BUTTON_POS_Y,
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"", "타자 시험",
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(function() {
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location.href = '../../web/client/menu_typing_test.html';
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})
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);
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// typingTestTabButton.inputEnabled = false;
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// typingTestTabButton.setInputEnabled(false);
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// bottom ui
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let screenBottomUI = new ScreenBottomUI();
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var screenBottomUI = new ScreenBottomUI();
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// screenBottomUI.printLeftText("게임 진행 정보");
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screenBottomUI.printCenterText("메뉴 > 타자 연습");
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screenBottomUI.printRightText(sessionStorageManager.playerName);
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this.makeActiveTypingPracticeAppButtons();
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}
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},
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makeActiveTypingPracticeAppButtons() {
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let dbConnectManager = new DBConnectManager();
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makeActiveTypingPracticeAppButtons: function() {
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var dbConnectManager = new DBConnectManager();
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dbConnectManager.requestTypingPracticeAppList(
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sessionStorageManager.maestroID,
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sessionStorageManager.playerID,
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self.downloadListSucceeded,
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self.downloadListFailed
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||||
(function(replyJSON) {
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this.downloadListSucceeded(replyJSON);
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}).bind(this),
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(function(replyJSON) {
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this.downloadListFailed(replyJSON);
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}).bind(this)
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||||
);
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||||
}
|
||||
},
|
||||
|
||||
hasApp(appID, appList) {
|
||||
for(let i = 0; i < appList.length; i++) {
|
||||
hasApp: function(appID, appList) {
|
||||
for(var i = 0; i < appList.length; i++) {
|
||||
if(appList[i].AppID === appID)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
},
|
||||
|
||||
getBestRecord(jsonList, appID) {
|
||||
let count = Object.keys(jsonList).length;
|
||||
