Add: dodge app
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Alien.prototype = Object.create(Phaser.Sprite.prototype);
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Alien.constructor = Alien;
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function Alien(spaceship) {
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this.spaceship = spaceship;
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this.isActivated = false;
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this.speed = Alien.DEFAULT_SPEED_DOT_PER_SEC;
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this.angleFromSpaceship = 0;
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this.angleFromAlien = 0;
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Phaser.Sprite.call(this, game, 0, 0, 'alien_normal');
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this.anchor.set(0.5);
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game.add.existing(this);
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this.moveRandomPosition();
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this.setActive(true);
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}
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Alien.prototype.moveRandomPosition = function() {
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this.angleFromAlien = game.rnd.integerInRange(0, 360);
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// console.log(this.angleFromAlien);
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var radians = this.angleFromAlien * Math.PI / 180;
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var radious = Alien.START_RADIOUS_PX * ( ( (100 + game.rnd.integerInRange(0, Alien.START_RANDOM_RADIOUS_PERCENT) ) / 100) );
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var posX = Math.sin(radians) * radious;
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var posY = Math.cos(radians) * radious;
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this.x = this.spaceship.x + posX;
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this.y = this.spaceship.y + posY;
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this.angle = this.getSpriteAngle(this.angleFromAlien);
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}
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Alien.prototype.update = function() {
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if(!this.isActivated)
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return;
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var deltaTime = game.time.elapsed / 1000;
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var radians = this.angleFromAlien * Math.PI / 180;
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var moveX = Math.sin(radians) * this.speed * deltaTime;
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var moveY = Math.cos(radians) * this.speed * deltaTime;
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this.x -= moveX;
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this.y -= moveY;
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var distanceX = this.x - game.world.centerX;
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var distanceY = this.y - game.world.centerY;
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var distanceFromCenter = Math.sqrt(Math.abs(distanceX * distanceX) + Math.abs(distanceY * distanceY));
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if(distanceFromCenter > Alien.START_RADIOUS_PX)
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this.moveRandomPosition();
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}
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Alien.prototype.stop = function() {
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this.setActive(false);
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}
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Alien.prototype.setActive = function(isActivated) {
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this.isActivated = isActivated;
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}
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Alien.prototype.getSpriteAngle = function (angle){
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return 360 - angle;
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}
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Alien.prototype.getAngle = function (x1, y1, x2, y2){
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var dx = x2 - x1;
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var dy = y2 - y1;
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var rad= Math.atan2(dx, dy);
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var degree = (rad * 180) / Math.PI ;
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if(degree < 0)
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degree += 360;
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return degree;
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}
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Alien.prototype.goRandomPosition = function() {
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// set random position
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var SPAWN_BOX_LEFT = 80;
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var SPAWN_BOX_WIDTH = game.world.width - 160;
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var SPAWN_BOX_TOP = 280;
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var SPAWN_BOX_HEIGHT = game.world.height - 400;
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this.x = SPAWN_BOX_LEFT + Math.random() * SPAWN_BOX_WIDTH;
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this.y = SPAWN_BOX_TOP + Math.random() * SPAWN_BOX_HEIGHT;
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// if(isDebugMode()) {
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// this.game.add.graphics()
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// .beginFill(0xffffff, 0.1)
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// .drawRect(SPAWN_BOX_LEFT, SPAWN_BOX_TOP, SPAWN_BOX_WIDTH, SPAWN_BOX_HEIGHT);
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// }
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}
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Alien.DEFAULT_SPEED_DOT_PER_SEC = 100;
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Alien.START_RADIOUS_PX = 600;
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Alien.START_RANDOM_RADIOUS_PERCENT = 40;
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