Fix: apply animal sheet to game, menu

This commit is contained in:
2018-11-13 11:38:20 +09:00
parent 99ca77d950
commit 11ac9924e6
10 changed files with 81 additions and 162 deletions
+2 -2
View File
@@ -30,7 +30,7 @@ TypingTextManager.prototype.fillLeftRightBasicKey = function() {
var char = this.contents[i];
// console.log(char);
if(this.isKoreanConsonant(char)) {
this.contents.splice(i + 1, 0, "");
this.contents.splice(i + 1, 0, "");
} else if(this.isKoreanVowel(char)) {
this.contents.splice(i, 0, "ㄹ");
}
@@ -66,7 +66,7 @@ TypingTextManager.prototype.makePracticeContents = function(arr, repeatCount) {
TypingTextManager.prototype.makeTestContents = function(arr) {
this.init();
this.add(this.getShuffledArray());
this.add(this.getShuffledArray(arr));
}
+4 -3
View File
@@ -380,9 +380,10 @@ var TypingPractice = {
// this.goResult();
}
} else {
this.typingScore.reset();
if(this.playingAnimalIndex > 0)
this.playingAnimalIndex--;
this.typingScore.set(Animal.getAnimalPracticeTypingCount(this.playingAnimalIndex));
this.playingAnimalIndex = 0;
this.animalList.activate(this.playingAnimalIndex);
this.animalList.tweenAnimation(Animal.ANIMATION_TYPE_DAMAGE);
}
@@ -405,7 +406,7 @@ TypingPractice.TYPING_COUNT_PLUS_ENTER = 1;
TypingPractice.OFFSET_RIGHT_ALIGN = 10;
TypingPractice.STAGE_TIMER_SEC = 60;
TypingPractice.STAGE_TIMER_SEC = 30;
TypingPractice.COLOR_CONTENT_INPUT = "#dddddd";
TypingPractice.COLOR_BRACKET = "#dddd70";
+5
View File
@@ -38,6 +38,11 @@ TypingScore.prototype.reset = function() {
this.print(this.typingCount);
}
TypingScore.prototype.set = function(score) {
this.typingCount = score;
this.print(this.typingCount);
}
TypingScore.prototype.print = function(typingCount) {
this.scoreText.text = typingCount;
}