getBestRecord: function(jsonList, appID) {
|
||||
var count = Object.keys(jsonList).length;
|
||||
|
||||
for(let i = 0; i < count; i++) {
|
||||
for(var i = 0; i < count; i++) {
|
||||
if(jsonList[i].AppID === appID)
|
||||
return jsonList[i].BestRecord;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
},
|
||||
|
||||
getIconImage(jsonList, appID) {
|
||||
let bestRecord = this.getBestRecord(jsonList, appID);
|
||||
getIconImage: function(jsonList, appID) {
|
||||
var bestRecord = this.getBestRecord(jsonList, appID);
|
||||
|
||||
if(bestRecord === 0)
|
||||
return "snail_shadow";
|
||||
|
||||
let animalLevel = Animal.animalLevelIDByRecord(bestRecord, Animal.TYPE_PRACTICE);
|
||||
var animalLevel = Animal.animalLevelIDByRecord(bestRecord, Animal.TYPE_PRACTICE);
|
||||
return Animal.SPECIES_DATA[animalLevel].species + Animal.SPRITE_NAMES.icon;
|
||||
}
|
||||
},
|
||||
|
||||
downloadListSucceeded(replyJSON) {
|
||||
downloadListSucceeded: function(replyJSON) {
|
||||
// console.log(replyJSON);
|
||||
|
||||
let buttonWidthGap = TypingAppButton.BUTTON_WIDTH + MenuTypingPractice.BUTTON_GAP;
|
||||
var buttonWidthGap = TypingAppButton.BUTTON_WIDTH + MenuTypingPractice.BUTTON_GAP;
|
||||
|
||||
let koreanTypingPracticeAppCount = Object.keys(replyJSON.KoreanAppList).length;
|
||||
let englishTypingPracticeAppCount = Object.keys(replyJSON.EnglishAppList).length;
|
||||
var koreanTypingPracticeAppCount = Object.keys(replyJSON.KoreanAppList).length;
|
||||
var englishTypingPracticeAppCount = Object.keys(replyJSON.EnglishAppList).length;
|
||||
|
||||
for(let i = 0; i < koreanTypingPracticeAppCount; i++) {
|
||||
let activeApp = replyJSON.KoreanAppList[i];
|
||||
for(var i = 0; i < koreanTypingPracticeAppCount; i++) {
|
||||
var activeApp = replyJSON.KoreanAppList[i];
|
||||
|
||||
let posX = self.getButtonPosX(i, koreanTypingPracticeAppCount);
|
||||
let posY = self.getButtonPosY(i, koreanTypingPracticeAppCount,
|
||||
var posX = this.getButtonPosX(i, koreanTypingPracticeAppCount);
|
||||
var posY = this.getButtonPosY(i, koreanTypingPracticeAppCount,
|
||||
TypingAppButton.BUTTON_UPPER_POS_Y
|
||||
);
|
||||
|
||||
let typingPracticeButton = new TypingAppButton(
|
||||
var typingPracticeButton = new TypingAppButton(
|
||||
TypingAppButton.TYPE_PRACTICE_KOREAN,
|
||||
posX, posY,
|
||||
self.getIconImage(replyJSON.KoreanHighScoreList, activeApp.AppID),
|
||||
this.getIconImage(replyJSON.KoreanHighScoreList, activeApp.AppID),
|
||||
activeApp.KoreanName,
|
||||
(function() {
|
||||
sessionStorageManager.playingAppID = activeApp.AppID;
|
||||
sessionStorageManager.playingAppName = activeApp.AppName;
|
||||
sessionStorageManager.playingAppKoreanName = activeApp.KoreanName;
|
||||
location.href = '../../web/client/start.html';
|
||||
})
|
||||
{
|
||||
AppID: activeApp.AppID,
|
||||
AppName: activeApp.AppName,
|
||||
KoreanName: activeApp.KoreanName
|
||||
}
|
||||
);
|
||||
|
||||
if(!self.hasApp(activeApp.AppID, replyJSON.KoreanActiveAppList))
|
||||
typingPracticeButton.inputEnabled = false;
|
||||
if(!this.hasApp(activeApp.AppID, replyJSON.KoreanActiveAppList))
|
||||
typingPracticeButton.setInputEnabled(false);
