Fix: apply animal sheet to game, menu

This commit is contained in:
2018-11-13 11:38:20 +09:00
parent 99ca77d950
commit 11ac9924e6
10 changed files with 81 additions and 162 deletions
+3 -6
View File
@@ -89,20 +89,17 @@ var Result = {
var record = NumberUtil.numberWithCommas(Math.floor(sessionStorageManager.getRecord()));
style.font = "80px Arial";
// if(sessionStorageManager.getPlayingAppID() < 100) {
if(isTypingPracticeApp() || isTypingTestApp()) {
var leftAnimal = new Animal(Animal.TYPE_ANIMATION, game.world.centerX - 200, 150);
var animalLevelID = 0;
// if(sessionStorageManager.getPlayingAppID() < 20)
if(isTypingPracticeApp())
animalLevelID = Animal.animalLevelIDByRecord(sessionStorageManager.getRecord(), Animal.TYPE_PRACTICE);
else
animalLevelID = Animal.animalLevelIDByRecord(sessionStorageManager.getRecord(), Animal.TYPE_TEST);
// leftAnimal.tweenAnimation(Animal.ANIMATION_TYPE_CHANGE);
var leftAnimal = new Animal(Animal.TYPE_ANIMATION, animalLevelID, game.world.centerX - 200, 150);
leftAnimal.startAnimation(Animal.SPECIES_DATA[animalLevelID]);
var rightAnimal = new Animal(Animal.TYPE_ANIMATION, game.world.centerX + 200, 150);
// rightAnimal.tweenAnimation(Animal.ANIMATION_TYPE_CHANGE);
var rightAnimal = new Animal(Animal.TYPE_ANIMATION, animalLevelID, game.world.centerX + 200, 150);
rightAnimal.startAnimation(Animal.SPECIES_DATA[animalLevelID]);
}