Add: dodge app

This commit is contained in:
2018-12-02 14:34:29 +09:00
parent cf63482b3b
commit 0f799183ee
6 changed files with 528 additions and 0 deletions
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Alien.prototype = Object.create(Phaser.Sprite.prototype);
Alien.constructor = Alien;
function Alien(spaceship) {
this.spaceship = spaceship;
this.isActivated = false;
this.speed = Alien.DEFAULT_SPEED_DOT_PER_SEC;
this.angleFromSpaceship = 0;
this.angleFromAlien = 0;
Phaser.Sprite.call(this, game, 0, 0, 'alien_normal');
this.anchor.set(0.5);
game.add.existing(this);
this.moveRandomPosition();
this.setActive(true);
}
Alien.prototype.moveRandomPosition = function() {
this.angleFromAlien = game.rnd.integerInRange(0, 360);
// console.log(this.angleFromAlien);
var radians = this.angleFromAlien * Math.PI / 180;
var radious = Alien.START_RADIOUS_PX * ( ( (100 + game.rnd.integerInRange(0, Alien.START_RANDOM_RADIOUS_PERCENT) ) / 100) );
var posX = Math.sin(radians) * radious;
var posY = Math.cos(radians) * radious;
this.x = this.spaceship.x + posX;
this.y = this.spaceship.y + posY;
this.angle = this.getSpriteAngle(this.angleFromAlien);
}
Alien.prototype.update = function() {
if(!this.isActivated)
return;
var deltaTime = game.time.elapsed / 1000;
var radians = this.angleFromAlien * Math.PI / 180;
var moveX = Math.sin(radians) * this.speed * deltaTime;
var moveY = Math.cos(radians) * this.speed * deltaTime;
this.x -= moveX;
this.y -= moveY;
var distanceX = this.x - game.world.centerX;
var distanceY = this.y - game.world.centerY;
var distanceFromCenter = Math.sqrt(Math.abs(distanceX * distanceX) + Math.abs(distanceY * distanceY));
if(distanceFromCenter > Alien.START_RADIOUS_PX)
this.moveRandomPosition();
}
Alien.prototype.stop = function() {
this.setActive(false);
}
Alien.prototype.setActive = function(isActivated) {
this.isActivated = isActivated;
}
Alien.prototype.getSpriteAngle = function (angle){
return 360 - angle;
}
Alien.prototype.getAngle = function (x1, y1, x2, y2){
var dx = x2 - x1;
var dy = y2 - y1;
var rad= Math.atan2(dx, dy);
var degree = (rad * 180) / Math.PI ;
if(degree < 0)
degree += 360;
return degree;
}
Alien.prototype.goRandomPosition = function() {
// set random position
var SPAWN_BOX_LEFT = 80;
var SPAWN_BOX_WIDTH = game.world.width - 160;
var SPAWN_BOX_TOP = 280;
var SPAWN_BOX_HEIGHT = game.world.height - 400;
this.x = SPAWN_BOX_LEFT + Math.random() * SPAWN_BOX_WIDTH;
this.y = SPAWN_BOX_TOP + Math.random() * SPAWN_BOX_HEIGHT;
// if(isDebugMode()) {
// this.game.add.graphics()
// .beginFill(0xffffff, 0.1)
// .drawRect(SPAWN_BOX_LEFT, SPAWN_BOX_TOP, SPAWN_BOX_WIDTH, SPAWN_BOX_HEIGHT);
// }
}
Alien.DEFAULT_SPEED_DOT_PER_SEC = 100;
Alien.START_RADIOUS_PX = 600;
Alien.START_RANDOM_RADIOUS_PERCENT = 40;
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var Game = {
create: function() {
this.game.stage.backgroundColor = "#000000"; // '#4d4d4d';
this.scoreManager = new ScoreManager();
sessionStorageManager.setIsNewAppHighestRecord(false);
var experienceAppTimer = new ExperienceAppTimer();
experienceAppTimer.setTimeOverListener(
(function() { this.gameOver(); }).bind(this)
);
// keyboard shortcut
this.keyboardShortcut = new KeyboardShortcut();
this.keyboardShortcut.addCallback(
Phaser.KeyCode.ESC, // keyCode
null, // keyDownHandler
(function() { this.back(); }).bind(this), // keyUpHandler
"dodge" // callerClassName
);
// game stage
var stars = game.add.group();
for (var i = 0; i < 128; i++)
{
var randomY = game.rnd.integerInRange(60, GAME_SCREEN_SIZE.y - 80);
stars.create(game.world.randomX, randomY, 'star');
}
// contents
this.spaceship = new Spaceship();
this.aliens = [];
for(var i = 0; i < 50; i++) {
