Fix: apply animal sheet to game, menu
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@@ -89,20 +89,17 @@ var Result = {
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var record = NumberUtil.numberWithCommas(Math.floor(sessionStorageManager.getRecord()));
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style.font = "80px Arial";
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// if(sessionStorageManager.getPlayingAppID() < 100) {
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if(isTypingPracticeApp() || isTypingTestApp()) {
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var leftAnimal = new Animal(Animal.TYPE_ANIMATION, game.world.centerX - 200, 150);
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var animalLevelID = 0;
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// if(sessionStorageManager.getPlayingAppID() < 20)
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if(isTypingPracticeApp())
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animalLevelID = Animal.animalLevelIDByRecord(sessionStorageManager.getRecord(), Animal.TYPE_PRACTICE);
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else
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animalLevelID = Animal.animalLevelIDByRecord(sessionStorageManager.getRecord(), Animal.TYPE_TEST);
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// leftAnimal.tweenAnimation(Animal.ANIMATION_TYPE_CHANGE);
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var leftAnimal = new Animal(Animal.TYPE_ANIMATION, animalLevelID, game.world.centerX - 200, 150);
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leftAnimal.startAnimation(Animal.SPECIES_DATA[animalLevelID]);
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var rightAnimal = new Animal(Animal.TYPE_ANIMATION, game.world.centerX + 200, 150);
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// rightAnimal.tweenAnimation(Animal.ANIMATION_TYPE_CHANGE);
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var rightAnimal = new Animal(Animal.TYPE_ANIMATION, animalLevelID, game.world.centerX + 200, 150);
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rightAnimal.startAnimation(Animal.SPECIES_DATA[animalLevelID]);
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}
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