Add: AnimalRecordList
This commit is contained in:
@@ -96,12 +96,12 @@ TypingAppButton.TYPE_TEST_KOREAN = 2;
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TypingAppButton.TYPE_TEST_ENGLISH = 3;
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TypingAppButton.BUTTON_WIDTH = 230;
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TypingAppButton.BUTTON_HEIGHT = 80;
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TypingAppButton.BUTTON_HEIGHT = 70;
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TypingAppButton.BUTTON_GAP = 10;
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TypingAppButton.MARGIN_VERTICAL = 20;
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TypingAppButton.BUTTON_UPPER_POS_Y = 205;
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TypingAppButton.BUTTON_LOWER_POS_Y = 475;
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TypingAppButton.BUTTON_UPPER_POS_Y = 205 + 60;
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TypingAppButton.BUTTON_LOWER_POS_Y = 475 + 30;
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TypingAppButton.QUESTION_ICON = "";
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@@ -0,0 +1,100 @@
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function AnimalRecordList() {
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this.animals = [];
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this.activeAnimalIndex = -1;
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var animalCount = Animal.SPECIES_DATA.length;
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var lineWidth = GAME_SCREEN_SIZE.x - AnimalRecordList.MARGIN_X * 2;
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// console.log("lineWidth : " + lineWidth);
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var offsetAnimal = lineWidth / (animalCount - 1);
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// console.log("animalCount : " + animalCount);
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// console.log("offsetAnimal : " + offsetAnimal);
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this.activeAnimalIndex = 0;
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game.add.graphics()
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.beginFill(AppAreaBG.COLOR_MOUSE_APP, 1)
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.drawRect(
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0, ScreenTopUI.BG_HEIGHT,
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game.world.width, 80
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);
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for(var i = 0; i < animalCount; i++) {
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this.animals[i] = new Animal(
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Animal.TYPE_ICON,
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i,
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AnimalRecordList.MARGIN_X + offsetAnimal * i,
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AnimalRecordList.ANIMAL_LIST_POS_Y
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);
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// this.inactivate(i);
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}
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// this.activate(this.activeAnimalIndex);
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// this.tweenAnimation(Animal.ANIMATION_TYPE_DAMAGE);
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}
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AnimalRecordList.prototype.printScore = function(type) {
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var animalCount = Animal.SPECIES_DATA.length;
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var lineWidth = GAME_SCREEN_SIZE.x - AnimalRecordList.MARGIN_X * 2;
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// console.log("lineWidth : " + lineWidth);
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var offsetAnimal = lineWidth / (animalCount - 1);
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var titleTextStyle = { font: "16px Arial", fill: "#fff", align: "center"};
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var typingCount = 0;
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var animalData = null;
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for(var i = 0; i < animalCount; i++) {
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animalData = Animal.SPECIES_DATA[i];
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if(type == AnimalRecordList.TYPE_PRACTICE)
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typingCount = RecordUtil.getRecordValueWithUnit(animalData.practiceTypingCount, 1);
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else
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typingCount = RecordUtil.getRecordValueWithUnit(animalData.testTypingCount, 1);
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var recordText = game.add.text(
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AnimalRecordList.MARGIN_X + offsetAnimal * i,
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AnimalRecordList.ANIMAL_LIST_POS_Y + AnimalRecordList.RECORD_TEXT_OFFSET_Y,
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typingCount, titleTextStyle
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);
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recordText.anchor.set(0.5);
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recordText.stroke = "#333";
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recordText.strokeThickness = 3;
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recordText.setShadow(1, 1, 'rgba(0, 0, 0, 0.5)', 2);
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}
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}
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AnimalRecordList.prototype.activate = function(index) {
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this.inactivate(this.activeAnimalIndex);
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this.activeAnimalIndex = index;
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this.animals[this.activeAnimalIndex].setScale(2);
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this.animals[index].setAlpha(1);
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this.animate(this.activeAnimalIndex);
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}
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AnimalRecordList.prototype.inactivate = function(index) {
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this.animals[index].stopAnimation();
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this.animals[index].setScale(1);