var alien = new Alien(this.spaceship);
this.aliens.push(alien);
}
// top ui
var screenTopUI = new ScreenTopUI();
screenTopUI.makeBackButton( (function() { this.back(); }).bind(this) );
screenTopUI.makeFullScreenButton();
var scoreBoard = new ScoreBoard();
this.scoreManager.addOnChangeScoreListener( function(score) {
sessionStorageManager.setRecord(score);
scoreBoard.printScore(NumberUtil.numberWithCommas(score));
});
this.scoreManager.addOnChangeHighScoreListener( function(highScore) {
// console.log(highScore);
// sessionStorageManager.setAppHighestRecord(highScore);
sessionStorageManager.setIsNewBestRecrd(true);
// screenBottomUI.printLeftTextWithAppHighestRecord(sessionStorageManager.getAppHighestRecord());
});
// bottom ui
var screenBottomUI = new ScreenBottomUI();
screenBottomUI.printLeftTextWithAppHighestRecord(sessionStorageManager.getAppHighestRecord());
screenBottomUI.printCenterText(sessionStorageManager.getPlayingAppKoreanName());
screenBottomUI.printRightText(sessionStorageManager.getPlayerName());
this.startGame();
// this.countDown();
},
back: function() {
sessionStorageManager.resetPlayingAppData();
location.href = '../../web/client/menu_app.html';
},
initListeners: function() {
},
/*
countDown() {
var style = { font: "bold 200px Arial", fill: "#fff", boundsAlignH: "center", boundsAlignV: "middle" };
this.countDownText = game.add.text(0, 0, "", style);
this.countDownText.setTextBounds(0, 0, game.world.width, game.world.height);
this.countDownText.stroke = "#333";
this.countDownText.strokeThickness = 50;
this.countDownNumber = 3;
if(isDebugMode())
this.countDownNumber = 1;
this.tweenCountDown();
}
tweenCountDown() {
if(this.countDownNumber === 0) {
this.startGame();
return;
}
this.countDownText.text = this.countDownNumber.toString();
this.countDownText.alpha = 1;
var countDownTween = game.add.tween(this.countDownText);
countDownTween.to( { alpha: 0 }, 1000, Phaser.Easing.Linear.None, true);
countDownTween.onComplete.add(this.tweenCountDown, this);
this.countDownNumber--;
}
*/
startGame: function() {
},
gameOver: function() {
var gameOverText = new GameOverText();
game.time.events.add(GAME_OVER_WAIT_TIME_MS, this.goResult, this);
},
goResult: function() {
location.href = '../../web/client/result.html';
},
getScore: function() {
return (this.alienTimer.activatedAlienIndex) * 2;
},
onAlienEscaped: function() {
this.heartManager.breakHearts(1);
}
}
Game.GAME_OVER_WAIT_TIME_MS = 2000;
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var Loading = {
preload: function() {
// game.load.image('loadingbar', './image/phaser.png');
},
create: function() {
// var userID = sessionStorage.getItem("UserID");
// console.log("userID : " + userID);
// game.stage.backgroundColor = '#4d4d4d';
// // Progress report
// this.textProgress = game.add.text(game.world.centerX, 100, '로딩중 . . .', textStyleBasic);
// this.textProgress.anchor.setTo(0.5, 0.4);
// this.textProgress.setShadow(3, 3, 'rgba(0, 0, 0, 0.5)', 2);
// // Preload bar
// this.preloadBar = this.add.sprite(game.world.centerX, game.world.centerY, 'loadingbar');
// this.preloadBar.anchor.setTo(0.5);
// this.preloadBar.alpha = 0;
game.load.onFileComplete.add(this.fileComplete, this);
game.load.onLoadComplete.add(this.loadComplete, this);
this.startLoading();
},
startLoading: function() {
game.load.image('icon_fullscreen', '../../../resources/image/icon/fullscreen_white.png');
game.load.image('star', '../../../resources/image/background/star_7x7.png');
game.load.image('alien_normal', '../../../resources/image/character/alien/green_alien.png');
game.load.image('heart_full', '../../../resources/image/ui/heart_full.png');
game.load.image('heart_empty', '../../../resources/image/ui/heart_empty.png');
