|
|
|
@@ -0,0 +1,100 @@
|
|
|
|
|
function AnimalRecordList() {
|
|
|
|
|
this.animals = [];
|
|
|
|
|
this.activeAnimalIndex = -1;
|
|
|
|
|
|
|
|
|
|
var animalCount = Animal.SPECIES_DATA.length;
|
|
|
|
|
var lineWidth = GAME_SCREEN_SIZE.x - AnimalRecordList.MARGIN_X * 2;
|
|
|
|
|
// console.log("lineWidth : " + lineWidth);
|
|
|
|
|
var offsetAnimal = lineWidth / (animalCount - 1);
|
|
|
|
|
// console.log("animalCount : " + animalCount);
|
|
|
|
|
// console.log("offsetAnimal : " + offsetAnimal);
|
|
|
|
|
|
|
|
|
|
this.activeAnimalIndex = 0;
|
|
|
|
|
|
|
|
|
|
game.add.graphics()
|
|
|
|
|
.beginFill(AppAreaBG.COLOR_MOUSE_APP, 1)
|
|
|
|
|
.drawRect(
|
|
|
|
|
0, ScreenTopUI.BG_HEIGHT,
|
|
|
|
|
game.world.width, 80
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
for(var i = 0; i < animalCount; i++) {
|
|
|
|
|
this.animals[i] = new Animal(
|
|
|
|
|
Animal.TYPE_ICON,
|
|
|
|
|
i,
|
|
|
|
|
AnimalRecordList.MARGIN_X + offsetAnimal * i,
|
|
|
|
|
AnimalRecordList.ANIMAL_LIST_POS_Y
|
|
|
|
|
);
|
|
|
|
|
// this.inactivate(i);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// this.activate(this.activeAnimalIndex);
|
|
|
|
|
// this.tweenAnimation(Animal.ANIMATION_TYPE_DAMAGE);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AnimalRecordList.prototype.printScore = function(type) {
|
|
|
|
|
var animalCount = Animal.SPECIES_DATA.length;
|
|
|
|
|
var lineWidth = GAME_SCREEN_SIZE.x - AnimalRecordList.MARGIN_X * 2;
|
|
|
|
|
// console.log("lineWidth : " + lineWidth);
|
|
|
|
|
var offsetAnimal = lineWidth / (animalCount - 1);
|
|
|
|
|
|
|
|
|
|
var titleTextStyle = { font: "16px Arial", fill: "#fff", align: "center"};
|
|
|
|
|
var typingCount = 0;
|
|
|
|
|
var animalData = null;
|
|
|
|
|
for(var i = 0; i < animalCount; i++) {
|
|
|
|
|
animalData = Animal.SPECIES_DATA[i];
|
|
|
|
|
if(type == AnimalRecordList.TYPE_PRACTICE)
|
|
|
|
|
typingCount = RecordUtil.getRecordValueWithUnit(animalData.practiceTypingCount, 1);
|
|
|
|
|
else
|
|
|
|
|
typingCount = RecordUtil.getRecordValueWithUnit(animalData.testTypingCount, 1);
|
|
|
|
|
|
|
|
|
|
var recordText = game.add.text(
|
|
|
|
|
AnimalRecordList.MARGIN_X + offsetAnimal * i,
|
|
|
|
|
AnimalRecordList.ANIMAL_LIST_POS_Y + AnimalRecordList.RECORD_TEXT_OFFSET_Y,
|
|
|
|
|
typingCount, titleTextStyle
|
|
|
|
|
);
|
|
|
|
|
recordText.anchor.set(0.5);
|
|
|
|
|
recordText.stroke = "#333";
|
|
|
|
|
recordText.strokeThickness = 3;
|
|
|
|
|
recordText.setShadow(1, 1, 'rgba(0, 0, 0, 0.5)', 2);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AnimalRecordList.prototype.activate = function(index) {
|
|
|
|
|
this.inactivate(this.activeAnimalIndex);
|
|
|
|
|
|
|
|
|
|
this.activeAnimalIndex = index;
|
|
|
|
|
|
|
|
|
|
this.animals[this.activeAnimalIndex].setScale(2);
|
|
|
|
|
this.animals[index].setAlpha(1);
|
|
|
|
|
this.animate(this.activeAnimalIndex);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AnimalRecordList.prototype.inactivate = function(index) {
|
|
|
|
|
this.animals[index].stopAnimation();
|
|
|
|
|
this.animals[index].setScale(1);
|
|
|
|
|
this.animals[index].setAlpha(AnimalRecordList.ALPHA_INACTIVE);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AnimalRecordList.prototype.animate = function(index) {
|
|
|
|
|
var animalData = Animal.SPECIES_DATA[index];
|
|
|
|
|
this.animals[index].startAnimation(animalData);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AnimalRecordList.prototype.stopAnimation = function() {
|
|
|
|
|
this.animals[this.activeAnimalIndex].stopAnimation();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AnimalRecordList.prototype.tweenAnimation = function(animationType) {
|
|
|
|
|
this.animals[this.activeAnimalIndex].tweenAnimation(animationType);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
AnimalRecordList.MARGIN_X = 100;
|
|
|
|
|
AnimalRecordList.ANIMAL_LIST_POS_Y = 90;
|
|
|
|
|
AnimalRecordList.RECORD_TEXT_OFFSET_Y = 36;
|
|
|
|
|
|
|
|
|
|
AnimalRecordList.ALPHA_INACTIVE = 0.3;
|
|
|
|
|
|
|
|
|
|
AnimalRecordList.TYPE_PRACTICE = 0;
|
|
|
|
|
AnimalRecordList.TYPE_TEST = 1;
|