|
||||
}
|
||||
|
||||
for(let i = 0; i < englishTypingPracticeAppCount; i++) {
|
||||
let activeApp = replyJSON.EnglishAppList[i];
|
||||
for(var i = 0; i < englishTypingPracticeAppCount; i++) {
|
||||
var activeApp = replyJSON.EnglishAppList[i];
|
||||
|
||||
let posX = self.getButtonPosX(i, englishTypingPracticeAppCount);
|
||||
let posY = self.getButtonPosY(i, englishTypingPracticeAppCount,
|
||||
var posX = this.getButtonPosX(i, englishTypingPracticeAppCount);
|
||||
var posY = this.getButtonPosY(i, englishTypingPracticeAppCount,
|
||||
TypingAppButton.BUTTON_LOWER_POS_Y
|
||||
);
|
||||
|
||||
let typingPracticeButton = new TypingAppButton(
|
||||
var typingPracticeButton = new TypingAppButton(
|
||||
TypingAppButton.TYPE_PRACTICE_ENGLISH,
|
||||
posX, posY,
|
||||
self.getIconImage(activeApp.AppID),
|
||||
this.getIconImage(activeApp.AppID),
|
||||
activeApp.KoreanName,
|
||||
(function() {
|
||||
sessionStorageManager.playingAppID = activeApp.AppID;
|
||||
sessionStorageManager.playingAppName = activeApp.AppName;
|
||||
sessionStorageManager.playingAppKoreanName = activeApp.KoreanName;
|
||||
location.href = '../../web/client/start.html';
|
||||
})
|
||||
{
|
||||
AppID: activeApp.AppID,
|
||||
AppName: activeApp.AppName,
|
||||
KoreanName: activeApp.KoreanName
|
||||
}
|
||||
);
|
||||
|
||||
if(!self.hasApp(activeApp.AppID, replyJSON.EnglishActiveAppList))
|
||||
typingPracticeButton.inputEnabled = false;
|
||||
if(!this.hasApp(activeApp.AppID, replyJSON.EnglishActiveAppList))
|
||||
typingPracticeButton.setInputEnabled(false);
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
getButtonPosX(index, buttonCount) {
|
||||
let gap = TypingAppButton.BUTTON_WIDTH + TypingAppButton.BUTTON_GAP;
|
||||
let maxColumnNum = Math.floor( (game.world.width - TypingAppButton.MARGIN_VERTICAL) / gap );
|
||||
getButtonPosX: function(index, buttonCount) {
|
||||
var gap = TypingAppButton.BUTTON_WIDTH + TypingAppButton.BUTTON_GAP;
|
||||
var maxColumnNum = Math.floor( (game.world.width - TypingAppButton.MARGIN_VERTICAL) / gap );
|
||||
// console.log("maxColumnNum : " + maxColumnNum);
|
||||
let rowCount = Math.ceil(buttonCount / maxColumnNum);
|
||||
var rowCount = Math.ceil(buttonCount / maxColumnNum);
|
||||
// console.log("rowCount : " + rowCount);
|
||||
|
||||
let columnIndex = index % maxColumnNum;
|
||||
var columnIndex = index % maxColumnNum;
|
||||
// console.log("columnIndex : " + columnIndex);
|
||||
let rowIndex = Math.floor(index / maxColumnNum);
|
||||
var rowIndex = Math.floor(index / maxColumnNum);
|
||||
// console.log("rowIndex : " + rowIndex);
|
||||
|
||||
let columnCountForThisRow = 0;
|
||||
var columnCountForThisRow = 0;
|
||||
if(rowIndex < rowCount - 1)
|
||||
columnCountForThisRow = maxColumnNum;
|
||||
else
|
||||
columnCountForThisRow = buttonCount - (maxColumnNum * rowIndex);
|
||||
// console.log("columnCountForThisRow : " + columnCountForThisRow);
|
||||
|
||||
let startX = game.world.width / 2 - ( (gap / 2) * (columnCountForThisRow - 1) );
|
||||
var startX = game.world.width / 2 - ( (gap / 2) * (columnCountForThisRow - 1) );
|
||||
return startX + gap * columnIndex;