// game.load.image('a', '../../../resources/image/icon/fullscreen_white.png');
// game.load.image('b', '../../../resources/image/icon/fullscreen_white.png');
// game.load.image('c', '../../../resources/image/icon/fullscreen_white.png');
// game.load.image('d', '../../../resources/image/icon/fullscreen_white.png');
// game.load.image('a', './image/phaser.png');
// game.load.image('b', './image/phaser.png');
// game.load.image('c', './image/phaser.png');
// game.load.image('d', './image/phaser.png');
// game.load.image('e', './image/phaser.png');
// game.load.image('g', './image/phaser.png');
// game.load.image('e', './image/phaser.png');
// game.load.image('f', './image/phaser.png');
// game.load.image('g', './image/phaser.png');
// game.load.image('h', './image/phaser.png');
// game.load.image('phaser', './image/phaser.png');
// game.load.spritesheet('button', './image/button_basic.png', 200, 100);
// game.load.image('star', './image/star_particle.png');
// game.load.image('medal_gold', './image/medal_gold.png');
// game.load.image('medal_silver', './image/medal_silver.png');
// game.load.image('medal_bronze', './image/medal_bronze.png');
game.load.start();
},
fileComplete: function(progress, cacheKey, success, totalLoaded, totalFiles) {
// this.preloadBar.alpha = progress / 100;
// console.log('progress : ' + progress);
// text.setText("File Complete: " + progress + "% - " + totalLoaded + " out of " + totalFiles);
// var newImage = game.add.image(x, y, cacheKey);
// newImage.scale.set(0.3);
// x += newImage.width + 20;
// if (x > 700)
// {
// x = 32;
// y += 332;
// }
},
loadComplete: function(progress, cacheKey, success, totalLoaded, totalFiles) {
// this.preloadBar.alpha = 1;
if(isDebugMode()) {
this.state.start('Game');
return;
}
this.state.start('Game');
// this.startMenu();
// this.startTypingTestStage();
// this.startTypingTestResult();
}
}
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/////////////////////////////
// Main game
var CONTENT_ID = "Space Invaders";
var game = new Phaser.Game(
GAME_SCREEN_SIZE.x, GAME_SCREEN_SIZE.y,
Phaser.CANVAS, CONTENT_ID,
this, false, false
);
game.state.add('Loading', Loading);
game.state.start('Loading');
game.state.add('Game', Game);
// game.state.add('Menu', Menu);
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Spaceship.prototype = Object.create(Phaser.Sprite.prototype);
Spaceship.constructor = Spaceship;
function Spaceship() {
this.isActivated = false;
this.isOnWaitingRoom = true;
this.speed = Spaceship.DEFAULT_SPEED;
Phaser.Sprite.call(this, game, game.world.centerX, game.world.centerY, 'heart_full');
game.add.existing(this);
this.scale.set(0.5);
this.anchor.set(0.5);
this.halfWidth = this.width / 2;
game.physics.enable(this, Phaser.Physics.ARCADE);
this.setActive(true);
}
Spaceship.prototype.update = function() {
if(this.isActivated) {
game.physics.arcade.moveToPointer(this, this.speed);
if(Phaser.Rectangle.contains(this.body, game.input.x, game.input.y)) {
this.stop();
this.setDirection(Spaceship.DIR_MIDDLE);
return;
}
if(this.x - this.halfWidth < game.input.x && game.input.x < this.x + this.halfWidth) {
this.setDirection(Spaceship.DIR_MIDDLE);
} else if(this.x > game.input.x) {
this.setDirection(Spaceship.DIR_LEFT);
} else {
this.setDirection(Spaceship.DIR_RIGHT);
}
} else {
this.stop();
}
}
Spaceship.prototype.setDirection = function(dir) {
switch(dir) {
case Spaceship.DIR_LEFT:
this.tint = 0x99ff99;
break;
case Spaceship.DIR_MIDDLE:
this.tint = 0xffffff;
break;
case Spaceship.DIR_RIGHT:
this.tint = 0x9999ff;
break;
}
}
Spaceship.prototype.stop = function() {
this.body.velocity.setTo(0, 0);
}
