Fix: apply animal sheet to game, menu
This commit is contained in:
+30
-124
@@ -11,6 +11,8 @@ function Animal(type, index, x, y) {
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this.sprite.animations.add("stand", [index * 2]);
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this.sprite.animations.play("stand");
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this.sprite.animations.add("run", [index * 2, index * 2 + 1]);
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this.species = Animal.SPECIES_DATA[index];
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}
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@@ -18,30 +20,15 @@ Animal.prototype.setScale = function(value) {
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this.sprite.scale.set(value);
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}
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Animal.prototype.setIconSprite = function(species) {
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this.setSpecies(species);
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// this.spriteFrameNames = this.loadSpriteNames();
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// this.sprite.loadTexture(this.spriteFrameNames.run1);
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}
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// Animal.prototype.setIconSprite = function(species) {
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// this.setSpecies(species);
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// }
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Animal.prototype.setSpecies = function(species) {
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console.log(species);
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this.species = species;
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}
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/*
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Animal.prototype.loadSpriteNames = function() {
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let spriteNames = {};
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spriteNames.icon = this.species.species + Animal.SPRITE_NAMES.icon;
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spriteNames.run1 = this.species.species + Animal.SPRITE_NAMES.run1;
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spriteNames.run2 = this.species.species + Animal.SPRITE_NAMES.run2;
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return spriteNames;
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}
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*/
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Animal.prototype.setAlpha = function(value) {
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this.sprite.alpha = value;
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}
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@@ -61,55 +48,19 @@ Animal.prototype.tweenAnimation = function(animationType) {
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game.add.tween(this.sprite).to( { width: 50 }, 500, Phaser.Easing.Bounce.In, true);
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// game.add.tween(this.sprite).to( { width: 50 }, 500, Phaser.Easing.Elastic.Out, true);
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break;
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}
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}
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Animal.prototype.setupAnimation = function() {
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// this.spriteFrameNames = this.loadSpriteNames();
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// this.playingSpriteFrameName = this.spriteFrameNames.run1;
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// this.animationFrameID = 1;
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// this.animationSpeedSec = 1000 / this.species.runningFPS;
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this.stopAnimation();
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// this.animateionUpdate();
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}
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// Animal.prototype.setupAnimation = function() {
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// this.stopAnimation();
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// }
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Animal.prototype.startAnimation = function(species) {
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this.sprite.animations.play("run", 5, true);
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/*
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this.setSpecies(species);
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this.setupAnimation();
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if(this.timerEvent === null)
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this.timerEvent = game.time.events.loop(this.animationSpeedSec, this.animateionUpdate, this);
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*/
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this.sprite.animations.play("run", this.species.fps, true);
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}
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/*
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Animal.prototype.animateionUpdate = function() {
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this.animationFrameID = 1 - this.animationFrameID;
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if(this.animationFrameID === 0) {
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this.sprite.loadTexture(this.spriteFrameNames.run2);
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} else {
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this.sprite.loadTexture(this.spriteFrameNames.run1);
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}
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this.sprite.width = 150;
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this.sprite.height = 150;
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}
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*/
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Animal.prototype.stopAnimation = function() {
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this.sprite.animations.stop("run");
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/*
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if(this.timerEvent !== null) {
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game.time.events.remove(this.timerEvent);
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this.timerEvent = null;
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}