|
||||
}
|
||||
},
|
||||
|
||||
getButtonPosY(index, buttonCount, startPosY) {
|
||||
let rowGap = TypingAppButton.BUTTON_HEIGHT + TypingAppButton.BUTTON_GAP;
|
||||
getButtonPosY: function(index, buttonCount, startPosY) {
|
||||
var rowGap = TypingAppButton.BUTTON_HEIGHT + TypingAppButton.BUTTON_GAP;
|
||||
|
||||
let columnGap = TypingAppButton.BUTTON_WIDTH + TypingAppButton.BUTTON_GAP;
|
||||
let maxColumnNum = Math.floor( (game.world.width - TypingAppButton.MARGIN_VERTICAL) / columnGap );
|
||||
var columnGap = TypingAppButton.BUTTON_WIDTH + TypingAppButton.BUTTON_GAP;
|
||||
var maxColumnNum = Math.floor( (game.world.width - TypingAppButton.MARGIN_VERTICAL) / columnGap );
|
||||
// console.log("maxColumnNum : " + maxColumnNum);
|
||||
// console.log("buttonCount : " + buttonCount);
|
||||
let rowCount = Math.ceil(buttonCount / maxColumnNum);
|
||||
var rowCount = Math.ceil(buttonCount / maxColumnNum);
|
||||
// console.log("rowCount : " + rowCount);
|
||||
|
||||
let rowIndex = Math.floor(index / maxColumnNum);
|
||||
var rowIndex = Math.floor(index / maxColumnNum);
|
||||
// console.log("rowIndex : " + rowIndex);
|
||||
|
||||
let startY = startPosY - ( (rowGap / 2) * (rowCount - 1) );
|
||||
var startY = startPosY - ( (rowGap / 2) * (rowCount - 1) );
|
||||
return startY + rowGap * rowIndex;
|
||||
}
|
||||
},
|
||||
|
||||
|
||||
downloadListFailed(replyJSON) {
|
||||
downloadListFailed: function(replyJSON) {
|
||||
console.log('download app list failed, jsonData : ' + JSON.stringify(replyJSON));
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,27 +1,22 @@
|
||||
/////////////////////////////
|
||||
// MenuTypingTest
|
||||
|
||||
class MenuTypingTest {
|
||||
|
||||
var MenuTypingTest = {
|
||||
preload() {
|
||||
game.load.image('icon_fullscreen', '../../../resources/image/icon/fullscreen_white.png');
|
||||
game.load.image('space_invaders', '../../../resources/image/icon/space_invaders.png');
|
||||
|
||||
Animal.loadResources();
|
||||
}
|
||||
},
|
||||
|
||||
create() {
|
||||
self = this;
|
||||
this.game.stage.backgroundColor = '#4d4d4d';
|
||||
game.stage.backgroundColor = '#4d4d4d';
|
||||
|
||||
// typing app area
|
||||
let typingBG = new AppAreaBG(AppAreaBG.COLOR_TYPING_APP, 1,
|
||||
var typingBG = new AppAreaBG(AppAreaBG.COLOR_TYPING_APP, 1,
|
||||
0, 60,
|
||||
GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y - 110
|
||||
);
|
||||
|
||||
// korean app area
|
||||
// let koreanBG = new AppAreaBG(AppAreaBG.COLOR_TYPING_KOREAN, 1,
|
||||
// var koreanBG = new AppAreaBG(AppAreaBG.COLOR_TYPING_KOREAN, 1,
|
||||
// 0, 60 + AppAreaBG.GAP_Y,
|
||||
// GAME_SCREEN_SIZE.x, 270
|
||||
// );
|
||||
@@ -32,7 +27,7 @@ class MenuTypingTest {
|
||||
// );
|
||||
|
||||
// english app area
|
||||
// let englishBG = new AppAreaBG(AppAreaBG.COLOR_TYPING_ENGLISH, 1,
|
||||
// var englishBG = new AppAreaBG(AppAreaBG.COLOR_TYPING_ENGLISH, 1,
|
||||
// 0, 340,
|
||||
// GAME_SCREEN_SIZE.x, 270
|
||||
// );
|
||||
@@ -44,7 +39,7 @@ class MenuTypingTest {
|
||||
|
||||
|
||||
// top ui
|
||||
let screenTopUI = new ScreenTopUI();
|
||||
var screenTopUI = new ScreenTopUI();
|
||||
