Fix: ES6 -> ES5 (imcompleted)

This commit is contained in:
2018-09-14 11:15:24 +09:00
parent bccee696d4
commit 1a2d9e6800
15 changed files with 832 additions and 819 deletions
+21 -15
View File
@@ -8,15 +8,13 @@ class Login {
}
create() {
self = this;
sessionStorageManager.clear();
this.game.stage.backgroundColor = '#4d4d4d';
this.textStyle = { font: "bold 32px Arial", fill: "#fff", align: "right", boundsAlignH: "right", boundsAlignV: "middle" };
// top ui
let screenTopUI = new ScreenTopUI();
var screenTopUI = new ScreenTopUI();
screenTopUI.makeBackButton( function() {
sessionStorageManager.clear();
location.href = '../../web/main/index.html';
@@ -25,7 +23,7 @@ class Login {
let textX = this.game.world.centerX - 320;
var textX = this.game.world.centerX - 320;
if(sessionStorageManager.maestroID === null)
this.makeMaestroNameText(textX, 200);
this.makeNameText(textX, 300);
@@ -64,7 +62,7 @@ class Login {
}
makeInputTypeText(x, y, text) {
let inputText = new InputTypeText(x + 420, y);
var inputText = new InputTypeText(x + 420, y);
inputText.anchor.set(0.5);
inputText.canvasInput.value('');
if(isDebugMode()) {
@@ -72,7 +70,7 @@ class Login {
}
inputText.canvasInput._onkeyup = function() {
if(event.keyCode == Phaser.Keyboard.ENTER) {
self.startMenu();
(function() { this.startMenu(); }).bind(this)
}
}
@@ -80,10 +78,14 @@ class Login {
}
makeStartButton(x, y) {
let setting = new RoundRectButtonSetting(x, y, 200, 100);
var setting = new RoundRectButtonSetting(x, y, 200, 100);
setting.fontStyle.fontWeight = "bold";
let startButton = new RoundRectButton(setting, RoundRectButton.NONE_ICON, "시작", this.startMenu);
var startButton = new RoundRectButton(
setting,
RoundRectButton.NONE_ICON, "시작",
(function() { this.startMenu(); }).bind(this)
);
}
makeInfoText(x, y) {
@@ -96,17 +98,21 @@ class Login {
startMenu() {
let maestroName = self.inputTextMaestroName.canvasInput._value;
sessionStorageManager.playerName = self.inputTextName.canvasInput._value;
let enterCode = self.inputTextEnterCode.canvasInput._value;
var maestroName = this.inputTextMaestroName.canvasInput._value;
sessionStorageManager.playerName = this.inputTextName.canvasInput._value;
var enterCode = this.inputTextEnterCode.canvasInput._value;
let dbConnectManager = new DBConnectManager();
var dbConnectManager = new DBConnectManager();
dbConnectManager.requestCheckPlayerLogin(
maestroName,
sessionStorageManager.playerName,
enterCode,
self.loginSucceeded,
self.loginFailed
(function(jsonData) {
this.loginSucceeded(jsonData);
}).bind(this),
(function(jsonData) {
this.loginFailed(jsonData);
}).bind(this)
);
}
@@ -131,7 +137,7 @@ class Login {
console.log('login failed, jsonData : ' + JSON.stringify(jsonData));
if(jsonData["error"] !== null) {
self.infoText.text = jsonData["error"];
this.infoText.text = jsonData["error"];
}
}