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*/
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}
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@@ -122,6 +73,10 @@ Animal.animalLevelIDByRecord = function(record, gameType) {
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return 0;
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}
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Animal.getAnimalPracticeTypingCount = function(animalIndex) {
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return Animal.SPECIES_DATA[animalIndex].practiceTypingCount;
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}
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Animal.typingCount = function(speciesData, gameType) {
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if(gameType === Animal.TYPE_PRACTICE)
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return speciesData.practiceTypingCount;
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@@ -132,50 +87,7 @@ Animal.typingCount = function(speciesData, gameType) {
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Animal.loadResources = function() {
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game.load.spritesheet('animals', '../../../resources/image/character/animal/animals.png', 50, 50);
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game.load.image('snail_shadow', '../../../resources/image/character/animal/snail/shadow.png');
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/*
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game.load.image('snail_icon', '../../../resources/image/character/animal/snail/run2.png');
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game.load.image('snail_run1', '../../../resources/image/character/animal/snail/run1.png');
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game.load.image('snail_run2', '../../../resources/image/character/animal/snail/run2.png');
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game.load.image('turtle_icon', '../../../resources/image/character/animal/turtle/run2.png');
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game.load.image('turtle_run1', '../../../resources/image/character/animal/turtle/run1.png');
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game.load.image('turtle_run2', '../../../resources/image/character/animal/turtle/run2.png');
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game.load.image('cat_icon', '../../../resources/image/character/animal/cat/run2.png');
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game.load.image('cat_run1', '../../../resources/image/character/animal/cat/run1.png');
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game.load.image('cat_run2', '../../../resources/image/character/animal/cat/run2.png');
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game.load.image('lion_icon', '../../../resources/image/character/animal/lion/run2.png');
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game.load.image('lion_run1', '../../../resources/image/character/animal/lion/run1.png');
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game.load.image('lion_run2', '../../../resources/image/character/animal/lion/run2.png');
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game.load.image('rabbit_icon', '../../../resources/image/character/animal/rabbit/run2.png');
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game.load.image('rabbit_run1', '../../../resources/image/character/animal/rabbit/run1.png');
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game.load.image('rabbit_run2', '../../../resources/image/character/animal/rabbit/run2.png');
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game.load.image('ostrich_icon', '../../../resources/image/character/animal/ostrich/run2.png');
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game.load.image('ostrich_run1', '../../../resources/image/character/animal/ostrich/run1.png');
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game.load.image('ostrich_run2', '../../../resources/image/character/animal/ostrich/run2.png');
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game.load.image('horse_icon', '../../../resources/image/character/animal/horse/run2.png');
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game.load.image('horse_run1', '../../../resources/image/character/animal/horse/run1.png');
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game.load.image('horse_run2', '../../../resources/image/character/animal/horse/run2.png');
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game.load.image('dog_icon', '../../../resources/image/character/animal/dog/run2.png');
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game.load.image('dog_run1', '../../../resources/image/character/animal/dog/run1.png');
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game.load.image('dog_run2', '../../../resources/image/character/animal/dog/run2.png');
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game.load.image('cheetah_icon', '../../../resources/image/character/animal/cheetah/run2.png');
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game.load.image('cheetah_run1', '../../../resources/image/character/animal/cheetah/run1.png');
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game.load.image('cheetah_run2', '../../../resources/image/character/animal/cheetah/run2.png');
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game.load.image('eagle_icon', '../../../resources/image/character/animal/eagle/run2.png');
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game.load.image('eagle_run1', '../../../resources/image/character/animal/eagle/run1.png');
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game.load.image('eagle_run2', '../../../resources/image/character/animal/eagle/run2.png');
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*/
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// game.load.image('snail_shadow', '../../../resources/image/character/animal/snail/shadow.png');
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}
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@@ -190,25 +102,19 @@ Animal.ANIMATION_TYPE_DAMAGE = 1;
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Animal.SPECIES_DATA = [
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{ "species" : "snail", "fps" : 1.1, "practiceTypingCount" : 0, "testTypingCount" : 0 },
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{ "species" : "turtle", "fps" : 2.2, "practiceTypingCount" : 5, "testTypingCount" : 20 },
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{ "species" : "chick", "fps" : 3.3, "practiceTypingCount" : 10, "testTypingCount" : 40 },
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{ "species" : "mouse", "fps" : 4.4, "practiceTypingCount" : 15, "testTypingCount" : 70 },