screenTopUI.makeBackButton( function() {
|
||||
location.href = '../../web/client/menu_app.html';
|
||||
});
|
||||
@@ -52,177 +47,181 @@ class MenuTypingTest {
|
||||
|
||||
|
||||
// typing tab buttons
|
||||
let typingPracticeTabButton = new TypingTabButton(
|
||||
var typingPracticeTabButton = new TypingTabButton(
|
||||
TypingTabButton.PRACTICE_BUTTON_POS_X, TypingTabButton.BUTTON_POS_Y,
|
||||
"", "타자 연습",
|
||||
(function() {
|
||||
location.href = '../../web/client/menu_typing_practice.html';
|
||||
})
|
||||
);
|
||||
// typingPracticeTabButton.inputEnabled = false;
|
||||
// typingPracticeTabButton.setInputEnabled(false);
|
||||
|
||||
let typingTestTabButton = new TypingTabButton(
|
||||
var typingTestTabButton = new TypingTabButton(
|
||||
TypingTabButton.TEST_BUTTON_POS_X, TypingTabButton.BUTTON_POS_Y,
|
||||
"", "타자 시험",
|
||||
(function() {
|
||||
location.href = '../../web/client/menu_typing_test.html';
|
||||
})
|
||||
);
|
||||
typingTestTabButton.inputEnabled = false;
|
||||
typingTestTabButton.setInputEnabled(false);
|
||||
|
||||
this.makeActiveTypingTestAppButtons();
|
||||
|
||||
|
||||
// bottom ui
|
||||
let screenBottomUI = new ScreenBottomUI();
|
||||
var screenBottomUI = new ScreenBottomUI();
|
||||
// screenBottomUI.printLeftText("게임 진행 정보");
|
||||
screenBottomUI.printCenterText("메뉴 > 타자 시험");
|
||||
screenBottomUI.printRightText(sessionStorageManager.playerName);
|
||||
}
|
||||
},
|
||||
|
||||
|
||||
makeActiveTypingTestAppButtons() {
|
||||
let dbConnectManager = new DBConnectManager();
|
||||
makeActiveTypingTestAppButtons: function() {
|
||||
var dbConnectManager = new DBConnectManager();
|
||||
dbConnectManager.requestTypingTestAppList(
|
||||
sessionStorageManager.maestroID,
|
||||
sessionStorageManager.playerID,
|
||||
self.downloadListSucceeded,
|
||||
self.downloadListFailed
|
||||
// self.downloadListSucceeded,
|
||||
// self.downloadListFailed
|
||||
(function(replyJSON) {
|
||||
this.downloadListSucceeded(replyJSON);
|
||||
}).bind(this),
|
||||
(function(replyJSON) {
|
||||
this.downloadListFailed(replyJSON);
|
||||
}).bind(this)
|
||||
);
|
||||
|
||||
}
|
||||
},
|
||||
|
||||
hasApp(appID, appList) {
|
||||
for(let i = 0; i < appList.length; i++) {
|
||||
hasApp: function(appID, appList) {
|
||||
for(var i = 0; i < appList.length; i++) {
|
||||
if(appList[i].AppID === appID)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
},
|
||||
|
||||
getBestRecord(jsonList, appID) {
|
||||
let count = Object.keys(jsonList).length;
|
||||
getBestRecord: function(jsonList, appID) {
|
||||
var count = Object.keys(jsonList).length;
|
||||
|
||||
for(let i = 0; i < count; i++) {
|
||||
for(var i = 0; i < count; i++) {
|
||||
if(jsonList[i].AppID === appID)
|
||||
return jsonList[i].BestRecord;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
},
|
||||
|
||||
getIconImage(jsonList, appID) {
|
||||
let bestRecord = this.getBestRecord(jsonList, appID);
|
||||
getIconImage: function(jsonList, appID) {
|
||||
var bestRecord = this.getBestRecord(jsonList, appID);
|
||||
|
||||
if(bestRecord === 0)
|
||||
return "snail_shadow";
|
||||
|
||||