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this.animals[index].setAlpha(AnimalRecordList.ALPHA_INACTIVE);
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}
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AnimalRecordList.prototype.animate = function(index) {
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var animalData = Animal.SPECIES_DATA[index];
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this.animals[index].startAnimation(animalData);
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}
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AnimalRecordList.prototype.stopAnimation = function() {
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this.animals[this.activeAnimalIndex].stopAnimation();
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}
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AnimalRecordList.prototype.tweenAnimation = function(animationType) {
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this.animals[this.activeAnimalIndex].tweenAnimation(animationType);
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}
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AnimalRecordList.MARGIN_X = 100;
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AnimalRecordList.ANIMAL_LIST_POS_Y = 90;
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AnimalRecordList.RECORD_TEXT_OFFSET_Y = 36;
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AnimalRecordList.ALPHA_INACTIVE = 0.3;
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AnimalRecordList.TYPE_PRACTICE = 0;
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AnimalRecordList.TYPE_TEST = 1;
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@@ -73,6 +73,9 @@ var MenuTypingPractice = {
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);
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// typingTestTabButton.setInputEnabled(false);
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this.animalRecordList = new AnimalRecordList();
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this.animalRecordList.printScore(AnimalRecordList.TYPE_PRACTICE);
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// bottom ui
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var screenBottomUI = new ScreenBottomUI();
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// screenBottomUI.printLeftText("게임 진행 정보");
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@@ -73,6 +73,10 @@ var MenuTypingTest = {
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);
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typingTestTabButton.setInputEnabled(false);
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this.animalRecordList = new AnimalRecordList();
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this.animalRecordList.printScore(AnimalRecordList.TYPE_TEST);
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this.makeActiveTypingTestAppButtons();
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@@ -38,6 +38,9 @@
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<!-- library source files -->
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<script src="../../game/lib/keyboard_shortcut.js"></script>
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<script src="../../game/lib/input_type_text.js"></script>
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<script src="../../game/lib/number_util.js"></script>
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<script src="../../game/lib/string_util.js"></script>
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<script src="../../game/lib/record_util.js"></script>
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<script src="../../game/lib/button/round_rect_button.js"></script>
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<script src="../../game/lib/button/back_button.js"></script>
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<script src="../../game/lib/button/fullscreen_button.js"></script>
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@@ -49,6 +52,8 @@
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<script src="../../game/lib/animal.js"></script>
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<!-- source files -->
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<script src="../../game/menu/app_area_bg.js"></script>
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<script src="../../game/menu/animal_record_list.js"></script>
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<script src="../../game/menu/menu_typing_practice.js"></script>
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<script src="../../game/menu/main_menu_typing_practice.js"></script>
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<script src="../../game/menu/app_area_bg.js"></script>
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@@ -38,6 +38,9 @@
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<!-- library source files -->
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<script src="../../game/lib/keyboard_shortcut.js"></script>
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<script src="../../game/lib/input_type_text.js"></script>
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<script src="../../game/lib/number_util.js"></script>
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<script src="../../game/lib/string_util.js"></script>
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<script src="../../game/lib/record_util.js"></script>
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<script src="../../game/lib/button/round_rect_button.js"></script>
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<script src="../../game/lib/button/back_button.js"></script>
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<script src="../../game/lib/button/fullscreen_button.js"></script>
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@@ -49,6 +52,8 @@
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<script src="../../game/lib/animal.js"></script>
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<!-- source files -->
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<script src="../../game/menu/app_area_bg.js"></script>
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<script src="../../game/menu/animal_record_list.js"></script>
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<script src="../../game/menu/menu_typing_test.js"></script>
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<script src="../../game/menu/main_menu_typing_test.js"></script>
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<script src="../../game/menu/app_area_bg.js"></script>
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