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{ "species" : "chicken", "fps" : 5.5, "practiceTypingCount" : 20, "testTypingCount" : 100 },
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{ "species" : "pig", "fps" : 7.7, "practiceTypingCount" : 25, "testTypingCount" : 150 },
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{ "species" : "cat", "fps" : 9.9, "practiceTypingCount" : 30, "testTypingCount" : 200 },
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{ "species" : "deer", "fps" : 12.2, "practiceTypingCount" : 40, "testTypingCount" : 250 },
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{ "species" : "kangaroo", "fps" : 16, "practiceTypingCount" : 50, "testTypingCount" : 300 },
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{ "species" : "rabbit", "fps" : 20, "practiceTypingCount" : 60, "testTypingCount" : 350 },
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{ "species" : "dog", "fps" : 20, "practiceTypingCount" : 80, "testTypingCount" : 400 },
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{ "species" : "zebra", "fps" : 20, "practiceTypingCount" : 100, "testTypingCount" : 450 },
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{ "species" : "ostrich", "fps" : 20, "practiceTypingCount" : 120, "testTypingCount" : 500 },
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{ "species" : "lion", "fps" : 20, "practiceTypingCount" : 140, "testTypingCount" : 600 },
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{ "species" : "cheetah", "fps" : 20, "practiceTypingCount" : 160, "testTypingCount" : 700 }
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{ "species" : "snail", "fps" : 1, "practiceTypingCount" : 0, "testTypingCount" : 0 },
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{ "species" : "turtle", "fps" : 2, "practiceTypingCount" : 5, "testTypingCount" : 20 },
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{ "species" : "chick", "fps" : 5, "practiceTypingCount" : 10, "testTypingCount" : 40 },
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{ "species" : "mouse", "fps" : 12, "practiceTypingCount" : 15, "testTypingCount" : 70 },
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{ "species" : "chicken", "fps" : 11, "practiceTypingCount" : 20, "testTypingCount" : 100 },
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{ "species" : "pig", "fps" : 5, "practiceTypingCount" : 25, "testTypingCount" : 150 },
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{ "species" : "cat", "fps" : 10, "practiceTypingCount" : 30, "testTypingCount" : 200 },
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{ "species" : "deer", "fps" : 9, "practiceTypingCount" : 40, "testTypingCount" : 250 },
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{ "species" : "kangaroo", "fps" : 4, "practiceTypingCount" : 50, "testTypingCount" : 300 },
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{ "species" : "rabbit", "fps" : 12, "practiceTypingCount" : 60, "testTypingCount" : 350 },
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{ "species" : "dog", "fps" : 9, "practiceTypingCount" : 70, "testTypingCount" : 400 },
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{ "species" : "zebra", "fps" : 12, "practiceTypingCount" : 80, "testTypingCount" : 450 },
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{ "species" : "ostrich", "fps" : 15, "practiceTypingCount" : 90, "testTypingCount" : 500 },
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{ "species" : "lion", "fps" : 10, "practiceTypingCount" : 100, "testTypingCount" : 600 },
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{ "species" : "cheetah", "fps" : 15, "practiceTypingCount" : 110, "testTypingCount" : 700 }
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];
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Animal.SPRITE_NAMES = {
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"icon" : "_icon",
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"run1" : "_run1",
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"run2" : "_run2"
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};
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@@ -9,6 +9,8 @@ function AnimalList(y) {
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// console.log("animalCount : " + animalCount);
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// console.log("offsetAnimal : " + offsetAnimal);
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this.activeAnimalIndex = 0;
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for(var i = 0; i < animalCount; i++) {
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this.animals[i] = new Animal(
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Animal.TYPE_ICON,
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@@ -19,8 +21,6 @@ function AnimalList(y) {
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this.inactivate(i);
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}
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this.activeAnimalIndex = 0;
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// this.activate(this.activeAnimalIndex);
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this.activate(this.activeAnimalIndex);
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this.tweenAnimation(Animal.ANIMATION_TYPE_DAMAGE);
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}
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@@ -39,9 +39,6 @@ AnimalList.prototype.inactivate = function(index) {
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this.animals[index].stopAnimation();
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this.animals[index].setScale(1);
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this.animals[index].setAlpha(AnimalList.ALPHA_INACTIVE);
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var animalData = Animal.SPECIES_DATA[index];
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this.animals[index].setIconSprite(animalData);
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}
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AnimalList.prototype.animate = function(index) {
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@@ -94,7 +94,7 @@ function RoundRectButton(roundRectSetting, iconName, buttonText, clickEvent) {
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this.button.addChild(this.text);
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}
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if(iconName.length > 0) {
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if(iconName != null && iconName.length > 0) {
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this.icon = this.makeIcon(iconName);
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this.setIcon(this.icon);