let animalLevel = Animal.animalLevelIDByRecord(bestRecord, Animal.TYPE_TEST);
|
||||
var animalLevel = Animal.animalLevelIDByRecord(bestRecord, Animal.TYPE_TEST);
|
||||
return Animal.SPECIES_DATA[animalLevel].species + Animal.SPRITE_NAMES.icon;
|
||||
}
|
||||
},
|
||||
|
||||
downloadListSucceeded(replyJSON) {
|
||||
downloadListSucceeded: function(replyJSON) {
|
||||
// console.log(replyJSON);
|
||||
|
||||
let buttonWidthGap = TypingAppButton.BUTTON_WIDTH + MenuTypingTest.BUTTON_GAP;
|
||||
var buttonWidthGap = TypingAppButton.BUTTON_WIDTH + MenuTypingTest.BUTTON_GAP;
|
||||
|
||||
let koreanTypingPracticeAppCount = Object.keys(replyJSON.KoreanAppList).length;
|
||||
let englishTypingPracticeAppCount = Object.keys(replyJSON.EnglishAppList).length;
|
||||
var koreanTypingPracticeAppCount = Object.keys(replyJSON.KoreanAppList).length;
|
||||
var englishTypingPracticeAppCount = Object.keys(replyJSON.EnglishAppList).length;
|
||||
|
||||
for(let i = 0; i < koreanTypingPracticeAppCount; i++) {
|
||||
let activeApp = replyJSON.KoreanAppList[i];
|
||||
for(var i = 0; i < koreanTypingPracticeAppCount; i++) {
|
||||
var activeApp = replyJSON.KoreanAppList[i];
|
||||
|
||||
let posX = self.getButtonPosX(i, koreanTypingPracticeAppCount);
|
||||
let posY = self.getButtonPosY(i, koreanTypingPracticeAppCount,
|
||||
var posX = this.getButtonPosX(i, koreanTypingPracticeAppCount);
|
||||
var posY = this.getButtonPosY(i, koreanTypingPracticeAppCount,
|
||||
TypingAppButton.BUTTON_UPPER_POS_Y
|
||||
);
|
||||
|
||||
let typingTestButton = new TypingAppButton(
|
||||
var typingTestButton = new TypingAppButton(
|
||||
TypingAppButton.TYPE_TEST_KOREAN,
|
||||
posX, posY,
|
||||
self.getIconImage(replyJSON.KoreanHighScoreList, activeApp.AppID),
|
||||
this.getIconImage(replyJSON.KoreanHighScoreList, activeApp.AppID),
|
||||
activeApp.KoreanName,
|
||||
(function() {
|
||||
sessionStorageManager.playingAppID = activeApp.AppID;
|
||||
sessionStorageManager.playingAppName = activeApp.AppName;
|
||||
sessionStorageManager.playingAppKoreanName = activeApp.KoreanName;
|
||||
location.href = '../../web/client/start.html';
|
||||
})
|
||||
{
|
||||
AppID: activeApp.AppID,
|
||||
AppName: activeApp.AppName,
|
||||
KoreanName: activeApp.KoreanName
|
||||
}
|
||||
);
|
||||
|
||||
if(!self.hasApp(activeApp.AppID, replyJSON.KoreanActiveAppList))
|
||||
typingTestButton.inputEnabled = false;
|
||||
if(!this.hasApp(activeApp.AppID, replyJSON.KoreanActiveAppList))
|
||||
typingTestButton.setInputEnabled(false);
|
||||
}
|
||||
|
||||
for(let i = 0; i < englishTypingPracticeAppCount; i++) {
|
||||
let activeApp = replyJSON.EnglishAppList[i];
|
||||
for(var i = 0; i < englishTypingPracticeAppCount; i++) {
|
||||
var activeApp = replyJSON.EnglishAppList[i];
|
||||
|
||||
let posX = self.getButtonPosX(i, englishTypingPracticeAppCount);
|
||||
let posY = self.getButtonPosY(i, englishTypingPracticeAppCount,
|
||||
var posX = this.getButtonPosX(i, englishTypingPracticeAppCount);
|
||||
var posY = this.getButtonPosY(i, englishTypingPracticeAppCount,
|
||||
TypingAppButton.BUTTON_LOWER_POS_Y
|
||||
);
|
||||
|
||||
let typingTestButton = new TypingAppButton(
|
||||
