Fix: speed up

This commit is contained in:
2018-12-02 15:18:37 +09:00
parent 7e3ec80526
commit 12f00b73c5
2 changed files with 84 additions and 24 deletions
+48 -20
View File
@@ -5,9 +5,12 @@ function Alien(spaceship) {
this.spaceship = spaceship;
this.isActivated = false;
this.responCount = 0;
this.speed = Alien.DEFAULT_SPEED_DOT_PER_SEC;
this.boostSpeed = Alien.DEFAULT_SPEED_DOT_PER_SEC / 10;
this.angleFromSpaceship = 0;
this.angleFromAlien = 0;
this.responRadius = 0;
Phaser.Sprite.call(this, game, 0, 0, 'alien_normal');
this.anchor.set(0.5);
@@ -27,9 +30,9 @@ Alien.prototype.moveRandomPosition = function() {
var radians = this.angleFromAlien * Math.PI / 180;
var radious = Alien.START_RADIOUS_PX * ( ( (100 + game.rnd.integerInRange(0, Alien.START_RANDOM_RADIOUS_PERCENT) ) / 100) );
var posX = Math.sin(radians) * radious;
var posY = Math.cos(radians) * radious;
this.responRadius = Alien.START_Radius_PX * ( ( (100 + game.rnd.integerInRange(0, Alien.START_RANDOM_Radius_PERCENT) ) / 100) );
var posX = Math.sin(radians) * this.responRadius;
var posY = Math.cos(radians) * this.responRadius;
this.x = game.world.centerX + posX;
this.y = game.world.centerY + posY;
@@ -42,7 +45,9 @@ Alien.prototype.moveRandomPosition = function() {
this.angleFromAlien = alienAngle;
// this.angle = this.getSpriteAngle(this.angleFromAlien);
this.responCount++;
console.log(this.responCount);
this.speedUp(this.responCount);
}
Alien.prototype.update = function() {
@@ -61,7 +66,7 @@ Alien.prototype.update = function() {
var distanceX = this.x - game.world.centerX;
var distanceY = this.y - game.world.centerY;
var distanceFromCenter = Math.sqrt(Math.abs(distanceX * distanceX) + Math.abs(distanceY * distanceY));
if(distanceFromCenter > Alien.START_RADIOUS_PX)
if(distanceFromCenter > this.responRadius)
this.moveRandomPosition();
}
@@ -91,27 +96,50 @@ Alien.prototype.getAngle = function (x1, y1, x2, y2){
return degree;
}
Alien.prototype.goRandomPosition = function() {
// set random position
var SPAWN_BOX_LEFT = 80;
var SPAWN_BOX_WIDTH = game.world.width - 160;
var SPAWN_BOX_TOP = 280;
var SPAWN_BOX_HEIGHT = game.world.height - 400;
Alien.prototype.speedUp = function(responCount) {
var boostLevel = 0;
this.x = SPAWN_BOX_LEFT + Math.random() * SPAWN_BOX_WIDTH;
this.y = SPAWN_BOX_TOP + Math.random() * SPAWN_BOX_HEIGHT;
if(responCount == 2)
boostLevel = 1;
else if(responCount == 4)
boostLevel = 2;
else if(responCount == 6)
boostLevel = 3;
else if(responCount == 8)
boostLevel = 4;
else if(responCount == 10)
boostLevel = 5;
// if(isDebugMode()) {
// this.game.add.graphics()
// .beginFill(0xffffff, 0.1)
// .drawRect(SPAWN_BOX_LEFT, SPAWN_BOX_TOP, SPAWN_BOX_WIDTH, SPAWN_BOX_HEIGHT);
// }
if(boostLevel > 5)
boostLevel = 5;
switch(boostLevel) {
case 1:
this.tint = 0xffffff;
break;
case 2:
this.tint = 0xff0000;
break;
case 3:
this.tint = 0x00ff00;
break;
case 4:
this.tint = 0x0000ff;
break;
case 5:
this.tint = 0x888888;
break;
}
this.speed = Alien.DEFAULT_SPEED_DOT_PER_SEC + (this.boostSpeed * boostLevel);
}
Alien.DEFAULT_SPEED_DOT_PER_SEC = 100;
Alien.START_RADIOUS_PX = 600;
Alien.START_RANDOM_RADIOUS_PERCENT = 40;
Alien.START_Radius_PX = 600;
Alien.START_RANDOM_Radius_PERCENT = 40;
+36 -4
View File
@@ -112,6 +112,42 @@ var Game = {
*/
startGame: function() {
this.ellapsedTime = 0;
this.timerEvent = game.time.events.loop(Phaser.Timer.SECOND, this.updateTimer, this);
},
updateTimer: function() {
this.ellapsedTime += 1;
// console.log(this.ellapsedTime);
if(this.ellapsedTime == 1) {
for(var i = 0; i < 20; i++)
this.aliens[i].setActive(true);
} else if(this.ellapsedTime == 3) {
for(var i = 20; i < 30; i++)
this.aliens[i].setActive(true);
} else if(this.ellapsedTime == 5) {
for(var i = 30; i < 40; i++)
this.aliens[i].setActive(true);
} else if(this.ellapsedTime == 7) {
for(var i = 40; i < 50; i++)
this.aliens[i].setActive(true);
} else if(this.ellapsedTime == 9) {
for(var i = 50; i < 60; i++)
this.aliens[i].setActive(true);
} else if(this.ellapsedTime == 9) {
for(var i = 60; i < 70; i++)
this.aliens[i].setActive(true);
} else if(this.ellapsedTime == 9) {
for(var i = 70; i < 80; i++)
this.aliens[i].setActive(true);
} else if(this.ellapsedTime == 9) {
for(var i = 80; i < 90; i++)
this.aliens[i].setActive(true);
} else if(this.ellapsedTime == 9) {
for(var i = 90; i < 100; i++)
this.aliens[i].setActive(true);
}
},
gameOver: function() {
@@ -128,10 +164,6 @@ var Game = {
return (this.alienTimer.activatedAlienIndex) * 2;
},
onAlienEscaped: function() {
this.heartManager.breakHearts(1);
}
}
Game.GAME_OVER_WAIT_TIME_MS = 2000;