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}
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@@ -1,7 +1,7 @@
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TypingAppButton.prototype = Object.create(RoundRectButton.prototype);
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TypingAppButton.constructor = TypingAppButton;
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function TypingAppButton(type, x, y, iconName, buttonText, appInfo) {
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function TypingAppButton(type, x, y, iconSprite, buttonText, appInfo) {
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var setting = new RoundRectButtonSetting(x, y, TypingAppButton.BUTTON_WIDTH, TypingAppButton.BUTTON_HEIGHT);
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setting.fontStyle.boundsAlignH = "center"; // left, center. right
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setting.fontStyle.boundsAlignV = "middle"; // top, middle, bottom
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@@ -83,16 +83,19 @@ function TypingAppButton(type, x, y, iconName, buttonText, appInfo) {
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this.appInfo = appInfo;
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RoundRectButton.call(
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this, setting,
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iconName, buttonText,
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null,
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buttonText,
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this.clickEvent
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);
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this.text.x = 30;
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if(iconName.length > 0) {
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this.icon.x = 40;
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this.icon.width = 100;
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this.icon.height = 100;
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if(iconSprite != null) {
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this.icon = iconSprite.sprite;
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this.buttonIcon = this.button.addChild(this.icon);
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this.buttonIcon.x = 40;
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this.buttonIcon.y = this.button.height / 2 - 5;
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}
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}
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@@ -123,14 +123,19 @@ var MenuTypingPractice = {
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return 0;
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},
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getIconImage: function(jsonList, appID) {
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getAnimalSprite: function(jsonList, appID) {
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var appHighestRecord = this.getAppHighestRecord(jsonList, appID);
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var animalSprite = null;
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if(appHighestRecord === 0)
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return "snail_shadow";
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if(appHighestRecord === 0) {
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animalSprite = new Animal(Animal.TYPE_ICON, 0, 0, 0);
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// animalSprite.sprite.tint = RoundRectButtonSetting.DEFAULT_BUTTON_COLORS.disabled;
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} else {
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var animalLevel = Animal.animalLevelIDByRecord(appHighestRecord, Animal.TYPE_PRACTICE);
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animalSprite = new Animal(Animal.TYPE_ICON, animalLevel, 0, 0);
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}
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var animalLevel = Animal.animalLevelIDByRecord(appHighestRecord, Animal.TYPE_PRACTICE);
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return Animal.SPECIES_DATA[animalLevel].species + Animal.SPRITE_NAMES.icon;
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return animalSprite;
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},
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downloadListSucceeded: function(replyJSON) {
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@@ -152,7 +157,7 @@ var MenuTypingPractice = {
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var typingPracticeButton = new TypingAppButton(
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TypingAppButton.TYPE_PRACTICE_KOREAN,
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posX, posY,
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this.getIconImage(replyJSON.KoreanHighScoreList, activeApp.AppID),
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this.getAnimalSprite(replyJSON.KoreanHighScoreList, activeApp.AppID),
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activeApp.KoreanName,
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{
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AppID: activeApp.AppID,
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@@ -176,7 +181,7 @@ var MenuTypingPractice = {
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var typingPracticeButton = new TypingAppButton(
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TypingAppButton.TYPE_PRACTICE_ENGLISH,
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posX, posY,
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this.getIconImage(replyJSON.EnglishHighScoreList, activeApp.AppID),
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this.getAnimalSprite(replyJSON.EnglishHighScoreList, activeApp.AppID),
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activeApp.KoreanName,
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{
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AppID: activeApp.AppID,
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@@ -125,14 +125,19 @@ var MenuTypingTest = {
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return 0;
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},
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getIconImage: function(jsonList, appID) {
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getAnimalSprite: function(jsonList, appID) {
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var appHighestRecord = this.getAppHighestRecord(jsonList, appID);
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var animalSprite = null;