var typingTestButton = new TypingAppButton(
|
||||
TypingAppButton.TYPE_TEST_ENGLISH,
|
||||
posX, posY,
|
||||
self.getIconImage(replyJSON.KoreanHighScoreList, activeApp.AppID),
|
||||
this.getIconImage(replyJSON.KoreanHighScoreList, activeApp.AppID),
|
||||
activeApp.KoreanName,
|
||||
(function() {
|
||||
sessionStorageManager.playingAppID = activeApp.AppID;
|
||||
sessionStorageManager.playingAppName = activeApp.AppName;
|
||||
sessionStorageManager.playingAppKoreanName = activeApp.KoreanName;
|
||||
location.href = '../../web/client/start.html';
|
||||
})
|
||||
{
|
||||
AppID: activeApp.AppID,
|
||||
AppName: activeApp.AppName,
|
||||
KoreanName: activeApp.KoreanName
|
||||
}
|
||||
);
|
||||
|
||||
if(!self.hasApp(activeApp.AppID, replyJSON.EnglishActiveAppList))
|
||||
typingTestButton.inputEnabled = false;
|
||||
if(!this.hasApp(activeApp.AppID, replyJSON.EnglishActiveAppList))
|
||||
typingTestButton.setInputEnabled(false);
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
getButtonPosX(index, buttonCount) {
|
||||
let gap = TypingAppButton.BUTTON_WIDTH + TypingAppButton.BUTTON_GAP;
|
||||
let maxColumnNum = Math.floor( (game.world.width - TypingAppButton.MARGIN_VERTICAL) / gap );
|
||||
getButtonPosX: function(index, buttonCount) {
|
||||
var gap = TypingAppButton.BUTTON_WIDTH + TypingAppButton.BUTTON_GAP;
|
||||
var maxColumnNum = Math.floor( (game.world.width - TypingAppButton.MARGIN_VERTICAL) / gap );
|
||||
// console.log("maxColumnNum : " + maxColumnNum);
|
||||
let rowCount = Math.ceil(buttonCount / maxColumnNum);
|
||||
var rowCount = Math.ceil(buttonCount / maxColumnNum);
|
||||
// console.log("rowCount : " + rowCount);
|
||||
|
||||
let columnIndex = index % maxColumnNum;
|
||||
var columnIndex = index % maxColumnNum;
|
||||
// console.log("columnIndex : " + columnIndex);
|
||||
let rowIndex = Math.floor(index / maxColumnNum);
|
||||
var rowIndex = Math.floor(index / maxColumnNum);
|
||||
// console.log("rowIndex : " + rowIndex);
|
||||
|
||||
let columnCountForThisRow = 0;
|
||||
var columnCountForThisRow = 0;
|
||||
if(rowIndex < rowCount - 1)
|
||||
columnCountForThisRow = maxColumnNum;
|
||||
else
|
||||
columnCountForThisRow = buttonCount - (maxColumnNum * rowIndex);
|
||||
// console.log("columnCountForThisRow : " + columnCountForThisRow);
|
||||
|
||||
let startX = game.world.width / 2 - ( (gap / 2) * (columnCountForThisRow - 1) );
|
||||
var startX = game.world.width / 2 - ( (gap / 2) * (columnCountForThisRow - 1) );
|
||||
return startX + gap * columnIndex;
|
||||
}
|
||||
},
|
||||
|
||||
getButtonPosY(index, buttonCount, startPosY) {
|
||||
let rowGap = TypingAppButton.BUTTON_HEIGHT + TypingAppButton.BUTTON_GAP;
|
||||
getButtonPosY: function(index, buttonCount, startPosY) {
|
||||
var rowGap = TypingAppButton.BUTTON_HEIGHT + TypingAppButton.BUTTON_GAP;
|
||||
|
||||
let columnGap = TypingAppButton.BUTTON_WIDTH + TypingAppButton.BUTTON_GAP;
|
||||
let maxColumnNum = Math.floor( (game.world.width - TypingAppButton.MARGIN_VERTICAL) / columnGap );
|
||||
var columnGap = TypingAppButton.BUTTON_WIDTH + TypingAppButton.BUTTON_GAP;
|
||||