Spaceship.prototype.setActive = function(isActivated) {
this.isActivated = isActivated;
}
Spaceship.prototype.goRandomPosition = function() {
// set random position
var SPAWN_BOX_LEFT = 80;
var SPAWN_BOX_WIDTH = game.world.width - 160;
var SPAWN_BOX_TOP = 280;
var SPAWN_BOX_HEIGHT = game.world.height - 400;
this.x = SPAWN_BOX_LEFT + Math.random() * SPAWN_BOX_WIDTH;
this.y = SPAWN_BOX_TOP + Math.random() * SPAWN_BOX_HEIGHT;
// if(isDebugMode()) {
// this.game.add.graphics()
// .beginFill(0xffffff, 0.1)
// .drawRect(SPAWN_BOX_LEFT, SPAWN_BOX_TOP, SPAWN_BOX_WIDTH, SPAWN_BOX_HEIGHT);
// }
}
Spaceship.DEFAULT_SPEED = 200;
Spaceship.DIR_LEFT = 0;
Spaceship.DIR_MIDDLE = 1;
Spaceship.DIR_RIGHT = 2;
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<!DOCTYPE html>
<html>
<head>
<meta http-equiv="X-UA-Compatible" content="IE=Edge" />
<meta charset="UTF-8">
<!-- Global site tag (gtag.js) - Google Analytics -->
<script async src="https://www.googletagmanager.com/gtag/js?id=UA-85912788-2"></script>
<script>
window.dataLayer = window.dataLayer || [];
function gtag(){dataLayer.push(arguments);}
gtag('js', new Date());
gtag('config', 'UA-85912788-2');
</script>
<!-- Google Tag Manager -->
<script>(function(w,d,s,l,i){w[l]=w[l]||[];w[l].push({'gtm.start':
new Date().getTime(),event:'gtm.js'});var f=d.getElementsByTagName(s)[0],
j=d.createElement(s),dl=l!='dataLayer'?'&l='+l:'';j.async=true;j.src=
'https://www.googletagmanager.com/gtm.js?id='+i+dl;f.parentNode.insertBefore(j,f);
})(window,document,'script','dataLayer','GTM-N8PB4F3');</script>
<!-- End Google Tag Manager -->
<title>미사일 피하기, 초코마에</title>
<meta name="description" CONTENT="외계인 침공 Space Invaders, 마우스 클릭 연습 앱 mouse click practice app, 초코마에 chcomae">
<link rel="icon" href="/favicon.ico" type="image/x-icon" />
<link rel="shortcut icon" href="/favicon.ico" type="image/x-icon" />
<!-- <script src="https://code.jquery.com/jquery-3.3.1.slim.min.js"></script> -->
<!-- <script src="https://cdnjs.cloudflare.com/ajax/libs/phaser/2.6.2/phaser.js"></script> -->
<script src="../../../resources/js/phaser.min.js"></script>
<!-- global source files -->
<script src="../../game/lib/session_storage_manager.js"></script>
<script src="../../game/lib/score_manager.js"></script>
<script src="../../game/lib/heart_manager.js"></script>
<script src="../../game/global/global_variables.js"></script>
<!-- library source files -->
<script src="../../game/lib/keyboard_shortcut.js"></script>
<script src="../../game/lib/number_util.js"></script>
<script src="../../game/lib/history_record_manager.js"></script>
<script src="../../game/lib/input_type_text.js"></script>
<script src="../../game/lib/score_board.js"></script>
<script src="../../game/lib/score_text.js"></script>
<script src="../../game/lib/button/round_rect_button.js"></script>
<script src="../../game/lib/button/back_button.js"></script>
<script src="../../game/lib/button/fullscreen_button.js"></script>
<script src="../../game/lib/db_connect_manager.js"></script>
<script src="../../game/lib/screen_top_ui.js"></script>
<script src="../../game/lib/screen_bottom_ui.js"></script>
<script src="../../game/lib/experience_app_timer.js"></script>
<script src="../../game/lib/game_over_text.js"></script>
<!-- Space Invaders : source files -->
<script src="../../game/mouse/dodge/loading.js"></script>
<script src="../../game/mouse/dodge/spaceship.js"></script>
<script src="../../game/mouse/dodge/alien.js"></script>
<script src="../../game/mouse/dodge/game.js"></script>
<script src="../../game/mouse/dodge/main.js"></script>
<style>
body{
padding: 0;
margin: 0;
}
canvas{
margin: 0 auto;
}
</style>
</head>
<body>
<div id="Space Invaders" style="text-align:center;"></div>
</body>
</html>