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if(appHighestRecord === 0)
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return "snail_shadow";
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if(appHighestRecord === 0) {
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animalSprite = new Animal(Animal.TYPE_ICON, 0, 0, 0);
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// animalSprite.sprite.tint = RoundRectButtonSetting.DEFAULT_BUTTON_COLORS.disabled;
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} else {
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var animalLevel = Animal.animalLevelIDByRecord(appHighestRecord, Animal.TYPE_PRACTICE);
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animalSprite = new Animal(Animal.TYPE_ICON, animalLevel, 0, 0);
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}
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var animalLevel = Animal.animalLevelIDByRecord(appHighestRecord, Animal.TYPE_TEST);
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return Animal.SPECIES_DATA[animalLevel].species + Animal.SPRITE_NAMES.icon;
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return animalSprite;
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},
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downloadListSucceeded: function(replyJSON) {
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@@ -154,7 +159,7 @@ var MenuTypingTest = {
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var typingTestButton = new TypingAppButton(
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TypingAppButton.TYPE_TEST_KOREAN,
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posX, posY,
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this.getIconImage(replyJSON.KoreanHighScoreList, activeApp.AppID),
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this.getAnimalSprite(replyJSON.KoreanHighScoreList, activeApp.AppID),
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activeApp.KoreanName,
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{
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AppID: activeApp.AppID,
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@@ -178,7 +183,7 @@ var MenuTypingTest = {
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var typingTestButton = new TypingAppButton(
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TypingAppButton.TYPE_TEST_ENGLISH,
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posX, posY,
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this.getIconImage(replyJSON.EnglishHighScoreList, activeApp.AppID),
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this.getAnimalSprite(replyJSON.EnglishHighScoreList, activeApp.AppID),
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activeApp.KoreanName,
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{
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AppID: activeApp.AppID,
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@@ -89,20 +89,17 @@ var Result = {
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var record = NumberUtil.numberWithCommas(Math.floor(sessionStorageManager.getRecord()));
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style.font = "80px Arial";
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// if(sessionStorageManager.getPlayingAppID() < 100) {
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if(isTypingPracticeApp() || isTypingTestApp()) {
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var leftAnimal = new Animal(Animal.TYPE_ANIMATION, game.world.centerX - 200, 150);
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var animalLevelID = 0;
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// if(sessionStorageManager.getPlayingAppID() < 20)
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if(isTypingPracticeApp())
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animalLevelID = Animal.animalLevelIDByRecord(sessionStorageManager.getRecord(), Animal.TYPE_PRACTICE);
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else
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animalLevelID = Animal.animalLevelIDByRecord(sessionStorageManager.getRecord(), Animal.TYPE_TEST);
|
||||
// leftAnimal.tweenAnimation(Animal.ANIMATION_TYPE_CHANGE);
|
||||
|
||||
var leftAnimal = new Animal(Animal.TYPE_ANIMATION, animalLevelID, game.world.centerX - 200, 150);
|
||||
leftAnimal.startAnimation(Animal.SPECIES_DATA[animalLevelID]);
|
||||
|
||||
var rightAnimal = new Animal(Animal.TYPE_ANIMATION, game.world.centerX + 200, 150);
|
||||
// rightAnimal.tweenAnimation(Animal.ANIMATION_TYPE_CHANGE);
|
||||
var rightAnimal = new Animal(Animal.TYPE_ANIMATION, animalLevelID, game.world.centerX + 200, 150);
|
||||
rightAnimal.startAnimation(Animal.SPECIES_DATA[animalLevelID]);
|
||||
}
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@ TypingTextManager.prototype.fillLeftRightBasicKey = function() {
|
||||
var char = this.contents[i];
|
||||
// console.log(char);
|
||||
if(this.isKoreanConsonant(char)) {
|
||||
this.contents.splice(i + 1, 0, "ㅏ");
|
||||
this.contents.splice(i + 1, 0, "ㅓ");
|
||||
} else if(this.isKoreanVowel(char)) {
|
||||
this.contents.splice(i, 0, "ㄹ");
|
||||
}
|
||||
@@ -66,7 +66,7 @@ TypingTextManager.prototype.makePracticeContents = function(arr, repeatCount) {
|
||||
|
||||
TypingTextManager.prototype.makeTestContents = function(arr) {
|
||||
this.init();
|
||||
this.add(this.getShuffledArray());
|
||||
this.add(this.getShuffledArray(arr));
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -380,9 +380,10 @@ var TypingPractice = {
|
||||
// this.goResult();
|
||||
}
|
||||
} else {
|
||||
this.typingScore.reset();
|
||||
if(this.playingAnimalIndex > 0)
|
||||
this.playingAnimalIndex--;
|
||||
this.typingScore.set(Animal.getAnimalPracticeTypingCount(this.playingAnimalIndex));
|
||||
|
||||
this.playingAnimalIndex = 0;
|
||||
this.animalList.activate(this.playingAnimalIndex);
|
||||
this.animalList.tweenAnimation(Animal.ANIMATION_TYPE_DAMAGE);
|
||||
}
|
||||
@@ -405,7 +406,7 @@ TypingPractice.TYPING_COUNT_PLUS_ENTER = 1;
|
||||
|
||||
TypingPractice.OFFSET_RIGHT_ALIGN = 10;
|
||||
|
||||
TypingPractice.STAGE_TIMER_SEC = 60;
|
||||
TypingPractice.STAGE_TIMER_SEC = 30;
|
||||
|
||||
TypingPractice.COLOR_CONTENT_INPUT = "#dddddd";
|
||||
TypingPractice.COLOR_BRACKET = "#dddd70";
|
||||
|
||||
@@ -38,6 +38,11 @@ TypingScore.prototype.reset = function() {
|
||||
this.print(this.typingCount);
|
||||
}
|
||||
|
||||
TypingScore.prototype.set = function(score) {
|
||||
this.typingCount = score;
|
||||
this.print(this.typingCount);
|
||||
}
|
||||
|
||||
TypingScore.prototype.print = function(typingCount) {
|
||||
this.scoreText.text = typingCount;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user