var maxColumnNum = Math.floor( (game.world.width - TypingAppButton.MARGIN_VERTICAL) / columnGap );
|
||||
// console.log("maxColumnNum : " + maxColumnNum);
|
||||
// console.log("buttonCount : " + buttonCount);
|
||||
let rowCount = Math.ceil(buttonCount / maxColumnNum);
|
||||
var rowCount = Math.ceil(buttonCount / maxColumnNum);
|
||||
// console.log("rowCount : " + rowCount);
|
||||
|
||||
let rowIndex = Math.floor(index / maxColumnNum);
|
||||
var rowIndex = Math.floor(index / maxColumnNum);
|
||||
// console.log("rowIndex : " + rowIndex);
|
||||
|
||||
let startY = startPosY - ( (rowGap / 2) * (rowCount - 1) );
|
||||
var startY = startPosY - ( (rowGap / 2) * (rowCount - 1) );
|
||||
return startY + rowGap * rowIndex;
|
||||
}
|
||||
},
|
||||
|
||||
|
||||
downloadListFailed(replyJSON) {
|
||||
downloadListFailed: function(replyJSON) {
|
||||
console.log('download app list failed, jsonData : ' + JSON.stringify(replyJSON));
|
||||
}
|
||||
|
||||
|
||||
@@ -1,30 +1,34 @@
|
||||
class WelcomePlayerText extends Phaser.Text {
|
||||
WelcomePlayerText.prototype = Object.create(Phaser.Text.prototype);
|
||||
WelcomePlayerText.constructor = WelcomePlayerText;
|
||||
|
||||
constructor(playerName) {
|
||||
super(game, game.world.width / 2, game.world.height / 2 - 40, "어서오세요, " + playerName + "님", WelcomePlayerText.DEFAULT_TEXT_FONT);
|
||||
function WelcomePlayerText(playerName) {
|
||||
Phaser.Text.call(
|
||||
this, game,
|
||||
game.world.width / 2, game.world.height / 2 - 40,
|
||||
"어서오세요, " + playerName + "님",
|
||||
WelcomePlayerText.DEFAULT_TEXT_FONT
|
||||
);
|
||||
|
||||
this.anchor.set(0.5);
|
||||
this.inputEnabled = false;
|
||||
this.anchor.set(0.5);
|
||||
this.inputEnabled = false;
|
||||
|
||||
var grd = this.context.createLinearGradient(0, 0, 0, this.height);
|
||||
grd.addColorStop(0, '#8ED6FF');
|
||||
grd.addColorStop(1, '#4C6CB3');
|
||||
this.fill = grd;
|
||||
this.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
|
||||
this.stroke = '#000';
|
||||
this.strokeThickness = 5;
|
||||
var grd = this.context.createLinearGradient(0, 0, 0, this.height);
|
||||
grd.addColorStop(0, '#8ED6FF');
|
||||
grd.addColorStop(1, '#4C6CB3');
|
||||
this.fill = grd;
|
||||
this.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
|
||||
this.stroke = '#000';
|
||||
this.strokeThickness = 5;
|
||||
|
||||
this.alpha = 1;
|
||||
let tweenAlpha = game.add.tween(this);
|
||||
tweenAlpha.to( { alpha: 0 }, 2000, Phaser.Easing.Back.In, true);
|
||||
this.alpha = 1;
|
||||
let tweenAlpha = game.add.tween(this);
|
||||
tweenAlpha.to( { alpha: 0 }, 2000, Phaser.Easing.Back.In, true);
|
||||
|
||||
game.add.existing(this);
|
||||
};
|
||||
|
||||
destroySelf() {
|
||||
this.destroy();
|
||||
}
|
||||
game.add.existing(this);
|
||||
}
|
||||
|
||||
WelcomePlayerText.prototype.destroySelf = function() {
|
||||
this.destroy();
|
||||
}
|
||||
|
||||
WelcomePlayerText.DEFAULT_TEXT_FONT = {
|
||||
@@ -32,4 +36,4 @@ WelcomePlayerText.DEFAULT_TEXT_FONT = {
|
||||
boundsAlignH: "center", // left, center. right
|
||||
boundsAlignV: "middle", // top, middle, bottom
|
||||
fill: "#fff"
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user