Add: keyboard_shortcut to menu_typing_practice
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@@ -0,0 +1,58 @@
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function KeyboardShortcut() {
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console.log("KeyboardShortcut");
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this.keyHandlerMapper = {};
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console.log(this.keyHandlerMapper[Phaser.KeyCode.ESC]);
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game.input.keyboard.addCallbacks(this, this.keyDown, this.keyUp, null);
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};
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KeyboardShortcut.prototype.addCallback = function(keyCode, keyDownHandler, keyUpHandler, callerClassName) {
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if(this.keyHandlerMapper[keyCode] != undefined) {
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this.keyHandlerMapper[keyCode] = null;
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}
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this.keyHandlerMapper[keyCode] = {
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"keyDownHandler": keyDownHandler,
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"keyUpHandler": keyUpHandler,
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"callerClassName": callerClassName
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}
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// console.log(this.keyHandlerMapper);
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}
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KeyboardShortcut.prototype.keyDown = function(char) {
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// var keyCode = char.code;
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var keyCode = char.keyCode;
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// console.log(keyCode + " is pressed");
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if(this.keyHandlerMapper[keyCode] == undefined)
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return;
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var keyMapper = this.keyHandlerMapper[keyCode];
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var keyDownHandler = keyMapper["keyDownHandler"];
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if(keyDownHandler == undefined)
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return;
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if(isDebugMode())
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console.log(keyCode + " key is down (" + keyMapper["callerClassName"] + ")");
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keyDownHandler();
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}
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KeyboardShortcut.prototype.keyUp = function(char) {
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// var keyCode = char.code;
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var keyCode = char.keyCode;
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// console.log(keyCode + " is up");
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if(this.keyHandlerMapper[keyCode] == undefined)
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return;
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var keyMapper = this.keyHandlerMapper[keyCode];
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var keyUpHandler = keyMapper["keyUpHandler"];
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if(keyUpHandler == undefined)
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return;
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if(isDebugMode())
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console.log(keyCode + " key is up (" + keyMapper["callerClassName"] + ")");
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keyUpHandler();
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}
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@@ -39,11 +39,17 @@ var MenuTypingPractice = {
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// );
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// );
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this.keyboardShortcut = new KeyboardShortcut();
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this.keyboardShortcut.addCallback(
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Phaser.KeyCode.ESC, // keyCode
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null, // keyDownHandler
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(function() { this.back(); }).bind(this), // keyUpHandler
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"menu_typing_practice" // callerClassName
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);
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// top ui
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// top ui
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var screenTopUI = new ScreenTopUI();
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var screenTopUI = new ScreenTopUI();
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screenTopUI.makeBackButton( function() {
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screenTopUI.makeBackButton( (function() { this.back(); }).bind(this) );
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location.href = '../../web/client/menu_app.html';
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});
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screenTopUI.makeFullScreenButton();
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screenTopUI.makeFullScreenButton();
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@@ -76,6 +82,10 @@ var MenuTypingPractice = {
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this.makeActiveTypingPracticeAppButtons();
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this.makeActiveTypingPracticeAppButtons();
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},
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},
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back: function() {
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location.href = '../../web/client/menu_app.html';
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},
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makeActiveTypingPracticeAppButtons: function() {
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makeActiveTypingPracticeAppButtons: function() {
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var dbConnectManager = new DBConnectManager();
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var dbConnectManager = new DBConnectManager();
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@@ -14,6 +14,7 @@
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<script src="../../game/global/global_variables.js"></script>
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<script src="../../game/global/global_variables.js"></script>
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<!-- library source files -->
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<!-- library source files -->
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<script src="../../game/lib/keyboard_shortcut.js"></script>
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<script src="../../game/lib/input_type_text.js"></script>
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<script src="../../game/lib/input_type_text.js"></script>
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<script src="../../game/lib/button/round_rect_button.js"></script>
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<script src="../../game/lib/button/round_rect_button.js"></script>
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<script src="../../game/lib/button/back_button.js"></script>
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<script src="../../game/lib/button/back_button.js"></script>
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